Explore AI generated designs, images, art and prompts by top community artists and designers.
Young male geological surveyor , rugged , cautious , determined , experienced in wilderness , slightly messy hair , rough skin , sharp eyes , wearing simple explorer jacket , wilderness setting with rocks , dry grass , distant mountains , vast sky , manga style , high detail , clear lines , vivid colors , dynamic lighting , slight wind on clothes and hair , light mist atmosphere , low-angle composition , adventurous feeling. ,
A slow-motion , cinematic tracking shot of an elderly Egyptian man in a galabeya , cautiously stepping onto a chaotic Cairo street , his cane tapping on the pavement. Just as he hesitates , a young volunteer in a charity vest gently takes his arm , guiding him safely. Car headlights blur into streaks of light in the background , the city’s noise momentarily fading. The old man looks up , his eyes filled with appreciation , while the volunteer nods with a warm smile. The shot features a shallow depth of field with dramatic lighting—cool tones in the background , warm light on the subjects—symbolizing safety amidst the chaos ,
Beneath the soft glow of the moon , where the ocean meets the sky in a seamless dance of silver and blue , a beautiful mermaid and a handsome pirate lock eyes for the first time. She rises from the waves , her iridescent tail shimmering like liquid starlight , her long hair cascading over her shoulders like woven strands of the sea. He stands on the deck of his weathered ship , the salty wind tousling his curly brown hair , his deep eyes wide with awe and fear. For a moment , time itself seems to pause. The air is thick with the magic of destiny—love at first sight , yet laced with uncertainty. The mermaid , radiant and otherworldly , clutches a glowing pearl close to her heart , unsure whether to retreat into the safety of the sea. The pirate , hardened by the world of men , feels an unfamiliar longing stir within him , yet fear lingers in his gaze. Legends have always warned of mermaids , of their beauty and their danger. The ocean around them responds to the moment—a soft mist rises from the water , swirling like a veil of enchantment. Schools of luminescent fish weave golden trails beneath the waves , and the sound of distant siren songs hums faintly in the air , as if the sea itself watches this fateful encounter. Overhead , the sky shimmers with an unnatural glow , the stars twinkling brighter , whispering of a love that should not be , yet cannot be ignored. As the pirate takes a cautious step forward , the ship creaks beneath his weight. The mermaid gasps , retreating slightly , her violet eyes wide with hesitation. They are drawn to each other , yet the world between them is vast—land and sea , human and myth , fear and desire. The entire scene is a dreamlike paradox—a love as forbidden as it is inevitable , wrapped in the magic of the ocean and the mystery of the unknown. ,
mountain with a large cave , made of smooth black goo , serenity , concpet art , half dinosaur man , going through a jungle cautiously.dramatic , megascans , Tite Kubo and Takashi Murakami , casual black clothing , made of engrenage by zdzislaw beksinski , sunlight shimmering off the tower and the water and the spray , a ant , Adolfo Hohenstein , cc , noir film , the manifest Lord of the glorious Lord’s manifestation. I am alive , a jack o lantern monster with vines for a body walking down a street of nightmares , precise architectural rendering , stylized fantasy portrait by artgerm ,
Act as a storyteller describing the eerie atmosphere inside an old house where children are exploring with flashlights: As the children cautiously step into the dimly lit interior of the old house , their flashlights become their only source of illumination , casting eerie shadows on the dusty furniture and cobweb-covered corners. The air feels heavy with the weight of forgotten memories , and a sense of abandonment permeates every inch of the decaying space. In the realistic style , the dust particles dance in the weak beams of light , revealing the intricate details of the worn-out furniture. The once vibrant colors have faded , leaving behind a muted palette of grays and browns. The children's footsteps echo through the empty rooms , accompanied by the occasional creaking of floorboards , as if the house itself is whispering secrets from its past. In the gothic style , the shadows seem to grow darker and more menacing , swallowing the feeble light from the flashlights. The children's hearts race as they catch glimpses of mysterious shapes lurking in the corners , their imaginations running wild with tales of ghosts and haunted spirits. The air feels thick with anticipation , as if something otherworldly is watching their every move , waiting to reveal itself in the depths of the darkness. In the digital style , the flashlight beams cut through the gloom with precision , illuminating the scene with bright , sharp lines. The dust particles sparkle like tiny pixels in the air , creating a surreal and otherworldly ambiance. The children's excitement grows as they discover hidden details in the high-definition textures of the furniture , almost as if they are exploring a virtual world brought to life. No matter the style , the atmosphere inside the old house is undeniably eerie and abandoned. The combination of detailed dust , old furniture , dim lighting , heavy shadows , weak lighting , dark and creepy atmosphere , or smooth lines , bright flashlight beams , and sharp details creates a captivating and haunting experience for the children as they venture further into the unknown. ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. , , 3D , Realistic , vibrant ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. Image Elements: Dense forest , old house , four children (different ages and appearances) , curious and cautious expressions. , Realistic , vibrant , Cartoon ,
Appearance: The Bandit is a rugged and cunning individual , often dressed in worn and nondescript clothing that allows them to blend in with common folk or the wilderness. They may wear tattered cloaks or hoods to conceal their identity while on the prowl. Their attire is practical , allowing them to move swiftly and quietly during their illicit activities. Bandits often sport an unkempt appearance , with scruffy beards or unkempt hair , reflecting their rough and lawless lifestyle. Features: Bandits are opportunistic criminals , skilled in ambushes , theft , and intimidation. They may wield a variety of weapons , from rusty daggers to notched swords or stolen bows , depending on their individual expertise. While they lack the training and discipline of seasoned soldiers , their resourcefulness and willingness to resort to violence make them dangerous adversaries. Habitat: Bandits are commonly found in lawless or remote regions , where they can operate without interference from authorities. They may establish secret hideouts in caves , abandoned buildings , or hidden forest encampments. In your DND world , they might be part of organized criminal networks , operating out of seedy taverns or disreputable establishments. Behavior: Bandits are typically driven by a desire for wealth and power , willing to prey on the vulnerable and unsuspecting to achieve their goals. They are not afraid to use intimidation and violence to achieve their objectives , making them a menace to travelers and isolated communities. Some bandits may be driven by desperation or a sense of rebellion against authority , while others simply embrace a life of lawlessness. Role in the World: In your DND world , Bandits can be a common and persistent threat to the safety of travelers and the stability of settlements. They may operate independently or as part of larger criminal organizations , profiting from extortion , smuggling , or raiding caravans. Lawful characters , such as paladins and city guards , might consider it their duty to confront and bring these lawbreakers to justice. Encountering Bandits in your campaign can provide opportunities for diverse interactions and moral choices. Players may face the dilemma of showing mercy to those driven to crime by hardship or rooting out dangerous and malicious criminals. Bandit encounters can range from tense negotiations to thrilling skirmishes , offering a chance for characters to display their skills , morals , and resourcefulness. The presence of Bandits in your campaign world adds an element of danger and unpredictability to travel and exploration. Players will need to be cautious when traversing remote areas or encountering strangers on the road. Bandit encounters can serve as minor challenges for lower-level parties or become more significant threats when part of a larger , more organized criminal enterprise. Regardless of their role , Bandits provide an opportunity to explore themes of law and order , survival , and the blurred lines between good and evil in your DND world. ,
Appearance: The Giant Poisonous Snake is a massive and fearsome reptile , much larger than its smaller counterpart. It has a thick and muscular body , and its scales can have a range of colors , from mottled greens and browns to striking patterns that allow it to blend in with its surroundings. The snake's head is large and triangular , with a pair of long , hollow fangs through which it delivers its potent venom. Features: The Giant Poisonous Snake is known for its deadly venomous bite , which it uses to incapacitate and devour prey. Its venom is significantly more potent than that of its smaller cousin , making it a formidable threat to adventurers. A bite from a Giant Poisonous Snake can cause severe pain , paralysis , or even death , depending on the creature's size and resilience. Habitat: Giant Poisonous Snakes typically inhabit dense jungles , dark swamps , and other untamed wilderness areas. They prefer warm and humid environments and may be found in hidden lairs or lurking near water sources. In your DND world , they could guard sacred sites or serve as minions of malevolent beings. Behavior: Like their smaller counterparts , Giant Poisonous Snakes are stealthy predators , using their large size and camouflage to ambush prey. They strike swiftly and accurately , delivering their venom to immobilize their victims before consuming them. While generally non-aggressive , they may attack if they feel threatened or if potential prey ventures too close. Role in the World: In your DND world , Giant Poisonous Snakes could be apex predators in their habitat , feared and respected by other creatures. They might be associated with ancient legends or guarded by nature spirits. Druids and rangers might view them as symbols of balance and the wild's dangers. Encountering a Giant Poisonous Snake in the wild is a perilous and potentially deadly event for adventurers. The snake's venomous bite can have severe consequences , making quick thinking and decisive action essential to survive an encounter. Players must be well-prepared with protective spells , antidotes , or other means to counteract the venom's effects. The presence of Giant Poisonous Snakes in your campaign can create an atmosphere of danger and suspense , particularly in jungles or other untamed regions. Players will need to be vigilant and cautious during their explorations , as the looming threat of these massive venomous serpents adds an element of peril to their adventures. Giant Poisonous Snakes can serve as significant challenges for higher-level adventurers , reminding them of the dangers that still lurk even in seemingly familiar environments. ,
Appearance: The Giant Poisonous Snake is a massive and fearsome reptile , much larger than its smaller counterpart. It has a thick and muscular body , and its scales can have a range of colors , from mottled greens and browns to striking patterns that allow it to blend in with its surroundings. The snake's head is large and triangular , with a pair of long , hollow fangs through which it delivers its potent venom. Features: The Giant Poisonous Snake is known for its deadly venomous bite , which it uses to incapacitate and devour prey. Its venom is significantly more potent than that of its smaller cousin , making it a formidable threat to adventurers. A bite from a Giant Poisonous Snake can cause severe pain , paralysis , or even death , depending on the creature's size and resilience. Habitat: Giant Poisonous Snakes typically inhabit dense jungles , dark swamps , and other untamed wilderness areas. They prefer warm and humid environments and may be found in hidden lairs or lurking near water sources. In your DND world , they could guard sacred sites or serve as minions of malevolent beings. Behavior: Like their smaller counterparts , Giant Poisonous Snakes are stealthy predators , using their large size and camouflage to ambush prey. They strike swiftly and accurately , delivering their venom to immobilize their victims before consuming them. While generally non-aggressive , they may attack if they feel threatened or if potential prey ventures too close. Role in the World: In your DND world , Giant Poisonous Snakes could be apex predators in their habitat , feared and respected by other creatures. They might be associated with ancient legends or guarded by nature spirits. Druids and rangers might view them as symbols of balance and the wild's dangers. Encountering a Giant Poisonous Snake in the wild is a perilous and potentially deadly event for adventurers. The snake's venomous bite can have severe consequences , making quick thinking and decisive action essential to survive an encounter. Players must be well-prepared with protective spells , antidotes , or other means to counteract the venom's effects. The presence of Giant Poisonous Snakes in your campaign can create an atmosphere of danger and suspense , particularly in jungles or other untamed regions. Players will need to be vigilant and cautious during their explorations , as the looming threat of these massive venomous serpents adds an element of peril to their adventures. Giant Poisonous Snakes can serve as significant challenges for higher-level adventurers , reminding them of the dangers that still lurk even in seemingly familiar environments. ,
Appearance: The Crocodile is a large and powerful reptile , known for its distinctive long snout , sharp teeth , and armored body. Its scales can have various shades of green , brown , or gray , blending in with the murky waters and marshes it inhabits. The Crocodile's eyes and nostrils are positioned on the top of its head , allowing it to remain mostly submerged while still keeping a watchful eye on potential prey. Features: The Crocodile is an apex predator in aquatic environments , using its powerful jaws to seize and drag its prey underwater. It possesses incredible strength and resilience , making it a fearsome hunter and a challenging opponent for adventurers who venture into its territory. Crocodiles are well-adapted for both land and water , able to move quickly on land and remain submerged for extended periods. Habitat: Crocodiles are typically found in freshwater bodies such as rivers , lakes , and swamps , though they can also inhabit saltwater habitats like estuaries and coastal areas. They are highly territorial creatures , claiming areas of water as their own hunting grounds. In your DND world , they might be guardians of hidden treasures or sacred places. Behavior: Crocodiles are ambush predators , relying on stealth and patience to catch their prey unaware. They lie submerged , often with only their eyes and nostrils visible , and strike with lightning speed when an opportunity presents itself. Crocodiles are more aggressive during their breeding season or if they feel threatened. Role in the World: In your DND world , Crocodiles could be symbols of primal power and ancient guardians. They might be revered or feared by local tribes as creatures of great significance in their myths and beliefs. Druids and rangers might have a connection with Crocodiles , viewing them as an essential part of the natural order. Encountering a Crocodile in the wild can be a dangerous and adrenaline-pumping event for adventurers. Players must be cautious around bodies of water known to be inhabited by Crocodiles , as these creatures can launch surprise attacks. Crossing rivers or exploring swampy terrain could become treacherous , and players will need to be vigilant to spot the telltale signs of lurking predators. The presence of Crocodiles in your campaign adds an element of danger and excitement to aquatic and marshy environments. They can create memorable and intense encounters , challenging players to use their wits and skills to outmaneuver and defeat these fearsome reptilian predators. Additionally , the idea of crossing treacherous waters or exploring hidden marshlands where Crocodiles dwell can evoke a sense of adventure and exploration in your DND world. ,
Appearance: A Mummy is an undead creature that was once a living being but has been preserved through dark magic and rituals. Its flesh has desiccated over time , leaving behind a shriveled and withered form. The Mummy's skin is often taut and dry , with a mummified appearance , and it may be adorned with ancient wrappings and burial garments. Its eyes glow with an eerie and malevolent light , a sign of the unnatural magic that sustains its existence. Features: Mummies are imbued with unholy strength and resilience , making them formidable foes in combat. They are immune to many common conditions , such as exhaustion and being charmed or frightened. Additionally , their touch carries a deadly curse that can afflict those they strike , causing the victim's flesh to wither and age rapidly. Habitat: Mummies are often found in ancient tombs , crypts , or burial sites where they were originally laid to rest. They may also be encountered in places of dark magic or necromantic influence , guarding ancient relics or carrying out the will of malevolent spellcasters. Behavior: Mummies are driven by a malevolent and unyielding purpose , often seeking revenge on those who disturbed their resting place or fulfilling some ancient oath or curse. As undead creatures , they have no emotions or desires , existing solely to enact their nefarious intent. Role in the World: In your DND world , Mummies could be the remnants of once-powerful individuals , priests , or pharaohs who sought immortality through dark rituals. They might be associated with ancient curses , guarding sacred treasures or ancient knowledge. Mummies could also serve as pawns of evil necromancers or malevolent entities seeking to spread their influence in the mortal realm. Encountering a Mummy in your campaign is a harrowing and perilous event for adventurers. Their curse-inflicting touch can rapidly age and weaken even the most stalwart of warriors. Players might need to uncover ancient lore or utilize specific magical items to protect themselves from the curse's effects. Holy magic or radiant damage can be particularly effective against these undead creatures , and players must be well-prepared to stand a chance against the Mummy's formidable strength and unholy powers. The presence of Mummies in your world can create an atmosphere of mystery and danger , adding an element of ancient history and eerie dread to the exploration of tombs and ruins. Players will need to be cautious and resourceful when dealing with these malevolent undead , as Mummies can prove to be one of the most formidable challenges they face in their quest for adventure and glory. ,
Appearance: The Giant Poisonous Snake is a massive and fearsome reptile , much larger than its smaller counterpart. It has a thick and muscular body , and its scales can have a range of colors , from mottled greens and browns to striking patterns that allow it to blend in with its surroundings. The snake's head is large and triangular , with a pair of long , hollow fangs through which it delivers its potent venom. Features: The Giant Poisonous Snake is known for its deadly venomous bite , which it uses to incapacitate and devour prey. Its venom is significantly more potent than that of its smaller cousin , making it a formidable threat to adventurers. A bite from a Giant Poisonous Snake can cause severe pain , paralysis , or even death , depending on the creature's size and resilience. Habitat: Giant Poisonous Snakes typically inhabit dense jungles , dark swamps , and other untamed wilderness areas. They prefer warm and humid environments and may be found in hidden lairs or lurking near water sources. In your DND world , they could guard sacred sites or serve as minions of malevolent beings. Behavior: Like their smaller counterparts , Giant Poisonous Snakes are stealthy predators , using their large size and camouflage to ambush prey. They strike swiftly and accurately , delivering their venom to immobilize their victims before consuming them. While generally non-aggressive , they may attack if they feel threatened or if potential prey ventures too close. Role in the World: In your DND world , Giant Poisonous Snakes could be apex predators in their habitat , feared and respected by other creatures. They might be associated with ancient legends or guarded by nature spirits. Druids and rangers might view them as symbols of balance and the wild's dangers. Encountering a Giant Poisonous Snake in the wild is a perilous and potentially deadly event for adventurers. The snake's venomous bite can have severe consequences , making quick thinking and decisive action essential to survive an encounter. Players must be well-prepared with protective spells , antidotes , or other means to counteract the venom's effects. The presence of Giant Poisonous Snakes in your campaign can create an atmosphere of danger and suspense , particularly in jungles or other untamed regions. Players will need to be vigilant and cautious during their explorations , as the looming threat of these massive venomous serpents adds an element of peril to their adventures. Giant Poisonous Snakes can serve as significant challenges for higher-level adventurers , reminding them of the dangers that still lurk even in seemingly familiar environments. ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. , , 3D , Oil Painting ,
Description: Four children (two boys and two girls) standing at the edge of a dense forest , looking curiously and cautiously at an old , eerie house that appears between the trees. Style: Realistic: Detailed depiction of the trees , house , and children with realistic clothing and facial expressions. Cartoon: Bright colors , simplified details , exaggerated facial expressions. Fantasy: Foggy colors , trees that seem to move , the house appearing as if it's alive. ,
Description: Four children (two boys and two girls) standing at the edge of a dense forest , looking curiously and cautiously at an old , eerie house that appears between the trees. Style: Realistic: Detailed depiction of the trees , house , and children with realistic clothing and facial expressions. Cartoon: Bright colors , simplified details , exaggerated facial expressions. Fantasy: Foggy colors , trees that seem to move , the house appearing as if it's alive. , Oil Painting ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. Image Elements: Dense forest , old house , four children (different ages and appearances) , curious and cautious expressions. , Realistic , vibrant ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. , , Realistic , vibrant ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. , Water Color ,
Description: Picture four children (two boys and two girls) standing at the edge of a dense forest. They should look intrigued and maybe a bit cautious as they observe an old , eerie house that seems to have appeared among the trees. The house should look dilapidated , with broken windows and ivy creeping up its walls. ,
Description: Four children (two boys and two girls) standing at the edge of a dense forest , looking curiously and cautiously at an old , eerie house that appears between the trees. Style: Realistic: Detailed depiction of the trees , house , and children with realistic clothing and facial expressions. Cartoon: Bright colors , simplified details , exaggerated facial expressions. Fantasy: Foggy colors , trees that seem to move , the house appearing as if it's alive. ,