Explore AI generated designs, images, art and prompts by top community artists and designers.
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
A determined hacker sitting at a computer , trying to code. The hacker is wearing a casual hoodie with the hood up , their face focused and slightly illuminated by the glow of the screen. The room around them is dimly lit , with scattered tech gadgets , a few open laptop screens , and code lines visible on the computer. The atmosphere is intense , with a slight sense of mystery. The hacker's hands are on the keyboard , typing quickly , while their eyes are locked on the screen , trying to solve a complex problem. The overall tone is dark and tech-savvy , with a modern , edgy vibe. ,
"A terrifying mythical creature from Andean folklore known as the Anchanchu , standing in a dark , foggy forest at night. The creature has a hunched , shadowy figure with glowing red eyes , long clawed hands , and tattered clothing resembling an old hermit. The background shows twisted trees and a faintly illuminated dirt path , with a chilling mist covering the ground. The atmosphere is eerie and ominous , with dim moonlight barely piercing through the dense fog. The color palette includes dark grays , blacks , and hints of red to emphasize fear and danger." ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.5> , , Retro comic style artwork , Color splash , rendered in autodesk 3ds max of a A {black:white:asaian:native amaerican:latina} Beauty in ripped blue Jeans at a heated spring , the Sun is shining and the Sky is blue. Wearing glasses. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very long , reaching down to her well formed ass. Her skin is wet , Luminescent Halloween face paint , Body chain , shallow depth of field , Ultra Detailed , Pastel Goth Art , film grain , Fujifilm XT3 , Fish-eye Lens , 64K , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
Ruth from the book “ Martin Eden” . Beautiful modern girl. Blonde. Green-eyed. Natural beauty. No makeup , no lipstick. Thin. Sophisticated and gentle. 1910th style dress. Bourgeois 1910th style background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , with Swinburn’s book in her hands. real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
"A realistic photograph set in front of the facade of an extremely old stone house , surrounded by a dense forest. A MotoGP-style racing bike , black , grey , and white , stands on its side stand. A 28-year-old Caucasian man with short dark hair , shaved on the sides , wears a black t-shirt under a leather jacket , open at the front , black jeans , and black boots. Tattoos are visible on his neck and the backs of his hands. A 25-year-old Caucasian woman , with long black hair , kneels on the ground in front of him , wearing a black leather top , black leather pants , and black high heels. She wears a leather collar with chains , which the man is holding in his hand , the chain connected to the collar around her neck. She gazes at him with deep , passionate eyes. The ground around them is scattered with a black leather paddle , handcuffs , a black whip , and a black eye mask. The atmosphere is dark yet alluring , with a sense of *intensity , control , and connection* between the two , evoking a sense of *dominance and submission* without explicit imagery. The scene conveys a complex emotional tension , enhanced by the shadows and the surrounding natural setting." ,
"A realistic photograph set in front of the facade of an extremely old stone house , surrounded by a dense forest. A MotoGP-style racing bike , black , grey , and white , stands on its side stand. A 28-year-old Caucasian man with short dark hair , shaved on the sides , wears a black t-shirt under a leather jacket , open at the front , black jeans , and black boots. Tattoos are visible on his neck and the backs of his hands. A 25-year-old Caucasian woman , with long black hair , kneels on the ground in front of him , wearing a black leather top , black leather pants , and black high heels. She wears a leather collar with chains , which the man is holding in his hand , the chain connected to the collar around her neck. She gazes at him with deep , passionate eyes. The ground around them is scattered with a black leather paddle , handcuffs , a black whip , and a black eye mask. The atmosphere is dark yet alluring , with a sense of *intensity , control , and connection* between the two , evoking a sense of *dominance and submission* without explicit imagery. The scene conveys a complex emotional tension , enhanced by the shadows and the surrounding natural setting." ,
A full-body vertical composition of a divine woman ascending gracefully , her entire figure enveloped in a majestic turquoise mantle that flows dynamically around her , the undisputed centerpiece of the artwork. The mantle , rich in hyperrealistic texture and intricate folds , shimmers with subtle iridescent highlights , inspired by classical Renaissance depictions of ascending virgins yet reimagined with a striking modernist flair. Her pose is ethereal and uplifting , with the mantle billowing as if lifted by an unseen force , revealing glimpses of her form beneath. Her hands are elegantly posed , perfectly proportioned , with slender fingers and smooth , flawless skin , rendered with exceptional anatomical accuracy and artistic grace. Her face carries a serene yet profound expression , with a piercing , soulful gaze that draws the viewer in. The scene is illuminated by dramatic , celestial light , weaving warm complementary tones of radiant reds and oranges into the cool turquoise , a masterful showcase of colorism and tonalism. Soft beams of light and glowing accents enhance the mantle’s vibrancy and her divine presence. The background is a luminous , dreamlike expanse with subtle sparkles of complementary hues , keeping the focus on her ascending figure. Ultra-detailed rendering , photorealistic quality , exquisite details in the fabric’s weave , her subtle skin texture , and her perfectly crafted hands , a harmonious blend of classical grandeur and avant-garde innovation , vibrant and balanced composition , a timeless masterpiece capturing the full majesty of her ascent. ,