Explore AI generated designs, images, art and prompts by top community artists and designers.

Create a highly detailed cyberpunk-style digital artwork featuring two characters from the gangsters Impact standing together in front of the Kazan Cathedral in Saint Petersburg , Russia. The scene should be set at night with a darker background to make the characters stand out more prominently. Neon lights should subtly illuminate the cathedral and surroundings , but with reduced brightness in the background so the focus is on the characters. Streets should be wet with soft reflections , and there should be minimal ambient light around the edges of the scene. The characters should keep their original outfits but be enhanced with cyberpunk elements such as glowing armor details , augmented weapons , and neon accents. Ultra-realistic , cinematic composition , high detail , 8K resolution. ,

The image showcases a traditional stained glass window depicting an epic battle between an angel and a demon. The angel is portrayed with majestic , feathered wings and a halo , symbolizing purity and divinity. In contrast , the demon is characterized by dark , bat-like wings and a menacing stance , representing darkness and malevolence. They are engaged in a dramatic sword fight , at the center of which is a bright burst of light , possibly indicating the clashing of their weapons.The stained glass window is intricately detailed , with a rich palette of colors. The upper portion of the window displays symmetrical designs with a variety of vibrant colors that resemble flames , suggesting the intensity of the heavenly battle. Below the figures , the chaos of battle continues with a depiction of numerous human figures engaged in their own struggle , adding to the scene's dynamic nature.The overall composition is symmetrical and balanced , with the angel and demon positioned as mirror images of each other , reinforcing the theme of the eternal struggle between good and evil. The background of the window is a complex array of cloud-like formations , providing a sense of depth and movement to the celestial scene above.The lower part of the window serves as a narrative foundation , grounding the heavenly conflict in the mortal realm , perhaps implying that the outcomes of such cosmic battles have direct consequences on the human condition. The craftsmanship of the stained glass , with its leaded divisions and varying textures and hues , contributes to a sense of grandeur and historical significance. ,

Western style movie poster: At the center is a front half face of a anger Cowgirl look , of Carnage with a photo-realistic face resembling an actual Brendan Fraser. Starting from her detailed eyes , few Bullets in air , slow motion effect , over go the head , the rest of his head transitions into a tornado that both shapes and fills the structure of the head. This tornado , (haze , black fog , mist:1.3) , densely packed with composed entirely from soft smoke and mist , has a semi-transparent quality akin to fog. The Old West , dust , desert is a significant location in the movie , serving as a backdrop for the battles and chases , but the villain does not specifically meet the heroes within a tornado , while group of Native cowboys with gunslinger horse-riders running tall in the distance against a vivid night sky. a sticker at right top side cowboys with different weapons and poses logo ,

Jeweled Dagger of Jahangir , luxurious personal weapon reflecting the emperor’s refined taste and craftsmanship , hilt adorned with gemstones and intricate metalwork , Style: Matte Painting , detailed and atmospheric with subtle depth of field , White or Transparent Background , Full view , Side View , 4K. ,

Bronze Dagger , manufactured from copper and tin , used as both a weapon and ceremonial object , Sumer 2000 BCE , short double-edged blade with decorated hilt , Style: Matte Painting , detailed and atmospheric with subtle depth of field , White or Transparent Background , Full view , Side View , 4K. ,

And still Meriadoc stood there blinking through his tears , and no one spoke to him , indeed none seemed to heed him... And behold! there lay his weapon , but the blade was smoking like a dry branch that has been thrust in a fire; and as he watched , it writhed and withered and was consumed. So passed the sword of the Barrow-Downs , work of Westernesse. But glad would he have been to know its fate who wrought it slowly long ago in the North-Kingdom when the Dunedain were young , and chief among their foes was the dread realm of Angmar and its sorcerer king. No other blade , not though mightier hands had wielded it , would have dealt that foe a sore so bitter , cleaving the undead meat , breaking the spell that knit his unseen sinews to his will ar-9:16 ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A full-body image of a open-jeep , designed by Dr. Suess an interlocking crab-body. The main body is finished in smooth black with yellow filigree patterns that trace along the edges of moving wheels. Each segment of the car’s structure carries an embedded weapon core housed beneath mirror-fold armor plates that open in layered sections. The nose is structured into a flat , sloped array with a hidden directional array sandwiched between angular crystal lens shields. gracefully navigating through a swirling vortex of Horizontally bridge-road. Style: Celestial , ethereal , abstract , digital art smoking: Dramatic backlighting , bright glowing particles , contrasting dark background Composition: dynamic diagonal composition , upward gaze Details: Sparkling white waves and smoke , streaking white light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane ,

A valiant knight riding amidst a battlefield withothertemplar , wearing a gleaming suit of armor adorned with a prominent red cross on a white background that signifies his allegiance. The knight's steely demeanor is enhanced by the dramatic , fiery sunset behind him , casting an ominous glow over the scorched terrain littered with debris from a recent conflict. The setting evokes a blend of medieval and fantasy elements , reminiscent of classic epic tales. The atmosphere is thick with tension , accentuated by dark clouds swirling above , hinting at a storm. Incorporate (dramatic lighting:1.3) from the sunset to highlight the knight's features while maintaining depth in the background. The composition should showcase the knight slightly off-center , with ruined castle remnants and scattered weaponry framing him , emphasizing his solitary courage. Utilize a hyper-realistic style inspired by classic oil painting techniques , with sharp details on the armor (high detail:1.2) and fluid blend of colors in the sky. Consider negative prompts to avoid excessive brightness and cartoonish elements , keeping the overall tone serious and intense. ,

A dystopian cityscape scene featuring a futuristic urban environment , packed with towering buildings and intricate structures adorned with neon signage. In the foreground , a solitary figure in a red cloak (color:1.5) stands with their back to the viewer , holding a weapon , suggesting a sense of mystery and tension. The setting is shrouded in a light snowfall , creating a stark contrast with the dark , metallic surfaces of the vehicles and architecture (atmosphere:1.3). The significant presence of a large , rugged transportation vehicle (vehicle:1.4) adds to the industrial ambiance. The lighting is dim , with hints of artificial illumination highlighting details in the shadows (lighting:1.2). The composition effectively portrays depth with figures milling about , emphasizing the bustling activity within this gritty , cyberpunk environment. Utilize a muted color palette with splashes of neon , ensuring realism while avoiding overly cartoonish elements (negative: cartoonish). ,

Iron Age Cypriot village of Alassa in the Troodos foothills , mudbrick and stone houses clustered with courtyards , large storage jars and olive presses , villagers in linen tunics and headscarves , bronze tools and weapons , agricultural fields with vines and olive trees , small sanctuary with stone altar , atmosphere of a thriving trade community , bright midday sun , clear Mediterranean skies , late summer dry golden hills , Digital Painting , 4K ,

In a dramatic fantasy scene , two fierce warriors—a horned figure with flowing black hair and a woman with curly hair—engage in an intense battle , wielding glowing purple swords (action:1.5). The setting is a mystical ancient ruin , featuring towering pyramids and intricate stone carvings illuminated by ethereal light (environment:1.3). Wisps of clouds swirl around their feet , suggesting a realm beyond the ordinary (atmosphere:1.2). The composition highlights the conflict between these characters , with dynamic poses that convey movement and urgency (dynamic:1.4). Both figures are adorned in richly detailed armor , reflecting light in shades of purple and silver (details:1.3). The background includes shadowy silhouettes of distant creatures flitting through the sky , enhancing the sense of adventure (background:1.2). Aim for a vividly colored artwork with high contrast to emphasize the characters and their weapons while ensuring a sense of depth in the scene (color:1.5). Include phrases like 'epic duel , ' 'fantasy warriors , ' and 'mystical ruins' to capture the essence of the image (keywords:1.4). Avoid overly generic terms and maintain a focus on vivid detail to enhance the overall impact. ,

Highly detailed illustrated video game cover art in the style of Grand Theft Auto V. A collage layout with thick black dividing borders. At the center , large bold white block text says ‘Grand Theft Auto V’ with a shiny metallic green Roman numeral V in a banner. Surrounding panels show dynamic scenes: a police helicopter in pursuit , a man in a gas mask , a biker speeding across water , a blonde woman taking a selfie with a smartphone , a fierce Rottweiler dog with bared teeth , a man aiming a pistol , another man on a red jet ski , a bald man holding a chain weapon , and a sleek black sports car driving fast through a city. Colors are vibrant , sharp , and stylized like a polished comic book , with high contrast and Rockstar Games poster aesthetics. At the top , the word ‘ENHANCED’ appears in gold.” ,

“Create a vibrant illustrated video game poster in the style of Grand Theft Auto V. The layout is a collage with bold black borders dividing multiple action scenes. At the center , large block white text reads ‘Grand Theft Auto V’ with a green Roman numeral V in a metallic banner. Surrounding panels show: a police helicopter chasing , a masked man in a gas mask , a biker speeding through water , a blonde woman taking a selfie , a fierce Rottweiler dog , a man aiming a pistol , a man riding a jet ski , a tough bald man holding a chain weapon , and a black sports car driving fast in a city. The art style is sharp , colorful , comic book-like with strong outlines and high contrast , polished like official Rockstar Games artwork. At the top , the word ‘ENHANCED’ is written in gold.” ,

A futuristic combat scenario with a female soldier in a striking red and black armor (sci-fi armor:1.2) standing in a snowy landscape. The character holds a futuristic gun (futuristic weapon:1.2) and is positioned in front of a tranquil icy lake , suggesting a high-tech yet isolated environment. The lighting is bright , reflecting off the snow and ice , creating a sharp contrast with the character's vibrant outfit. The background showcases rugged , snow-covered rocks with falling snowflakes enhancing the wintry atmosphere. The overall style is hyper-realistic (realistic:1.2) , resembling high-quality 3D rendering. The composition should focus on the subject while incorporating elements of the environment to evoke a sense of depth. Negative prompts to consider include avoiding cartoonish styles , blurry edges , or cluttered backgrounds. ,

Picture from side , A striking portrait of a female warrior with long pink hair , wearing a fitted pink outfit adorned with black accessories and a thigh-high slit. She is seated on a plush white fur , holding an ornate sword infused with pink hues and intricate details. The backdrop features an elaborate gothic architecture , illuminated by soft , ethereal lighting that highlights her fierce expression and the shimmering weapon. Ensure a dramatic composition with a focus on the contrasting materials of fabric and metal , creating a sense of power and elegance. Avoid cluttered backgrounds and overexposed highlights for clarity. (female warrior:1.2) (pink hair:1.2) (gothic architecture:1.2) (dramatic lighting:1.2) (avoid clutter:1.5). ,