Explore AI generated designs, images, art and prompts by top community artists and designers.
"A futuristic cyberpunk megacity at night , drenched in neon purple and violet tones. Towering skyscrapers covered in animated holographic advertisements and Japanese/Chinese kanji glowing in magenta. Rain is falling , creating wet reflective streets that mirror the bright purple neon signs. The sky is dark but glowing with a haze of violet smog and distant lightning. Flying cars leave purple light trails as they move between buildings. The streets below are crowded with hooded figures , cyborgs with glowing violet eyes , and androids with chrome skin and purple LED circuitry. Steam rises from vents , casting shadows in dark alleyways lit only by flickering lavender lights. A central character stands in the foreground — a lone hacker with a high-tech visor emitting a soft purple glow , wearing a dark trench coat soaked by the rain. The entire scene feels cinematic , atmospheric , futuristic and dystopian , inspired by Blade Runner , Akira , and Ghost in the Shell. Use a purple-dominant color palette with accents of black and metallic silver. Ultra-realistic , 4K resolution , highly detailed lighting and textures." ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
"Big large King Kong with muscular body , rough dark fur , massive arms and fists , slamming his fist powerfully on the ground , smashing multiple cars around him , debris and dust flying , broken road cracks under impact , city buildings around , dramatic lighting , ultra realistic , cinematic destruction scene , high detail , real-world textures" ,
An ancient Eastern fantasy sect hidden in dense mist , only the silhouettes of tall , weathered buildings and floating structures visible. Lanterns glow faintly through the fog , and ethereal spiritual symbols drift in the air. Lightning crackles across the dark , cloudy sky , casting dramatic light on the scene. Mystical and haunting atmosphere , cinematic composition , high fantasy style. ,
{Hyperrealistic , 8K , horror lighting , studio lighting , fog/steam , dramatic red glow , 28mm lens , warped camera angles for surrealism , UHD , UNREAL ENGINE 5 , Rendered vector lines , octane rendering.} A hyperrealistic and grotesque image of Trixie , a zombie in the advanced stages of decomposition , in a dilapidated office within a ruined 1920s industrial city. Her mostly skeletal form is covered in dripping mucus and fuzzy mold. Her eyeballs bulge from their sockets , and long , razor-sharp teeth protrude from her jaw. Puddles of muck follow her movements. She sits in a decaying office chair , her long , skeletal legs crossed and glistening with slime in the dim light. Focus on a dangerous full body shot , emphasizing her decaying features , particularly her eyes and teeth. She is ferociously hungry and dangerous. The environment is a violent hell , with crumbling Art Deco buildings and pervasive filth. The scene should evoke a sense of horror and disgust. Style: Hyperrealistic , grotesque , disturbing , with a touch of film noir lighting. ,
Back view of two men standing on a cliff at sunset: Left: Man in a long white tunic (barefoot , messy long brown hair). Right: Man in a perfect black victorian suit (polished shoes , pale hands with sharp nails). Background: Ancient stone city walls with ONE distant modern glass tower (futuristic design). Dark red sky , dramatic clouds. Ground with 7 ancient 'XX' coins and a broken thorn crown. Style: Hyperrealistic , Caravaggio lighting , cinematic , 8K. Negative prompts: 'faces , smiles , wings , blood , crowds , glowing effects , green tones , distorted buildings'."* *"Back view of two men standing on a cliff at sunset: Left: Man in a long white tunic (barefoot , messy long brown hair). Right: Man in a perfect black victorian suit (polished shoes , pale hands with sharp nails). Background: Ancient stone city walls with ONE distant modern glass tower (futuristic design). Dark red sky , dramatic clouds. Ground with 7 ancient 'XX' coins and a broken thorn crown. Style: Hyperrealistic , Caravaggio lighting , cinematic , 8K. Negative prompts: 'faces , smiles , wings , blood , crowds , glowing effects , green tones , distorted buildings'."* ,
*"Back view of two men standing on a cliff at sunset: Left: Man in a long white tunic (barefoot , messy long brown hair). Right: Man in a perfect black victorian suit (polished shoes , pale hands with sharp nails). Background: Ancient stone city walls with ONE distant modern glass tower (futuristic design). Dark red sky , dramatic clouds. Ground with 7 ancient 'XX' coins and a broken thorn crown. Style: Hyperrealistic , Caravaggio lighting , cinematic , 8K. Negative prompts: 'faces , smiles , wings , blood , crowds , glowing effects , green tones , distorted buildings'."* ,
Hyper-detailed scene in 4K. The moss-lined path winds towards the outskirts of town , where buildings grow organically from living wood and crystalline structures. Two vanir women greet the newcomer: one , with deep bronze skin and tight hair , wears an emerald-green sheer bodysuit with strategic leaf appliques that reveal toned thighs and plunging cleavage; the other , with alabaster skin and silver hair , is dressed in a translucent split skirt and high headband woven with gold threads. Both wear delicate solar jewelry , body chains and anklets with tiny bells. Their smiles are warm , their eyes sparkle with welcome and they offer luminous fruit in their open palms. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
An industrial sci-fi outpost built on barren terrain , viewed from a top-down isometric angle like in a classic RTS game. The scene includes small bunker-like buildings with glowing yellow windows , connected by roads and illuminated by sparse industrial lights. There are containers , mining gear , and a monorail transport line running across the map. The color palette is muted with dominant blues and browns. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,