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Inside a state-of-the-art research facility , one of the towering , hyper-muscular blondes stands calmly under bright industrial lights , surrounded by a team of stunned scientists and technicians. She wears a reinforced custom sports bra and micro-shorts , still barely managing to contain her exaggerated curves and outrageously muscular form. Wires , sensors , and biometric pads line her biceps , chest , and quads — trying to capture data as she flexes for the assembled team. Behind her is a steel test rig rated for 10 tons — visibly trembling as she curls a solid 600-pound barbell like it’s made of foam. Her vascular , glistening biceps swell with every rep , stretching the skin like drumheads. Nearby monitors show numbers spiking beyond red zones , graphs crashing , and readings that no one has ever seen before. One screen simply flashes: **“ERROR — MAX LIMIT EXCEEDED”** The second woman stands off to the side , already tested and still cooling down , a towel slung over her mountainous shoulder. She watches her rival with crossed arms and a subtle , amused grin — waiting to see if the machines can handle her , too. The lab is a blend of ultra-modern science and disbelief. Crates of bent steel samples , cracked pressure pads , and failed grip test rigs line the walls. A group of scientists , some wide-eyed and others scribbling furiously , huddle near the data terminals. One whispers , “This can’t be real , ” while another simply stares , jaw slack. Shot on Canon EOS R5 and RED Komodo 6K , 35mm lens , ISO 100 , f/2.2 , cinematic industrial light temperature (cool white with warm highlights). 8K ultra-photorealistic , extreme detail in muscle strain , lab tech reflections , fabric tension , HDR lighting , sweat glisten , glowing monitor displays. --no cartoon , anime , stylization , nudity , blur , smoothing , distortions , uncanny rendering ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Interior 3D rendering of a modern living room with built-in full-height storage cabinets , stretching from the wall on the left to the side wall on the right. The cabinet should look like a single , integrated built-in furniture block with visible shadow gaps and realistic carpentry , completely flat with the wall. Use realistic cabinet depth , panel details , soft indirect lighting and premium materials (for example , matte varnish or MDF with satin coloring). The color of the wardrobe is beige. The entire cabinet , shelf style , material tone and placement of the object must exactly follow the reference image , except for adjusted proportions. The final design should seem clean , minimalistic , high-quality. There is a large gray sofa in front of the wardrobe. Made of premium fabric , it also has several pillows that can be put under the back , made of the same fabric as the sofa. There is a small coffee table made of dark gray concrete in front of the sofa. There is a white ceramic vase with twigs on the table. There is a white cotton woven carpet on the floor. The floor itself is of natural wood color , made of boards. Curtains in the color of the sofa. There is a soft warm light coming from the window. Artificial lighting is made with spot ceiling lamps. ,
Create a minimalist illustration depicting the risks of project implementation. Use a clean , simple design with a muted color palette (e.g. , grayscale , soft blues , or beige tones). Include abstract symbols or icons representing risks such as uncertainty (a question mark) , delays (a clock or hourglass) , budget overruns (a broken coin or dollar sign) , and communication breakdowns (a tangled line or broken speech bubble). Arrange the elements in a balanced , uncluttered composition , with ample negative space to emphasize simplicity. Avoid detailed figures or complex backgrounds , focusing on geometric shapes and bold outlines to convey the concept clearly. ,
Create a minimalist illustration depicting the risks of project implementation. Use a clean , simple design with a muted color palette (e.g. , grayscale , soft blues , or beige tones). Include abstract symbols or icons representing risks such as uncertainty (a question mark) , delays (a clock or hourglass) , budget overruns (a broken coin or dollar sign) , and communication breakdowns (a tangled line or broken speech bubble). Arrange the elements in a balanced , uncluttered composition , with ample negative space to emphasize simplicity. Avoid detailed figures or complex backgrounds , focusing on geometric shapes and bold outlines to convey the concept clearly. ,
Create a minimalist illustration depicting the risks of project implementation. Use a clean , simple design with a muted color palette (e.g. , grayscale , soft blues , or beige tones). Include abstract symbols or icons representing risks such as uncertainty (a question mark) , delays (a clock or hourglass) , budget overruns (a broken coin or dollar sign) , and communication breakdowns (a tangled line or broken speech bubble). Arrange the elements in a balanced , uncluttered composition , with ample negative space to emphasize simplicity. Avoid detailed figures or complex backgrounds , focusing on geometric shapes and bold outlines to convey the concept clearly. ,
Genera imágenes en referencia a este texto. My nuclear family is made up of my parents , my sister and me. It is a small circle , but very close and full of contrasts. Then there is the rest of my family , which includes my aunt , my uncle , my grandmother , my great-grandmother and also my great uncle. Although we are united by blood and , in some cases , by certain physical traits , I think that in terms of personality we are quite different from each other. It is interesting to observe how within the same family such opposite ways of being can coexist , as if each one were a world of its own. For example , something that both of us — I mean most of us — share is having light eyes , which comes from my grandmother’s side. It is like a distinctive brand that has passed from generation to generation. My mom has blue eyes , my uncle has green eyes , my aunt also has light eyes , and I have hazel eyes , which although they are not as light as theirs , still count as light eyes and contrast with the darker ones of other family members. Even my sister , who physically looks more like my dad , has darker eyes , so she’s not as light-eyed as I am. But even though we all have similar eyes , that doesn’t mean we’re both pretty alike in personality. When it comes to personality , I think I’m more serious than most of my family members. Some even say I’m the most bitter. I’m not very expressive with my emotions , and I prefer to stay out of things in social situations. My aunt is more cheerful than me — she’s always laughing , making jokes and spreading her energy to everyone. My mom is pretty cheerful too. We’re both pretty quiet when it comes to deeper emotions , but while she shows joy easily , I don’t. I sometimes wonder why I’m so different , but then I see my dad and I realize: we’re both pretty calm and reserved. In that way , I’m more like him than like my mom. My sister and I are very different. She’s more impulsive than me and acts without thinking a lot of the time. She’s flexible about things , but I’m not — I like to think before acting , plan ahead and stay organized , even if I sometimes forget things or don’t do everything perfectly. I always try to be responsible , but she’s not as responsible as I am. She’s carefree in a way I kind of admire , because it gives her a fresh way of being , even if it can be frustrating sometimes. We’re both pretty determined when we want something , but we go about it in totally different ways. Physically , I look more like my mom than anyone else in my family. Both of us are pretty fair-skinned , with curly hair and lighter eyes. My sister and my dad , on the other hand , are not as fair as we are — they both have darker complexions , straight hair and dark eyes. These physical traits really affect how people see us. When we go out as a family , people often say I’m more like my mom , while my sister is more like my dad. It’s almost as if we were two pairs within one family. Interestingly , even though there are big personality differences , sometimes we surprise each other by acting in similar ways. For example , my dad and I are both pretty quiet , but we end up having deep conversations without even planning them. It’s like we share an unspoken bond. My mom and my aunt are more forgiving than me — I’m not as forgiving as they are. They always manage to see the bright side of things. And even my sister , though she’s very impulsive , can sometimes be surprisingly practical in solving problems , while I’d spend a long time overthinking them. There’s also a strong generational contrast. My grandmother is very traditional — she’s not as open-minded as my aunt or my sister , who are more relaxed about modern ways of thinking. My great-grandmother is even more old-fashioned , and listening to her talk about the past really shows how much life has changed. We’re both pretty respectful of her experiences , even if we don’t always agree. These differences in age and mindset help us grow — we learn from each other even when we see things differently. In conclusion , even though we share a family history , physical features and blood ties , our personalities are full of contrast. Both of us — meaning all of us — share some similarities , like eye color or family habits , but I think I’m more serious , more structured and less flexible than others in my family. And I like that. The variety of personalities in my family makes us stronger , because each person brings something different , something unique that completes the rest. ,
LOL , Pantheon , portrait full body female Russian concubine with slim curvy body painting by gaston bussiere , greg rutkowski , yoji shinkawa , yoshitaka amano , tsutomu nihei , donato giancola , tim hildebrandt , oil on canvas , trending on artstation , featured on pixiv , cinematic composition , extreme detail , metahuman creator , (best quality:1.4) , ((masterpiece)) , ((realistic)) , (detailed) , Negative prompt: paintings , sketches , (worst quality:2.0) , (normal quality:2.0) , (low quality:2.0) , lowres , ((monochrome)) , ((grayscale))(monochrome:1.1) , (shota:1.5) , ((disfigured)) , ((bad art)) , ((NSFW)) , bad-hands-5 , Steps: 20 , Sampler: DDIM , CFG scale: 7 , Seed: 4141018083 , Size: 512x768 , Model hash: 32c4949218 , Model: V08_V08 , Denoising strength: 0.5 , ENSD: 31337 , Hires upscale: 2 , Hires steps: 20 , Hires upscaler: 4x-UltraSharp ,
Create a minimalist black and white illustration with the following elements: - A clean layout with ample white space on the left side - A detailed botanical photograph or drawing on the right side (showing a close-up of a flower , seedpod , or plant with fine details) - Elegant handwritten text overlay - Some supporting text in a clean sans-serif font - Subtle design elements like thin dividing lines - A monochromatic palette with strong contrast - A modern , artistic , editorial aesthetic - Minimal pagination/reference numbers at the bottom (like "03/23") - The mood should feel sophisticated , artistic , and slightly vintage ,