Explore AI generated designs, images, art and prompts by top community artists and designers.

A grand library , once lost to time , now reconstructed with glowing , ethereal bookshelves filled with ancient scrolls. The central chamber features a massive , intricate orrery depicting unknown celestial bodies , illuminated by soft , magical light. The architecture blends Romanesque arches with delicate , crystalline structures. The style is a high-fantasy digital painting with cinematic lighting , evoking a sense of awe and discovery. ,

Inside a grand marble chamber , a tall , ornate oval frame dominates the wall. a Egyptian pharaoh's face , emerging from flowing marble , with elegant facial features and athletic physique , surrounded by sculpting tools and half-finished works. These glowing points resemble watching eyes or smoldering cores. In the foreground stands a tourist figure with backpack , seen from behind. They face the monstrous form with rigid stillness , their reflection faintly visible in the polished floor beneath them. The room’s stately Egyptian architecture contrasts sharply with the churning , infernal presence within the frame. ,

A cinematic wide shot of a dense , futuristic cyberpunk cityscape at night , in the style of Blade Runner 2049. The scene is dominated by towering , monolithic skyscrapers and holographic advertisements glowing in the dark. Flying vehicles (aerocars , spinners) leave light trails as they navigate between buildings. The color palette is strictly limited to: neon violet (#aa4eff) , electric cyan (#4FC3F7) , dark graphite (#4d4d4d) , pale silver (#dadada) , and accent amber (#f0b23e). The overall atmosphere is dark , moody , rainy , with high contrast. The perspective is slightly low-angle , looking up at the imposing city , conveying a sense of scale and awe. Digital art , 8K , ultra-detailed , photorealistic. ,

Bird's eye view of sea wildlife with an giant eagle ray-fish forming a body-shaped cutout within a gentle pasture. A woman in a red dress is drowning , reaching upward while lying horizontally underwater , far in the background. Chains extend from her ankles toward the bottom. The surrounding underwater ocean waves landscape has soft waves merging into facial forms. Style is poetic surrealism with limited drops of water and warm grey and amber light. ,

aerial perspective , massive eagle ray fish morphing into a pastoral landscape , internal underwater scene with a woman in a crimson dress suspended horizontally , pale ghostly light revealing her chained ankles descending into shadowy oceanic depths , soft marine life blending with ethereal wave forms , poetic surrealist composition , warm grey color palette , subtle amber illumination , delicate water droplet accents , dreamlike underwater texture with organic boundary transitions , haunting sense of suspended movement --ar 16:9 --stylize 750 --chaos 35 ,

A team of municipal staff from the Concello de Dodro inside a retro-futuristic control room , filled with metallic panels , soft neon lights , and holographic displays showing schematics of an artificial intelligence system. The staff wear retro-futuristic municipal attire while analyzing glowing graphs , floating data patterns , and digital circuits. The environment blends vintage sci-fi technology with advanced elements: illuminated tubes , analog switches , curved screens , and holograms. Cinematic lighting , blue and amber tones , hyper-realistic textures , and a strong sense of focus and collaboration as they try to understand how the AI works in an alternative future. ,

Hyper-detailed , ultra-realistic illustration of an Tiger emerging from dense jungle foliage. The Tiger has glowing amber eyes , sharp intricate skin textures , and an intense forward gaze. Surrounding leaves are stylized in deep blacks and greys with bright orange accents that create a dramatic contrast. Close-up composition with the tiger partially hidden between the foliage. Cinematic lighting , high contrast shadows , surreal orange–black color palette , moody atmosphere , fantasy wildlife art , extremely sharp details , 8K quality. ,

Surrealism: Portrait of a Eagle ray whose body is a large mask-shaped cutout within a gentle pasture. Inside the mask , a women in a black dress laying horizontally underwater drowning and reaching for the top. The women should far away from the foreground. Add chains to her ankles going towards the bottom of the picture , and a pale underwater. The surrounding landscape is underwater of ocean , with soft waves merging naturally into the facial forms. Style: poetic surrealism , limited drops of water , warm grey , and amber light. ,

I want you to create a cat with the following characteristics at this moment: He had amber eyes , gray fur , and an ancient silence in his gaze , but no name to hold him. One night , while the city slept and humans dreamed of things they would never do , he decided to leave. He felt he had been thrown into the world without instructions , as if his existence were a book without a title. Thus his journey began. ,

Style: Evocative and painterly illustrations , inspired by concept art and cinematic stills. Focus on capturing emotion and atmosphere. The images should feel like key moments from a music video or a dramatic film. Emphasis on lighting , color , and composition to tell the story visually. Avoid heavy outlines and sharp comic book details. Think more "impressionistic" and less "literal." , Character Descriptions (Apply to all scenes): Aidan: A strong , elegant , and imposing werewolf alpha , appearing in his late 20s to early 30s in each era , with dark skin , dreadlocks , and piercing eyes with a wolf-like coloration. His gaze is intense and unwavering , conveying a sense of inner strength and protectiveness. Liaandra: A slender , elegant , and graceful vampire , appearing in her late 20s to early 30s in each era , with dark skin , long dark dreadlocks , and striking eyes with a captivating allure and a subtle reddish hue. She carries herself with quiet confidence and sophistication , hinting at a timeless beauty and hidden depths. , 1: First Encounter (1905): Aidan and Liaandra's eyes meet across a crowded ballroom in Vienna. Focus on the subtle connection and unspoken attraction. Liaandra is radiant in her gown , and Aidan is struck by her beauty. Use soft , warm lighting to create a romantic atmosphere. Details: Opulent ballroom , elegant gowns , soft lighting , subtle expressions. Color Palette: Warm golds , deep reds , creamy whites , with a touch of amber. ,

Style: Evocative and painterly illustrations , inspired by concept art and cinematic stills. Focus on capturing emotion and atmosphere. The images should feel like key moments from a music video or a dramatic film. Emphasis on lighting , color , and composition to tell the story visually. Avoid heavy outlines and sharp comic book details. Think more "impressionistic" and less "literal." , Character Descriptions (Apply to all scenes): Aidan: A strong , elegant , and imposing werewolf alpha , appearing in his late 20s to early 30s in each era , with dark skin , dreadlocks , and piercing eyes with a wolf-like coloration. His gaze is intense and unwavering , conveying a sense of inner strength and protectiveness. Liaandra: A slender , elegant , and graceful vampire , appearing in her late 20s to early 30s in each era , with dark skin , long dark dreadlocks , and striking eyes with a captivating allure and a subtle reddish hue. She carries herself with quiet confidence and sophistication , hinting at a timeless beauty and hidden depths. , 1: First Encounter (1905): Aidan and Liaandra's eyes meet across a crowded ballroom in Vienna. Focus on the subtle connection and unspoken attraction. Liaandra is radiant in her gown , and Aidan is struck by her beauty. Use soft , warm lighting to create a romantic atmosphere. Details: Opulent ballroom , elegant gowns , soft lighting , subtle expressions. Color Palette: Warm golds , deep reds , creamy whites , with a touch of amber. ,

Style: Evocative and painterly illustrations , inspired by concept art and cinematic stills. Focus on capturing emotion and atmosphere. The images should feel like key moments from a music video or a dramatic film. Emphasis on lighting , color , and composition to tell the story visually. Avoid heavy outlines and sharp comic book details. Think more "impressionistic" and less "literal." , Character Descriptions (Apply to all scenes): Aidan: A strong , elegant , and imposing werewolf alpha , appearing in his late 20s to early 30s in each era , with dark skin , dreadlocks , and piercing eyes with a wolf-like coloration. His gaze is intense and unwavering , conveying a sense of inner strength and protectiveness. Liaandra: A slender , elegant , and graceful vampire , appearing in her late 20s to early 30s in each era , with dark skin , long dark dreadlocks , and striking eyes with a captivating allure and a subtle reddish hue. She carries herself with quiet confidence and sophistication , hinting at a timeless beauty and hidden depths. , 1: First Encounter (1905): Aidan and Liaandra's eyes meet across a crowded ballroom in Vienna. Focus on the subtle connection and unspoken attraction. Liaandra is radiant in her gown , and Aidan is struck by her beauty. Use soft , warm lighting to create a romantic atmosphere. Details: Opulent ballroom , elegant gowns , soft lighting , subtle expressions. Color Palette: Warm golds , deep reds , creamy whites , with a touch of amber. ,

ultra photorealistic portrait of a colossal European dragon perched on a jagged Himalayan summit , golden hour lighting , insane details , 8K , shot on Phase One XF IQ4 150MP camera with 80mm lens , f/1.4 aperture , professional mountain photography , National Geographic style , hyperdetailed scales with individual micro-textures , iridescent sheen on each scale like viper skin , dragon anatomy based on paleontological accuracy with pterosaur wings membrane showing visible veins and weathered tears , muscular hind legs gripping granite with razor-sharp talons creating stress fractures in the rock , sinuous neck coiled like a constrictor , intelligent amber eyes with vertical slits reflecting distant storms , smoke wisps from nostrils condensing in cold air , frost accumulating on dorsal spikes , wing membranes translucent at edges showing bone structure , mountain is Annapurna III during alpenglow with visible glacial crevasses and seracs , dynamic snow particles whipped by high-altitude winds , lenticular clouds forming around peaks , color palette: deep ultramarine shadows , molten gold highlights , titanium white snow , chromatic aberration on wing edges , subsurface scattering on scales , micro-displacement mapping , 16-bit depth , global illumination , ray-traced reflections , volumetric lighting through mist , CGSociety masterpiece , ArtStation trending , hyperrealism by Luis Royo + Marc Simonetti + WLOP , extreme negative space composition , rule of thirds with dragon at lower intersection point , epic scale emphasis through environmental storytelling , EXIF metadata visible , shot at 5000m altitude with visible atmospheric perspective , subtle chromatic aberration , film grain , lens flare from sun behind dragon's silhouette , --ar 16:9 --style raw --v 6.0 --s 750 --q 2 ,

“Create a cinematic , hyper-stylized close-up portrait in the Arcane (League of Legends) art style , inspired by the Fortiche Productions painterly-3D aesthetic. The subject is a strong , wise male sage or warrior monk with a powerful and composed expression — defined facial structure , intense gaze , and spiritual presence. Render the face with sculpted geometric planes , bold angular lighting , and precise color blocking that merges 3D depth with hand-painted realism. Skin tones should be warm and sun-touched , with subtle pores , tonal gradients , and painterly shadows defining form. Maintain a balance between stylization and anatomical accuracy — every facial plane must look carved yet organic. The eyes must be expressive and luminous , capturing emotion with rich reflections and sharp specular highlights. Use high-contrast cinematic lighting , preferably directional sunlight with rim lighting to emphasize the jawline and cheekbones , producing a dynamic silhouette. His beard and hair should be rendered in layered painterly strokes , flowing naturally yet stylized with clean directional highlights. The tilak (forehead mark) should appear textured and symbolic , subtly glowing in warm tones to signify spirituality. The beaded mala (necklace) must have tangible texture , with each bead reflecting faint specular light. Color palette: Warm ochres , muted browns , and deep amber tones , contrasted with cool shadows and reflected blue-tinted light for cinematic balance. Finish with a hand-painted , semi-realistic rendering style — smooth brushwork , visible strokes on edges , soft texture blending , and painterly highlights. The result should feel like a living , animated painting — intense , grounded , and cinematic , perfectly embodying the Arcane / Fortiche aesthetic of stylized realism and emotional depth and 8k quality. ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

Hidden below the ground floor , accessible only through Butler’s ledger-key and Orwen’s sigil. A narrow spiral leads to a cylindrical chamber lined with runic cages — each section holds relics under stasis light. The Disc containment pedestal rests at the center: six radial slots , three filled. The air hums faintly , charged but serene. Between the pedestals , a narrow walkway of black glass reveals a cooling pool of enchanted quicksilver — the tower’s failsafe absorber for unstable magic. At the far wall , a crystal status console records artifact resonance in real time , flickering with dwarvish script from Karadum’s old system. Lighting: cool silver , motionless. Sound: steady heartbeat-like thrum. Mood: sacred science — a sanctum where power is respected , not displayed. ,

A smaller domed annex branching off the Research Deck , lined with maps , charters , and crystalline globes showing the known regions. At its center stands a massive relief map of the continent , carved from black marble , dotted with metal discs representing recovered and missing artifacts. Each disc glows when touched , indicating possible resonance matches across the world. Shelves along the wall contain expedition journals , Council minutes , and a library of encoded correspondence from other guilds. A suspended lamp of rotating lenses projects slowly moving leyline patterns across the ceiling — the Unsilenced’s world in motion. Lighting: steady amber tone , like candlelight refracted through glass. Smell: parchment , brass oil , faint ozone from projection lenses. Mood: tactical , scholarly , but quietly reverent — this is where decisions change the world. ,

A serene oval chamber adjacent to the Greenhouse , built around a shallow pool of luminous water drawn from Trielta’s upper aquifers. Beds of white linen and oak frames curve around the pool’s edge; runic vines trail from the ceiling to monitor pulse and magical flow. Healers and artificers collaborate here — half medicine , half enchantment. Shelves hold potions distilled from greenhouse herbs , and crystal domes glow faintly when channeling healing magic. The sound of dripping water and distant chimes replaces silence. Lighting: natural daylight refracted through stained glass into soft greens and blues. Mood: calm , cleansing , ritualistic; the tower’s heart that beats quietly between missions. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Crowning chamber beneath the great crystal lens of the Eye of Hours. Floor of polished obsidian inlaid with gold lines forming a vast clock face. The rotating crystal lens above refracts moonlight and city glow into shimmering beams. Brass telescopes , star charts , and rotating rings track celestial movement. A magical control dais projects faint holographic maps of the world’s ley lines. Wind from open vents moves robes and scrolls; a feeling of sacred science. Lighting: cool moonlight and crystal reflections , slight mist. Camera: low angle looking upward toward the lens. Style: hyper-detailed digital painting , golden and blue palette , awe-inspiring tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

A realistic , funky Bali massage voucher template in landscape orientation , placed on a natural wooden surface. The design feels relaxing , tropical , and warm , with earthy and golden tones — terracotta , amber , beige , and soft orange. Layout includes a title (“Bali Massage Voucher”) , space for recipient name and value , and the Balinesse Spa logo in a subtle , elegant placement. Background shows realistic natural textures — wood , woven bamboo , or soft palm leaf shadows. Add Balinese spa elements like candles , soft towels , and palm leaves , with gentle sunlight for a warm , calming feel. Use soft depth of field , natural shadows , and ambient tropical lighting for realism. The final composition should look like a high-quality product photo — warm , tranquil , and professionally styled. Recommended settings: Model: Realistic Vision V6.0 or DreamShaper XL Aspect ratio: 16:9 (landscape) Quality: High or Ultra Style: Photorealistic Lighting: Soft natural sunlight ,

Generate a statement makeup on a very pale white skinned female model with fiery red hair. The white skin has a metallic light blue shimmer. The lipstick is metallic ombre magenta and red. The eyebrows are very light platinum blond. The eyeshadow is a matte forest green hooded eye makeup. The model has amber hooded eyes. The eyeliner is pine green , with double wings. The inner corner of the eyes are highlighted with frosty mint green eyeshadow. The model is wearing a linen cloth blouse with forest green and red cross-stitch embroidery patterns on it. In the background , there is an autumn forest with deep burgundy , mustard yellow , and orange leaf colors. ,

Masterpiece: Magical realism digital painting: A woman with earth-toned skin holding a glowing geode , roots growing from her feet into crystalline soil. Floating seed lights , rich earthy palette with emerald and amber highlights. Style: Josephine Wall meets botanical illustration. Colors: forest green , rich brown , crystal clear. --ar 16:9 --v 6 ,