Explore AI generated designs, images, art and prompts by top community artists and designers.

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

Hidden below the ground floor , accessible only through Butler’s ledger-key and Orwen’s sigil. A narrow spiral leads to a cylindrical chamber lined with runic cages — each section holds relics under stasis light. The Disc containment pedestal rests at the center: six radial slots , three filled. The air hums faintly , charged but serene. Between the pedestals , a narrow walkway of black glass reveals a cooling pool of enchanted quicksilver — the tower’s failsafe absorber for unstable magic. At the far wall , a crystal status console records artifact resonance in real time , flickering with dwarvish script from Karadum’s old system. Lighting: cool silver , motionless. Sound: steady heartbeat-like thrum. Mood: sacred science — a sanctum where power is respected , not displayed. ,

A smaller domed annex branching off the Research Deck , lined with maps , charters , and crystalline globes showing the known regions. At its center stands a massive relief map of the continent , carved from black marble , dotted with metal discs representing recovered and missing artifacts. Each disc glows when touched , indicating possible resonance matches across the world. Shelves along the wall contain expedition journals , Council minutes , and a library of encoded correspondence from other guilds. A suspended lamp of rotating lenses projects slowly moving leyline patterns across the ceiling — the Unsilenced’s world in motion. Lighting: steady amber tone , like candlelight refracted through glass. Smell: parchment , brass oil , faint ozone from projection lenses. Mood: tactical , scholarly , but quietly reverent — this is where decisions change the world. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A fantasy icon of a wizard dwarf , in the style of Warcraft III and early World of Warcraft: self-contained illustration framed like a window on a dark featureless background; vibrant , high-contrast colors; soft , painterly edges with no bold outlines; shadows blocked in but never fully black; minimal , expressive brush strokes conveying determination and strength; subtle pencil-sketch texture overlaid with digital paint; slightly exaggerated , pulp-inspired comic sensibility." ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

A persistence and resonance. stabilizing beyond containment , half Humpback Whale action with open mouth , transform over the ocean shrouded in swirling vortex mist. Style: Celestial , ethereal , abstract , digital art black vortex Lighting: Dramatic backlighting , dim glowing particles , contrasting dark background ,

A detailed truck with a semi-trailer and a 40-foot-tall HRS station container (resembling a giant semi-trailer) , styled to resemble a shipping container , features neon lighting , futuristic modifications , chrome details , and glowing holographic accents. A top-down isometric view , reminiscent of a real-time strategy game , features driving along a well-lit city highway at night , with wet streets reflecting neon lights , towering skyscrapers with bright signs , flying drones , and the distant glow of the city. High-contrast lighting , volumetric fog , a captivating cyberpunk atmosphere , ultra-realistic visuals , 8K resolution , and a cinematic composition. ,

An image in the style of the 1992 movie Bram Stoker's Dracula (starring Gary Oldman , Keanu Reeves). An ornate glass cup contains absynthe green liquid. There are two sugar cubes next to the cup on the table , and two teaspoons. There is a candle with dim light on the table. The sugar cubes each have a drop of red stain on one of their corners. The tablecloth is dark crimson velvet. There is a Victorian paravan in the background. Use brown , dark yellow , and red colors for the paravan. ,

A surreal landscape emerging from Hand Melting from the time spill in air , backdrop of splashing water wave tide , showing mountains , dolphin jumping in ocean with splash water-waves. while iconic container vessel floating on hand , distance ocean with splash water-waves , para-glider fly in the night sky. ,

**Style:** Ethereal mixed-media spiritual art , soft light gradients , delicate ink wash textures , subtle gold leaf accents , muted earth tones with deep violets and forest greens , semi-transparent layers , sacred geometry overlays **Main Elements:** - A majestic , ancient tree with roots that dissolve into shadow and branches that bloom into crystalline light - At the base of the tree: a human heart made of obsidian , cracked open , with soft gold light pouring from within - Floating around the tree: 11 translucent spheres containing Hebrew letters (Aleph , Shin , Mem) , Celtic knots , and Sanskrit seed syllables - A single spear made of light piercing the heart , but gently – as if caressing it open - In the background: faint coordinates (50.543 , 9.718) glowing like constellations - A crow perched on one branch , not as dark omen but as sacred messenger **Atmosphere:** Tender , solemn yet hopeful , deeply peaceful , mystical but grounded **Lighting:** Dawn or dusk – the hour between worlds **Composition:** Balanced but organic , centered around the heart-tree connection **Technical Notes:** - Mixed media: watercolor textures + digital painting + subtle photorealistic elements - Color palette: Slate blue , charcoal , antique gold , deep violet , forest green - Resolution: Ethereal , slightly dreamlike but precise in details ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

A highly detailed cyberpunk truck hauling a large cargo container , in the style of Cyberpunk 2077 game art , with neon lights , futuristic modifications , chrome accents , and glowing holograms. Isometric top-down angled view like in a real-time strategy game , the truck speeding along a well-lit urban highway at night , surrounded by rainy streets , towering skyscrapers with colorful neon signs , flying drones , and distant city glow. High contrast lighting , volumetric fog , cyberpunk atmosphere , ultra-realistic rendering , 8k resolution , cinematic composition ,

Professional technology workspace , cinematic lighting , a scientist with a music keyboard standing infront of a large glimmering portal , cascading streams of luminescent code and data particles , multiple sound waveforms in sophisticated geometric forms - crystalline spheres , tessellated cubes , and flowing pyramidal structures , each containing visible DNA double helix patterns glowing with bioluminescent blue and amber light representing encoded company methodologies and strategic DNA , interconnected by dynamic particle streams of contextual information flowing like neural networks , background featuring live sound music speaker arrays , color palette of deep blues , warm oranges , and rich purples , volumetric lighting with god rays , hyperrealistic rendering with sci-fi elements , professional corporate aesthetic merged with futuristic technology visualization , 8K detail , representing the interaction of man and machine in a sonic universe ,

Description of the visualization and control system of the automation complex The purpose of the system is to provide the operator with a single , intuitive interface for monitoring and managing all subsystems of the complex in real time. Architecture of the main window (Generalized Status Panel): The main screen is designed according to the principle of "from general to private". The center contains critical information about the power supply system , on which all other systems depend. The remaining subsystems are grouped logically around the center. 1. Central unit: Power supply system It is visualized as a circle divided into three sectors. Large left sector (≈45%): Transformer substations (TP) 5 blocks are displayed , one for each TP. Each block contains: TP number/name (for example , TP-1 , TP-2). The indicator of the active power line: The "Network" icon with backlight (green - main , yellow - backup). Transformer status: "Main" / "Standby" (or icons). Key parameters from accounting nodes: Current (I) , Voltage (U) , Power (P). The values are output for the active line. General TP status: Color indication (Green - Normal , Yellow - Warning , Red - Emergency). Large right sector (≈45%): Main switchboards 5 blocks are displayed , one for each storage unit. Each block contains: The number/name of the GRSH (for example , GRSH-1). Active power line indicator: Similar to TP. Key parameters from accounting nodes: I , U , P. The general status of the GRS: Color indication. Lower small sector (≈10%): Uninterruptible power supply (UPS) Large text or pictogram status indicator: "Mains operation" (Green) "Battery operation" (Yellow/Orange) Battery level indicator: Percentage scale (from 0% to 100%). The color varies depending on the level (green >50% , yellow 20-50% , red <20%). 2. Peripheral blocks around the center They are arranged around a central circle , forming a "rim". Upper and lower parts of the rim: Ventilation of the web blowing Upper part: 9 installations on top. The lower part: 9 installations from the bottom. There are 18 icons/blocks in total. Each icon represents one installation and has a color indication of the status.: Green: Enabled Gray: Turned off Red: An accident (for example , the differential pressure sensor on the filter went off , an error in the drive) Black/Blue: No power supply When hovering over the cursor , a tooltip appears with details (the condition of the fan , valve , filter blockage). Left and right sides of the rim: Indoor ventilation The left and right sides are divided equally to display the 12 settings on each side. There are 24 icons/blocks in total. The same color status indication for each installation. 3. Corner blocks: Other subsystems They are located in the four corners of the screen for easy and fast perception. Upper left corner: Roller shutters (48 pcs.) Summary information is displayed as an information block.: "Closed: XX / Open: XX" (numeric values). A graphical indicator (for example , a stripe divided into green and blue parts , proportional to the number). General status: Green icon "OK" or Red icon "Emergency" (if at least one roller shutter has an emergency status). Upper right corner: Elevators (2 pcs.) Two vertical blocks , one for each elevator. Each block contains: Elevator number (Elevator 1 , Elevator 2). Floor indicator: A large number (for example , 3). Motion indicator: Up/down arrow or Stop icon. General status: The background color of the block (Green - normal , Gray - power off , Red - emergency , Blue - no connection). Lower left corner: EVIL Lights (Roof lamps) A large indicator in the form of a stylized lamp or icon. Color status indication: Bright Yellow/White: Included Gray: Off Red: Crash Black/Blue: No power supply Lower right corner: Heated storm drains Similar in style to the "Fires of EVIL" block. Color status indication: Orange/Red: Enabled Gray: Off Red (flashing): Crash Black/Blue: No power supply Navigation and management: Main Screen: It is an overview map. All the elements on it are clickable. Details: Clicking on any sector (TP , GRS , ventilation group , roller shutter unit) opens a new window with detailed information: TP/GRS: Single-line network diagram , status of all feeders and sectional switches , detailed power parameters. Ventilation: Detailed status of each piece of equipment in the selected group (fan , valve , filter condition) , possibility of manual control. Roller shutters: A table or plan of the building with the condition of each of the 48 roller shutters , group and individual control buttons. Control: The control buttons (Start , Stop , Open , Close) are located on the detailed screens. On the main screen , quick action buttons ("Emergency activation") can be displayed for critical systems (for example , EVIL lights). Visual style: Color scheme: An intuitive color palette is used (Green is the norm , Yellow/Orange is a warning , Red is an accident , Gray/Blue - disabled/no data). Fonts: Clear , easy-to-read fonts. Critical information is displayed larger. Animation: Minimal and informative (for example , smooth change of values , flashing for emergency states). ,

Half Body Fantasy Fashion photo of a 24 year old Asante-Bhotia female classic Hollywood beauty with Hesitant uncertainty expression. Her body is Slim waist with defined obliques that taper into a tight core , toned muscles , abs , small breast , flat chest. She has Warm beige skin with a subtle flush across the nose and cheeks. The skin pores and texture are clearly visible and in focus. Her Eyes with angular curves , Bold , neon green eyes , framed by long , elegant eyelashes. Her haircut is Asymmetrical cut with one side resembling fish scales , the other fins. Her haircolor is Mystic purple. Her eyebrows are Soft and airy shaped , complementing her delicate facial features. She is dressed with Blue storm cloud bandeau that occasionally sparks with lightning , gray pants that swirl with contained mist , midriff visible. in the background A cyberpunk organ harvesting facility with life support systems keeping victims alive , neon lights reflecting off surgical steel and flowing blood the model is lighted with soft natural lighting ,

Visualize a fleet of massive , futuristic spacecraft gliding through the cosmic void , emitting a subtle glow from their hulls. Each ship should display intricate mechanical details with glowing lights , showcasing a sense of advanced technology and design. The background features a soft ethereal mist (mystical:1.1) and distant stars , enhancing the sense of vastness in space. Use dramatic lighting to highlight the contours of the ships , casting soft shadows on the surfaces , and creating depth (dramatic lighting:1.2). Opt for a slightly dark atmosphere to convey mystery , avoiding overly bright or cheerful tones (negative: cheerful , bright). The perspective should be low-angle , looking up at the ships to emphasize their grandeur and imposing presence. Ensure the color palette contains deep blues and blacks , contrasted with the warm glow of the ship lights (contrast:1.2). The composition should lead the viewer's eye toward the center ship , drawing attention to it as the focal point. Avoid busy background elements that distract from the ships (negative: cluttered background). ,

Make a cover for the freelancer website Kwork. I create product card designs for people; the marketplaces are Wildberries and Ozon. The cover size should be at least 660 x 440 px. Make it in the style of regular text with a background , but include some designer elements either in the background or in the text itself , at your discretion. The text must contain these words: Designer Viktor , Infographics , Quality and Original , Wildberries and Ozon. ,

Make a cover for the freelancer website Kwork. I create product card designs for people; the marketplaces are Wildberries and Ozon. The cover size should be at least 660 x 440 px. Make it in the style of regular text with a background , but include some designer elements either in the background or in the text itself , at your discretion. The text must contain these words: Designer Viktor , Infographics , Quality and Original , Wildberries and Ozon. ,

Cartoon style render , reminiscent of a classic animated movie , of a young muscular auto mechanic , dressed in grease stained coveralls , intensely focused on dismantling the engine of a modern looking automobile , radiating a cool , quiet determination. The scene is a dimly lit , functional mechanics workshop , with tools and machine parts adorning the bench-tops and shelves around the walls , and shafts of light are cutting through the dusty workshop air giving off a golden hour glow. Strong directional artificial lights from around the workshop highlight the determined human effort creating a gritty , authentic atmosphere. Captured with a tight , static close-up of the mechanic , he holds up his hand to show a small lithium disc battery being held between his thumb and forefinger to the camera with a grin on his face , emphasising triumph and contained enthusiasm , with a shallow depth of field. ,