Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with red markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with red markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with red markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with red markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
Stylized 3D render of a futuristic building in the center of the image , set in a fictional high-tech colony. The building has a unique , geometric design with simplified , slightly toy-like shapes. Its exterior is mostly blue with soft lighting in the windows. The camera looks straight at the building (not isometric view). In the background are other minimalistic city structures such as modular housing , containers , depots , and transport systems like suspended monorails. The terrain is flat and neutral , resembling tundra or dry ground. The style is similar to a city-building simulation game , with clear outlines , soft shadows , and a balance between realism and stylization. No roads , vehicles or signage are present — only structures and environment. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
Inside the hollowed trunk of an ancient , twisted tree , a young ferret cowers behind shattered , splintered furniture—its fur bristling , eyes impossibly wide with terror. Shadows seem to writhe along the decayed wooden walls , swallowing faint , flickering patches of uncertain light. In the murky gloom , more ferrets—his family—are being snatched away one by one by some unseen , merciless force , their bodies vanishing into the blackness as ghostly paws desperately claw at the air. Among them , his sister meets his gaze for one heart-wrenching instant , her face etched with anguish and desperation , before she , too , is pulled away into the darkness. The room is choked with a suffocating , malevolent energy , heavy with the tragedy of a family collapsing into the unknown , leaving the lone , trembling survivor frozen in the throes of unimaginable horror. kan jij hier een foto van maken ,
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,
A man in futuristic armor stands amidst a vibrant , otherworldly cityscape. The scene is painted in a stylized , impressionistic manner , with a mix of deep greens , yellows , and oranges , evoking a sunset or sunrise over a distant alien planet. Floating structures , resembling ancient spaceships or massive platforms , hover above a landscape of jagged , rocky terrain , with futuristic skyscrapers rising in the background. The buildings are sleek and metallic with a futuristic design. The man's face is strong and determined , with short dark hair , a serious expression , and a well-groomed beard. He wears dark , metallic armor with red accents and glowing details. The overall aesthetic is a blend of sci-fi and fantasy , reminiscent of a video game environment , with emphasis on vibrant colors and strong silhouettes. A large , golden-yellow moon or large planet dominates one area of the horizon. The style is bold , yet evocative , and the lighting creates strong shadows and highlights. ,
A very realistic photograph of a 30-year-old man with a pleasant , smiling face , long hair , a beard , and a mustache , with his arms open in the center of the image , in the foreground , looking at the sky directly at the camera. He stands in torrential rain and wind , with an expression of liberation. His face is illuminated and contrasts with a background full of metallic reflections , as if the digital world were crumbling. On the horizon , a distorted cityscape with leaning buildings and flickering neon lights. ,
A black-and-white ink-style drawing of Sisyphus pushing a perfectly round boulder uphill on a cleanly drawn inclined plane. The illustration should be in the style of classical figure studies or academic sketching , similar to anatomical etchings and Greco-Roman sculpture drawings. Sisyphus should be tall , lean , and elegant — with elongated limbs and graceful , naturalistic proportions , not bulky or overly muscular. His posture must convey real physical effort: one leg bent forward pressing against the slope , the other extended behind for balance. His arms are extended with palms pushing the boulder , shoulders tensed , and torso slightly leaning forward. His face should be expressive but composed — resembling a noble Greco-Roman statue , with curly hair (like a laurel-crowned athlete) , a straight nose , and a strong , clean jawline. Avoid cartoonish or exaggerated facial features. The boulder should be about twice the height of Sisyphus , perfectly circular , and dominate the top right of the composition. There should be no shadows , no background — only clean lines and subtle crosshatching to indicate form and tension. The style should be reminiscent of an old physics textbook sketch or an academic draft for a marble sculpture — anatomical , clean , intellectual , slightly idealized. ,
A character fusion between Hulk and Predator , in his right hand is a menacing , blood-drenched battle axe that gleams ominously in the pale winter light standing near window. A breathtaking view of outside window a futuristic Underworld Realm , designed as a massive walls structure floating in the cosmos. The interior of the spacecraft reveals a meticulously planned city with lush green areas , shimmering small ponds (A battleship-shaped spaceship performs warp travel.:2.0) , (sf:2.0) , (A streamlined Underworld resembling the battleship:2.0) , emphasizing the scale and grandeur of the structure ,
A breathtaking view of outside window a futuristic Underworld Realm , designed as a massive walls structure floating in the cosmos. The interior of the spacecraft reveals a meticulously planned city with lush green areas , shimmering small ponds and A character fusion between Hulk and Predator , in his right hand is a menacing , blood-drenched battle axe that gleams ominously in the pale winter light standing near window. (A battleship-shaped spaceship performs warp travel.:2.0) , (sf:2.0) , (A streamlined Underworld resembling the battleship:2.0) , emphasizing the scale and grandeur of the structure ,
A Fantasy-Inspired digital illustration of a holy paladin playing a Stradivarius violin in a grand cathedral with stained glass windows. Surrounded by reverent art. The lighting is warm and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the cathedral. The style combines elements of fantasy and dark fantasy , resembling the works of Gerald Brom , Clyde Cadwell , and Larry Elmore. The image is detailed and intricate , showcasing the paladins passion of music and the mesmerizing complexity of the fantasy world.It is a visually stunning artwork that captures the imagination. ,
A Fantasy-Inspired digital illustration of a holy paladin playing a Stradivarius violin in a grand cathedral with stained glass windows. Surrounded by reverent art. The lighting is warm and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the cathedral. The style combines elements of fantasy and dark fantasy , resembling the works of Gerald Brom , Clyde Cadwell , Larry Elmore , Julie Bell , and Michael Whelan. The image is detailed and intricate , showcasing the paladins passion of music and the mesmerizing complexity of the fantasy world. It is a visually stunning artwork that captures the imagination. ,
A Fantasy-Inspired digital illustration of a holy paladin playing a Stradivarius violin in a grand cathedral with stained glass windows. Surrounded by reverent art. The lighting is warm and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the cathedral. The style combines elements of fantasy and dark fantasy , resembling the works of Gerald Brom , Clyde Cadwell , H.R. Giger and Larry Elmore. The image is detailed and intricate , showcasing the paladins passion of music and the mesmerizing complexity of the fantasy world. It is a visually stunning artwork that captures the imagination. ,
A Fantasy-Inspired digital illustration of a holy paladin playing a Stradivarius violin in a grand cathedral with stained glass windows. Surrounded by reverent art. The lighting is warm and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the cathedral. The style combines elements of fantasy and dark fantasy , resembling the works of Gerald Brom , Clyde Cadwell , and Larry Elmore. The image is detailed and intricate , showcasing the paladins passion of music and the mesmerizing complexity of the fantasy world. It is a visually stunning artwork that captures the imagination. ,
A futuristic female android , resembling Motoko Kusanagi , stands in a cyberpunk cityscape , illuminated by neon lights. Her synthetic skin is sleek yet human-like , with subtle mechanical seams revealing her artificial nature. Her eyes glow with a melancholic , almost human depth , as if lost in thought. Around her , digital fragments dissolve into the air , symbolizing her existential struggle. The background features a contrast of darkness and radiant light , representing her confinement between the void and illumination. A poetic , dreamlike atmosphere pervades the scene , capturing the essence of a being caught between machine and soul." ,
A highly detailed and photorealistic image of three specific world leaders: Vladimir Putin (a man in his 70s with short grey hair , sharp facial features , and a serious expression) , Donald Trump (a man in his 70s with bright orange-tinted hair , a confident posture , and a distinctive smirk) , and Benjamin Netanyahu (a man in his 70s with grey hair , glasses , and a focused expression). They are standing around a large , illuminated 3D map of Poland , which is placed on a wooden table. The map shows Poland's regions with clear signs of destruction: burning factories , collapsing power plants , broken banks , and abandoned infrastructure. The three leaders are arguing intensely , gesturing with their hands and pointing at different parts of the map as they try to claim regions for themselves. Their facial expressions are tense , with visible anger and frustration. Surrounding them is a devastated environment reflecting the aftermath of both conventional and economic warfare: smoke-filled skies , destroyed tanks , crumbling buildings , and abandoned streets. The lighting is cinematic , emphasizing the grim atmosphere and highlighting the tension between the leaders. Ultra-realistic textures , high-quality details , and a dramatic composition. ,
Scene Description: A dimly lit , luxurious private room in an upscale entertainment venue. The air is thick with smoke , and the atmosphere is filled with the scent of alcohol and perfume. Main Focus: A young man in a well-tailored suit , wearing a Party badge , stands in the center of the room. His expression is firm , and his eyes are resolute , radiating an aura of unwavering determination. Key Details: A provocatively dressed woman attempts to hand him a glass of red wine , her eyes filled with temptation. At a nearby gambling table , piles of chips are stacked high , and a group of well-dressed men cheer loudly. In a shadowy corner , a few drug addicts inhale substances , their faces distorted with addiction. Conflict: The young man clenches his fist , his brow furrowed , as he firmly pushes away the offered glass of wine. His piercing gaze looks straight ahead , as if declaring , "No!" Atmosphere: The overall tone is dark , highlighting the decadence and corruption of the surroundings. A bright light shines around the young man , contrasting sharply with the dim environment , symbolizing his purity and moral strength. Symbolic elements , such as the glow of the Party badge dispelling darkness , can be added to emphasize justice and duty. Title: "Unblemished Loyalty in the Mud" Note: This description is a simplified version and can be adjusted based on specific needs or the requirements of the AI image generation platform. ,
Scene Description: A dimly lit , luxurious private room in an upscale entertainment venue. The air is thick with smoke , and the atmosphere is filled with the scent of alcohol and perfume. Main Focus: A young man in a well-tailored suit , wearing a Party badge , stands in the center of the room. His expression is firm , and his eyes are resolute , radiating an aura of unwavering determination. Key Details: A provocatively dressed woman attempts to hand him a glass of red wine , her eyes filled with temptation. At a nearby gambling table , piles of chips are stacked high , and a group of well-dressed men cheer loudly. In a shadowy corner , a few drug addicts inhale substances , their faces distorted with addiction. Conflict: The young man clenches his fist , his brow furrowed , as he firmly pushes away the offered glass of wine. His piercing gaze looks straight ahead , as if declaring , "No!" Atmosphere: The overall tone is dark , highlighting the decadence and corruption of the surroundings. A bright light shines around the young man , contrasting sharply with the dim environment , symbolizing his purity and moral strength. Symbolic elements , such as the glow of the Party badge dispelling darkness , can be added to emphasize justice and duty. Title: "Unblemished Loyalty in the Mud" Note: This description is a simplified version and can be adjusted based on specific needs or the requirements of the AI image generation platform. ,
A **vast green courtyard** stretches out , bathed in sunlight , its grass shimmering softly. At its **center** rests an **Islamic rectangular coffin** (resembling a tomb) , draped in a **bright yellow shroud** that seems to glow against the solemn silence enveloping the scene. Beside it stands a **tall , weathered column** , like a silent guardian , from which hangs a **tattered yellow flag**—its frayed edges fluttering gently in the breeze , whispering tales of time’s passage. In the **distant background** , the **revered Al-Aqsa Mosque** rises with majestic grace , its golden dome etching the horizon and casting an aura of sacred grandeur over the entire tableau. ,
A **vast green courtyard** stretches out , bathed in sunlight , its grass shimmering softly. At its **center** rests an **Islamic rectangular coffin** (resembling a tomb) , draped in a **bright yellow shroud** that seems to glow against the solemn silence enveloping the scene. Beside it stands a **tall , weathered column** , like a silent guardian , from which hangs a **tattered yellow flag**—its frayed edges fluttering gently in the breeze , whispering tales of time’s passage. In the **distant background** , the **revered Al-Aqsa Mosque** rises with majestic grace , its golden dome etching the horizon and casting an aura of sacred grandeur over the entire tableau. ,
A **vast green courtyard** stretches out , bathed in sunlight , its grass shimmering softly. At its **center** rests an **Islamic rectangular coffin** (resembling a tomb) , draped in a **bright yellow shroud** that seems to glow against the solemn silence enveloping the scene. Beside it stands a **tall , weathered column** , like a silent guardian , from which hangs a **tattered yellow flag**—its frayed edges fluttering gently in the breeze , whispering tales of time’s passage. In the **distant background** , the **revered Al-Aqsa Mosque** rises with majestic grace , its golden dome etching the horizon and casting an aura of sacred grandeur over the entire tableau. ,