Explore AI generated designs, images, art and prompts by top community artists and designers.
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
(8k , RAW photo , best quality , masterpiece:1.2) , (realistic , photo-realistic:1.37) half nude , button breast , cleavage , __myemotion girl__ 1 girl cute , long legs and feet , school uniform , skirt , solo , revealing __lingerie__ , beautiful detailed sky __mylocation__ , detailed cafe , night , sitting , dating , (nose blush) (smile:1.1) medium breasts , beautiful detailed eyes , (collared shirt:1.1) , bowtie , pleated skirt , (short hair:1.2) , floating hair photo-realistic realistic , best quality , photo-realistic 8k , best quality , masterpiece , realistic , photo-realistic (photorealistic:1.4) negative: deformed , ugly , cartoon , animation , anime model: majicmixrealistic_v5 , sampling DDM , 20 steps used dynamic prompts extension for __myemotion__ , __mylocation__ etc ,
Generate an image of a bustling and colorful space station on the surface of a lively and energetic moon , with large windows providing a view of the vibrant community outside. The scene should be filled with a sense of joy and community as the inhabitants come together to explore and create in their remote location. ,
Designing a John Coffee coffee sign will require a logo and background that reflects the beauty and uniqueness of this region and its coffee. Here is a description of a possible design: Logo: Central icon: Use a central design that represents a mountain with a coffee plantation at its base. This symbolizes the location in the Páramo de Santander and the production of coffee. Nature: Surround the mountains and the coffee plantation with elements of the flora and fauna of the moor , such as birds , wild flowers and typical vegetation. This highlights the rich biodiversity of the region. ,
vintage portrait photography , nostalgic composition , warm and sepia-toned lighting , timeless , retro , classic | camera: Leica M3 | lens: 50mm f/2 Summicron | composition: vintage-inspired | location: vintage cafe | time: afternoon | production: retro stylist | wardrobe: vintage fashion | black eyeliner , dark eye shadow , red lipstick ,
Designing a coffee bag for "John Coffee" in the Páramo of Santander , Colombia , will require a logo and background that reflect the brand's identity and the unique characteristics of the region. Here's a description of a possible design: Logo: Central Icon: Consider using an iconic element that represents both coffee and the Páramo of Santander. This could be a combination of a coffee cup and the silhouette of the páramo's mountains. Nature: Incorporate elements of the páramo's natural beauty , such as native flora , like frailejones , and fauna like birds or rabbits. These elements can encircle the central icon. Colors: Utilize a color palette that captures the essence of the Páramo , with shades of green and blue representing the natural landscape and perhaps deep brown for coffee. Typography: Choose a font that reflects the brand's personality , whether it's rustic , modern , or elegant. Ensure that the brand name "John Coffee" is clearly legible. Text: Place the brand name "John Coffee" and the location "Páramo of Santander , Colombia" in proximity to or around the central icon. Bag Background: Natural Background: Use a background image or pattern that showcases the stunning scenery of the Páramo of Santander. This could include mountains , rolling hills , and clouds. It should create a sense of place and emphasize the brand's connection to the region. Colors: Harmonize the background colors with the logo's color palette to create a cohesive and visually pleasing design. Product Information: On the back of the bag , provide essential details about the coffee , including its variety , processing method , tasting notes , and any unique selling points. Remember , it's crucial to collaborate with a professional graphic designer to bring your vision to life. This design concept is a starting point and can be tailored to fit your brand's identity and preferences. Additionally , ensure that the bag complies with all legal requirements for coffee packaging and labeling in Colombia and any target markets. ,
Patience during a war on the outside of the clubs , zeforge , poor , contemporary house , pale grey skin , underwater photography , awardwinning movie still , unreal engine render , in the style of Ilya Kuvshinov and Greg Rutkowski , neural network , highly detailed by soft light , a sword hangs on the belt , winds of winter , worksafe. black pencil sketch. instagram photo , battlefield , it has rainbow hair and a beautiful unconventional face , woodland location , extra anatomy , realistic 4 k octane beautifully detailed render , souls ,
kebab in batter on the beach with red water and green sand , by Frank Frazetta , Violet evergarden , bio - mechanical intelligences , medical illustration , digital glow , highly detailed realistic , woodland location , trending on behance hd artstation , ancient ruins behind , religion , concept car 4K realistic photorender , liam wong ,
https://media.discordapp.net/attachments/990816843709173800/1058117919063674961/SPOILER_pragati.jpg girl , full body portrait , realistic , unreal engine , black hair , wet hair , wearing thin mesh strapless see through bra , white tight shorts , night time , light from front , love , romance , tenderness , revealing dress , girl is standing in her bedroom , night time , location bedroom , girl is looking at the camera and smiling , looking at the camera , belly visible , knee visible , light source from top ,
A beautiful Chinese model , smiling , wearing fashionable body-shaping clothes , the material , style and color of the clothes are random , the appearance of the characters changes randomly , posing some kind of creative photography pose , standing or sitting , in an indoor or outdoor random location , well lit , random foreground objects , fuji color film , 85mm lens f/1.4 , DSRL , global illumination , ultra-high definition , ultra-real , ultra-detailed , ,
Designing a coffee bag from Páramo de Santander , Colombia , will require a logo and background that reflects the beauty and uniqueness of this region and its coffee. Here is a description of a possible design: Logo: Central icon: Use a central design that represents a mountain with a coffee plantation at its base. This symbolizes the location in the Páramo de Santander and the production of coffee. Nature: Surround the mountains and the coffee plantation with elements of the flora and fauna of the moor , such as birds , wild flowers and typical vegetation. This highlights the rich biodiversity of the region. Colors: Use a color palette that represents the nature and climate of the region. Shades of green for vegetation and blue for the sky and bodies of water may be appropriate. You can also incorporate brown and green tones to represent ripe coffee beans. Typography: Choose a rustic or artisan style font for your cafe's name. This evokes authenticity and craftsmanship in coffee production in the region.Tex ,
professional photo of a beautiful young woman , gorgeous beauty , sweaty pale skin , symmetrical face , wearing white sports bra , toned stomach , perfect boobs , sweaty , dense voluminous hair , gym location , cinematic lighting , highly detailed , intricate , sharp focus , (((depth of field))) , (((f/1.8))) , 85mm , (((professionally color graded))) , (((dusk))) , soft diffused light , volumetric fog , hdr 4k , 8k ,
https://media.discordapp.net/attachments/990816843709173800/1058117919063674961/SPOILER_pragati.jpg indian , girl , full body portrait , realistic , unreal engine , black hair , wet hair , wearing thin mesh strapless see through bra , white tight shorts , full body portrait , night time , light from front , love , romance , tenderness , revealing dress , girl is standing in her bedroom , night time , location bedroom , girl is looking at the camera and smiling , looking at the camera , belly visible , knee visible , light source from top ,
Title: Dream Chasing Class Six Charity Sale Main image: Some students are displaying their own handmade products , baked goods and beverages , surrounded by lively crowds and stalls. Subtitle: Love charity sale , convey warmth with actions! content: Time: June 1st , 14:00-16:00 pm , see the poster for the specific location. Activity introduction: In order to help people in need , the students of Class 6 of Chasing Dream held this charity sale. Activity content: In this charity sale , we will sell handmade products , baked goods and drinks made by the students. There are many beautiful prizes waiting for you to draw! All proceeds will go to help those in need. Goal: Our goal is to bring warmth and love to people in need with our caring hands for a better world. Appeal: Let us act together , use our actions to spread love , and send love to those in need! Contact information: phone number , WeChat ID , etc. The design of the poster should highlight the theme of the Charity Sale , using warm colors and fonts to make people look forward to this event and feel our love. At the same time , the poster should list specific sales items , price points and the use of proceeds , so that people can trust and support this charity sale more. Cartoon , 3D , Water Color ,
Embark on a journey to a realm where beauty transcends imagination and AI art becomes a gateway to awe-inspiring wonder. Your task is to craft a captivating artwork that showcases a castle that surpasses all notions of beauty—a castle that stands as a testament to architectural brilliance and breathtaking splendor. Visualize a castle that defies conventional expectations , one that embodies a harmonious blend of architectural styles and intricate details. Picture its majestic towers piercing the sky , adorned with delicate spires that seem to reach for the heavens. Envision sprawling gardens filled with vibrant blooms and tranquil water features that reflect the castle's grandeur. Consider the castle's location—nestled atop a rugged cliff , overlooking an endless expanse of azure ocean , or hidden within an emerald forest , surrounded by mystical creatures and ancient trees. Let the surrounding landscape harmonize with the castle's magnificence , complementing its awe-inspiring presence. Experiment with a vibrant color palette that enhances the castle's radiance. Will it be adorned in shimmering hues of gold , evoking a sense of opulence? Or perhaps it boasts ethereal shades of pastels , reflecting a dreamlike quality. Pay meticulous attention to intricate details such as stained glass windows , ornate balconies , and elaborate carvings , each contributing to the castle's resplendent allure. Consider the castle's purpose within your artwork. Is it a residence for royalty , exuding grandeur and sophistication? Or does it serve as a sanctuary of knowledge , housing an extensive library and chambers for scholarly pursuits? Allow the castle's purpose to inform its design and influence the overall atmosphere of your artwork. Challenge your artistic abilities by exploring different perspectives and styles. Experiment with lighting effects , capturing the way sunlight bathes the castle in a warm glow or moonlight casts an ethereal luminescence upon its towers. Showcase the interplay of shadows and highlights , adding depth and dimension to your artwork. Above all , aim to transport viewers to a realm of pure enchantment and captivate their imaginations. Let your AI artistry unveil a castle that embodies a beauty beyond compare , leaving viewers breathless in its presence. Whether through intricate digital brushstrokes , meticulous 3D rendering , or a unique mixed media approach , create an artwork that invites others to step into this world of extraordinary beauty. Now , let your creativity soar as you unleash the full force of your AI artistic capabilities , unveiling a masterpiece that pays homage to the splendor of a castle that exists only in the realm of dreams. ,