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# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
Create a logo. A logo in the form of a stylized letter "T" (from the word TREK) , consisting of six interconnected blocks or lines. This will symbolize a structured , but flexible approach. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,
in style of Nick Veasey , Cryptic Girl with her partner , full body , Motion Bluer action , speedy action , The background is rainy day , cityscape , Female Samurai , Holding a Japanese Sword , shining bracelet , Neon special effects , Glowing special effects , (white , transparent) , cape , solo , {beautiful and detailed eyes} , calm expression , natural and soft light , delicate facial features , ((model pose)) , Glamor body type , (Purple white Gradient long hair , Purple Eyes) , flim grain , realhands , masterpiece , Best Quality , Concept art style , Extremely complex details , Clear distinction between light and dark , Structured , Ultra HD ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , Manabu Ikeda style , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , (NSFW:0.5) , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape in H.R.Giger style , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,