Explore AI generated designs, images, art and prompts by top community artists and designers.
Minimalist Art Deco portrait of slender woman in warm beige (#F5DEB3) , standing centered against sharp bicolor background (white #FFFFFF / deep red #B22222) , geometric patterns with thin gold lines forming orbiting chevrons and sunburst motifs around her silhouette , ultra-smooth gradients , blurred facial features with soft Gaussian effect , textured matte paper base , contemporary elegance with 1920s influence , clean negative space , hyper-stylized anatomy , trending on ArtStation , 4k digital painting ,
Minimalist Art Deco portrait of slender woman in warm beige (#F5DEB3) , standing centered against sharp bicolor background (white #FFFFFF / deep red #B22222) , geometric patterns with thin gold lines forming orbiting chevrons and sunburst motifs around her silhouette , ultra-smooth gradients , blurred facial features with soft Gaussian effect , textured matte paper base , contemporary elegance with 1920s influence , clean negative space , hyper-stylized anatomy , trending on ArtStation , 4k digital painting ,
La imagen muestra a una pareja posando al aire libre en lo que parece ser un evento formal , posiblemente una boda o una celebración elegante. Ambos están de pie sobre un suelo empedrado de tonos amarillos y dorados , con el sol proyectando sombras nítidas de su silueta en el suelo. La iluminación es natural y brillante , lo que indica que es un día soleado con un cielo despejado y azul. ### **Descripción de las personas:** 1. **Hombre:** - Viste un traje azul vibrante , de corte moderno y ajustado. - Lleva una camisa blanca y una corbata roja con una textura sutil. - Su cabello es corto , oscuro y peinado con un ligero volumen hacia un lado. - Su complexión es atlética y su piel clara. - Usa zapatos negros formales bien lustrados. - Tiene una expresión amigable y relajada , con una leve sonrisa. - Su brazo izquierdo está detrás de la mujer , mientras que su brazo derecho cuelga de forma natural. 2. **Mujer:** - Viste un vestido fucsia vibrante con un diseño asimétrico y mangas largas y sueltas que caen como capas elegantes. - La falda es corta por delante y más larga por los lados , con pliegues en la tela que le dan movimiento. - Usa tacones plateados de plataforma con una pulsera en el tobillo. - Su cabello está recogido en un moño pulcro , dejando su rostro despejado. - Sus rasgos son finos y armoniosos , con una sonrisa cálida y natural. - Usa pendientes largos y discretos. - Su postura es relajada , con una pierna ligeramente adelantada y una mano descansando en su muslo. ### **Fondo y contexto:** - **Vegetación:** Hay arbustos llenos de flores amarillas vibrantes que rodean a la pareja , agregando un contraste natural con la vestimenta. - **Mobiliario:** Al fondo , se observa una mesa cubierta con un mantel blanco y decorada con flores rojas en pequeños jarrones. También hay sombrillas blancas que brindan sombra a los asistentes. - **Personas en segundo plano:** Se pueden ver varios invitados vestidos elegantemente , algunos en conversación y otros disfrutando de la recepción. - **Farola y señalización:** A la izquierda , hay un poste de luz negro con detalles decorativos. Detrás de la pareja , hay un cartel con letras amarillas sobre fondo azul que parece indicar el nombre del lugar , aunque no se distingue claramente. - **Sombras y luz:** La dirección de las sombras indica que el sol está alto pero inclinado , sugiriendo que es media mañana o media tarde. ,
Create a sleek , elegant logo with a clean serif font for "Fragi" and a bold , energetic font for "Spark." Use realistic textures like polished silver and frosted glass , with soft gradients and reflections. The design should feature a subtle , abstract spark symbol. No background for versatility. ,
A young woman with long blonde hair , wearing a beautiful floral dress adorned with glowing flowers and sparkling embellishments , stands amidst a garden filled with vibrant roses. Her dress is sheer and light beige , with intricate floral designs in shades of orange , pink , yellow , and purple , seemingly woven into the fabric. The dress is adorned with glowing lights which accentuate the flowers. She has large , shimmering , golden-hued fairy wings with intricate details of small flowers. The wings are translucent and show a subtle iridescent shimmer. Her hair is styled in a loose , flowing braid and is accessorized with a delicate flower crown. Her skin appears smooth and flawless , with a hint of rosy glow , reflecting the light. The background is a vibrant garden of roses in various hues of pink , orange , and yellow. The background features a soft , impressionistic style , with blurred elements and a focus on the tones and textures of the flowers. There are subtle water droplets and bubbles dispersed throughout the scene , adding a magical , ethereal quality to the image. Natural light casts soft shadows , and the overall aesthetic emphasizes the beauty of the moment in a dreamy , romanticized setting. ,
Close-up of a young bird , likely a species of bird with light brownish-gray plumage , covered in numerous small , light tan-colored parasites or mites. Feathers appear ruffled and damp , suggesting recent exposure to moisture. Bird's posture is alert , standing upright on a dark brown tree branch. Sharp focus on the bird , with a shallow depth of field isolating it from the out-of-focus , blurred background of muted greens and light blues. Natural , diffused daylight illuminates the scene , creating soft highlights on the bird's plumage. Detailed textures of the bird's feathers , the parasites , and the rough bark of the branch are visible. Focus on the intricate detail of the tiny parasites clinging to the bird's feathers , creating a unique and slightly unsettling visual effect. Color palette is muted and earthy tones , with soft transitions between shades. Natural wildlife photography style; meticulous attention to detail , emphasizing the bird's vulnerable state and unhealthy condition. Macro photography style. High-resolution image. ,
I want to generate an app game to make the interface of the building group in the snow look more "tall" , which can be optimized from the aspects of light and shadow , details and atmosphere: Enhance the effect of light and shadow: add soft global lighting , simulate the effect of snow reflecting sunlight , make the picture more bright and transparent; Add shadows to the building to enhance the three-dimensional sense , and at night you can also add warm colors of light to create a warm atmosphere. Detailed scene elements: rich snow details , such as different density of snow , snow piles; Add texture to the building , like the wear marks of wood , rust of metal; Add falling snow particles to make the scene more vivid. Adjust color matching: fine-tune the overall tone , increase contrast , and make the building and background more distinct; Add some bright colors , such as colored logos on buildings , to add vitality to the picture. Improve the texture of the picture: add fog or depth of field effect to create a sense of spatial hierarchy; Optimize the design of ICONS and UI elements so that they are consistent with the style of the scene and more refined. ,
Long-haired East Asian beauty , cool outfit , indoor lighting , soft lights , warm atmosphere , black stockings , high heels , full body shot , hyper-realistic style , rich details , delicate texture , wide-angle lens , natural light , high resolution , elegant pose , charming eyes. , , in clothes ,
Create a highly detailed and realistic scene featuring a miniature worker in construction gear operating a chainsaw , carving the tip of a giant yellow pencil. The worker is standing on a wooden tree stump surrounded by scattered pencil shavings and debris. The background is softly blurred to emphasize the subject , giving the image a dramatic and dynamic effect as wood chips fly around. Ensure proper lighting to highlight the action and textures of the pencil , worker , and wood chips. #cwcclpghgy:0.8 ,
Create a highly detailed and realistic scene featuring a miniature worker in construction gear operating a chainsaw , carving the tip of a giant yellow pencil. The worker is standing on a wooden tree stump surrounded by scattered pencil shavings and debris. The background is softly blurred to emphasize the subject , giving the image a dramatic and dynamic effect as wood chips fly around. Ensure proper lighting to highlight the action and textures of the pencil , worker , and wood chips. #cwcclpghgy:0.8 ,
generate a set of minimalist 2D sketches illustrating different composition rules for pizza photography. Each sketch uses black lines on a white background and demonstrates: 1. Rule of Thirds: A pizza positioned along the grid intersections. The sketches must be clean , abstract , and focused on layout rather than detail 2. Triangle Composition: Multiple pizzas or ingredients forming a triangle. 3. Leading Lines: Utensils and pizza slices guiding the viewer’s eye. 4. Overhead Shot: A top-down view showing the full pizza. 5. Negative Space: A pizza centered with clean space around it. 6. 45-degree Perspective: A side angle emphasizing texture and cheese melting. 7. Textures and Contrast: Elements like wooden boards and ingredients adding depth. 8. Rule of Odds: Odd-numbered elements (e.g. , 3 pizzas or 5 slices). 9. Movement and Action: A hand pulling a slice or adding toppings. ,
((by imgonnaloveyou)) , (by zeptophidia) , inspired by style of Liniers , cartoon , (semi-cute style:0.1) , languid-coloring , anthropomorphic anatomy , (hand drawn texture) , , anthro (tiger) , flexing posing , biceps flexing , tiger fur , white messy hairstyle , short white hair , white messy bun , blue eyes , broad shoulders , detailed eyes , black pupils , ear piercing , tinted round (shades glasses) , necklace , pattern bracers , by takemoto arashi , flat colors , cel shading , by null-ghost , by adios , by milkytiger1145 , masterpiece , high res , best quality , by rossciaco , , thick neck , broad shoulders , deltoids , huge muscles , chunky , slightly chubby , musclegut , love handles , [HornyJailed::0] ,
((by imgonnaloveyou)) , (by zeptophidia) , inspired by style of Liniers , cartoon , (semi-cute style:0.1) , languid-coloring , anthropomorphic anatomy , (hand drawn texture) , , anthro (tiger) , flexing posing , biceps flexing , tiger fur , white messy hairstyle , short white hair , white messy bun , blue eyes , broad shoulders , detailed eyes , black pupils , ear piercing , tinted round (shades glasses) , necklace , pattern bracers , by takemoto arashi , flat colors , cel shading , by null-ghost , by adios , by milkytiger1145 , masterpiece , high res , best quality , by rossciaco , , thick neck , broad shoulders , deltoids , huge muscles , chunky , slightly chubby , musclegut , love handles , ,
A vibrant impasto oil painting of a tranquil rural courtyard bathed in warm sunshine. Thick , expressive brushstrokes bring texture to the wooden table and chair , surrounded by lush potted plants and blooming triangular plum bursting with pink flowers. The rustic wooden door opens to a serene field , blending soft earth tones with rich floral hues. Light and shadow play across the scene , enhancing the depth and warmth of this peaceful , sunlit retreat , evoking comfort and quiet beauty. ,
A vibrant impasto oil painting of a tranquil rural courtyard bathed in warm sunshine. Thick , expressive brushstrokes bring texture to the wooden table and chair , surrounded by lush potted plants and blooming triangular plum bursting with pink flowers. The rustic wooden door opens to a serene field , blending soft earth tones with rich floral hues. Light and shadow play across the scene , enhancing the depth and warmth of this peaceful , sunlit retreat , evoking comfort and quiet beauty. ,
A vibrant impasto oil painting of a tranquil rural courtyard bathed in warm sunshine. Thick , expressive brushstrokes bring texture to the wooden table and chair , surrounded by lush potted plants and blooming triangular plum bursting with pink flowers. The rustic wooden door opens to a serene field , blending soft earth tones with rich floral hues. Light and shadow play across the scene , enhancing the depth and warmth of this peaceful , sunlit retreat , evoking comfort and quiet beauty. ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,