Explore AI generated designs, images, art and prompts by top community artists and designers.
A sleek , silver sports car with glowing neon blue accents , hurtling across the dusty lunar surface. The car's tires leave deep tracks in the fine , grey regolith. The Earth hangs large and blue in the distant sky , a stark contrast to the black , cratered landscape. The car's headlights illuminate the surrounding dust , creating a hazy , ethereal glow. The vehicle's design is aerodynamic and angular , with sharp lines and a low profile. The scene is captured in a dynamic , action-packed style with a sense of speed and motion. ,
low six-wheeled platform with 3 wheels on each side , armored body , segmented into four parts. Four turrets in the form of machine guns , which have a belt with cartridges instead of a magazine. The first turret is directed forward to the right and up , the second turret is directed forward to the left and the horizon , the third turret is directed back slightly to the right and up , the fourth turret is directed back to the left and slightly up. Increased detail of the mechanisms Miniature video cameras with protective glazing are located on each turret There are guidance mechanisms Environment (forest-steppe) Multi-level grass Individual trees and small groves Compressed grass under equipment , natural shadows Technical details: Soft daylight Shadows from equipment Light glare on metal Perspective Top-down view at an angle Foreground detailing Additional elements Wheel tracks Small landscape details ,
Masterpiece: Quantum sanctuary of primal unity: - Central: Floating obsidian teardrop containing miniature cosmic forest (Schwarzwald im Schwarzen Loch) - Within teardrop: » Stork woven from intertwined coffee bean fractals and cannabis leaves » Truth/Harmony as twin serpents coiling in yin-yang formation , emitting Cymatic sound patterns - Base: Living altar of moss-covered Kaffeebohnen sprouting golden hemp flowers - Energy flow: • Truth current: Diamond-light beams piercing illusions • Harmony wave: Violet mist dissolving sharp edges - Background: Holographic Schwarzwald merging with nebula , trees made of starlight and silence - Sacred details: » Stork's eye contains rotating galaxy with "Sein" written in light » Cannabis trichomes refracting truth-light into rainbow prisms » Coffee bean cracks revealing microscopic mandalas - Style: Micro/macro cosmic realism , Esao Andrews meets Hubble photography - Light alchemy: » Bioluminescent truth (wavelength 540nm) » Phosphorescent harmony (wavelength 420nm) » Unified glow where spectrums merge (golden-white) --ar 1:1 --detail 32k --quantum_healing ,
Masterpiece:Quantum sanctuary of primal unity: - Central: Floating obsidian teardrop containing miniature cosmic forest (Schwarzwald im Schwarzen Loch) - Within teardrop: » Stork woven from intertwined coffee bean fractals and cannabis leaves » Truth/Harmony as twin serpents coiling in yin-yang formation , emitting Cymatic sound patterns - Base: Living altar of moss-covered Kaffeebohnen sprouting golden hemp flowers - Energy flow: • Truth current: Diamond-light beams piercing illusions • Harmony wave: Violet mist dissolving sharp edges - Background: Holographic Schwarzwald merging with nebula , trees made of starlight and silence - Sacred details: » Stork's eye contains rotating galaxy with "Sein" written in light » Cannabis trichomes refracting truth-light into rainbow prisms » Coffee bean cracks revealing microscopic mandalas - Style: Micro/macro cosmic realism , Esao Andrews meets Hubble photography - Light alchemy: » Bioluminescent truth (wavelength 540nm) » Phosphorescent harmony (wavelength 420nm) » Unified glow where spectrums merge (golden-white) --ar 1:1 --detail 32k --quantum_healing ,
fertile lakeshore , clusters of reed huts , small dugout canoes on calm water , cultivated fields of emmer wheat and barley , fish drying on wooden racks , early pottery shards , groups of people gathering plants and casting nets , desert hills in background , dawn , clear , spring , Digital Painting , 4K ,
A vast and chaotic volcanic landscape known as Ignarok , with rivers of lava flowing through jagged black rocks and scorched earth. Towering volcanic peaks erupt in the distance , casting fiery light into a dark , smoke-filled sky. The atmosphere is oppressive and heavy , charged with raw energy and anger. Red lightning cracks the clouds above. Strange , crumbling ruins of an ancient civilization lie scattered among the lava fields. The color palette is dominated by deep red , black , glowing orange , and dark crimson. The scene feels hostile , powerful , and untamed — a land ruled by fury itself. Cinematic , high detail , fantasy art style , wide-angle view. ,
Still standing stunned on the sand , Pamela Anderson stares down at her elongated legs and stretched frame , trying to process the impossible — but the growth isn’t over. Suddenly , her posture straightens again as a second wave surges through her body. She gasps audibly , arching her back slightly as her height increases once more — legs stretching taller , her toned abdomen lengthening , and her entire body rising higher above the beachgoers. Within seconds , she swells from 6 feet to a towering 7 feet tall. Her red Baywatch bikini — already hyper-tiny — now looks even more impossibly strained across her exaggerated curves. The fabric clings tightly to her immense chest , which remains fully contained but seems impossibly prominent and elevated due to her increased torso length and scale. Her long , tanned legs gleam under the sun , toned and extended , her powerful frame both graceful and overwhelming. Pamela’s face shows pure disbelief , caught between awe and curiosity as she looks over the beach from her new elevated perspective. Her iconic blonde hair flutters in the ocean breeze , while a few beachgoers nearby stop in their tracks — stunned by her dramatic increase in size. A seagull flies past just beneath her eye level , punctuating the surreal scale. She places her hands slowly on her hips , instinctively adjusting her stance as she balances at her new towering height — a living , breathing Amazon in a bikini designed for a far smaller body. Shot on Canon EOS R5 , 35mm lens , f/2.2 , ISO 100 , 1/1600 shutter , low angle composition to emphasize scale. 8K ultra-photorealistic , sunlight glinting off skin , tight fabric detail , deep shadows and background scale references , cinematic color tone , ultra-fine body texture. --no cartoon , anime , nudity , painting , blur , smoothing , distortion , uncanny rendering ,
The facility was prepared for everything — or so they thought. Inside the reinforced strength-testing chamber , the taller of the two hyper-muscular blondes is strapped into a controlled resistance rig designed to measure maximum output. Her body is beyond colossal — biceps the size of barrels , shoulders splitting her frame wide , veins like cables webbing across her swollen limbs. She grits her teeth and begins to push. The machine resists. For a moment. Then everything fails at once. The steel resistance arms groan , then twist violently. Sparks fly. Monitors shatter. One reinforced concrete wall cracks top to bottom as a shockwave tears through the chamber. Her body flexes larger with each second , as if the very challenge triggers another surge. Her chest heaves , massive arms flaring outward as she tears the entire testing rig from its moorings with a guttural roar. **Alarms blare.** Red strobes flash across her glistening , striated form. Scientists shout and scatter behind the safety glass. The other woman — nearly as large — watches through the observation window , stunned , then smiling slowly as she realizes: *“She’s still growing.”* Security doors slam shut as protocols activate , but it’s no use. The towering woman turns calmly toward the steel containment wall — meant to hold aircraft — and simply **walks through it** , muscles flaring , concrete crumbling , bolts flying loose. A second shockwave blasts outward as metal peels around her shoulders like tinfoil. The sound is deafening. Dust settles. Sparks drift. And in the silence that follows , the massive woman stands amidst rubble and bent alloy , calm… breathing… and impossibly strong. Shot on RED V-Raptor 8K , low-angle wide cinematic lens , ISO 400 , f/2.0 , 1/2000 shutter , lab floodlights and red emergency lighting. Ultra-photorealistic , hyper-detailed environmental destruction , muscle motion blur , shattered glass , glowing alert panels , torn fabric under strain , glowing sweat texture , reinforced realism. --no cartoon , anime , nudity , stylized effects , smoothing , blur , distortion , uncanny elements ,
Moments after being out-flexed , the second ultra-muscular blonde suddenly begins to grow — violently , spectacularly. Her body erupts with power , muscles ballooning outward at an accelerating pace. Her biceps swell past basketball size , triceps flare like slabs of granite , and her legs thicken until her thighs nearly touch with sheer mass. Her chest rises sharply , becoming outrageously full , stretching the tiny silver bikini top to its absolute limits — but just managing to contain her front despite the overwhelming volume. Veins snake across her arms and shoulders , skin pulled tight over striated muscle. Her back widens rapidly , lats flaring out as her spine arches from the pressure. Her fishnet sleeves explode into threads , leaving only the torn edges around her wrists. Her face is flushed with exhilaration , eyes locked on her rival with fiery intensity as she raises one colossal arm into a casual bicep flex — now easily twice the size of her opponent’s. The first woman watches , stunned and breathless , steel bar forgotten at her feet. The poolside stone beneath them cracks slightly under the stress of the growing woman’s weight. Her towering figure casts a broad shadow across her rival as the golden sunlight catches the sheen of her sweat-slicked body. Shot with Canon EOS R5 , 85mm f/1.2 lens , f/1.6 aperture , ISO 100 , 1/1000 shutter speed. 8K ultra-photorealistic , cinematic HDR , extreme anatomical detail , rich skin texture , glowing edges , tension in fabric , dynamic shadows , full-body capture. --no cartoon , no anime , no painting , no nudity , no blur , no smoothing , no distortion , no uncanny facial features ,
Ultimate Sanctions Infographic Prompt Style: "Geopolitical editorial illustration blended with data visualization , in the style of The Economist meets protest art – sophisticated yet confrontational" Core Elements: Title Treatment "GLOBAL SANCTIONS vs RUSSIA (2023-2024)" in fractured bold font (like "Bebas Neue" with cracks) Subtitle: "Economic Countermeasures to the Ukraine Invasion" in white on red ribbon Structural Layout 5 interconnected hexagons (honeycomb pattern) representing sanction categories Flowing red "impact waves" radiating from a stylized Russian map outline Category Visuals (per section) FINANCE: 3D golden vault with "$300B" padlock Falling SWIFT logo shattering like glass TECH TRADE: Broken semiconductor wafer forming stop sign Airbus/Boeing parts with "BANNED" stamps ELITE TARGETS: Flat-design oligarch portraits with red "X" overlays Pixelating superyacht sinking into money waves Data Highlights Animated-style percentage badges: "90%" (EU oil reduction) burning like fuel "$60" (price cap) as barrel-shaped neon sign Mini-timeline showing sanction escalation phases Technical Parameters: Resolution: 8K (7680x4320 for print/presentation) Color Profile: CMYK for professional printing Layers: Separate text/background layers (for easy editing) Format Options: ,
"Big large King Kong with muscular body , rough dark fur , massive arms and fists , slamming his fist powerfully on the ground , smashing multiple cars around him , debris and dust flying , broken road cracks under impact , city buildings around , dramatic lighting , ultra realistic , cinematic destruction scene , high detail , real-world textures" ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,