Explore AI generated designs, images, art and prompts by top community artists and designers.

A full-body illustration for a children's book. **FORMAT:** **Landscape orientation , aspect ratio 16:9. NO BORDER OR FRAME.** **STYLE:** **Crayon Texture and Colored Pencil Style** , highly reminiscent of the provided image reference. **COLOR PALETTE:** Dominantly soft and warm tones (creamy beige , warm yellow , creamy off-white , vibrant red from the headscarf) , with gentle light. **CHARACTERS (Little Miss Bug & Mr. Dog):** * **Little Miss Bug:** A **cute , anthropomorphic (bug-like/doll-like) character** wearing her **vibrant RED headscarf** and her elegant **creamy off-white traditional dress** with floral patterns. Her **ladybug wings are closed. NO TRANSPARENT OR UNDER-WINGS ARE VISIBLE.** She looks **disappointed but highly polite and composed** , waving a hand gently. * **Mr. Dog:** Anthropomorphic , with his usual simple yet now deeply **sad and dejected expression** , wearing traditional Iranian clothing. He is shown **actively in the process of leaving**. His body is positioned **halfway out of the doorway** , with one foot stepping outside and his back entirely turned towards the interior of the room. His head is **visibly bowed down with profound sadness and disappointment** , not looking back at Little Miss Bug , fully expressing his dejection as he exits. He is **holding the large , juicy bone sadly in one hand**. His **tail is clearly visible , hanging very low and limply between his legs** , typical of a sad dog. **ACTION/EMOTION:** **Mr. Dog is visibly making his exit through the open wooden doorway (He is halfway out) , his head lowered in deep defeat.** Little Miss Bug is standing slightly away from the door , **waving politely but firmly** towards him. The scene conveys a sense of quiet finality and gentle rejection , with clear , profound sorrow from Mr. Dog. **SETTING/ATMOSPHERE:** The cozy , warm traditional Iranian room is visible , with the **entrance doorway serving as a strong frame for Mr. Dog's energetic movement of departure.** The light is warm and poetic. **COMPOSITION:** A horizontal view , taken from an **angle slightly behind and to the side of Mr. Dog** , emphasizing his departing back and **his head bowed in profound sadness**. Little Miss Bug is in the mid-ground , waving goodbye. Full bodies are visible. ,

A full-body illustration for a children's book. **FORMAT:** **Landscape orientation , aspect ratio 16:9. NO BORDER OR FRAME.** **STYLE:** **Crayon Texture and Colored Pencil Style** , highly reminiscent of the provided image reference. **COLOR PALETTE:** Dominantly soft and warm tones (creamy beige , warm yellow , creamy off-white , vibrant red from the headscarf) , with gentle light. **CHARACTERS (Little Miss Bug & Mr. Dog):** * **Little Miss Bug:** A **cute , anthropomorphic (bug-like/doll-like) character** wearing her **vibrant RED headscarf** and her elegant **creamy off-white traditional dress** with floral patterns. Her **ladybug wings are closed. NO TRANSPARENT OR UNDER-WINGS ARE VISIBLE.** She looks **disappointed but highly polite and composed** , waving a hand gently. * **Mr. Dog:** Anthropomorphic , with his usual simple yet now deeply **sad and dejected expression** , wearing traditional Iranian clothing. He is shown **actively in the process of leaving**. His body is positioned **halfway out of the doorway** , with one foot stepping outside and his back entirely turned towards the interior of the room. His head is **visibly bowed down with profound sadness and disappointment** , not looking back at Little Miss Bug , fully expressing his dejection as he exits. He is **holding the large , juicy bone sadly in one hand**. His **tail is clearly visible , hanging very low and limply between his legs** , typical of a sad dog. **ACTION/EMOTION:** **Mr. Dog is visibly making his exit through the open wooden doorway (He is halfway out) , his head lowered in deep defeat.** Little Miss Bug is standing slightly away from the door , **waving politely but firmly** towards him. The scene conveys a sense of quiet finality and gentle rejection , with clear , profound sorrow from Mr. Dog. **SETTING/ATMOSPHERE:** The cozy , warm traditional Iranian room is visible , with the **entrance doorway serving as a strong frame for Mr. Dog's energetic movement of departure.** The light is warm and poetic. **COMPOSITION:** A horizontal view , taken from an **angle slightly behind and to the side of Mr. Dog** , emphasizing his departing back and **his head bowed in profound sadness**. Little Miss Bug is in the mid-ground , waving goodbye. Full bodies are visible. ,

Whole body of a beautiful woman action figure. 9:16 ratio. Woman , slim , beautiful , large eyes , brown eyes , Whole body , mid-wide face , big nose , thick lips , hair , chestnut , seeds , , hair largo , staring straight into the camera , with tight red sports shorts , white bra top , , white tennis shoes , de Whole body , standing , with hands on waist , happy soft smile.She is a premium collectible toy style. The woman doll should be standing and face forward. The package should have a header with the phrase 'Olivian' in large print. The accessories in the next compartment to the figure are a cream knit bra top , a vintage handbag , and a luxurious mobile phone. ,

Hidden below the ground floor , accessible only through Butler’s ledger-key and Orwen’s sigil. A narrow spiral leads to a cylindrical chamber lined with runic cages — each section holds relics under stasis light. The Disc containment pedestal rests at the center: six radial slots , three filled. The air hums faintly , charged but serene. Between the pedestals , a narrow walkway of black glass reveals a cooling pool of enchanted quicksilver — the tower’s failsafe absorber for unstable magic. At the far wall , a crystal status console records artifact resonance in real time , flickering with dwarvish script from Karadum’s old system. Lighting: cool silver , motionless. Sound: steady heartbeat-like thrum. Mood: sacred science — a sanctum where power is respected , not displayed. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Fantasy clocktower lobby converted into a guild reception hall. Brass-and-iron architecture , polished black-stone floors , tall arched doors with etched runes , and walls lined with old civic ledgers and scroll cabinets. Butler , a dignified man in a dark waistcoat , stands behind a curved oak desk with an embedded guild crest of intertwined rings. A faint hum of gears under the floor hints at the tower’s machinery. Warm lamplight , dust motes in the air , quiet atmosphere of order and secrecy. Camera: eye-level , centered on desk , depth view toward rear stair and elevator cage. Style: semi-realistic digital painting , steampunk fantasy aesthetic , cinematic light contrast. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A colossal , building in Japanese typography 3D text "日本" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The Japanese typography 3D text "日本"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

A colossal , building text "ancient" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The text "ancient"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

Create a bright retro-vintage grainy image of the reference girl wearing a sky-blue Pinteresty Saree. 20K View form back , her hair is braided in Twin ponytails long black braid , with a tiny lavender flower tucked delicately in her hair. Eyes closed in serene contemplation , on the festivals streets of a small Indian village. Emphasize 90’s movie nostalgia , romantic mood , artistic contrast. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury. ,

A grotesque Celestial Creatures , malformed tendrils unfurling from a central vascular core , complex cell architecture , Asgard archaeology , ((fluoride ink bleeding into vellum-like paper texture)) , fibrous organelles , wispy flagella , iridescent vesicles , sparkling protein structures , background is a blur of calcified bone ridges , parasitic limbs stretch and withdraw like drowning fingers. ,

Create a bright retro-vintage grainy image of the reference girl wearing a sky-blue Pinteresty saree. 20K Her hair is braided in Twin ponytails long black braid , with a tiny lavender flower tucked delicately in her hair. Eyes closed in serene contemplation , on the festivals streets of a small Indian village. Emphasize 90’s movie nostalgia , romantic mood , artistic contrast. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury. ,

A realistic image of a extremely muscular bodybuilder woman with massive huge hypertrophied and pumped muscles , hyper thick muscular thighs , huge pumped biceps , large wide muscular shoulders , muscular traps , thick muscular forearms with bulging veins , sitting on a living room sofa next to a thin man. Emphasize the body size difference between the two , both laughing and enjoying the moment. the woman has a beautiful face , caucasian , long blond hair , far skin with bulging veins on the massive hypertrophied muscles , wearing a small denim shorts and slip crop_top , she is flexing huge biceps in front of him ,

giant and massive fullslim and plus size muscular blonde smiling young swedish teenage woman with long wavy hair , broad shoulders , voluminous and firm bust , very long legs , but with a small head , dressed in short tight white dress , towering on a tropical beach at the sea under blue sky , white clouds and shining sun , swaying to the music ,

A beautiful woman extract face from image playing Dandiya with joyful abandon. She has a bright smile , her hair flying as she twirls , dressed in a colorful , traditional Ghagra Choli with intricate embroidery and mirror work.The background is a Lord Krishna playing the flute. Divine Indian fantasy art of twinkling lights , and festive decorations. The image is captured from a slightly low angle , emphasizing her dynamic movement. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury , ,

descends the private jet stairs with effortless poise , long waves catching the breeze as runway lights glow behind her , highlighting the drama of the moment. Luxury and elegance radiate from every detail of the scene. Hair: Long , effortless yet polished waves , softly lifted by wind. Subtle movement and layered highlights enhance realism , with strands gently framing the face. Outfit: Floor-length black blouse with golden embroidery paired with a flowing white lehenga richly decorated with golden designs with a thigh-high slit , smiling gracefully while holding colorful dandiya sticks , adorned with dripping Cartier diamonds. white lehenga flows naturally , catching runway and jet lights , showing subtle folds , sheen , and texture. Props/Textures: Oversized designer sunglasses reflecting ambient light , vintage Louis Vuitton travel trunk at the side. Runway lights and jet stairs polished , reflecting softly onto fabric and jewelry. Skin & Face Texture: Ultra-realistic cinematic detail. Visible pores , natural highlights along cheekbones , nose , collarbones , and shoulders from spotlight and runway reflections. Lips soft satin sheen; eyes sharp beneath designer sunglasses reflecting subtle light. Micro-expression conveys effortless confidence. Camera & Lens: Canon EOS R5 , wide-angle lens. Wide cinematic framing emphasizing her full figure , white lehenga flow , and the stairs with runway lights. Angle: Slight low-angle to accentuate presence , luxury , and upward motion from stairs , capturing both movement of gown and sparkling diamonds. Lighting: Spotlights combined with ambient jet and runway lights. Highlights sculpt skin , gown , and diamonds while shadows add cinematic depth. Vibe: Grandiose , high-fashion luxury — cinematic editorial capturing the moment of stepping into ultimate glamour and sophistication. ,