Explore AI generated designs, images, art and prompts by top community artists and designers.

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Amazon giant Maid woman BBW musclée , heavy weight bodybuildeuse géante et plantureuse with giant chest , imposante dame massive , Sharon stone face , in a train , avec de gros seins , énormes biceps musclés , in pink satin short mini nightgown with heels , exposant les seins , bras musclés exposés , dominante , jambes massives exposées , agressive , ,

A hyper-realistic depiction of a piloting a large , industrial-style Railway train in a relaxed pose. The Railway train retains its bulky and mechanical design , constructed with yellow armor and black accents , realistic look. The cockpit made from glass like glass globe , revealing the pilot seated and drive , leaning slightly on one armrest , with a action and contemplative expression. Her techno outfit is casual , contrasting with the Railway's imposing and heavy-duty aesthetic. The Railway's design includes large , rounded feet for stability , sturdy hydraulic joints , and visible pistons and wiring for enhanced realism. The cockpit is equipped with detailed controls , levers , and screens that showcase faint glowing interfaces. The metallic surfaces of the Railway have soft reflections , showing realistic lighting with highlights on edges and shadows in recessed areas. The angle of the view is a three-quarter front perspective with a slight tilt downwards to capture both the pilot and the intricate details of the Railway's design. The background is a Railway station , providing a stark contrast that emphasizes the metallic textures and overall composition. Lighting is soft and diffused , enhancing the realism by highlighting the Railway's material textures and the natural skin tones of the pilot ,

A petrified forest at night , bathed in the eerie glow of an ill wind and the distant lights of a passing milk train. Acorns lie scattered on the ground , remnants of what once was vibrant life. The scene evokes a sense of desolation and forgotten dreams , with a subtle hint of a dark , undertone in the viewer's implied imagination , inspired by the raw , expressive brushstrokes of Francis Bacon and the surreal vistas of Zdzisław Beksiński. The color palette is dark and moody , with pops of phosphorescent green and deep crimson. Cinematic lighting , volumetric fog , concept art. ar-9:16 ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

A breathtaking view of a futuristic space colony , designed as a massive globalize structure floating in the cosmos. The interior of the platform reveals a meticulously planned colony with lush green areas , shimmering lakes with a bullet train soaring through the clouds on multi layers tracks performs warp travel , (small vehicles flying:2.4) in sky , emphasizing the scale and grandeur of the structure , with high dynamic range to balance the bright interior with the dark vacuum of space. backdrop: long distance is earth--ar 16:9. ,

Flabelliferi , trained slave fanner in Roman attire holding a large feather fan , muscular build and focused expression , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Full body , Sandals , Side View , 4K , White or Transparent Background. ,

A fusion of Biopunk and Dark Fantasy. Deep within an alien city road filled with glowing plants and skyscraper , the trainer and her 'mount' are a single symbiotic organism. Her lower body has completely fused with the bio-Bike , which is composed of translucent mycelium and glowing plant fibers , forming a seamless , streamlined being. This "Bike" has no eyes; it navigates entirely through the trainer's vision and will. The image captures the moment they evade a venomous vine striking from above: the bio-Bike erupts with a powerful bioluminescence , its body becoming almost transparent and revealing the network of energy within , while pivoting at a physically impossible angle on its hind wheels. ,

A **highly detailed , dramatic steampunk illustration** of a **massive , intricately designed steam locomotive** pulling a series of **ornate , brass-and-wood passenger cars** through a **narrow , jagged rock gorge** , its towering cliffs looming ominously on either side. The locomotive’s **oversized smokestack belches thick , billowing black smoke** that swirls violently into the **darkened , storm-wracked sky** , where **heavy , brooding thunderclouds** crackle with **forked lightning** , casting an eerie , flickering glow over the scene. The train’s **polished brass boiler gleams** under the dim light , its **piston-driven wheels churning furiously** against the tracks , sparks flying as it races forward with a **sense of urgent haste and impending danger**. The **steampunk aesthetic** is richly emphasized—**exposed gears , hissing steam pipes , and riveted metal plates** cover the locomotive and cars , while **glowing pressure gauges and flickering gas lamps** line the corridors. The **passenger cars** have **large , arched windows** with **stained-glass details** , hinting at the **wealthy or mysterious travelers inside** , perhaps gripping their seats as the train lurches through the treacherous pass. The **gorge itself is a maze of sharp , wind-worn rock formations** , with **crumbling ledges and precarious boulders** that seem to threaten the train’s path. In the distance , the **faint outline of a collapsing bridge or tunnel** adds to the **perilous atmosphere** , while **swirling mist and rain** blur the edges of the scene , heightening the tension. The **art style** should be **highly dynamic and immersive** , with **deep contrasts between light and shadow**—the **harsh glow of the locomotive’s furnace** against the **gloomy storm** , the **metallic sheen of the train** versus the **rough , weathered stone**. **Intricate linework** captures the **mechanical complexity** of the steampunk design , while **dramatic lighting and textural details** (such as **rust , grime , and condensation on the metal**) enhance the **gritty , industrial realism**. The composition should **draw the viewer’s eye along the train’s desperate path** , making them feel the **speed , power , and danger** of this **high-stakes journey through a hostile , storm-lashed landscape**. **Cinematic , moody , and pulse-pounding.** , cinematic lighting , cinematic angle , soft light , color detail , backlighting , Depth of field , long exposure , light steps , intricate colors , vibrant colors ,

A majestic , vintage-style **steam locomotive** emerges dramatically from a swirling , **luminous magical portal** , its edges crackling with arcane energy and glowing in hues of **electric blue , violet , and gold**. The train’s **front boasts an ornate , oversized clock face** , its brass hands frozen in time , adding an air of mystery and timelessness. The locomotive itself is **richly detailed** , with polished brass accents , riveted steel plating , and billowing steam that swirls into the air as it charges forward. The **portal** is a **vortex of shimmering light** , with intricate runes and celestial patterns spinning along its edges , suggesting a gateway between dimensions. Sparks of magic dance around the train as it crosses the threshold , leaving behind a faint trail of **glowing embers**. The scene is set in a **misty , otherworldly landscape**—perhaps a forgotten railway station overgrown with vines , or a floating island suspended in a twilight sky. The background is **moody and atmospheric** , with soft gradients of **deep purples , blues , and warm golden light** , enhancing the contrast between the **mechanical grandeur of the train** and the **ethereal glow of the portal**. The **art style** blends **steampunk intricacy with fantasy surrealism**—**highly detailed linework** for the train’s mechanics , **soft , glowing gradients** for the portal’s magic , and a **cinematic composition** that draws the viewer’s eye toward the train as it bursts into this new realm. The lighting is **dramatic** , with the portal casting an **unearthly glow** on the train’s surface , while shadows stretch long and deep , adding depth and mystery. The overall mood is **epic , adventurous , and slightly mysterious** , as if the train carries secrets from another world. ,

A Light Trail Chromatic Aberration of Hulk , where the light trails split into their component colors , creating a vibrant and distorted effect , embodying the dynamism of the machine age. Metallic hues of chrome and cobalt blue dominate , dashing at incredible speed across a train track suspended between two towering buildings depicted with motion blur emphasizing the subject's incredible velocity and forward momentum ,

A majestic steam train (train:1.2) , engineered with a vintage design , traverses a snow-covered , futuristic elevated track (elevated track:1.2) in a post-apocalyptic cityscape. The scene is embraced by a cold , ethereal atmosphere , with mist gently swirling around the train as it glides through the desolate ruins of skyscrapers. The sunlight casts a soft , golden hue (lighting:1.2) , creating long shadows and illuminating the snow , which glistens like diamonds. The city towers in the background evoke a cyberpunk aesthetic , dilapidated yet resonating with a sense of lost grandeur. Employ a perspective that captures the train in a dynamic mid-action pose , drawing the viewer's eye along the sweeping curve of the elevated track. Prioritize details such as the frost adorning the edges of the track (frost:1.2) and the intricate design of the train itself. Incorporate a blend of colors , emphasizing cool blues and whites contrasted with warm golden elements. Avoid elements that distract from the train and structural integrity of the track (negative: clutter , distractions , too many elements). ,

A gentle breeze stirs the water waves , the breeze grows into water waves , water waves merge into a storm , the storm transforms into a colossal hurricane shaking the earth , a massive ultra realistic alien star-ship , detailed tinted glass windows , pewter gray alloy shell , many lights high in the air , water cascading off its enormous pectoral fins and powerful fluke , ultra-realistic , cinematic , metaphor for momentum becoming unstoppable power Keywords: train , fog , canyon , boat , mist , surreal , birds , glowing light , cliffs , smoke , dreamscape , haunting atmosphere ,