Explore AI generated designs, images, art and prompts by top community artists and designers.
Angelic figure , wings torn , descends from stormy sky , embodying rebirth , in a full shot , with a double exposure effect overlaying a desolate landscape , inspired by the haunting styles of Zdzisław Beksiński , Ash Thorp , and Simon Stalenhag , with old film filter , cinematic lighting , ethereal radiance , decaying beauty , and deep shadows , in a monochromatic , noir , artistic portrait , with defocused elements , double exposure , and old film grain. ar-9:16 ,
Angelic figure , wings torn , descends from stormy sky , embodying rebirth , in a full shot , with a double exposure effect overlaying a desolate landscape , inspired by the haunting styles of Zdzisław Beksiński , Ash Thorp , and Simon Stalenhag , with old film filter , cinematic lighting , ethereal radiance , decaying beauty , and deep shadows , in a monochromatic , noir , artistic portrait , with defocused elements , double exposure , and old film grain. ,
A beauty woman , vibrantcolored hair with strands hairstyles Makeupaugmenting and wears a baroque-inspired outdoor dress with fur and fur cape , fashion style , makes maintenance on the devices of A large weathered sci-fi starship inspired with blasters , apparatus parts lie around in snow , resembling a blend of futuristic and vintage design , rests by elven ruins landscape at sunset. The ship , featuring a red and white color scheme with signs of decay and ice crystals forming on its surface , exudes a sense of abandonment and mystery. Background elements silhouetted against a glowing horizon. The warm light from the setting sun creates deep shadows and highlights the ship's texture , enhancing the contrast between the cold environment and the fading warmth. Compositionally , the ship is positioned slightly off-center , leading the eye into the scene while emphasizing its detail. Focus on hyper-realistic textures (texture:1.2) and vivid colors (color:1.2). Avoid any signs of living beings (no humans:1.1). Floating mist is glowing in the sunbeams ,
A weathered sci-fi starship elven ancient-inspired with blasters and a robot doing maintenance , apparatus parts lie around in snow , resembling a blend of futuristic and vintage design , rests in a tranquil snowy landscape at sunset. The ship , featuring a red and white color scheme with signs of decay and ice crystals forming on its surface , exudes a sense of abandonment and mystery. Background elements include sparse trees and strange mountains rocks partly silhouetted against a glowing horizon. The warm light from the setting sun creates deep shadows and highlights the ship's texture , enhancing the contrast between the cold environment and the fading warmth. Compositionally , the ship is positioned slightly off-center , leading the eye into the scene while emphasizing its detail. Focus on hyper-realistic textures (texture:1.2) and vivid colors (color:1.2). Avoid any signs of living beings (no humans:1.1). Floating mist is glowing in the sunbeams ,
A weathered sci-fi starship , resembling a blend of futuristic and vintage design , rests in a tranquil snowy landscape at sunset. The ship , featuring a blue and white color scheme with signs of decay and ice crystals forming on its surface , exudes a sense of abandonment and mystery. Background elements include sparse trees partly silhouetted against a glowing horizon. The warm light from the setting sun creates deep shadows and highlights the ship's texture , enhancing the contrast between the cold environment and the fading warmth. Compositionally , the ship is positioned slightly off-center , leading the eye into the scene while emphasizing its detail. Focus on hyper-realistic textures (texture:1.2) and vivid colors (color:1.2). Avoid any signs of living beings (no humans:1.1). ,
A futuristic , cyberpunk scene featuring a humanoid character with intricate mechanical armor standing in a vibrant , overgrown urban environment. The character displays detailed , rugged outfits with visible wear and tear , emphasizing the harsh conditions of the surroundings. The background is filled with neon signs , dilapidated structures , and robotic elements (focus:1.2). The lighting is bright and sunny , casting sharp shadows that highlight the textures present in both character and environment. The composition includes a large , friendly robot in the foreground , providing an interesting contrast (contrast:1.2). Utilize a wide-angle perspective to create depth. Incorporate elements of decay and nature reclaiming the space for a rich visual narrative , while avoiding overly bright colors (negative: vivid colors). ,
A hyper-detailed , photo-realistic futuristic metropolis at night , bathed in an eerie , pulsating crimson glow that casts long , jagged shadows across the cyberpunk skyline. The **Empire State Building** dominates the foreground , its art deco spire crackling with energy as a **colossal , jagged red lightning bolt** slams into its peak , illuminating the surrounding skyscrapers in a fiery , neon-reflective haze. The lightning’s electric tendrils snake down the building’s facade , fracturing into glitch-like distortions that warp the architecture into a surreal , digital nightmare—half-real , half-corrupted data stream. In the distance , a **secondary forked red lightning strike** tears through the horizon , hitting a towering , blade-like skyscraper , its impact rippling through the atmosphere like a visual echo. The city below is a labyrinth of **holographic billboards , flickering neon signs in Cyrillic and Kanji , and floating drone traffic** , all glitching intermittently as if caught in a malfunctioning simulation. Rain streaks the air , refracting the red light into bloody , pixelated smears , while **floating debris—shards of glass , fractured metal panels , and shattered holograms—drift lazily in the wind** , adding to the chaotic , dystopian aesthetic. The **glitch art** effect is pronounced: sections of the cityscape **flicker , stutter , and dissolve** into RGB noise , with **scan lines , datamoshing artifacts , and VHS-style distortion** warping the edges of buildings and streets. The lightning itself seems to **corrupt the air** , leaving behind trails of **digital static and fragmented code** that briefly overlay the scene like a broken HUD. The atmosphere is **oppressive yet hypnotic**—a fusion of **cyberpunk grit and digital decay** , where reality feels unstable , as if the city is on the verge of collapsing into a **black hole of glitching data**. The composition is **cinematic and immersive** , with a **deep depth of field** that draws the eye from the lightning-struck Empire State Building to the storm-wracked horizon , where the second strike pulses like a dying heartbeat. **Ultra-HD , 8K resolution , hyper-realistic textures , volumetric lighting , and atmospheric haze** enhance the surreal , dystopian grandeur. ,
A hyper-realistic depiction of a desolate , decaying street in a modern city , overrun by thick layers of cobwebs and towering , grotesque spiders. The crumbling concrete buildings , shattered windows , and rusted street signs are covered in intricate , glistening webs that stretch between structures , creating an eerie , tangled canopy. Massive spiders—each with hairy , segmented legs and glistening , multifaceted eyes—lurk in the shadows , some clinging to the walls while others crawl across the cracked pavement. The lighting is dim and moody , with patches of faint , sickly greenish light filtering through the webs , casting long , distorted shadows. The atmosphere is oppressive and abandoned , with a sense of creeping dread , as if the city has been reclaimed by these monstrous arachnids. Every detail , from the texture of the decaying infrastructure to the fine hairs on the spiders' legs , is rendered with painstaking photorealism , creating an unsettling and immersive scene. , ,
A terrifying zombie emerging from a dense white smoke billowing out of a factory , its tattered clothes barely hanging on its decaying body. The zombie's skin is pale and rotting , with visible wounds and a menacing expression. The factory in the background is old and abandoned , with broken windows and rusted metal structures. The smoke is thick and swirling , adding a sense of mystery and dread. The scene is dark and eerie , with a focus on the zombie's slow , lumbering movements as it steps forward. The drawing style is realistic and detailed , with a emphasis on the textures of the zombie's skin and the smoke , creating a chilling and atmospheric image. ,
A terrifying , decaying zombie with tattered flesh , glowing hollow eyes. The zombie’s posture is aggressive yet unsteady , its limbs twitching with unnatural movement as it lumbers into a sleek , contemporary hallway. The hallway features minimalist design elements: a low-profile shoe rack with scattered footwear , a wall-mounted coat rack with a few hanging garments swaying from the force of the intrusion , and a large , cracked mirror reflecting the zombie’s grotesque form. The lighting is dim and eerie , casting long , distorted shadows that amplify the horror. The walls are smooth and neutral-toned , contrasting sharply with the zombie’s grotesque appearance. The scene is hyper-detailed , with a cinematic , high-contrast style—deep shadows and stark highlights emphasize the texture of the zombie’s rotting skin , the shattered door , and the disrupted modern decor. The atmosphere is tense , chaotic , and filled with a sense of impending doom. ,
A facing a spacecraft cockpit , filled with lights , machinery from a swirling inferno of smoke and fire. Thor and Loki , defeated but not humiliated , kneel on either side of her. As a solemn gesture of symbolic respect and submission , each bows down and touches their lips reverently to the sole of her feet. standing firm amid the devastation. Towering before them is the grotesque , decaying visage of a spacecraft emerging from the smoke , its vast mechanical like structure cracked and black with soft lighting , wires and sinew intertwining like muscle and bone. Its cockpit is sunken , metallic , Rendered in a detailed matte painting style , with deep colors , capturing a blend of technological marvel and cosmic adventure. ,
A lone fairy stands at the edge of a shattered concrete platform , facing a spacecraft cockpit , filled with lights , machinery from a swirling inferno of smoke and fire. The fairy is small , standing firm amid the devastation. Towering before them is the grotesque , decaying visage of a spacecraft emerging from the smoke , its vast mechanical like structure cracked and black with soft lighting , wires and sinew intertwining like muscle and bone. Its cockpit is sunken , metallic , Rendered in a detailed matte painting style , with deep colors , capturing a blend of technological marvel and cosmic adventure. ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,
Aztec style Painting of Predator Queen glitched and distorted with fragmented patterns and color shifts. The fabric dissolves into digital noise , revealing glimpses of underlying code and abstract shapes. Her expression is serene yet haunting , reflecting the ethereal beauty of a corrupted digital form. The background is a chaotic blend of binary code and holographic glitches , enhancing the sense of disruption. Inspired by glitch art and digital decay aesthetics , reminiscent of corrupted data streams and broken interfaces. ,
A dark , eerie , abandoned mansion in a foggy Breton marsh at dusk , its black exterior absorbing light , with broken windows and a heavy , creaking wooden door slightly ajar. A teenage boy , Adrien , stands at the entrance , holding a flashlight and a sandwich , his face a mix of cocky confidence and slight unease. The air is thick with mist , and faint , ghostly whispers seem to curl in the fog. Cinematic lighting , gothic horror atmosphere , muted colors with a hint of surreal humor , like a single neon-red sock on Adrien’s foot peeking out from his jeans. Detailed textures on the decaying wood and moss-covered stones. ,
Industrial concept art. Close-up. A Chernobyl liquidator's gas mask. Medium shot. Hyper-realistic digital art. Warped lenses reflecting fiery chaos. Thick rubber seals cracked and stained. Smoky backlighting with glowing particles. Dark muted colors with flickering warm lighting. Haunting atmosphere , gritty textures , industrial decay , radioactive hazard , intense realism , high-contrast lighting , ominous shadows , detailed reflections , atmospher ,
In style of split toning , in style of mixed media , harsh lighting , intaglio engraving , stippling , in style of sumi - e , in style of kintsugi , in style of urban decay , bold chromacity , dynamic angle , light orange and dark purple , morose , cyberpunk , corporate punk , cyberspace , futuristic woman with glasses ,
{Hyperrealistic , 8K , horror lighting , studio lighting , fog/steam , dramatic red glow , 28mm lens , warped camera angles for surrealism , UHD , UNREAL ENGINE 5 , Rendered vector lines , octane rendering.} A hyperrealistic and grotesque image of Trixie , a zombie in the advanced stages of decomposition , in a dilapidated office within a ruined 1920s industrial city. Her mostly skeletal form is covered in dripping mucus and fuzzy mold. Her eyeballs bulge from their sockets , and long , razor-sharp teeth protrude from her jaw. Puddles of muck follow her movements. She sits in a decaying office chair , her long , skeletal legs crossed and glistening with slime in the dim light. Focus on a dangerous full body shot , emphasizing her decaying features , particularly her eyes and teeth. She is ferociously hungry and dangerous. The environment is a violent hell , with crumbling Art Deco buildings and pervasive filth. The scene should evoke a sense of horror and disgust. Style: Hyperrealistic , grotesque , disturbing , with a touch of film noir lighting. ,