Explore AI generated designs, images, art and prompts by top community artists and designers.

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,


Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A breathtaking view of a futuristic space colony , designed as a massive globalize structure floating in the cosmos. The interior of the platform reveals a meticulously planned colony with lush green areas , shimmering lakes with a bullet train soaring through the clouds on multi layers tracks performs warp travel , (small vehicles flying:2.4) in sky , emphasizing the scale and grandeur of the structure , with high dynamic range to balance the bright interior with the dark vacuum of space. backdrop: long distance is earth--ar 16:9. ,

A colossal , building in Japanese typography 3D text "日本" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The Japanese typography 3D text "日本"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

A colossal , building text "ancient" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The text "ancient"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

A long-haired beauty in a cinematic noir apartment interior , bathed in dim light filtered through blinds. Heavy shadows and flickering reflections dance on glass and metal surfaces. The scene has a grainy black and white texture , with smoky air and dust illuminated in narrow light beams. A melancholic mood of urban solitude prevails , evoking 1980s futuristic decay. Photographed on high ISO film , with a stark contrast between the warmth of an old lamp and the cold city light outside , creating a poetic gloom ar-9:16 ,

A long-haired beauty in a cinematic noir apartment interior , bathed in dim light filtered through blinds. Heavy shadows and flickering reflections dance on glass and metal surfaces. The scene has a grainy black and white texture , with smoky air and dust illuminated in narrow light beams. A melancholic mood of urban solitude prevails , evoking 1980s futuristic decay. Photographed on high ISO film , with a stark contrast between the warmth of an old lamp and the cold city light outside , creating a poetic gloom ar-9:16 ,

Icon in the style of Warcraft 3 and early World of Warcraft , ability "Spiritism" , a Warcraft 3-style Ward with a glowing eyeball as its core , split into a 2x2 grid: top-left shows the ward dedicated to Holy Light magic with golden-white light , top-right shows it dedicated to Earth Force magic with brown , rocky texture and crystals , bottom-left shows it dedicated to Spiritual Energy magic with ethereal blue-green spirit energy , cinematic , high detail , vibrant game art , blizzard style --ar 1:1 ,

A fantasy icon of a wizard dwarf , in the style of Warcraft III and early World of Warcraft: self-contained illustration framed like a window on a dark featureless background; vibrant , high-contrast colors; soft , painterly edges with no bold outlines; shadows blocked in but never fully black; minimal , expressive brush strokes conveying determination and strength; subtle pencil-sketch texture overlaid with digital paint; slightly exaggerated , pulp-inspired comic sensibility." ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

A realistic image of a extremely muscular bodybuilder woman with massive huge hypertrophied and pumped muscles , hyper thick muscular thighs , huge pumped biceps , large wide muscular shoulders , muscular traps , thick muscular forearms with bulging veins , sitting on a living room sofa next to a thin man. Emphasize the body size difference between the two , both laughing and enjoying the moment. the woman has a beautiful face , caucasian , long blond hair , far skin with bulging veins on the massive hypertrophied muscles , wearing a small denim shorts and slip crop_top , she is flexing huge biceps in front of him ,

A dandelion seed depicted in an Abstract graphic Interference style , with swirling lines patterns and dynamic light motion speed effects. The holographic elements should create a sense of movement and energy with tiny Butterfly. Employ a black color palette of golden with iridescent shimmer. Style: Celestial , ethereal , abstract , digital art Lighting: Dramatic backlighting , bright glowing particles , contrasting dark background Composition: dynamic diagonal , composition , upward gaze Details: Sparkling white waves and smoke , streaking light-gray light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane. ,

descends the private jet stairs with effortless poise , long waves catching the breeze as runway lights glow behind her , highlighting the drama of the moment. Luxury and elegance radiate from every detail of the scene. Hair: Long , effortless yet polished waves , softly lifted by wind. Subtle movement and layered highlights enhance realism , with strands gently framing the face. Outfit: Floor-length black blouse with golden embroidery paired with a flowing white lehenga richly decorated with golden designs with a thigh-high slit , smiling gracefully while holding colorful dandiya sticks , adorned with dripping Cartier diamonds. white lehenga flows naturally , catching runway and jet lights , showing subtle folds , sheen , and texture. Props/Textures: Oversized designer sunglasses reflecting ambient light , vintage Louis Vuitton travel trunk at the side. Runway lights and jet stairs polished , reflecting softly onto fabric and jewelry. Skin & Face Texture: Ultra-realistic cinematic detail. Visible pores , natural highlights along cheekbones , nose , collarbones , and shoulders from spotlight and runway reflections. Lips soft satin sheen; eyes sharp beneath designer sunglasses reflecting subtle light. Micro-expression conveys effortless confidence. Camera & Lens: Canon EOS R5 , wide-angle lens. Wide cinematic framing emphasizing her full figure , white lehenga flow , and the stairs with runway lights. Angle: Slight low-angle to accentuate presence , luxury , and upward motion from stairs , capturing both movement of gown and sparkling diamonds. Lighting: Spotlights combined with ambient jet and runway lights. Highlights sculpt skin , gown , and diamonds while shadows add cinematic depth. Vibe: Grandiose , high-fashion luxury — cinematic editorial capturing the moment of stepping into ultimate glamour and sophistication. ,

Futuristic realistic image of a next-generation of a human hand forming a decentralized search for a top-down view. The image is a digital interface , with high resolution and vivid colors , featuring intricate digital displays representing smartphone prices and electronic charts. The dynamic , neon colourful screens display an array of data and charts and information , with the coloured smartphones adding to the futuristic presentation. As the devices evolve towards the screen , they are enveloped in digital darkness. ,

This luxurious living room on a space ship boasts a panoramic window that wraps around one entire wall , offering a stunning view of the earth and the stars beyond. The furniture is plush and inviting , with plush sofas and armchairs upholstered in soft , cream-colored fabric. A large , rectangular coffee table made of clear glass sits at the center of the room , and a few decorative pillows add pops of color. A few high-tech gadgets , such as a holographic display and a floating shelf , add a futuristic touch ,

High-fantasy mythological painting of Krishna playing the flute in a celestial blue sky filled with glowing clouds. A dancing Indian girl in a turquoise and gold lehenga plays a flute , golden jewelry , long flowing hair , magical lighting particles , divine energy , oil-painting style , rich colors , extremely detailed , 4K fantasy artwork. ,

Divine Indian fantasy art of Lord Krishna playing the flute in the sky , with a graceful girl dancing below him , holding a golden flute. Her outfit is a detailed traditional lehenga with turquoise and gold embroidery , flowing fabric , intricate jewelry , long curly hair blowing in the wind. Krishna appears like a celestial blue god with a jeweled crown , surrounded by glowing clouds , divine light , sparkling particles and spiritual energy. The entire scene looks mystical , dreamy , vibrant , extremely detailed , 4K ultra realistic , magical lighting , epic composition , high fantasy illustration. create 5 variants ,

highly detailed , fantasy , world of warcraft stylized , humanoid stone golem. he is bipedal. he is made entirely of stone , his is short and broad with a thick chest , he's at a mountain lake preparing for a swim to cool down. he is wearing nothing , except for his fine crafted swim shorts. bare feet , full body image. ,

highly detailed , fantasy , world of warcraft stylized , young adult bald human male soldier , he is clean shaven and he has a broad athletic build , roughly 200 pounds , he's at a desert oasis preparing for a swim to cool down. he is wearing nothing , except for his fine crafted swim shorts. bare feet , full body image. ,