Explore AI generated designs, images, art and prompts by top community artists and designers.
Create an image of a muscular and arrogant man , with a derogatory and confident attitude. He has short , dark-colored , slightly tousled hair. His face is strong , with a light beard and a challenging expression. He wears light leather armor that gives him a warrior air , with metallic details on his shoulders and wrists. In his hands he holds double axes that appear to be spinning or thrown into the air. The image must capture a dynamic environment , as if in full action , launching its axes. Deep down , there may be a dark stage , with a combat atmosphere. The predominant colors should be red and gold , to reflect their arrogant attitude and high impact nature. The character must reflect a sense of power , confidence , and superiority , like a proud champion who believes himself better than others. similar style league of legends ,
Create an image of a muscular and arrogant man , with a derogatory and confident attitude. He has short , dark-colored , slightly tousled hair. His face is strong , with a light beard and a challenging expression. He wears light leather armor that gives him a warrior air , with metallic details on his shoulders and wrists. In his hands he holds double axes that appear to be spinning or thrown into the air. The image must capture a dynamic environment , as if in full action , launching its axes. Deep down , there may be a dark stage , with a combat atmosphere. The predominant colors should be red and gold , to reflect their arrogant attitude and high impact nature. The character must reflect a sense of power , confidence , and superiority , like a proud champion who believes himself better than others. ,
Best quality , ultra high resolution , official wallpaper , (realistic :1.4) , (1 girl) , (18 year old girl) , slim , highly detailed face , (smile :0.6) , looking at the audience , movie lighting , traditional headdress , dancing <lora:hanfu_v29:1> Sketch , (worst quality :2) , (Low quality :2) , (Normal quality :2) , low resolution , (monochrome)) , ((Grayscale)) , skin spots , acne , skin blemishes , bad anatomy , DeepNegative , (Fat :1.2) , bad anatomy , bad hand , text , error , missing finger , extra number , Fewer numbers , crop , worst quality , Low Quality , Normal Quality , jpegartifacts , signatures , watermarks , usernames , blur , bad feet , crop , bad hands , bad faces , variants , Worst quality , Low quality , Normal quality , jpeg artwork , signatures , watermarks , extra fingers , fewer numbers , Extra limbs , extra arms , extra legs , deformed limbs , fused fingers , too many fingers , long neck , squint eyes , mutated hands , extremely low , bad body , bad proportions , overall proportions , text , errors , missing fingers , missing arms , missing legs , extra fingers , extra legs , extra feet , nudity , hijab ,
One of the fallen nameless deities , anime forces a glitch demon , cyberpunk shrouded in neon black flames , on his hands are bracers wrapped in a gray-black fire , many small details , drawing of small details , increased detail , occult style , anime draw style , cyberpunk style , Blackout Shadow , A Better Ending For The Shadow World ,
One of the fallen nameless deities , anime forces a glitch demon , cyberpunk shrouded in neon black flames , on his hands are bracers wrapped in a gray-black fire , many small details , drawing of small details , increased detail , occult style , anime draw style , cyberpunk style , Blackout Shadow , A Better Ending For The Shadow World ,
Best quality , ultra high resolution , official wallpaper , (realistic :1.4) , (1 girl) , (18 year old girl) , slim , highly detailed face , (smile :0.6) , looking at the audience , movie lighting , traditional headdress , dancing <lora:hanfu_v29:1> Sketch , (worst quality :2) , (Low quality :2) , (Normal quality :2) , low resolution , (monochrome)) , ((Grayscale)) , skin spots , acne , skin blemishes , bad anatomy , DeepNegative , (Fat :1.2) , bad anatomy , bad hand , text , error , missing finger , extra number , Fewer numbers , crop , worst quality , Low Quality , Normal Quality , jpegartifacts , signatures , watermarks , usernames , blur , bad feet , crop , bad hands , bad faces , variants , Worst quality , Low quality , Normal quality , jpeg artwork , signatures , watermarks , extra fingers , fewer numbers , Extra limbs , extra arms , extra legs , deformed limbs , fused fingers , too many fingers , long neck , squint eyes , mutated hands , extremely low , bad body , bad proportions , overall proportions , text , errors , missing fingers , missing arms , missing legs , extra fingers , extra legs , extra feet , nudity , ,
(masterpiece , best quality , ultra detailed) , (photorealistic:1.4) , 1girl , (child , elementary school age , flat chest , small body:1.3) , (scared expression , crying , tears:1.2) , (adult male , muscular:1.1) , (explicit sexual acts , forced , violent:1.3) , (torn clothes , bruises:1.2) , (indoor setting , bedroom , dim lighting:1.1) , (realistic anatomy , raw photo , cinematic lighting) Negative prompt: (deformed , distorted , disfigured:1.3) , bad anatomy , bad proportions , extra limbs , cloned face , gross proportions , (malformed limbs:1.2) , missing arms , missing legs , extra arms , extra legs , mutated hands , fused fingers , too many fingers , long neck , bad hands , bad feet , watermark , signature , text , blurry ,
Create a breathtaking landscape of a majestic mountain range , towering majestically in the background. The mountains should have vibrant green slopes , dotted with patches of wildflowers in various colors. In the foreground , depict a diverse group of runners of all ages and ethnicities , energetically running along a winding trail. Some runners are wearing bright , colorful athletic gear , while others are dressed in more neutral tones. Capture a sense of motion as they smile and cheer each other on , some with water bottles in their hands and others wearing headphones. In the sky above the mountains , paint a few fluffy white clouds with the sun shining brightly , casting warm rays over the scene. The atmosphere should be filled with energy and excitement , highlighting the beauty of nature and the joy of outdoor activities ,
Create a breathtaking landscape of a majestic mountain range , towering majestically in the background. The mountains should have vibrant green slopes , dotted with patches of wildflowers in various colors. In the foreground , depict a diverse group of runners of all ages and ethnicities , energetically running along a winding trail. Some runners are wearing bright , colorful athletic gear , while others are dressed in more neutral tones. Capture a sense of motion as they smile and cheer each other on , some with water bottles in their hands and others wearing headphones. In the sky above the mountains , paint a few fluffy white clouds with the sun shining brightly , casting warm rays over the scene. The atmosphere should be filled with energy and excitement , highlighting the beauty of nature and the joy of outdoor activities ,
Create a breathtaking landscape of a majestic mountain range , towering majestically in the background. The mountains should have vibrant green slopes , dotted with patches of wildflowers in various colors. In the foreground , depict a diverse group of runners of all ages and ethnicities , energetically running along a winding trail. Some runners are wearing bright , colorful athletic gear , while others are dressed in more neutral tones. Capture a sense of motion as they smile and cheer each other on , some with water bottles in their hands and others wearing headphones. In the sky above the mountains , paint a few fluffy white clouds with the sun shining brightly , casting warm rays over the scene. The atmosphere should be filled with energy and excitement , highlighting the beauty of nature and the joy of outdoor activities ,
"A mystical griffin with the body of a lion and the head of an eagle , soaring through a dreamy , enchanted forest. Its wings are expansive and glowing with soft , ethereal light , casting gentle , shimmering shadows on the surrounding trees. The forest is bathed in soft twilight hues , with bioluminescent plants and flowers illuminating the path below. Mist curls around the griffin’s talons as it glides effortlessly through the mist-filled air. The trees are ancient and twisted , their branches stretching toward the sky like skeletal hands , some covered in glowing moss and faintly sparkling crystals. The atmosphere is surreal and otherworldly , with gentle beams of moonlight piercing through the canopy , adding a soft , magical glow to the entire scene. The griffin's feathers are delicate and translucent , giving it a spectral , dreamlike quality , as if it is part of the forest itself." ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
Setting: A dark and mystical forest , with tall trees and leaves filtering the moonlight. The atmosphere is mysterious and slightly surreal , with mist floating between the trees. Figure of a Man: In the center of the image , a man stands with a powerful and energetic posture. He wears a leather jacket with hard rock band patches , ripped jeans , and boots. His long hair blows in the wind , and in his hands , he holds an electric guitar. Guitar: The guitar is the central element. It has a striking design , with flaming details and a metallic finish. On the body of the guitar , in large , stylized letters , it says "Joel." The guitar appears to be vibrating with energy , as if about to break into an epic solo. Dorian Mode: In the background , among the trees , musical notes are seen floating in the air , forming the Dorian scale. The notes glow with a golden hue , giving a magical and musical touch to the scene. Hard rock details: On the ground near the man is a guitar amp with flashing lights and a pair of studded gloves. There's also a worn sign on the ground that says "Dorian Mode , " as if it were a legendary place in the woods. Atmosphere: The image has a dark yet vibrant tone , with colors like black , red , gold , and electric blue , evoking the essence of hard rock. ,
Setting: A dark and mystical forest , with tall trees and leaves filtering the moonlight. The atmosphere is mysterious and slightly surreal , with mist floating between the trees. Figure of a Man: In the center of the image , a man stands with a powerful and energetic posture. He wears a leather jacket with hard rock band patches , ripped jeans , and boots. His long hair blows in the wind , and in his hands , he holds an electric guitar. Guitar: The guitar is the central element. It has a striking design , with flaming details and a metallic finish. On the body of the guitar , in large , stylized letters , it says "Joel." The guitar appears to be vibrating with energy , as if about to break into an epic solo. Dorian Mode: In the background , among the trees , musical notes are seen floating in the air , forming the Dorian scale. The notes glow with a golden hue , giving a magical and musical touch to the scene. Hard rock details: On the ground near the man is a guitar amp with flashing lights and a pair of studded gloves. There's also a worn sign on the ground that says "Dorian Mode , " as if it were a legendary place in the woods. Atmosphere: The image has a dark yet vibrant tone , with colors like black , red , gold , and electric blue , evoking the essence of hard rock. ,
Setting: A dark and mystical forest , with tall trees and leaves filtering the moonlight. The atmosphere is mysterious and slightly surreal , with mist floating between the trees. Figure of a Man: In the center of the image , a man stands with a powerful and energetic posture. He wears a leather jacket with hard rock band patches , ripped jeans , and boots. His long hair blows in the wind , and in his hands , he holds an electric guitar. Guitar: The guitar is the central element. It has a striking design , with flaming details and a metallic finish. On the body of the guitar , in large , stylized letters , it says "Joel." The guitar appears to be vibrating with energy , as if about to break into an epic solo. Dorian Mode: In the background , among the trees , musical notes are seen floating in the air , forming the Dorian scale. The notes glow with a golden hue , giving a magical and musical touch to the scene. Hard rock details: On the ground near the man is a guitar amp with flashing lights and a pair of studded gloves. There's also a worn sign on the ground that says "Dorian Mode , " as if it were a legendary place in the woods. Atmosphere: The image has a dark yet vibrant tone , with colors like black , red , gold , and electric blue , evoking the essence of hard rock. ,
A highly detailed and photorealistic image of three specific world leaders: Vladimir Putin (a man in his 70s with short grey hair , sharp facial features , and a serious expression) , Donald Trump (a man in his 70s with bright orange-tinted hair , a confident posture , and a distinctive smirk) , and Benjamin Netanyahu (a man in his 70s with grey hair , glasses , and a focused expression). They are standing around a large , illuminated 3D map of Poland , which is placed on a wooden table. The map shows Poland's regions with clear signs of destruction: burning factories , collapsing power plants , broken banks , and abandoned infrastructure. The three leaders are arguing intensely , gesturing with their hands and pointing at different parts of the map as they try to claim regions for themselves. Their facial expressions are tense , with visible anger and frustration. Surrounding them is a devastated environment reflecting the aftermath of both conventional and economic warfare: smoke-filled skies , destroyed tanks , crumbling buildings , and abandoned streets. The lighting is cinematic , emphasizing the grim atmosphere and highlighting the tension between the leaders. Ultra-realistic textures , high-quality details , and a dramatic composition. ,
In the gritty theater of war , Jinx emerges as a formidable cybernetic soldier , embodying the harsh realities of combat. Her cybernetic enhancements seamlessly integrate with her body , bearing the marks of battle-worn resilience. With a steely gaze , she assesses the tumultuous surroundings , acutely aware of the dangers that loom. Donning battle-scarred armor , every fiber of her being reflects the weight of experience and hardened resolve. In her hands , advanced weaponry awaits , each piece meticulously maintained for optimal performance. Amidst the relentless chaos of explosions and flying debris , Jinx remains a stable force , navigating the treacherous terrain with calculated precision. This realistic portrayal encapsulates the visceral intensity and unforgiving nature of the battlefield , where Jinx stands as a testament to survival and adaptability. ,
In the gritty theater of war , Jinx emerges as a formidable cybernetic soldier , embodying the harsh realities of combat. Her cybernetic enhancements seamlessly integrate with her body , bearing the marks of battle-worn resilience. With a steely gaze , she assesses the tumultuous surroundings , acutely aware of the dangers that loom. Donning battle-scarred armor , every fiber of her being reflects the weight of experience and hardened resolve. In her hands , advanced weaponry awaits , each piece meticulously maintained for optimal performance. Amidst the relentless chaos of explosions and flying debris , Jinx remains a stable force , navigating the treacherous terrain with calculated precision. This realistic portrayal encapsulates the visceral intensity and unforgiving nature of the battlefield , where Jinx stands as a testament to survival and adaptability. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons , das schwarze auge and Tolkien. Envision the character armed in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons and Tolkien. Envision the character armed in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons and Tolkien. Envision the character in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A Indian Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
Mashwaly , a confident and stylish man , stands tall in a serene winter landscape , his presence commanding yet calm. He wears a long black coat over a dark outfit , with a brown scarf wrapped around his neck , adding a touch of warmth. A pair of sleek glasses rest on his face , enhancing his sharp and intelligent features. His hands are tucked into his coat pockets as he gazes into the distance , lost in thought. Behind him , a majestic white wolf stands attentively , its piercing eyes reflecting loyalty and mystery. The quiet winter forest , with tall , leafless trees and soft , falling snow , enhances the atmosphere of strength and solitude. ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,