Explore AI generated designs, images, art and prompts by top community artists and designers.
Fashion illustration of a tall , elegant model in a futuristic production-ready designer outfit. The style should match a sharp , clean lineart look with bold golden and white color schemes , accented with geometric highlights and paneling. The fashion is avant-garde yet wearable , with dramatic silhouettes , structured boots , sleek accessories (like rings and earrings) , and long jackets. Stylized shadows and minimalistic abstract background. Use flat lighting , semi-realistic rendering with a sketch-like edge. Maintain a consistent palette: gold , white , black. Fashion-forward pose , dramatic expression. ,
Fashion illustration of a tall , elegant model in a futuristic production-ready designer outfit. The style should match a sharp , clean lineart look with bold golden and white color schemes , accented with geometric highlights and paneling. The fashion is avant-garde yet wearable , with dramatic silhouettes , structured boots , sleek accessories (like rings and earrings) , and long jackets. Stylized shadows and minimalistic abstract background. Use flat lighting , semi-realistic rendering with a sketch-like edge. Maintain a consistent palette: gold , white , black. Fashion-forward pose , dramatic expression. ,
Genera imágenes en referencia a este texto. My nuclear family is made up of my parents , my sister and me. It is a small circle , but very close and full of contrasts. Then there is the rest of my family , which includes my aunt , my uncle , my grandmother , my great-grandmother and also my great uncle. Although we are united by blood and , in some cases , by certain physical traits , I think that in terms of personality we are quite different from each other. It is interesting to observe how within the same family such opposite ways of being can coexist , as if each one were a world of its own. For example , something that both of us — I mean most of us — share is having light eyes , which comes from my grandmother’s side. It is like a distinctive brand that has passed from generation to generation. My mom has blue eyes , my uncle has green eyes , my aunt also has light eyes , and I have hazel eyes , which although they are not as light as theirs , still count as light eyes and contrast with the darker ones of other family members. Even my sister , who physically looks more like my dad , has darker eyes , so she’s not as light-eyed as I am. But even though we all have similar eyes , that doesn’t mean we’re both pretty alike in personality. When it comes to personality , I think I’m more serious than most of my family members. Some even say I’m the most bitter. I’m not very expressive with my emotions , and I prefer to stay out of things in social situations. My aunt is more cheerful than me — she’s always laughing , making jokes and spreading her energy to everyone. My mom is pretty cheerful too. We’re both pretty quiet when it comes to deeper emotions , but while she shows joy easily , I don’t. I sometimes wonder why I’m so different , but then I see my dad and I realize: we’re both pretty calm and reserved. In that way , I’m more like him than like my mom. My sister and I are very different. She’s more impulsive than me and acts without thinking a lot of the time. She’s flexible about things , but I’m not — I like to think before acting , plan ahead and stay organized , even if I sometimes forget things or don’t do everything perfectly. I always try to be responsible , but she’s not as responsible as I am. She’s carefree in a way I kind of admire , because it gives her a fresh way of being , even if it can be frustrating sometimes. We’re both pretty determined when we want something , but we go about it in totally different ways. Physically , I look more like my mom than anyone else in my family. Both of us are pretty fair-skinned , with curly hair and lighter eyes. My sister and my dad , on the other hand , are not as fair as we are — they both have darker complexions , straight hair and dark eyes. These physical traits really affect how people see us. When we go out as a family , people often say I’m more like my mom , while my sister is more like my dad. It’s almost as if we were two pairs within one family. Interestingly , even though there are big personality differences , sometimes we surprise each other by acting in similar ways. For example , my dad and I are both pretty quiet , but we end up having deep conversations without even planning them. It’s like we share an unspoken bond. My mom and my aunt are more forgiving than me — I’m not as forgiving as they are. They always manage to see the bright side of things. And even my sister , though she’s very impulsive , can sometimes be surprisingly practical in solving problems , while I’d spend a long time overthinking them. There’s also a strong generational contrast. My grandmother is very traditional — she’s not as open-minded as my aunt or my sister , who are more relaxed about modern ways of thinking. My great-grandmother is even more old-fashioned , and listening to her talk about the past really shows how much life has changed. We’re both pretty respectful of her experiences , even if we don’t always agree. These differences in age and mindset help us grow — we learn from each other even when we see things differently. In conclusion , even though we share a family history , physical features and blood ties , our personalities are full of contrast. Both of us — meaning all of us — share some similarities , like eye color or family habits , but I think I’m more serious , more structured and less flexible than others in my family. And I like that. The variety of personalities in my family makes us stronger , because each person brings something different , something unique that completes the rest. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
Create a logo. A logo in the form of a stylized letter "T" (from the word TREK) , consisting of six interconnected blocks or lines. This will symbolize a structured , but flexible approach. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,
in style of Nick Veasey , Cryptic Girl with her partner , full body , Motion Bluer action , speedy action , The background is rainy day , cityscape , Female Samurai , Holding a Japanese Sword , shining bracelet , Neon special effects , Glowing special effects , (white , transparent) , cape , solo , {beautiful and detailed eyes} , calm expression , natural and soft light , delicate facial features , ((model pose)) , Glamor body type , (Purple white Gradient long hair , Purple Eyes) , flim grain , realhands , masterpiece , Best Quality , Concept art style , Extremely complex details , Clear distinction between light and dark , Structured , Ultra HD ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , Manabu Ikeda style , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , (NSFW:0.5) , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape in H.R.Giger style , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,
Realistic whole body photo of a prism structured and aged and half-human half-dog warrior-cyborg posing on a wet asphalt in apocalyptic landscape , hyper realistic , sharpen details , detailed skin , red sharpen eyes , cinematic , intricate details , (gorgeous face:1. 2) , masterpiece , post-apocalypticpunk , dystopian , microscopic , high quality , detailed , masterpiece , best quality , highres , extremely detailed , (8k) , (waist up) , ,