Explore AI generated designs, images, art and prompts by top community artists and designers.
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
(by Dechko Uzunov (and Claudia Rueda:0.5)) , (in the format of 2koma) , (in the style of Neo-expressionism) , (using bokeh technique:0.7) , (((a from above pectoral focus photo of embarrassed (caramel:0.9) girl dogwood))) , (at landscape with Contrast of Warmth and Coolth:0.5) , at night , during fall , (in the '50s:0.25) , (in the style of Cubist and Karasu Zoku) , (trending on Pixiv) , (fruit-flavored , futuristic , vengeful) , (ray tracing , dystopian , desaturated , iridescence) , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) , (NSFW:0.5) ,
parameters <lora:Adolf-Diffusion2:0.7> , a desaturated photo of adolf hitler painting in a canvas , in color , adolfhitler , painting_(action) , standing , window , natural light , day , daylight , back Negative prompt: badhandv4 , easynegative , monochrome , black and white , b&w , greyscale Steps: 30 , Sampler: DPM++ 2M Karras , CFG scale: 5 , Seed: 2368843857 , Size: 512x712 , Model hash: e6415c4892 , Model: realisticVisionV20_v20 , Clip skip: 2 , Version: v1.2.1 ,
cinematic bust portrait of psychedelic robot from left , head and chest only , exotic alien features , robotic enhancements , desaturated , Tim Hildebrandt , Wayne Barlowe , Bruce Pennington , donato giancola , larry elmore , oil on canvas , masterpiece , trending on artstation , featured on pixiv , cinematic composition , dramatic pose , beautiful lighting , sharp , details , hyper-detailed , HD , HDR , 4K , 8K ,
cinematic portrain of one psychedelic robot , desaturated! , exotic alien features , fire background , tim hildebrandt , wayne barlowe , bruce pennington , donato giancola , larry elmore , masterpiece , trending on artstation , featured on pixiv , cinematic composition , beautiful lighting , sharp , details , hyper - detailed , hd , hdr , 4 k , 8 k ,
an aesthetic award winning commission of a male anthro tiger singing on a spaceship , glowing lights!! sci-fi , by Josan Gonzalez and Tomer Hanuka and Geof Darrow and Brad Rigney and Greg Rutkowski and Moebius , pits , alphonse mucha : : , spiral trees growing toward the sky , steve mccurry n 9 , desaturated color theme , Judge Dredd , a storybook illustration by krenz cushart , Marina Abramović , masterpiece by Edgar Maxence and Ross Tran , forest landscape , art by roy l davies and tugboat printshop , pairity , concept art by boris vallejo and michael whelan , by james jean and greg rutkowski and artgem and gustav klimt , real skin beneath ,
cinematic view of a retro scifi neighborhood , robots , desaturated , psychedelic , tim hildebrandt , wayne barlowe , bruce pennington , donato giancola , larry elmore , oil on canvas , masterpiece , trending on artstation , featured on pixiv , cinematic composition , dramatic , beautiful lighting , sharp , details , hyper - detailed , hd , hdr , 4 k , 8 k ,
rat in cyberpunk protective suit , exotic alien features , robotic enhancements , desaturated , Tim Hildebrandt , Wayne Barlowe , Bruce Pennington , donato giancola , larry elmore , oil on canvas , masterpiece , trending on artstation , featured on pixiv , cinematic composition , dramatic pose , beautiful lighting , sharp , details , hyper-detailed , HD , HDR , 4K , 8K ,
cinematic view of a vehicle from left , futuristic , robotic enhancements , desaturated , tim hildebrandt , wayne barlowe , bruce pennington , donato giancola , larry elmore , oil on canvas , masterpiece , trending on artstation , featured on pixiv , cinematic composition , dramatic , beautiful lighting , sharp , details , hyper - detailed , hd , hdr , 4 k , 8 k ,
one purple potion in one round bottle on a messy brown table , panoramic windscreen showing Mars orbit , very very extreme heavy chromatic aberration , minimal noise. desaturated. high fidelity facial portrait. 8 k , green blockings , dwayne johnson wearing female outfit , rembrandt and leonardo da vinci by greg rutkowski , jonathan ching , black and erin seperate part. apex legends. zbrush. by kris thaler , candy landy background , Jason Edmiston , wistful bosom , shiny sparkling diamonds , renessaince painting , highly detailed dress , Doom guy' mixed with 'man from #EvilDead movie Ash Williams , canon 5 d , fine details by stanley artgerm lau , shimmering waterfall in background ; 1 3 mm film ,
Ocean girl , human anatomy , art by artgerm and ross tran and greg rutkowski and alphonse mucha , a pretty girl wearing a school uniform and fighting with a gun , art by artgerm and greg rutkowski and alphonse much , blue eyes directed gaze , simon stalenhag style , bioluminescent hypercubes , skulls , street level , minimal noise. desaturated. high fidelity facial portrait. 8 k , artstation landscape , !! haute couture!! , trending on artstation c 1 4. 6 , papers and closed books ,
A microscopically detailed and photorealistic digital art in a dark cinematic style , this ultra high resolution art of a rotten stormtrooper which is sleeping broken on the ground in the wet junkyard is a true masterpiece. (Extremely detailed) , (8K) , (dimmed lighting) , (desaturated) , (side angle) , (wet) , (night) , (photorealistic). ,
A close-up shot of a woman's hands , with dark red nail polish , frantically rummaging through a black leather bag for her glasses. The bag is slightly worn out and has a few scratches. The lighting is soft and ambient , with a slight accent light on the woman's hands. The composition is centered on the hands and bag , with a blurred background. The image is highly detailed , with a depth of field effect blurring out the background. The colors are desaturated , with a focus on black and dark red. The style is reminiscent of a fine art photograph , with an elegant and slightly surreal feel. ,