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Description of the visualization and control system of the automation complex The purpose of the system is to provide the operator with a single , intuitive interface for monitoring and managing all subsystems of the complex in real time. Architecture of the main window (Generalized Status Panel): The main screen is designed according to the principle of "from general to private". The center contains critical information about the power supply system , on which all other systems depend. The remaining subsystems are grouped logically around the center. 1. Central unit: Power supply system It is visualized as a circle divided into three sectors. Large left sector (≈45%): Transformer substations (TP) 5 blocks are displayed , one for each TP. Each block contains: TP number/name (for example , TP-1 , TP-2). The indicator of the active power line: The "Network" icon with backlight (green - main , yellow - backup). Transformer status: "Main" / "Standby" (or icons). Key parameters from accounting nodes: Current (I) , Voltage (U) , Power (P). The values are output for the active line. General TP status: Color indication (Green - Normal , Yellow - Warning , Red - Emergency). Large right sector (≈45%): Main switchboards 5 blocks are displayed , one for each storage unit. Each block contains: The number/name of the GRSH (for example , GRSH-1). Active power line indicator: Similar to TP. Key parameters from accounting nodes: I , U , P. The general status of the GRS: Color indication. Lower small sector (≈10%): Uninterruptible power supply (UPS) Large text or pictogram status indicator: "Mains operation" (Green) "Battery operation" (Yellow/Orange) Battery level indicator: Percentage scale (from 0% to 100%). The color varies depending on the level (green >50% , yellow 20-50% , red <20%). 2. Peripheral blocks around the center They are arranged around a central circle , forming a "rim". Upper and lower parts of the rim: Ventilation of the web blowing Upper part: 9 installations on top. The lower part: 9 installations from the bottom. There are 18 icons/blocks in total. Each icon represents one installation and has a color indication of the status.: Green: Enabled Gray: Turned off Red: An accident (for example , the differential pressure sensor on the filter went off , an error in the drive) Black/Blue: No power supply When hovering over the cursor , a tooltip appears with details (the condition of the fan , valve , filter blockage). Left and right sides of the rim: Indoor ventilation The left and right sides are divided equally to display the 12 settings on each side. There are 24 icons/blocks in total. The same color status indication for each installation. 3. Corner blocks: Other subsystems They are located in the four corners of the screen for easy and fast perception. Upper left corner: Roller shutters (48 pcs.) Summary information is displayed as an information block.: "Closed: XX / Open: XX" (numeric values). A graphical indicator (for example , a stripe divided into green and blue parts , proportional to the number). General status: Green icon "OK" or Red icon "Emergency" (if at least one roller shutter has an emergency status). Upper right corner: Elevators (2 pcs.) Two vertical blocks , one for each elevator. Each block contains: Elevator number (Elevator 1 , Elevator 2). Floor indicator: A large number (for example , 3). Motion indicator: Up/down arrow or Stop icon. General status: The background color of the block (Green - normal , Gray - power off , Red - emergency , Blue - no connection). Lower left corner: EVIL Lights (Roof lamps) A large indicator in the form of a stylized lamp or icon. Color status indication: Bright Yellow/White: Included Gray: Off Red: Crash Black/Blue: No power supply Lower right corner: Heated storm drains Similar in style to the "Fires of EVIL" block. Color status indication: Orange/Red: Enabled Gray: Off Red (flashing): Crash Black/Blue: No power supply Navigation and management: Main Screen: It is an overview map. All the elements on it are clickable. Details: Clicking on any sector (TP , GRS , ventilation group , roller shutter unit) opens a new window with detailed information: TP/GRS: Single-line network diagram , status of all feeders and sectional switches , detailed power parameters. Ventilation: Detailed status of each piece of equipment in the selected group (fan , valve , filter condition) , possibility of manual control. Roller shutters: A table or plan of the building with the condition of each of the 48 roller shutters , group and individual control buttons. Control: The control buttons (Start , Stop , Open , Close) are located on the detailed screens. On the main screen , quick action buttons ("Emergency activation") can be displayed for critical systems (for example , EVIL lights). Visual style: Color scheme: An intuitive color palette is used (Green is the norm , Yellow/Orange is a warning , Red is an accident , Gray/Blue - disabled/no data). Fonts: Clear , easy-to-read fonts. Critical information is displayed larger. Animation: Minimal and informative (for example , smooth change of values , flashing for emergency states). ,
A hyper-detailed , photo-realistic futuristic metropolis at night , bathed in an eerie , pulsating crimson glow that casts long , jagged shadows across the cyberpunk skyline. The **Empire State Building** dominates the foreground , its art deco spire crackling with energy as a **colossal , jagged red lightning bolt** slams into its peak , illuminating the surrounding skyscrapers in a fiery , neon-reflective haze. The lightning’s electric tendrils snake down the building’s facade , fracturing into glitch-like distortions that warp the architecture into a surreal , digital nightmare—half-real , half-corrupted data stream. In the distance , a **secondary forked red lightning strike** tears through the horizon , hitting a towering , blade-like skyscraper , its impact rippling through the atmosphere like a visual echo. The city below is a labyrinth of **holographic billboards , flickering neon signs in Cyrillic and Kanji , and floating drone traffic** , all glitching intermittently as if caught in a malfunctioning simulation. Rain streaks the air , refracting the red light into bloody , pixelated smears , while **floating debris—shards of glass , fractured metal panels , and shattered holograms—drift lazily in the wind** , adding to the chaotic , dystopian aesthetic. The **glitch art** effect is pronounced: sections of the cityscape **flicker , stutter , and dissolve** into RGB noise , with **scan lines , datamoshing artifacts , and VHS-style distortion** warping the edges of buildings and streets. The lightning itself seems to **corrupt the air** , leaving behind trails of **digital static and fragmented code** that briefly overlay the scene like a broken HUD. The atmosphere is **oppressive yet hypnotic**—a fusion of **cyberpunk grit and digital decay** , where reality feels unstable , as if the city is on the verge of collapsing into a **black hole of glitching data**. The composition is **cinematic and immersive** , with a **deep depth of field** that draws the eye from the lightning-struck Empire State Building to the storm-wracked horizon , where the second strike pulses like a dying heartbeat. **Ultra-HD , 8K resolution , hyper-realistic textures , volumetric lighting , and atmospheric haze** enhance the surreal , dystopian grandeur. ,
A futuristic cityscape built atop colossal gears and clockwork mechanisms , where flying vehicles weave through intricate networks of pipes and wires. The buildings are adorned with neon lights and holographic displays , with trains resembling colossal , chrome serpents gliding effortlessly through the sky. Passengers , a diverse array of travelers from across the galaxy. The scene is rendered in a detailed matte painting style , with deep colors , fantastical elements , and intricate details inspired by cyberpunk concept art. Reminiscent of a splash screen , with complementary colors and an 8k resolution trending on Artstation Unreal Engine 5. ,
Shot with a fish-eye lens. A surreal Melting from a 3D Maze Portal , Vertigo Art style , lone figure stands on the edge of a skyscraper , gazing down at a sprawling cyberpunk city below. The buildings tilt and twist , creating a sense of imbalance and disorientation. Use a sophisticated color palette of ebony and pearl to evoke a sense of elegance and refinement ,
Shot with a fish-eye lens. A surreal Melting from a 3D Vertigo sky , lone Eagle with surreal-wings stands on the edge of a skyscraper , gazing down at a sprawling Vertigo city below. The buildings tilt and twist , creating a sense of imbalance and disorientation. The color palette is dominated by deep blues , vibrant orange , in kaleidoscopic lighting , enhancing the sense of height and visual tension. ,
A colossal skyscraper vertical city where skyscrapers are interconnected by bridges and peoples , a Bat-man face sculpted from Speed Puzzle (Game Toys) Cubes , seamlessly integrated into a skyscraper , trains passing inside the building , Public Building , Organic Futurism , Deconstruction , Futuristic Monolithic , concrete poly-carbonate vertical louvers facade , designed by Frank Gehry and Zaha Hadid , highly detailed , futuristic designs detailed matte painting , deep color , fantastical , intricate detail , splash screen , complementary colors , fantasy concept art , 8k resolution trending on Artstation Unreal Engine 5. ,
Bird eye view , a huge skyscraper vertical city where skyscrapers are connected by bridges and metros train , Bat-Man superhero is mid-air , leaping from one skyscraper to another in a night skyscraper , a humanoid face sculpted from bricks wall , seamlessly integrated into a skyscraper. Combine emerald and copper to create a mesmerizing , ever-changing fractal bloom , trains passing inside the building , concrete poly-carbonate vertical louvers facade , abstract curving carvings with a luxurious professional design by a famous abstract construction , highly detailed , futuristic designs ,
A huge skyscraper vertical city where skyscrapers are connected by bridges and metros train , a humanoid face sculpted from bricks wall , Fractal Bloom Metamorphosis , where intricate patterns and vibrant colors unfold like a blooming flower , seamlessly integrated into a skyscraper , Combine emerald and copper to create a mesmerizing , ever-changing fractal bloom , trains passing inside the building , concrete poly-carbonate vertical louvers facade , abstract curving carvings with a luxurious professional design by a famous abstract construction , highly detailed , futuristic designs --ar 16:9 --raw --stylize 700 ,
A huge skyscraper vertical city where skyscrapers are connected by bridges and metros train , a humanoid face sculpted from bricks wall , Fractal Bloom Metamorphosis , where intricate patterns and vibrant colors unfold like a blooming flower , seamlessly integrated into a skyscraper , Combine emerald and copper to create a mesmerizing , ever-changing fractal bloom , trains passing inside the building , concrete poly-carbonate vertical louvers facade , abstract curving carvings with a luxurious professional design by a famous abstract construction , highly detailed , futuristic designs ,
A huge skyscraper vertical city where skyscrappers are connected by bridges and metros train , a humanoid face sculpted from bricks wall , seamlessly integrated into a skyscrapper , trains passing inside the building , Public Building , Organic Futurism , Deconstructivism , Futuristic Monolithic , concrete polycarbonate vertical louvers facade , designed by frank gehry zaha hadid bjarke ingels , highly detailed , futuristic designs ,
Envision a huge skyscraper vertical city where skyscrappers are connected by bridges and metros train , trains passing inside the building , huge puncture in the skyscraper with terrace garden , concrete polycarbonate vertical louvers facade , designed by frank gehry zaha hadid bjarke ingels , highly detailed , futuristic designs ,
This is a magnificent scene of urban construction on the surface of the moon , kaleidoscopic strategy game city art , skyscraper , depicting an ecologically livable future city. The city is obviously glass and pedestrians and green vegetation can be seen everywhere. There is an eye-catching ArtHub advertisement on the building. The scene is reminiscent of cosmic surrealism , blending elements of Salvador Dali and Ernst Haeckel , rendered in the style of digital art with intricate details and vibrant colors. ,
A majestic , grand bank building , like an old classical bank with marble columns and a huge vault , but instead of money , it's filled with clocks , hourglasses , and glowing orbs representing time. People are inside exchanging time — handing over glowing clocks , receiving hourglasses. The interior feels warm , full of light and community , with walls decorated with gears , calendars , and time symbols. No money anywhere — only symbols of time. A large sign on the building says "Bank of Time". ,
Create this image: The scene depicts a sci-fi post-apocalyptic environment in an inhospitable , snow-covered region. The climate is cold , dark , and foggy , suggesting freezing temperatures and low visibility. At the center of the image stands a massive structure resembling an rusty metal and ship that has been rebuilt with wooden parts. The construction combines metallic materials with aged wood and windows , with light emanating from inside through the windows , indicating that the interior is illuminated. Icicles hang along the edges of the roof , and the surroundings are lit by small orange lights distributed along the outer walls. The base of the structure is elevated , resting and surrounded by the ice , with the main access provided by one external staircase. At the top of the structure , a rusty chimney emits smoke , while to the right , a large metal tower resembling an industrial elevator or cargo system It features suspended ramps or metal walkways linking different levels of the installation , with yellow lights connecting it to the rear of the structure connects to the building. A medium tower above the main building contains antenna , sensors and platforms , suggesting surveillance functions. In the foreground , on the snowy ground , two clocked figures stand in the entrance of the structure. Wooden and metal crates are stacked in front of the structure , below the windows , and a cable sprawls across the ground , emerging from the structure itself. The lighting should emphasize the contrast between the cold , shadowy exterior and the warmth radiating from the internal lights , as well as the orange and yellow lights of the structure. The foggy atmosphere should create a sense of isolation and mystery , reinforcing the post-apocalyptic tone. The scene should evoke an atmosphere of tension , exploration , and survival , where this lone structure exists as the only sign of civilization in a desolate world. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,