Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
An industrial sci-fi outpost built on barren terrain , viewed from a top-down isometric angle like in a classic RTS game. The scene includes small bunker-like buildings with glowing yellow windows , connected by roads and illuminated by sparse industrial lights. There are containers , mining gear , and a monorail transport line running across the map. The color palette is muted with dominant blues and browns. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
Create a professional company profile banner , size 1202 x 436 pixels , with a clean and modern design. The text should be in Russian (Cyrillic) and say: 'ООО "РАЙЗ" — поставщик оборудования и производственного сырья'. Use a corporate color scheme (e.g. , blue , gray , or dark green with white accents). Include subtle industrial or manufacturing-related elements (e.g. , gears , factory silhouette , or abstract lines) in the background , but keep the focus on the text. The font should be bold , legible , and professional. Avoid clutter—prioritize a sleek , business-appropriate style ,
A highly detailed female fitness model with a visibly toned and athletic body , standing in a modern gym environment. Her arms , legs , and core show clear muscle definition , reflecting strength and dedication. She wears a sleek sports outfit and poses confidently under dramatic lighting. The atmosphere is focused and cinematic , like a high-end fitness magazine cover. A powerful and athletic woman , standing in a heroic pose. Her muscular physique is strong and defined , reminiscent of ancient statues. She wears a battle-inspired fitness outfit with metallic accents. The background is a mix of minimalistic and stylized ruins , with dramatic shadows and golden light highlighting every muscle. High fantasy meets fitness , ultra-detailed concept art. A fierce , ultra-fit female figure standing in an industrial-style gym , surrounded by weights and steel equipment. Her powerful arms and legs are clearly defined , and her expression shows strength and pride. The lighting is dramatic , casting shadows across her athletic frame. Hyper-realistic photography style , with ArtStation-level quality. ,
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,
A highly detailed black and white ink drawing of an intense battle scene inspired by Elden Ring , depicting General Radahn and Malenia in combat. Radahn , a towering warrior with a lion-like mane , wields two massive , curved greatswords with intricate rune engravings , his armor adorned with ornate patterns and battle scars. His stance is wide and powerful , exuding overwhelming strength. Malenia , the graceful yet deadly warrior , is mid-strike with her prosthetic blade , her flowing cape and long hair adding a sense of motion. Her armor is decorated with fine engravings , her stance balanced between elegance and brutality. The background is dynamic , with swirling dust , debris , and energy effects conveying the force of their clash. The line art is intricate , with rich textures , detailed armor , and expressive faces , maintaining a dark fantasy aesthetic while emphasizing dramatic lighting and shading for depth ,
female siberian Russian concubine , wearing a ushanka , at night , 1400s , painting by gaston bussiere , greg rutkowski , yoji shinkawa , yoshitaka amano , tsutomu nihei , donato giancola , tim hildebrandt , oil on canvas , {full body shot:from behind shot:looking over shoulder} , traditional russian clothing , trending on artstation , featured on pixiv , cinematic composition , extreme detail , metahuman creator , (best quality:1.4) , ((masterpiece)) , ((realistic)) , (detailed) , dust in the air ,
female siberian Russian concubine , wearing a ushanka , at night , 1400s , painting by gaston bussiere , greg rutkowski , yoji shinkawa , yoshitaka amano , tsutomu nihei , donato giancola , tim hildebrandt , oil on canvas , {full body shot:from behind shot:looking over shoulder} , traditional russian clothing , trending on artstation , featured on pixiv , cinematic composition , extreme detail , metahuman creator , (best quality:1.4) , ((masterpiece)) , ((realistic)) , (detailed) , dust in the air ,
Create a highly exaggerated animated scene of Don Quixote riding his horse Rocinante across a dry , windy field. Don Quixote is an extremely gaunt and haggard knight , with a skeletal frame , sunken cheeks , and a scraggly long beard under his chin , wearing a rusty , oversized knight's armor and a matching rusty knight's helmet that comically slips over his eyes every few seconds. His expression is wildly exaggerated , with bulging , manic eyes and a toothy grin , showing his delusional enthusiasm as he imagines himself a heroic knight. He leans forward dramatically on the horse , his bony frame bouncing and flailing with each step , holding the reins loosely with his left hand while his right hand wildly waves a bent , makeshift lance in the air , shouting with exaggerated bravado. His armor clanks loudly , and his movements are comically uncoordinated , with his helmet slipping and his body nearly falling off the horse. Rocinante is an absurdly skinny , cartoonish horse , with a skeletal body , knobby knees , and a drooping neck , looking like it might collapse at any moment. Its large , googly eyes are filled with fear , its ears flop comically , and its steps are slow , wobbly , and uneven , kicking up tiny clouds of dust as it stumbles forward. The field has patchy , dry grass swaying in the wind , with a crooked windmill in the background under a bright blue sky. Add exaggerated cartoon effects like stretchy limbs , bouncing motion lines , and sweat drops around Rocinante to emphasize the humor and animated style ,
Create an animated scene of Don Quixote riding his horse Rocinante across a dry , windy field. Don Quixote is a gaunt , haggard knight with a long beard under his chin , wearing an old , rusty knight's armor and a matching rusty knight's helmet that occasionally slips over his eyes. His expression is exaggerated , with wide eyes and a big smile , showing his dreamy and overly enthusiastic personality. He leans forward on the horse , holding the reins loosely with his left hand while his right hand is raised high , waving a lance as if rallying for battle. His body bounces humorously with each step of the horse , and his armor clanks loudly. Rocinante is a very thin , cartoonish horse with a worried expression , large round eyes , and drooping ears , walking slowly and unsteadily , kicking up small clouds of dust with each step. The field has tall , dry grass swaying in the wind , with a distant windmill visible in the background under a clear blue sky. Add motion lines and exaggerated effects to emphasize the humorous and animated style ,
Create an animated scene of Don Quixote riding his horse Rocinante across a dry , windy field. Don Quixote is a gaunt , haggard knight with a long beard under his chin , wearing an old , rusty knight's armor and a matching rusty knight's helmet that occasionally slips over his eyes. His expression is exaggerated , with wide eyes and a big smile , showing his dreamy and overly enthusiastic personality. He leans forward on the horse , holding the reins loosely with his left hand while his right hand is raised high , waving a lance as if rallying for battle. His body bounces humorously with each step of the horse , and his armor clanks loudly. Rocinante is a very thin , cartoonish horse with a worried expression , large round eyes , and drooping ears , walking slowly and unsteadily , kicking up small clouds of dust with each step. The field has tall , dry grass swaying in the wind , with a distant windmill visible in the background under a clear blue sky. Add motion lines and exaggerated effects to emphasize the humorous and animated style ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,