Explore AI generated designs, images, art and prompts by top community artists and designers.

Creates a realistic Terminator-style portrait. Upload your photo and paste the prompt below. A more cinematic version , while Seedream is closer to realism and more accurately draws a portrait from a photo.Create a photo-realistic color portrait in a 4:3 vertical aspect ratio. I am wearing a military dress. The left side of my body remains human , while the right side (face neck upper torso under the shirt) is visible as a metallic cybernetic endoskeleton with mechanical parts and a glowing red robotic eye. The transition between skin and metal should appear realistic , with natural-looking scorched edges , slightly cracked fabric , subtle dried blood , and signs of battle damage (not a straight cut line). In backdrop a flowing , Giant Hulk , snarling under a sprawling , star-filled night sky , Glowing eyes , muscular , silhouette emerges from a mass of swirling. The Hulk is composed entirely of soft , fluid streaks that blend into one another: luminous white and pale gray at the head and shoulders , shifting into bright cyan. The head tilts gently downward , defined only by subtle curves and shadows formed by the color transitions. Cinematic dramatic lighting , dark , moody background , hyper-realistic sci-fi aesthetics of film quality , natural skin pores , no cartoons or illustrations , crisp 4K resolution. ,

STYLE: Flat Action Fantasy (Simplified) — bold clean outlines , large shadow blocks , smooth shapes , minimal texture , simplified anatomy , strong silhouette. Aidan is a tall , powerful Black man with dark skin. His body is athletic but simplified: fewer muscle lines , cleaner shapes , and broad silhouette. He has long dark dreadlocks drawn in large , unified strands rather than many small ones. His wolf-like eyes are sharp but simple , no glow unless total darkness. Clothes: dark sleeveless top , simple pants , thick belt. Arm bracers are minimal , with no excessive detail. No small straps , no extra folds. Overall look: imposing , clean , animation-ready. ,

A hyper-realistic depiction of a piloting a large , industrial-style Railway train in a relaxed pose. The Railway train retains its bulky and mechanical design , constructed with yellow armor and black accents , realistic look. The cockpit made from glass like glass globe , revealing the pilot seated and drive , leaning slightly on one armrest , with a action and contemplative expression. Her techno outfit is casual , contrasting with the Railway's imposing and heavy-duty aesthetic. The Railway's design includes large , rounded feet for stability , sturdy hydraulic joints , and visible pistons and wiring for enhanced realism. The cockpit is equipped with detailed controls , levers , and screens that showcase faint glowing interfaces. The metallic surfaces of the Railway have soft reflections , showing realistic lighting with highlights on edges and shadows in recessed areas. The angle of the view is a three-quarter front perspective with a slight tilt downwards to capture both the pilot and the intricate details of the Railway's design. The background is a Railway station , providing a stark contrast that emphasizes the metallic textures and overall composition. Lighting is soft and diffused , enhancing the realism by highlighting the Railway's material textures and the natural skin tones of the pilot ,

Terminator-style. Wearing a military dress. The left side of my body remains skull , while the right side is visible as a metallic cybernetic exoskeleton with mechanical parts and a glowing red robotic eye. stands on the jagged edge of a broken stone ledge , facing a towering cyberpunk vehicle that looms above them. angled slightly as they brace against the rising wind. The massive Noumea art style spaceship vibrant color scheme , intense design , a alien pilot sitting in the glass cockpit , central core emitting glowing blue energy , glowing a visceral blue that bleeds into the surrounding darkness. Shards of debris and petal-like embers swirl through the air , catching faint light as they drift around both figures. The background fades into deep shadow , making the scale of the spaceship feel even more overwhelming. The scene carries a sense of suspended confrontation , quiet dread , and vast , oppressive power. ,

Creates a realistic Terminator-style portrait. Upload your photo and paste the prompt below. A more cinematic version , while Seedream is closer to realism and more accurately draws a portrait from a photo. Create a photo-realistic color portrait in a 4:3 vertical aspect ratio. I am wearing a military dress. The left side of my body remains human , while the right side (face + neck + upper torso under the shirt) is visible as a metallic cybernetic endoskeleton with mechanical parts and a glowing red robotic eye. The transition between skin and metal should appear realistic , with natural-looking scorched edges , slightly cracked fabric , subtle dried blood , and signs of battle damage (not a straight cut line). In backdrop a flowing , Giant Hulk , snarling under a sprawling , star-filled night sky , Glowing eyes , muscular , silhouette emerges from a mass of swirling. The Hulk is composed entirely of soft , fluid streaks that blend into one another: luminous white and pale gray at the head and shoulders , shifting into bright cyan. The head tilts gently downward , defined only by subtle curves and shadows formed by the color transitions. Cinematic dramatic lighting , dark , moody background , hyper-realistic sci-fi aesthetics of film quality , natural skin pores , no cartoons or illustrations , crisp 4K resolution. ,

Highly detailed cyberpunk eye rising from mountain , massive futuristic reactor with complex intertwined metal pipes surrounding it , central core emitting glowing blue energy , dense neon-green vapor pouring symmetrically from both sides of the machine. sand desert and in front a group of cowboys with their horses and guns , and in front of them is a group cowboy leader. cinematic lighting , dark and ominous mood , front-facing camera , perfectly symmetrical composition , ultra-realistic textures , high contrast shadows , cold metallic surfaces , deep atmospheric perspective. ,

Western style movie poster: At the center is a front half face of a anger Cowgirl look , of Carnage with a photo-realistic face resembling an actual Brendan Fraser. Starting from her detailed eyes , few Bullets in air , slow motion effect , over go the head , the rest of his head transitions into a tornado that both shapes and fills the structure of the head. This tornado , (haze , black fog , mist:1.3) , densely packed with composed entirely from soft smoke and mist , has a semi-transparent quality akin to fog. The Old West , dust , desert is a significant location in the movie , serving as a backdrop for the battles and chases , but the villain does not specifically meet the heroes within a tornado , while group of Native cowboys with gunslinger horse-riders running tall in the distance against a vivid night sky. a sticker at right top side cowboys with different weapons and poses logo ,

The woman warrior in the Ye Jing style (subject) forcefully kicked open the inn door and strode in (dynamic). She wore a loose , pale blue and white robe adorned with water-wave embroidery , paired with black tall boots set with blue gemstones , and a nine-section whip hanging at her waist (scene). Inside the inn , the gazes of the patrons turned toward her. The candlelight flickered across her figure , casting shifting reflections on the metal sections of the whip , while the whip's tips swayed slightly (artistic style). The robe , primarily made of sheer fabric , exuded a carefree and effortless vibe , while the boots accentuated the gemstones' splendor. The nine-section whip should exhibit the gleam of metal clashing and the authentic texture of chains (material/lighting) ,

Plan de profil de Very giant curvy bbw bimbo muscular most amazing busty tallest lady widow with too big implants breast , enormous ass , bbw muscular enormous bimbo powerlifteuse , abnormally massive mommy muscular female bodybuilder , bbw , Géante dame en talons , very big ass , curvacious , gorgeous , Pam Grier face , flexing with clenched fists in front of tiny burglar in a narrow kitchen at evening , wearing a blue mini apron with straps , gros seins en évidence , gros biceps énormes , biggest ass , cuisses en évidence , portant des talons , make up , mini latex gloves , vue de profil ,

Here's the 3D big head caricature of the Indian man , this time waving from a dragon flying over futuristic vertical garden city where crystalline skyscrapers spiral toward purple storm clouds , its delicate antennae transmitting golden light beams that nurture floating botanical platforms teeming with bioluminescent flowers and cascading waterfalls that shimmer in the perpetual twilight of this utopian sky realm. ,



A vaulted greenhouse nestled against the clocktower’s upper terrace , its glass panes framed by black iron ribs and brass filigree. Inside , lush greenery glows under suspended crystal orbs that mimic daylight , bathing rows of plants in soft golden light. Long stone planters overflow with herbs — moonbell , feverroot , duskfern — each tagged with neat , handwritten runes. Copper irrigation pipes snake along the walls , hissing faintly as mist rises from hidden vents. A central worktable holds mortar sets , potion flasks , and a small arcane cauldron shaped like a lotus. In the corner , Orwen’s botanical apprentice tends to a vine with metallic leaves that hum faintly when brushed. The space feels equal parts botany and enchantment laboratory , with steampunk glass instruments and living magic entwined. Lighting: soft warm gold with shafts of filtered sunlight. Camera: mid-angle from the entrance , capturing layered rows of plants and the glowing mist. Style: semi-realistic digital painting , painterly textures , serene but arcane tone. ,

Retrato ultrarrealista de una joven seductora , de entre 18 y 20 años , con cabello largo y sedoso , rubio platinado con puntas rosas , vestida con una blusa blanca transparente con delicados bordados florales azules , ligeramente abierta para revelar un escote pronunciado , piel suave y luminosa , mirada seductora y segura , labios entreabiertos , profundidad de campo cinematográfica , bokeh cremoso. Cómo accesorio una fina gargantilla color negro. ojos marrones cristalinos , sombras suaves que acentúan la silueta femenina , paleta de colores cálidos y naturales , fotografía sensual de alta costura , texturas realistas y ultradetalladas en 8k. --ar 2:3 --v 6 --q 2 ,

massive and very tall , beautiful , plus size , friendly beautiful redhead girl , broad shoulders , slightly muscular , red hair , full voluptuous hourglass body and long big thighs and big legs in short tight dress , athletic , standing in beautiful house next to her five slightly shorter redheaded daughters with the same bodytype loving her and hugging and clinging to her and kissing her , Wearing skirts , looking at camera ,

massive and very tall , beautiful , plus size , friendly beautiful redhead girl , broad shoulders , slightly muscular , red hair , full voluptuous hourglass body and long big thighs and big legs in short tight dress , athletic , standing in beautiful house next to her five slightly shorter redheaded daughters with the same bodytype loving her and hugging and clinging to her and kissing her , Wearing skirts ,

massive and very tall , beautiful , plus size , friendly beautiful redhead girl , broad shoulders , slightly muscular , red hair , full voluptuous hourglass body and long big thighs and big legs in short tight dress , athletic , standing in beautiful house next to her five slightly shorter redheaded daughters with the same bodytype loving her and hugging and clinging to her and kissing her , ,

massive and very tall , beautiful , plus size , friendly beautiful redhead girl , broad shoulders , slightly muscular , red hair , full voluptuous hourglass body and long big thighs and big legs in short tight dress , athletic , standing in beautiful house next to her five slightly shorter redheaded daughters with the same bodytype loving her and hugging and clinging to her and kissing her ,

A smaller domed annex branching off the Research Deck , lined with maps , charters , and crystalline globes showing the known regions. At its center stands a massive relief map of the continent , carved from black marble , dotted with metal discs representing recovered and missing artifacts. Each disc glows when touched , indicating possible resonance matches across the world. Shelves along the wall contain expedition journals , Council minutes , and a library of encoded correspondence from other guilds. A suspended lamp of rotating lenses projects slowly moving leyline patterns across the ceiling — the Unsilenced’s world in motion. Lighting: steady amber tone , like candlelight refracted through glass. Smell: parchment , brass oil , faint ozone from projection lenses. Mood: tactical , scholarly , but quietly reverent — this is where decisions change the world. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

A vaulted greenhouse nestled against the clocktower’s upper terrace , its glass panes framed by black iron ribs and brass filigree. Inside , lush greenery glows under suspended crystal orbs that mimic daylight , bathing rows of plants in soft golden light. Long stone planters overflow with herbs — moonbell , feverroot , duskfern — each tagged with neat , handwritten runes. Copper irrigation pipes snake along the walls , hissing faintly as mist rises from hidden vents. A central worktable holds mortar sets , potion flasks , and a small arcane cauldron shaped like a lotus. In the corner , Orwen’s botanical apprentice tends to a vine with metallic leaves that hum faintly when brushed. The space feels equal parts botany and enchantment laboratory , with steampunk glass instruments and living magic entwined. Lighting: soft warm gold with shafts of filtered sunlight. Camera: mid-angle from the entrance , capturing layered rows of plants and the glowing mist. Style: semi-realistic digital painting , painterly textures , serene but arcane tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Fantasy clocktower lobby converted into a guild reception hall. Brass-and-iron architecture , polished black-stone floors , tall arched doors with etched runes , and walls lined with old civic ledgers and scroll cabinets. Butler , a dignified man in a dark waistcoat , stands behind a curved oak desk with an embedded guild crest of intertwined rings. A faint hum of gears under the floor hints at the tower’s machinery. Warm lamplight , dust motes in the air , quiet atmosphere of order and secrecy. Camera: eye-level , centered on desk , depth view toward rear stair and elevator cage. Style: semi-realistic digital painting , steampunk fantasy aesthetic , cinematic light contrast. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A Glitch art with linear distortion , horizontal scan lines and digital interference , vertical portrait of Witch with green eyes , red long teeth , long enchanted coat , glowing spell tattoos , urban forest magic swirling behind her , dark moon overhead , horizontally distorted figure with scan line interference pattern , soft diffused lighting , corrupted data aesthetic with noise texture and horizontal artifacts ,