Explore AI generated designs, images, art and prompts by top community artists and designers.
An awe-inspiring depiction of the Earth Alliance space station , Babylon 5 , which is a futuristic modification of an O'Neill Cylinder. The cylinder revolves to create artificial gravity , and at its center , a circular section is hollowed out to house fields , hydroponic gardens , and a transport tube stretching from one end to the other. The station comprises multiple independent sectors , each with unique aesthetics , aiming to provide a spacious and non-claustrophobic environment. The living quarters are carefully designed to accommodate the diverse array of alien species , their atmospheric requirements , and varying gravity levels. ,
display area is split into six wide by five high making thirty independently framed images of a two year old baby girl that is walking for the first time and away from her mother's arms that is crouched , each frame has the little girl advancement of her walking towards her father that is sitting and turned around towards at the computer and desk with his arms extended to the little girl , this is in the elegant home's study; cigarette burning in the ashtray on the desk ,
"(((A female DJ))),(Huge speakers on stage,Color luminescent mixer,Female DJ at work,Serious work,DJing,tuning,),(Exquisite facial features,big breasts beautiful,adolable,Black leather skirt,Playful accessories,DJ headphones,The headphones glow,Eccentric,vivaciousness,Expressive,Raised sexy),((Face the dance floor audience below)),Music Clubs,lamplight,night club,Independent cinema,DJ facing the dance floor,LED.Underground banquet hall,Highest quality,Skin texture,Intricate details,(Cinematic lighting),RAW photo,8K。" Luminous lighting. Vivid colors. , 3D ,
Appearance: The Bandit is a rugged and cunning individual , often dressed in worn and nondescript clothing that allows them to blend in with common folk or the wilderness. They may wear tattered cloaks or hoods to conceal their identity while on the prowl. Their attire is practical , allowing them to move swiftly and quietly during their illicit activities. Bandits often sport an unkempt appearance , with scruffy beards or unkempt hair , reflecting their rough and lawless lifestyle. Features: Bandits are opportunistic criminals , skilled in ambushes , theft , and intimidation. They may wield a variety of weapons , from rusty daggers to notched swords or stolen bows , depending on their individual expertise. While they lack the training and discipline of seasoned soldiers , their resourcefulness and willingness to resort to violence make them dangerous adversaries. Habitat: Bandits are commonly found in lawless or remote regions , where they can operate without interference from authorities. They may establish secret hideouts in caves , abandoned buildings , or hidden forest encampments. In your DND world , they might be part of organized criminal networks , operating out of seedy taverns or disreputable establishments. Behavior: Bandits are typically driven by a desire for wealth and power , willing to prey on the vulnerable and unsuspecting to achieve their goals. They are not afraid to use intimidation and violence to achieve their objectives , making them a menace to travelers and isolated communities. Some bandits may be driven by desperation or a sense of rebellion against authority , while others simply embrace a life of lawlessness. Role in the World: In your DND world , Bandits can be a common and persistent threat to the safety of travelers and the stability of settlements. They may operate independently or as part of larger criminal organizations , profiting from extortion , smuggling , or raiding caravans. Lawful characters , such as paladins and city guards , might consider it their duty to confront and bring these lawbreakers to justice. Encountering Bandits in your campaign can provide opportunities for diverse interactions and moral choices. Players may face the dilemma of showing mercy to those driven to crime by hardship or rooting out dangerous and malicious criminals. Bandit encounters can range from tense negotiations to thrilling skirmishes , offering a chance for characters to display their skills , morals , and resourcefulness. The presence of Bandits in your campaign world adds an element of danger and unpredictability to travel and exploration. Players will need to be cautious when traversing remote areas or encountering strangers on the road. Bandit encounters can serve as minor challenges for lower-level parties or become more significant threats when part of a larger , more organized criminal enterprise. Regardless of their role , Bandits provide an opportunity to explore themes of law and order , survival , and the blurred lines between good and evil in your DND world. ,
here's the description of a painting that could potentially capture the attention of viewers and focus on a single woman: At the center of the painting is a strong-willed and independent woman. She is standing on the balcony of an old , large house , overlooking a vast forest. The first thing that catches the viewer's eye is her confident posture and expression. She looks sad , yet determined and powerful at the same time. She is wearing a long black dress , with some of the buttons undone , suggesting a slightly rebellious attitude. Her hair is slightly disheveled , but still elegant and graceful. Next to her , on a small table , there is a bottle of wine and a few glasses , implying that she is enjoying the moment on her own terms. The background of the painting showcases the beauty of the vast forest. The colors and details of the forest , combined with the woman's posture , convey a sense of strength and independence. Darker shades dominate the painting , emphasizing the woman's melancholic mood. , Pencil Sketch , Water Color ,
surreal and bizarre image in the style of 1980s vintage Japanese anime , featuring a female nurse in a Creme-Brulê looking dress and a mystic male with a pudding facealking in a forrest full arm-trees The nurse's head is splitting into a series of floating multishaped segments , revealing surreal visual attachmentn and glitchy anaglyph mindfullnesigns distortions within. Each section is floating independent of the others. The overall aesthetic should be grainy and scanlined. Water Color , Trippy ,
thirty independent frames images of a two year old baby girl that is walking for the first time and away from her mother's arms that is crouched , each frame has the little girl advancement of her walking towards her father that is sitting and turned around towards at the computer and desk with his arms extended to the little girl , this is in the elegant home's study; cigarette burning in the ashtray on the desk ,
Lively , cute , beautiful , elegant , smart , sensible , capable , industrious , sunny , active , studious , pretty , kind , strong , firm , decisive , brave , independent , polite , graceful , loyal , wise , magnanimous , open-minded , modest , cheerful , attentive , optimistic , enthusiastic , grateful , charming , reasonable , and understanding. ,