Explore AI generated designs, images, art and prompts by top community artists and designers.

Style: Evocative and painterly illustrations , inspired by concept art and cinematic stills. Focus on capturing emotion and atmosphere. The images should feel like key moments from a music video or a dramatic film. Emphasis on lighting , color , and composition to tell the story visually. Avoid heavy outlines and sharp comic book details. Think more "impressionistic" and less "literal." , Character Descriptions (Apply to all scenes): Aidan: A strong , elegant , and imposing werewolf alpha , appearing in his late 20s to early 30s in each era , with dark skin , dreadlocks , and piercing eyes with a wolf-like coloration. His gaze is intense and unwavering , conveying a sense of inner strength and protectiveness. Liaandra: A slender , elegant , and graceful vampire , appearing in her late 20s to early 30s in each era , with dark skin , long dark dreadlocks , and striking eyes with a captivating allure and a subtle reddish hue. She carries herself with quiet confidence and sophistication , hinting at a timeless beauty and hidden depths. , 1: First Encounter (1905): Aidan and Liaandra's eyes meet across a crowded ballroom in Vienna. Focus on the subtle connection and unspoken attraction. Liaandra is radiant in her gown , and Aidan is struck by her beauty. Use soft , warm lighting to create a romantic atmosphere. Details: Opulent ballroom , elegant gowns , soft lighting , subtle expressions. Color Palette: Warm golds , deep reds , creamy whites , with a touch of amber. ,

Style: Evocative and painterly illustrations , inspired by concept art and cinematic stills. Focus on capturing emotion and atmosphere. The images should feel like key moments from a music video or a dramatic film. Emphasis on lighting , color , and composition to tell the story visually. Avoid heavy outlines and sharp comic book details. Think more "impressionistic" and less "literal." , Character Descriptions (Apply to all scenes): Aidan: A strong , elegant , and imposing werewolf alpha , appearing in his late 20s to early 30s in each era , with dark skin , dreadlocks , and piercing eyes with a wolf-like coloration. His gaze is intense and unwavering , conveying a sense of inner strength and protectiveness. Liaandra: A slender , elegant , and graceful vampire , appearing in her late 20s to early 30s in each era , with dark skin , long dark dreadlocks , and striking eyes with a captivating allure and a subtle reddish hue. She carries herself with quiet confidence and sophistication , hinting at a timeless beauty and hidden depths. , 1: First Encounter (1905): Aidan and Liaandra's eyes meet across a crowded ballroom in Vienna. Focus on the subtle connection and unspoken attraction. Liaandra is radiant in her gown , and Aidan is struck by her beauty. Use soft , warm lighting to create a romantic atmosphere. Details: Opulent ballroom , elegant gowns , soft lighting , subtle expressions. Color Palette: Warm golds , deep reds , creamy whites , with a touch of amber. ,

Style: Evocative and painterly illustrations , inspired by concept art and cinematic stills. Focus on capturing emotion and atmosphere. The images should feel like key moments from a music video or a dramatic film. Emphasis on lighting , color , and composition to tell the story visually. Avoid heavy outlines and sharp comic book details. Think more "impressionistic" and less "literal." , Character Descriptions (Apply to all scenes): Aidan: A strong , elegant , and imposing werewolf alpha , appearing in his late 20s to early 30s in each era , with dark skin , dreadlocks , and piercing eyes with a wolf-like coloration. His gaze is intense and unwavering , conveying a sense of inner strength and protectiveness. Liaandra: A slender , elegant , and graceful vampire , appearing in her late 20s to early 30s in each era , with dark skin , long dark dreadlocks , and striking eyes with a captivating allure and a subtle reddish hue. She carries herself with quiet confidence and sophistication , hinting at a timeless beauty and hidden depths. , 1: First Encounter (1905): Aidan and Liaandra's eyes meet across a crowded ballroom in Vienna. Focus on the subtle connection and unspoken attraction. Liaandra is radiant in her gown , and Aidan is struck by her beauty. Use soft , warm lighting to create a romantic atmosphere. Details: Opulent ballroom , elegant gowns , soft lighting , subtle expressions. Color Palette: Warm golds , deep reds , creamy whites , with a touch of amber. ,

ultra photorealistic portrait of a colossal European dragon perched on a jagged Himalayan summit , golden hour lighting , insane details , 8K , shot on Phase One XF IQ4 150MP camera with 80mm lens , f/1.4 aperture , professional mountain photography , National Geographic style , hyperdetailed scales with individual micro-textures , iridescent sheen on each scale like viper skin , dragon anatomy based on paleontological accuracy with pterosaur wings membrane showing visible veins and weathered tears , muscular hind legs gripping granite with razor-sharp talons creating stress fractures in the rock , sinuous neck coiled like a constrictor , intelligent amber eyes with vertical slits reflecting distant storms , smoke wisps from nostrils condensing in cold air , frost accumulating on dorsal spikes , wing membranes translucent at edges showing bone structure , mountain is Annapurna III during alpenglow with visible glacial crevasses and seracs , dynamic snow particles whipped by high-altitude winds , lenticular clouds forming around peaks , color palette: deep ultramarine shadows , molten gold highlights , titanium white snow , chromatic aberration on wing edges , subsurface scattering on scales , micro-displacement mapping , 16-bit depth , global illumination , ray-traced reflections , volumetric lighting through mist , CGSociety masterpiece , ArtStation trending , hyperrealism by Luis Royo + Marc Simonetti + WLOP , extreme negative space composition , rule of thirds with dragon at lower intersection point , epic scale emphasis through environmental storytelling , EXIF metadata visible , shot at 5000m altitude with visible atmospheric perspective , subtle chromatic aberration , film grain , lens flare from sun behind dragon's silhouette , --ar 16:9 --style raw --v 6.0 --s 750 --q 2 ,

“Create a cinematic , hyper-stylized close-up portrait in the Arcane (League of Legends) art style , inspired by the Fortiche Productions painterly-3D aesthetic. The subject is a strong , wise male sage or warrior monk with a powerful and composed expression — defined facial structure , intense gaze , and spiritual presence. Render the face with sculpted geometric planes , bold angular lighting , and precise color blocking that merges 3D depth with hand-painted realism. Skin tones should be warm and sun-touched , with subtle pores , tonal gradients , and painterly shadows defining form. Maintain a balance between stylization and anatomical accuracy — every facial plane must look carved yet organic. The eyes must be expressive and luminous , capturing emotion with rich reflections and sharp specular highlights. Use high-contrast cinematic lighting , preferably directional sunlight with rim lighting to emphasize the jawline and cheekbones , producing a dynamic silhouette. His beard and hair should be rendered in layered painterly strokes , flowing naturally yet stylized with clean directional highlights. The tilak (forehead mark) should appear textured and symbolic , subtly glowing in warm tones to signify spirituality. The beaded mala (necklace) must have tangible texture , with each bead reflecting faint specular light. Color palette: Warm ochres , muted browns , and deep amber tones , contrasted with cool shadows and reflected blue-tinted light for cinematic balance. Finish with a hand-painted , semi-realistic rendering style — smooth brushwork , visible strokes on edges , soft texture blending , and painterly highlights. The result should feel like a living , animated painting — intense , grounded , and cinematic , perfectly embodying the Arcane / Fortiche aesthetic of stylized realism and emotional depth and 8k quality. ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

Hidden below the ground floor , accessible only through Butler’s ledger-key and Orwen’s sigil. A narrow spiral leads to a cylindrical chamber lined with runic cages — each section holds relics under stasis light. The Disc containment pedestal rests at the center: six radial slots , three filled. The air hums faintly , charged but serene. Between the pedestals , a narrow walkway of black glass reveals a cooling pool of enchanted quicksilver — the tower’s failsafe absorber for unstable magic. At the far wall , a crystal status console records artifact resonance in real time , flickering with dwarvish script from Karadum’s old system. Lighting: cool silver , motionless. Sound: steady heartbeat-like thrum. Mood: sacred science — a sanctum where power is respected , not displayed. ,

A smaller domed annex branching off the Research Deck , lined with maps , charters , and crystalline globes showing the known regions. At its center stands a massive relief map of the continent , carved from black marble , dotted with metal discs representing recovered and missing artifacts. Each disc glows when touched , indicating possible resonance matches across the world. Shelves along the wall contain expedition journals , Council minutes , and a library of encoded correspondence from other guilds. A suspended lamp of rotating lenses projects slowly moving leyline patterns across the ceiling — the Unsilenced’s world in motion. Lighting: steady amber tone , like candlelight refracted through glass. Smell: parchment , brass oil , faint ozone from projection lenses. Mood: tactical , scholarly , but quietly reverent — this is where decisions change the world. ,

A serene oval chamber adjacent to the Greenhouse , built around a shallow pool of luminous water drawn from Trielta’s upper aquifers. Beds of white linen and oak frames curve around the pool’s edge; runic vines trail from the ceiling to monitor pulse and magical flow. Healers and artificers collaborate here — half medicine , half enchantment. Shelves hold potions distilled from greenhouse herbs , and crystal domes glow faintly when channeling healing magic. The sound of dripping water and distant chimes replaces silence. Lighting: natural daylight refracted through stained glass into soft greens and blues. Mood: calm , cleansing , ritualistic; the tower’s heart that beats quietly between missions. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Crowning chamber beneath the great crystal lens of the Eye of Hours. Floor of polished obsidian inlaid with gold lines forming a vast clock face. The rotating crystal lens above refracts moonlight and city glow into shimmering beams. Brass telescopes , star charts , and rotating rings track celestial movement. A magical control dais projects faint holographic maps of the world’s ley lines. Wind from open vents moves robes and scrolls; a feeling of sacred science. Lighting: cool moonlight and crystal reflections , slight mist. Camera: low angle looking upward toward the lens. Style: hyper-detailed digital painting , golden and blue palette , awe-inspiring tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

A realistic , funky Bali massage voucher template in landscape orientation , placed on a natural wooden surface. The design feels relaxing , tropical , and warm , with earthy and golden tones — terracotta , amber , beige , and soft orange. Layout includes a title (“Bali Massage Voucher”) , space for recipient name and value , and the Balinesse Spa logo in a subtle , elegant placement. Background shows realistic natural textures — wood , woven bamboo , or soft palm leaf shadows. Add Balinese spa elements like candles , soft towels , and palm leaves , with gentle sunlight for a warm , calming feel. Use soft depth of field , natural shadows , and ambient tropical lighting for realism. The final composition should look like a high-quality product photo — warm , tranquil , and professionally styled. Recommended settings: Model: Realistic Vision V6.0 or DreamShaper XL Aspect ratio: 16:9 (landscape) Quality: High or Ultra Style: Photorealistic Lighting: Soft natural sunlight ,

Generate a statement makeup on a very pale white skinned female model with fiery red hair. The white skin has a metallic light blue shimmer. The lipstick is metallic ombre magenta and red. The eyebrows are very light platinum blond. The eyeshadow is a matte forest green hooded eye makeup. The model has amber hooded eyes. The eyeliner is pine green , with double wings. The inner corner of the eyes are highlighted with frosty mint green eyeshadow. The model is wearing a linen cloth blouse with forest green and red cross-stitch embroidery patterns on it. In the background , there is an autumn forest with deep burgundy , mustard yellow , and orange leaf colors. ,

Masterpiece: Magical realism digital painting: A woman with earth-toned skin holding a glowing geode , roots growing from her feet into crystalline soil. Floating seed lights , rich earthy palette with emerald and amber highlights. Style: Josephine Wall meets botanical illustration. Colors: forest green , rich brown , crystal clear. --ar 16:9 --v 6 ,

Masterpiece: Magical realism digital painting: A woman with earth-toned skin holding a glowing geode , roots growing from her feet into crystalline soil. Floating seed lights , rich earthy palette with emerald and amber highlights. Style: Josephine Wall meets botanical illustration. Colors: forest green , rich brown , crystal clear. --ar 16:9 --v 6 ,

Masterpiece: Magical realism digital painting: A woman with earth-toned skin holding a glowing geode , roots growing from her feet into crystalline soil. Floating seed lights , rich earthy palette with emerald and amber highlights. Style: Josephine Wall meets botanical illustration. Colors: forest green , rich brown , crystal clear. --ar 16:9 --v 6 ,

Ekimu of Sumerian Myth A mythologically accurate depiction of Ekimu , a divine artisan and guardian spirit from ancient Sumerian belief , as he would appear in his natural environment around 2500 BCE in southern Mesopotamia. Ekimu is portrayed as a tall , regal , and otherworldly figure — part divine craftsman , part elemental being of earth and flame. His body is adorned in smooth , burnished bronze-like skin etched with cuneiform sigils of creation and protection. Muscular and imposing , his physique reflects both the strength of a builder and the grace of a priest. He wears a layered ceremonial kilt of linen and gold-threaded fabric , girded with lapis lazuli inlays and a belt of hammered copper. His eyes glow faintly with the inner fire of divine inspiration. In one hand he holds a stylus and a clay tablet inscribed with the sacred plans of the gods; in the other , a small hammer used to shape both metal and destiny. His headdress is high and flared , reminiscent of early priestly crowns , engraved with motifs of the sun , moon , and river. Ekimu stands within a temple courtyard at dusk , the ziggurat of a great city rising behind him , while the light of oil lamps flickers against sandstone walls. Dust motes drift in the warm , amber air as he breathes life into divine craftsmanship. The atmosphere evokes the mythic calm of early civilization — a moment between mortal labor and divine creation. White or transparent background. 4K. Hyperrealistic , cinematic quality. ,

Professional technology workspace , cinematic lighting , a scientist with a music keyboard standing infront of a large glimmering portal , cascading streams of luminescent code and data particles , multiple sound waveforms in sophisticated geometric forms - crystalline spheres , tessellated cubes , and flowing pyramidal structures , each containing visible DNA double helix patterns glowing with bioluminescent blue and amber light representing encoded company methodologies and strategic DNA , interconnected by dynamic particle streams of contextual information flowing like neural networks , background featuring live sound music speaker arrays , color palette of deep blues , warm oranges , and rich purples , volumetric lighting with god rays , hyperrealistic rendering with sci-fi elements , professional corporate aesthetic merged with futuristic technology visualization , 8K detail , representing the interaction of man and machine in a sonic universe ,

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A gentle breeze stirs the water waves , the breeze grows into water waves , water waves merge into a storm , the storm transforms into a colossal hurricane shaking the earth , a massive ultra realistic alien star-ship , detailed tinted glass windows , pewter gray alloy shell , many lights high in the air. 85mm prime at f/2 ISO200 1/160s for shallow depth , focus plane riding the near eye and foremost knuckles , 4300K white balance , cool teal shadows balanced by amber practicals , vertical composition with the counter leading diagonally and the gaze set just above mid-frame. ,

Highly creative. Wide shot. A colossal , sentient clockwork owl perched atop a crumbling gothic cathedral spire , surveying a city shrouded in perpetual twilight. Gears grind and steam hisses from its metallic body. Steampunk illustration. Intricate mechanical details , glowing amber eyes. Moody , volumetric lighting. Dark fantasy , industrial , mysterious , avant-garde , detailed. ar-9:16 ,

In a dimly lit tavern setting , characterized by warm amber hues from ornate lanterns , a woman lounges gracefully , her flowing gown draped elegantly across her shoulders. Beside her , a majestic , fluffy cat sits poised , intricately detailed with a striking multi-color coat. The tavern's rustic wooden architecture and candlelit ambiance create a cozy and inviting atmosphere. Soft , diffused lighting casts gentle shadows , enhancing the rich textures of her wavy hair and the intricate patterns of her attire. The composition focuses on the intimate bond between the woman and her feline companion , radiating a feeling of warmth and companionship. The artistic style is reminiscent of classic oil painting , evoking the influences of the Romantic era with an emphasis on opulence and emotional depth. ,

In a misty , verdant landscape , two intricate alien spaceships (spaceships:1.2) hover dynamically above lush cliffs , showcasing advanced mechanical designs and glowing amber lights (glowing:1.1). The atmosphere is ethereal with soft , diffused lighting filtering through dense fog (fog:1.2) , creating a mysterious yet awe-inspiring scene. Capture the contrast between the rugged structures of the ships and the organic environment , emphasizing the tension between technology and nature. The composition centers on the ships , framing them with rich greenery and ensuring they dominate the visual narrative. The color palette should revolve around earthy tones with metallic blues and greens (earthy tones:1.1) to highlight futuristic elements. Aim for a highly detailed and textured finish to enhance realism , avoiding cartoonish features (style:1.3). The overall mood should be one of wonder and suspense , with hints of adventure and exploration. ,