Explore AI generated designs, images, art and prompts by top community artists and designers.
it should be a logo for a language school with name is Katrin Talks. The colours of that logo should be Dusty Rose (#D8A7B1) , Soft Cream (#FFF8F0) and Deep Charcoal (#3E3E3E). The font may be differenyt but better use Playfair Display , "Lato" or "Raleway". You can use different elements to create a unique , interesting , modern logo ,
Dungeon , dark halls , no lights , wet , stonebricks , brick walls , metal rails , arched hall , few puddles , cold floor , dusty air ,
brainrot-style surreal hybrid of a camel and a vacuum cleaner , sharing the same contorted animation pose , bulging eyes , mechanical hose as a twisted neck , dusty fur blending into plastic shell , suction mouth replacing camel snout , wires wrapped around legs , bizarre proportions , unsettling textures , glitchcore and dreamcore fusion , cursed uncanny expression , oversaturated neon colors , hyper-detailed , fisheye perspective" ,
Desert , Sand dunes , dusty overlay , bright sun , few cacti , dead bush , bones in sand , stone path , stones ,
Desert , Sand dunes , dusty overlay , sunset , evening , few cacti , dead bush , bones in sand , stone path , stones ,
Desert , Sand dunes , dusty overlay , bright sun , few cacti , dead bush , bones in sand , stone path , stones ,
A humanoid stray bichon frise puppy character , small-sized , slightly underweight but agile and quick-witted. His curly white coat is no longer pristine — it’s matted , dusty , and tangled in places , with some patches of missing or knotted fur. The coat has taken on a greyish tint from the streets. His big round eyes are greenish-brown , tired but intelligent , reflecting both hardship and quiet determination. A faint scar runs above one eye , and one ear has a slight tear — signs of a rough past. He wears a worn , stretched white T-shirt , stained and slightly torn , loosely hanging over his fluffy body. Despite the ragged appearance , he carries himself with alertness and quiet dignity. His expression is observant , slightly guarded , but not without warmth. Some of his whiskers are broken or bent. A mix of scrappy charm and survival instinct. No background. Full-body , high-detail , photorealistic anthropomorphic bichon frise puppy character with cinematic lighting. In the restaurant kitchen , where everything is perfectly clean , a hand from off-camera gives a puppy a $1 coin. The puppy happily takes it. ,
An anthropomorphic stray bichon frise puppy character , small-sized , slightly underweight but agile and quick-witted , with a matted , dusty , tangled , and grayish-white curly coat , some patches of missing or knotted fur. His big round greenish-brown eyes are tired but intelligent , reflecting both hardship and quiet determination. A faint scar runs above one eye , and one ear has a slight tear. He wears a worn , stretched , stained , and slightly torn white T-shirt , loosely hanging over his fluffy body. Despite the ragged appearance , he carries himself with alertness and quiet dignity. His expression is observant , slightly guarded , but not without warmth. Some of his whiskers are broken or bent. A mix of scrappy charm and survival instinct. This character is standing on a stool in front of a kitchen sink , washing a white plate. It's a restaurant kitchen , with beige tiles and some pots and pans hanging on the wall. The sink is filled with soapy water , and there are dirty dishes stacked next to it. Cinematic lighting. Photorealistic. High detail. Full body. ,
A realistic transparent glass orb resting on a simple wooden base , with natural reflections and soft refraction. Inside the orb: a blooming cherry tree with pink petals falling gently onto green grass. Under the tree stands a chibi-style anime girl with a warm and playful expression. She has a round face , green eyes , large panto-style glasses with translucent pink frames , dark chestnut hair just past the shoulders , straight and loose under a dusty rose knit beanie. Her clothes match real-life style: warm beige-and-white jacket over a black hoodie , visible navy-and-white striped shirt , mom jeans , and soft beige boots. The tree and chibi figure are entirely inside the orb. The glass orb is photorealistic and delicate. Background: soft , blurred , neutral to focus entirely on the orb and its miniature world. Mood: dreamy and soft , with a magical feel. Realistic environment but stylized anime chibi character inside. ,
A realistic transparent glass orb resting on a simple wooden base , with natural reflections and soft refraction. Inside the orb: a blooming cherry tree with pink petals falling gently onto green grass. Under the tree stands a chibi-style anime girl with a warm and playful expression. She has a round face , green eyes , large panto-style glasses with translucent pink frames , dark chestnut hair just past the shoulders , straight and loose under a dusty rose knit beanie. Her clothes match real-life style: warm beige-and-white jacket over a black hoodie , visible navy-and-white striped shirt , mom jeans , and soft beige boots. The tree and chibi figure are entirely inside the orb. The glass orb is photorealistic and delicate. Background: soft , blurred , neutral to focus entirely on the orb and its miniature world. Mood: dreamy and soft , with a magical feel. Realistic environment but stylized anime chibi character inside. ,
A stylized render of a futuristic concrete building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and light blue or gray surfaces , made of smooth or textured concrete. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks , and mining equipment. The camera faces the building directly (not isometric). The environment is a dry , flat tundra-like or wasteland terrain during summer — no snow , with sparse grass or dusty patches , and warm lighting under clear or slightly hazy skies. The overall mood is calm and technical , with soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a warm , industrial future. ,
A stylized render of a futuristic concrete building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and light blue or gray surfaces , made of smooth or textured concrete. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks , and mining equipment. The camera faces the building directly (not isometric). The environment is a dry , flat tundra-like or wasteland terrain during summer — no snow , with sparse grass or dusty patches , and warm lighting under clear or slightly hazy skies. The overall mood is calm and technical , with soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a warm , industrial future. ,
A stylized render of a futuristic concrete building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and light blue or gray surfaces , made of smooth or textured concrete. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks , and mining equipment. The camera faces the building directly (not isometric). The environment is a dry , flat tundra-like or wasteland terrain during summer — no snow , with sparse grass or dusty patches , and warm lighting under clear or slightly hazy skies. The overall mood is calm and technical , with soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a warm , industrial future. ,
A stylized render of a futuristic concrete building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and light blue or gray surfaces , made of smooth or textured concrete. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks , and mining equipment. The camera faces the building directly (not isometric). The environment is a dry , flat tundra-like or wasteland terrain during summer — no snow , with sparse grass or dusty patches , and warm lighting under clear or slightly hazy skies. The overall mood is calm and technical , with soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a warm , industrial future. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,