Explore AI generated designs, images, art and prompts by top community artists and designers.

The top side of the screen is cloaked in Indian flag tricolor , a Himalaya snowy mountain background , stark-orange sky. A Indian army cadets marching in Parade to commemorate the anniversary of independence , with high caliber weapons , creating a seamless transition between the forming a striking three-tone contrast. The background is a giant fighter jet a thrilling airshow in deep sky , green grass surface below , creating a high-contrast , minimalist visual composition that feels both modern and surreal. The overall aesthetic is Parade-forward , bold , and conceptual , perfect for a high-impact album cover design. The simplicity of the elements ensures a timeless and iconic look , making the image feel both artistic and editorial. ,

The top side of the screen is cloaked in Indian flag tricolor with text "Happy Republic Day" , a tricolor text "INDIA" with mountain background , stark-orange sky. A Indian military battalion marching in Parade to commemorate the anniversary of independence , with high caliber weapons , creating a seamless transition between the forming a striking three-tone contrast. The background is a giant fighter jet a thrilling airshow in deep sky , green grass surface below , creating a high-contrast , minimalist visual composition that feels both modern and surreal. The overall aesthetic is Parade-forward , bold , and conceptual , perfect for a high-impact album cover design. The simplicity of the elements ensures a timeless and iconic look , making the image feel both artistic and editorial. ,

Encapsulated within a Indian map symbol on Himalaya mountain background , Richly detailed digital masterpiece of A Indian army cadets marching in Parade to commemorate the anniversary of independence , cadets with high caliber weapons in army uniform double exposure juxtaposed against the form of the Parade , heavenly landscape in his form , Double exposure in a multilayered multiple exposure poster UHD quality. ,

Elf Against the backdrop of a morning leafy forest General: Tall , graceful , with sharp features and long ears. Armor is light and aerodynamic. Armor: Practical dark leather , without unnecessary details. Multiple weapon straps. Weapons: Dagger and short sword—blades with a broken silhouette , ideal for quick slashing strikes. Handles are wrapped for a better grip. ,

Create a highly detailed cyberpunk-style digital artwork featuring two characters from the gangsters Impact standing together in front of the Kazan Cathedral in Saint Petersburg , Russia. The scene should be set at night with a darker background to make the characters stand out more prominently. Neon lights should subtly illuminate the cathedral and surroundings , but with reduced brightness in the background so the focus is on the characters. Streets should be wet with soft reflections , and there should be minimal ambient light around the edges of the scene. The characters should keep their original outfits but be enhanced with cyberpunk elements such as glowing armor details , augmented weapons , and neon accents. Ultra-realistic , cinematic composition , high detail , 8K resolution. ,

The image showcases a traditional stained glass window depicting an epic battle between an angel and a demon. The angel is portrayed with majestic , feathered wings and a halo , symbolizing purity and divinity. In contrast , the demon is characterized by dark , bat-like wings and a menacing stance , representing darkness and malevolence. They are engaged in a dramatic sword fight , at the center of which is a bright burst of light , possibly indicating the clashing of their weapons.The stained glass window is intricately detailed , with a rich palette of colors. The upper portion of the window displays symmetrical designs with a variety of vibrant colors that resemble flames , suggesting the intensity of the heavenly battle. Below the figures , the chaos of battle continues with a depiction of numerous human figures engaged in their own struggle , adding to the scene's dynamic nature.The overall composition is symmetrical and balanced , with the angel and demon positioned as mirror images of each other , reinforcing the theme of the eternal struggle between good and evil. The background of the window is a complex array of cloud-like formations , providing a sense of depth and movement to the celestial scene above.The lower part of the window serves as a narrative foundation , grounding the heavenly conflict in the mortal realm , perhaps implying that the outcomes of such cosmic battles have direct consequences on the human condition. The craftsmanship of the stained glass , with its leaded divisions and varying textures and hues , contributes to a sense of grandeur and historical significance. ,

Western style movie poster: At the center is a front half face of a anger Cowgirl look , of Carnage with a photo-realistic face resembling an actual Brendan Fraser. Starting from her detailed eyes , few Bullets in air , slow motion effect , over go the head , the rest of his head transitions into a tornado that both shapes and fills the structure of the head. This tornado , (haze , black fog , mist:1.3) , densely packed with composed entirely from soft smoke and mist , has a semi-transparent quality akin to fog. The Old West , dust , desert is a significant location in the movie , serving as a backdrop for the battles and chases , but the villain does not specifically meet the heroes within a tornado , while group of Native cowboys with gunslinger horse-riders running tall in the distance against a vivid night sky. a sticker at right top side cowboys with different weapons and poses logo ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Iron Age Cypriot village of Alassa in the Troodos foothills , mudbrick and stone houses clustered with courtyards , large storage jars and olive presses , villagers in linen tunics and headscarves , bronze tools and weapons , agricultural fields with vines and olive trees , small sanctuary with stone altar , atmosphere of a thriving trade community , bright midday sun , clear Mediterranean skies , late summer dry golden hills , Digital Painting , 4K ,

In a dramatic fantasy scene , two fierce warriors—a horned figure with flowing black hair and a woman with curly hair—engage in an intense battle , wielding glowing purple swords (action:1.5). The setting is a mystical ancient ruin , featuring towering pyramids and intricate stone carvings illuminated by ethereal light (environment:1.3). Wisps of clouds swirl around their feet , suggesting a realm beyond the ordinary (atmosphere:1.2). The composition highlights the conflict between these characters , with dynamic poses that convey movement and urgency (dynamic:1.4). Both figures are adorned in richly detailed armor , reflecting light in shades of purple and silver (details:1.3). The background includes shadowy silhouettes of distant creatures flitting through the sky , enhancing the sense of adventure (background:1.2). Aim for a vividly colored artwork with high contrast to emphasize the characters and their weapons while ensuring a sense of depth in the scene (color:1.5). Include phrases like 'epic duel , ' 'fantasy warriors , ' and 'mystical ruins' to capture the essence of the image (keywords:1.4). Avoid overly generic terms and maintain a focus on vivid detail to enhance the overall impact. ,

Create a highly detailed cyberpunk-style digital artwork featuring two characters from the game Genshin Impact standing together in front of the Kazan Cathedral in Saint Petersburg , Russia. The scene should be set at night with neon lights reflecting on wet streets , holographic advertisements in the air , and a moody futuristic atmosphere. The characters should keep their original outfits but be enhanced with cyberpunk elements such as glowing armor details , augmented weapons , and neon accents. The Kazan Cathedral should be illuminated with cyberpunk neon lighting while preserving its recognizable architecture. Ultra-realistic , cinematic composition , high detail , 8K resolution. Make the background on the previous picture darker but also cyberpunk style on the background of the Kazan Cathedral in St. Petersburg ,

Create a highly detailed cyberpunk-style digital artwork featuring two characters from the game Genshin Impact standing together in front of the Kazan Cathedral in Saint Petersburg , Russia. The scene should be set at night with a darker background to make the characters stand out more prominently. Neon lights should subtly illuminate the cathedral and surroundings , but with reduced brightness in the background so the focus is on the characters. Streets should be wet with soft reflections , and there should be minimal ambient light around the edges of the scene. The characters should keep their original outfits but be enhanced with cyberpunk elements such as glowing armor details , augmented weapons , and neon accents. Ultra-realistic , cinematic composition , high detail , 8K resolution. ,

Create a highly detailed cyberpunk-style digital artwork featuring two characters from the game Genshin Impact standing together in front of the Kazan Cathedral in Saint Petersburg , Russia. The scene should be set at night with neon lights reflecting on wet streets , holographic advertisements in the air , and a moody futuristic atmosphere. The characters should keep their original outfits but be enhanced with cyberpunk elements such as glowing armor details , augmented weapons , and neon accents. The Kazan Cathedral should be illuminated with cyberpunk neon lighting while preserving its recognizable architecture. Ultra-realistic , cinematic composition , high detail , 8K resolution. ,

A stunning , battle-hardened female warrior stands confidently in a dimly lit royal war chamber. She has an hourglass body with smooth , fair white skin and powerful curves—bold , big , natural chest curves , small waist , and bold , toned thighs. Her long , wavy brunette hair with golden highlights flows freely , tousled from battle. She wears a tight , leather corset armor with metal accents that lifts and enhances her cleavage , drawing the eye upward. Her corset is paired with high-cut , armorer thigh straps and sheer dark stockings , exposing her strong , l thighs. Her arms carry twin swords and she has a fierce , bold glare on her face—bold brows , smoky eyes , flushed cheeks , and slightly parted full red lips. The lighting is warm and dramatic , casting highlights on her curves and armor. A royal table behind her holds bloodied weapons , a helmet , and remnants of the battle. ,


masterpiece , Ukiyo-e meets cyberpunk , A CRYSTAL SAMURAI in liquid obsidian armor holding LIGHT-SWORD with floating law kanji (§850k , §807) , background split: left - stormy ink-wash sea with pagodas | right - BIOMIMETIC SILVER ROOT NETWORK protecting three light orbs , pulsing RUBY HEART with engraved haiku , golden data streams from right hand , bamboo-ring shield (§69 AO) in left , flying documents transforming into origami cranes , color scheme: indigo-blue + fire-red + quantum-silver + sakura-pink accents , Hokusai wave energy , ghost in the shell aesthetics , ethereal lighting , volumetric fog , hyperdetailed 8K , negative: blood , weapons , aggression , modern clothing --ar 16:9 --style raw --v 6.0 ,