Explore AI generated designs, images, art and prompts by top community artists and designers.

A vaulted greenhouse nestled against the clocktower’s upper terrace , its glass panes framed by black iron ribs and brass filigree. Inside , lush greenery glows under suspended crystal orbs that mimic daylight , bathing rows of plants in soft golden light. Long stone planters overflow with herbs — moonbell , feverroot , duskfern — each tagged with neat , handwritten runes. Copper irrigation pipes snake along the walls , hissing faintly as mist rises from hidden vents. A central worktable holds mortar sets , potion flasks , and a small arcane cauldron shaped like a lotus. In the corner , Orwen’s botanical apprentice tends to a vine with metallic leaves that hum faintly when brushed. The space feels equal parts botany and enchantment laboratory , with steampunk glass instruments and living magic entwined. Lighting: soft warm gold with shafts of filtered sunlight. Camera: mid-angle from the entrance , capturing layered rows of plants and the glowing mist. Style: semi-realistic digital painting , painterly textures , serene but arcane tone. ,

“Create a cinematic , hyper-stylized close-up portrait in the Arcane (League of Legends) art style , inspired by the Fortiche Productions painterly-3D aesthetic. The subject is a strong , wise male sage or warrior monk with a powerful and composed expression — defined facial structure , intense gaze , and spiritual presence. Render the face with sculpted geometric planes , bold angular lighting , and precise color blocking that merges 3D depth with hand-painted realism. Skin tones should be warm and sun-touched , with subtle pores , tonal gradients , and painterly shadows defining form. Maintain a balance between stylization and anatomical accuracy — every facial plane must look carved yet organic. The eyes must be expressive and luminous , capturing emotion with rich reflections and sharp specular highlights. Use high-contrast cinematic lighting , preferably directional sunlight with rim lighting to emphasize the jawline and cheekbones , producing a dynamic silhouette. His beard and hair should be rendered in layered painterly strokes , flowing naturally yet stylized with clean directional highlights. The tilak (forehead mark) should appear textured and symbolic , subtly glowing in warm tones to signify spirituality. The beaded mala (necklace) must have tangible texture , with each bead reflecting faint specular light. Color palette: Warm ochres , muted browns , and deep amber tones , contrasted with cool shadows and reflected blue-tinted light for cinematic balance. Finish with a hand-painted , semi-realistic rendering style — smooth brushwork , visible strokes on edges , soft texture blending , and painterly highlights. The result should feel like a living , animated painting — intense , grounded , and cinematic , perfectly embodying the Arcane / Fortiche aesthetic of stylized realism and emotional depth and 8k quality. ,


Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

A vaulted greenhouse nestled against the clocktower’s upper terrace , its glass panes framed by black iron ribs and brass filigree. Inside , lush greenery glows under suspended crystal orbs that mimic daylight , bathing rows of plants in soft golden light. Long stone planters overflow with herbs — moonbell , feverroot , duskfern — each tagged with neat , handwritten runes. Copper irrigation pipes snake along the walls , hissing faintly as mist rises from hidden vents. A central worktable holds mortar sets , potion flasks , and a small arcane cauldron shaped like a lotus. In the corner , Orwen’s botanical apprentice tends to a vine with metallic leaves that hum faintly when brushed. The space feels equal parts botany and enchantment laboratory , with steampunk glass instruments and living magic entwined. Lighting: soft warm gold with shafts of filtered sunlight. Camera: mid-angle from the entrance , capturing layered rows of plants and the glowing mist. Style: semi-realistic digital painting , painterly textures , serene but arcane tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

A majestic , vintage-style **steam locomotive** emerges dramatically from a swirling , **luminous magical portal** , its edges crackling with arcane energy and glowing in hues of **electric blue , violet , and gold**. The train’s **front boasts an ornate , oversized clock face** , its brass hands frozen in time , adding an air of mystery and timelessness. The locomotive itself is **richly detailed** , with polished brass accents , riveted steel plating , and billowing steam that swirls into the air as it charges forward. The **portal** is a **vortex of shimmering light** , with intricate runes and celestial patterns spinning along its edges , suggesting a gateway between dimensions. Sparks of magic dance around the train as it crosses the threshold , leaving behind a faint trail of **glowing embers**. The scene is set in a **misty , otherworldly landscape**—perhaps a forgotten railway station overgrown with vines , or a floating island suspended in a twilight sky. The background is **moody and atmospheric** , with soft gradients of **deep purples , blues , and warm golden light** , enhancing the contrast between the **mechanical grandeur of the train** and the **ethereal glow of the portal**. The **art style** blends **steampunk intricacy with fantasy surrealism**—**highly detailed linework** for the train’s mechanics , **soft , glowing gradients** for the portal’s magic , and a **cinematic composition** that draws the viewer’s eye toward the train as it bursts into this new realm. The lighting is **dramatic** , with the portal casting an **unearthly glow** on the train’s surface , while shadows stretch long and deep , adding depth and mystery. The overall mood is **epic , adventurous , and slightly mysterious** , as if the train carries secrets from another world. ,

A concept environment art landscape of a gloomy and somber canyon with a the Mayan word "Om" on towering magical arcane monolith ark full of carved glowing runes and glyphs shedding flaring volumetric light shafts throughout the darkness of threatening sinister wasteland dunes engulfed by a heavy sandstorm hurricane , a lone samurai warrior , clad in ornate , futuristic armor , stands on a desolate , alien planet under a binary sunset , neat and clear tangents full of negative space , ominous dramatic lighting with macabre somber shadows and highlights enhancing depth of perspective and 3D volumetric drawing , colorful vibrant painting in HDR with shiny shimmering reflections and intricate detailed ambient occlusion ,

A majestic , vintage-style **steam locomotive** emerges dramatically from a swirling , **luminous magical portal** , its edges crackling with arcane energy and glowing in hues of **electric blue , violet , and gold**. The train’s **front boasts an ornate , oversized clock face** , its brass hands frozen in time , adding an air of mystery and timelessness. The locomotive itself is **richly detailed** , with polished brass accents , riveted steel plating , and billowing steam that swirls into the air as it charges forward. The **portal** is a **vortex of shimmering light** , with intricate runes and celestial patterns spinning along its edges , suggesting a gateway between dimensions. Sparks of magic dance around the train as it crosses the threshold , leaving behind a faint trail of **glowing embers**. The scene is set in a **misty , otherworldly landscape**—perhaps a forgotten railway station overgrown with vines , or a floating island suspended in a twilight sky. The background is **moody and atmospheric** , with soft gradients of **deep purples , blues , and warm golden light** , enhancing the contrast between the **mechanical grandeur of the train** and the **ethereal glow of the portal**. The **art style** blends **steampunk intricacy with fantasy surrealism**—**highly detailed linework** for the train’s mechanics , **soft , glowing gradients** for the portal’s magic , and a **cinematic composition** that draws the viewer’s eye toward the train as it bursts into this new realm. The lighting is **dramatic** , with the portal casting an **unearthly glow** on the train’s surface , while shadows stretch long and deep , adding depth and mystery. The overall mood is **epic , adventurous , and slightly mysterious** , as if the train carries secrets from another world. ,

Elegant digital art. Medium shot. A gothic cyborg supermodel with perfect features , kneels in prayer amidst a blizzard of dandelion seeds , her body a fusion of metal , bone , and delicate floral elements. The air crackles with arcane energy. Inspired by Artgerm , WLOP , and Glenn Fabry. Drips , sparks , and weightlessness add to the surreal atmosphere. Sharp focus , intricate linework , vivid colors , and dramatic lighting create a darkly imaginative scene. Trending on Artstation , a masterpiece , 8k. ar-9:16 ,

A hyper-detailed and ultra-realistic portrait of a powerful sorcerer , not specified by any copyrighted character. The man sports an intense look on his face , a neat goatee and is adorned in a cloak , intricately embroidered with ancient symbols and magical emblems. Highlight on him are glowing arcane circles and complex runes that fill the background. Dramatic lighting accentuates the textures of his elaborate costume and brings depth to his eyes. The visual style merges Baroque and Gothic elements to create a stunning masterpiece with cinematic realism and photorealistic finishes. The image is intended for 8K resolution. ,

Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,

Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,

The "CURSED" guild logo features two opposing dragons , arranged in a dynamic Yin-Yang formation. One dragon , a sleek , crystalline beast shimmering in vibrant electric blue , curves upward with fierce energy. Its sharp , blade-like scales catch the light , and its eyes shine with icy , focused power. The opposing dragon , flowing downward , is crafted from deep , spectral purple , its body smoother , almost liquid-like , radiating a dark , chaotic magic. Its glowing eyes reflect ancient wisdom and mystery. Together , their bodies interlock perfectly in a swirling , complementary motion , forming the iconic Yin-Yang pattern — symbolizing balance , duality , and eternal conflict and harmony. At the center of their circular dance lies the guild's name: "CURSED" , written in bold Runic Blade font. The lettering is infused with a blue-to-purple gradient , smoothly transitioning from left to right to mirror the dragons' colors. Subtle magical glyphs and swirling mist in matching blue and purple hues wrap around the formation , adding depth and a sense of arcane power. This logo perfectly captures the spirit of balance between chaos and order , light and shadow , embodying the elite , mystical force of the CURSED guild in any gaming universe. ,

The "CURSED" guild logo features two opposing dragons , arranged in a dynamic Yin-Yang formation. One dragon , a sleek , crystalline beast shimmering in vibrant electric blue , curves upward with fierce energy. Its sharp , blade-like scales catch the light , and its eyes shine with icy , focused power. The opposing dragon , flowing downward , is crafted from deep , spectral purple , its body smoother , almost liquid-like , radiating a dark , chaotic magic. Its glowing eyes reflect ancient wisdom and mystery. Together , their bodies interlock perfectly in a swirling , complementary motion , forming the iconic Yin-Yang pattern — symbolizing balance , duality , and eternal conflict and harmony. At the center of their circular dance lies the guild's name: "CURSED" , written in bold Runic Blade font. The lettering is infused with a blue-to-purple gradient , smoothly transitioning from left to right to mirror the dragons' colors. Subtle magical glyphs and swirling mist in matching blue and purple hues wrap around the formation , adding depth and a sense of arcane power. This logo perfectly captures the spirit of balance between chaos and order , light and shadow , embodying the elite , mystical force of the CURSED guild in any gaming universe. ,

A female aasimar protector , with dark skin and curly black hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure , glowing white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , with fabric covering only her private parts , leaving her abdomen and hip exposed. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,

A female aasimar protector , with dark brown skin and curly dark hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure , glowing white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , similar to Kitana from Mortal Kombat , with fabric covering only her private parts , leaving her abdomen and hip exposed. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,

A female Aasimar Protector , with dark brown skin and curly dark hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure bright white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , similar to Kitana from Mortal Kombat , with fabric partially covering her legs and arms , leaving her midriff bare. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,