Explore AI generated designs, images, art and prompts by top community artists and designers.

full lenght , a beautiful european pale female with wavy shoulder brown hair in her mid thirty , wearing blue opened wide zipper openside spandex suit , is standing fierly in a post apocalyptic street , she have a futuristic laser gun in right hand , backpack with survey equipment is posed next to her , a burning futuristic city in the background , it's night , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder brown hair in her mid thirty , wearing blue opened wide zipper openside tactic suit , is standing fierly in a post apocalyptic street , she have a futuristic laser gun in right hand , backpack with survey equipment is posed next to her , a burning futuristic city in the background , it's night , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder brown hair in her mid twenty , wearing blue opened wide zipper openside shorty suit , is standing on the bridge of a boat , she have a futuristic laser gun in right hand , scuba equipment is posed next to her , she's looking at a futuristic sea platform in the background , it's night , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder brown hair in her mid thirty , wearing blue opened wide zipper openside shorty suit , is standing on the bridge of a boat , she have a futuristic laser gun in right hand , scuba equipment is posed next to her , she's looking at a futuristic sea platform in the background , it's night , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder brown hair in her mid thirty , wearing blue opened wide zipper openside shorty suit , is standing on the bridge of a boat , she have a futuristic laser gun in right hand , scuba equipment is posed next to her , she's looking at a futuristic sea platform in the background , it's night , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder auburn hair in her mid thirty , wearing blue opened wide zipper openside shorty suit , is standing on the bridge of a boat , scuuba equipment is posed next to her , she's lookin at a futuristic sea platform in the background , suny day , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder auburn hair in her mid thirty , wearing blue opened wide zipper openside shorty suit , is standing on the bridge of a boat , scuuba equipment is posed next to her , she's lookin at a futuristic sea platform in the background , suny day , cinematic style ,

full lenght , a beautiful european pale female with wavy shoulder auburn hair in her mid thirty , wearing blue opened wide zipper openside shorty suit , is standing on the bridge of a boat , scuuba equipment is posed next to her , she's lookin at a futuristic sea platform in the background , suny day , cinematic style ,

realistic face , a beautiful wavy shoulder brown hair 40yo pale woman , wearing blue and gold sleeveless steampunk open corset openside minidress , barefoot , gentle smile , a hand on her hip. she's talking to a 25yo pale freckled beautiful long auburn hair elf woman wearing the same outfit in green and bronze. they're standing in a gothic dining room , a fireplace on the right corner ,

full lenght , a beautiful wavy shoulder brown hair 40yo pale woman , wearing blue and gold sleeveless steampunk open corset openside minidress , barefoot , gentle smile , a hand on her hip. she's talking to a 25yo pale freckled beautiful long auburn hair elf woman wearing the same outfit. they're standing in a gothic dining room , a fireplace on the right corner ,

realistic face , a beautiful wavy shoulder brown hair 40yo pale woman , wearing blue and gold sleeveless steampunk open corset openside minidress , barefoot , gentle smile , a hand on her hip. she's talking to a 25yo pale freckled beautiful long auburn hair elf woman wearing the same outfit. they're standing in a gothic dining room , a fireplace on the right corner ,

Artstation , Drawing , Graphite , Charcoal Art , "She is a mature and captivating blues singer , her presence commanding attention. Her dark skin carries the subtle marks of time , adding depth to her already expressive features. Her long , dark dreadlocks are styled in a way that speaks to both tradition and modern flair , framing her face with an effortless elegance. Her eyes , striking with their reddish irises (similar to that of a vampire) , hold a depth of experience and a hint of melancholy , reflecting the soul of the blues. She wears a form-fitting dress that hints at sensuality without sacrificing the authenticity of her blues persona. The dress might be a modern take on a classic blues silhouette – perhaps a shimmering , sequined gown with a daring neckline , or a sleek , velvet number with strategic cutouts. She accessorizes with bold , statement jewelry – chunky gold necklaces , stacks of bracelets , and large hoop earrings – that add a touch of glamour to her look. Her overall style is a blend of classic blues aesthetics and contemporary fashion , reflecting her status as a timeless artist who remains relevant in the modern world. Her voice is her most powerful asset – a raw , soulful instrument that conveys the pain , passion , and resilience of the blues." , "Illustration: A poignant scene set in a luxurious , modern apartment. A mature and captivating blues singer with dark skin , long dark dreadlocks , and striking eyes with reddish irises (similar to that of a vampire) is alone in her room , bathed in the soft glow of moonlight. She is gazing out the window at the moon , her expression a mixture of sadness and longing. She is dressed in a provocative yet elegant manner – perhaps a silk slip dress or a short , form-fitting gown that reveals her confidence and sensuality. She holds a glass of red wine in one hand. The room is tastefully decorated with expensive furniture , artwork , and personal touches , highlighting her success and comfort. The luxurious setting only serves to amplify her loneliness and the depth of her sorrow. The overall mood is one of quiet despair and suppressed emotion. The style is realistic and evocative , capturing the contrast between her outward success and her inner turmoil. The color palette is dark and muted , with blues , purples , and grays dominating , reflecting her melancholic mood. The moonlight streaming through the window should create a sense of isolation and longing." ,

The Three Little Pigs logo concept with an ATV General style: A dynamic , slightly cartoonish logo in bright , but not acidic colors. A combination of realistic ATV details with a friendly animation style of the characters. Composition: The central element is a stylized ATV (side view , slightly at a 3/4 angle) , taking up ~60% of the logo width. On the ATV are three little pigs in protective helmets and glasses , each in their own "zone": the first (in front) is steering , smiling; the second (behind the driver) is holding the handle , looking forward; the third (behind) is slightly raised , waving his hand. The text "Three Little Pigs" is placed under the ATV or along its bottom line. ATV details: clear contours of the wheels , suspension , steering wheel; Light shadows for volume; bright accents: red brake discs , yellow body elements. Piglets' style: rounded shapes , big eyes , cute faces; colors: light pink with beige spots; helmets and glasses in contrasting colors (blue , green , orange). Typography: font: rounded , sans serif , with a slight 3D effect (for example , similar to Comic Sans MS or KG Primary Penmanship); color: dark brown or burgundy; effect: thin white outline of letters for legibility on any background. Color palette: main background: light gray or gradient from blue to white (imitation of the sky); ATV: orange/yellow + black details; piglets: soft pink + colored accessories; text: dark brown + white outline. Dimensions and proportions: logo aspect ratio: 4x3; ATV height: ~40% of the total height; text size: ~15% of the logo height. Logo text: ATV Club "Three Bows" ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

photorealistic , view of the ancient city of atlantis with flying futuristic airship , modern and antic construction , some people men and beautyful women in toga walking on streets , green plants all over the city and canalize water everywhere. a beautyful 30yo woman in openside mini-toga at very first plan ,

Filmed before the creation of DI , 2001: A Space Odyssey relied on the good old fashioned techniques of the Hazeltine Collar Analyzer , which essentially was a calibrated color monitor that was connected to a scanner displaying a positive image from the negative , and adjustments would be made manually on there. Often commended for its likeness to realism , the sharp cutting shots of the illuminated space station set against the deep black of outer space is incredibly visibly sterile. And yet , not in a way that lacks any feeling – this sterility encompassed by a stripped back but deeply contrasting color palette feels unsettling , unnerving , uncomfortable. Not a word is said until 25 minutes in , so the visuals are entirely foregrounded and the suspense begins to feel unbearable. Then , in moments of great significance , the screen bursts into color. Camera: Canon EOS R5 Mark II with 45MP full-frame Dual Pixel CMOS sensor , full AF tracking , advanced (IBIS) Lens: Canon EF 85mm f/1.2L II USM Mode: Manual Aperture: f/2.8 Shutter Speed: 1/200th sec or faster ISO: 200-300 Image Quality: Masterpiece , 45MP Full-Resolution , HDR10+ , insane ultrahigh hyper-realistic breathtaking intricate details , RAW UHD 8K ,

Description of the visualization and control system of the automation complex The purpose of the system is to provide the operator with a single , intuitive interface for monitoring and managing all subsystems of the complex in real time. Architecture of the main window (Generalized Status Panel): The main screen is designed according to the principle of "from general to private". The center contains critical information about the power supply system , on which all other systems depend. The remaining subsystems are grouped logically around the center. 1. Central unit: Power supply system It is visualized as a circle divided into three sectors. Large left sector (≈45%): Transformer substations (TP) 5 blocks are displayed , one for each TP. Each block contains: TP number/name (for example , TP-1 , TP-2). The indicator of the active power line: The "Network" icon with backlight (green - main , yellow - backup). Transformer status: "Main" / "Standby" (or icons). Key parameters from accounting nodes: Current (I) , Voltage (U) , Power (P). The values are output for the active line. General TP status: Color indication (Green - Normal , Yellow - Warning , Red - Emergency). Large right sector (≈45%): Main switchboards 5 blocks are displayed , one for each storage unit. Each block contains: The number/name of the GRSH (for example , GRSH-1). Active power line indicator: Similar to TP. Key parameters from accounting nodes: I , U , P. The general status of the GRS: Color indication. Lower small sector (≈10%): Uninterruptible power supply (UPS) Large text or pictogram status indicator: "Mains operation" (Green) "Battery operation" (Yellow/Orange) Battery level indicator: Percentage scale (from 0% to 100%). The color varies depending on the level (green >50% , yellow 20-50% , red <20%). 2. Peripheral blocks around the center They are arranged around a central circle , forming a "rim". Upper and lower parts of the rim: Ventilation of the web blowing Upper part: 9 installations on top. The lower part: 9 installations from the bottom. There are 18 icons/blocks in total. Each icon represents one installation and has a color indication of the status.: Green: Enabled Gray: Turned off Red: An accident (for example , the differential pressure sensor on the filter went off , an error in the drive) Black/Blue: No power supply When hovering over the cursor , a tooltip appears with details (the condition of the fan , valve , filter blockage). Left and right sides of the rim: Indoor ventilation The left and right sides are divided equally to display the 12 settings on each side. There are 24 icons/blocks in total. The same color status indication for each installation. 3. Corner blocks: Other subsystems They are located in the four corners of the screen for easy and fast perception. Upper left corner: Roller shutters (48 pcs.) Summary information is displayed as an information block.: "Closed: XX / Open: XX" (numeric values). A graphical indicator (for example , a stripe divided into green and blue parts , proportional to the number). General status: Green icon "OK" or Red icon "Emergency" (if at least one roller shutter has an emergency status). Upper right corner: Elevators (2 pcs.) Two vertical blocks , one for each elevator. Each block contains: Elevator number (Elevator 1 , Elevator 2). Floor indicator: A large number (for example , 3). Motion indicator: Up/down arrow or Stop icon. General status: The background color of the block (Green - normal , Gray - power off , Red - emergency , Blue - no connection). Lower left corner: EVIL Lights (Roof lamps) A large indicator in the form of a stylized lamp or icon. Color status indication: Bright Yellow/White: Included Gray: Off Red: Crash Black/Blue: No power supply Lower right corner: Heated storm drains Similar in style to the "Fires of EVIL" block. Color status indication: Orange/Red: Enabled Gray: Off Red (flashing): Crash Black/Blue: No power supply Navigation and management: Main Screen: It is an overview map. All the elements on it are clickable. Details: Clicking on any sector (TP , GRS , ventilation group , roller shutter unit) opens a new window with detailed information: TP/GRS: Single-line network diagram , status of all feeders and sectional switches , detailed power parameters. Ventilation: Detailed status of each piece of equipment in the selected group (fan , valve , filter condition) , possibility of manual control. Roller shutters: A table or plan of the building with the condition of each of the 48 roller shutters , group and individual control buttons. Control: The control buttons (Start , Stop , Open , Close) are located on the detailed screens. On the main screen , quick action buttons ("Emergency activation") can be displayed for critical systems (for example , EVIL lights). Visual style: Color scheme: An intuitive color palette is used (Green is the norm , Yellow/Orange is a warning , Red is an accident , Gray/Blue - disabled/no data). Fonts: Clear , easy-to-read fonts. Critical information is displayed larger. Animation: Minimal and informative (for example , smooth change of values , flashing for emergency states). ,

17th Century Serbian Medveđa Map , top down D&D style full coloured unlabeled floorplan , small Balkan village with clustered wooden and stone houses , thatched and shingled roofs , winding dirt streets , central Orthodox church with bell tower , surrounding farmlands and vineyards , defensive palisade and watchtowers , wells and courtyards , livestock pens , nearby forested hills and riverbank , Ultra Detailed , White Background , 4k , Concept Art ,

A majestic warrior made entirely of autumn leaves , wearing a coat of vibrant golden and crimson foliage , stands in an ethereal forest. With both hands , the god dramatically opens his coat of leaves , revealing a surreal , harsh winter landscape within the opening. Inside , a contrasting god made of snow approaches , embodying the cold essence of winter. The scene is hyperrealistic , with ultradetailed textures and intricate , digital 3D optical illusion elements. The artwork captures the duality of nature , blending autumn's warmth with winter's chill. Fantasy art , 32k wallpaper quality , immersive and captivating. ,

In a misty , verdant landscape , two intricate alien spaceships (spaceships:1.2) hover dynamically above lush cliffs , showcasing advanced mechanical designs and glowing amber lights (glowing:1.1). The atmosphere is ethereal with soft , diffused lighting filtering through dense fog (fog:1.2) , creating a mysterious yet awe-inspiring scene. Capture the contrast between the rugged structures of the ships and the organic environment , emphasizing the tension between technology and nature. The composition centers on the ships , framing them with rich greenery and ensuring they dominate the visual narrative. The color palette should revolve around earthy tones with metallic blues and greens (earthy tones:1.1) to highlight futuristic elements. Aim for a highly detailed and textured finish to enhance realism , avoiding cartoonish features (style:1.3). The overall mood should be one of wonder and suspense , with hints of adventure and exploration. ,

A mesmerizing , surreal **endless spiral staircase** intricately constructed from a **deck of playing cards** , each card meticulously balanced to form steps that twist upward in an impossible , gravity-defying loop. The staircase spirals infinitely into a **dreamlike void** , where the cards' vibrant suits (hearts , diamonds , clubs , spades) create a hypnotic pattern of red , black , and white against the abyss. The perspective is **Escher-inspired** , with shifting vanishing points that distort depth—some steps appear close , while others recede into an unfathomable distance , as if the staircase has no true beginning or end. The lighting is **dramatic and otherworldly**: a single , unseen light source casts sharp shadows between the cards , emphasizing their delicate edges and the precariousness of the structure. Some cards glow faintly with an **ethereal inner light** , as if imbued with magic , while others fade into the darkness , half-consumed by the void. The atmosphere is **both whimsical and unsettling**—a playground for the mind where logic bends , and the laws of physics seem to dissolve. In the background , **floating fragments of cards** drift like leaves in a slow , silent wind , their symbols (aces , kings , jokers) hinting at hidden meaning. The overall style blends **hyper-detailed realism** with **surreal abstraction** , every card’s texture—from the slight wear on the edges to the glossy sheen of the faces—rendered with **obsessive precision**. The composition invites the viewer to question: *Where does it lead? Is it an ascent or a descent? And what happens if you take the first step?* ,