Explore AI generated designs, images, art and prompts by top community artists and designers.
(dark elf angel) , (((dark ashen skin , white hair))) , (((angelic elven robes))) , dark elf angel theme , pointy elf ears , (angel wings) , halo , (((leaning forward))) , (narrow waist) , ((benevolent patient gaze , willful captivating eyes , caring compassionate expression)) , sensual) , ((beautiful features , beautiful detailed face , sharp focus , detailed skin texture , realistic , focused , extreme details , masterpiece , best quality , 16k , UHD , high resolution , ultra realistic , life-like , photo realistic , attractive , high resolution , megapixel , realistic shading , detailed photography , high definition , photorealistic)) ,
a young beautiful woman , with long , curly light brown hair , wearing a black baseball cap with a yellow logo , a yellow bikini top with black straps , and light blue denim shorts , sits on a large , grey rock near a river. She's holding a can (possibly a soda can) in her hand and appears to be pensive , looking off into the distance. The river is shallow and rocky , with many people visible in the background enjoying the water. The setting appears to be a sunny , outdoor location , likely a natural riverbank with lush green vegetation in the distance. The overall mood is relaxed but slightly contemplative. The woman's tan suggests she has been in the sun. The image has a slightly grainy or natural texture. The focus is primarily on the woman , but the background provides context and adds to the scene's overall story. Realistic , high resolution , 8k. ,
create a chart for 6 year old easy to draw explaining different forces and it s uses 1. Push What It Is: Moving something away from you. Example: ποΈ Pushing a toy car. Use: Opening a door or sliding a chair. Visual: Drawing of a child pushing a swing. 2. Pull What It Is: Bringing something toward you. Example: π Pulling a wagon. Use: Closing a drawer or flying a kite. Visual: Drawing of a child pulling a rope. 3. Gravity What It Is: A force that pulls things down to Earth. Example: π An apple falling from a tree. Use: Keeps us on the ground so we donβt float away! Visual: Simple Earth with arrows pointing downward. 4. Friction What It Is: Slows things down when they rub together. Example: π Bike brakes stopping wheels. Use: Helps us walk without slipping. Visual: Shoes gripping the ground (textured lines). 5. Magnetic Force What It Is: Pulls metal objects (like iron). Example: οΏ½ fridge magnet holding a drawing. Use: Toys stick to magnets! Visual: Magnet attracting paperclips. Design Tips: Use bright colors (e.g. , red for push , blue for pull). Add arrows to show direction (β for push , β for pull). Include simple icons (e.g. , ποΈ , π) for visual learners. Keep text short and in large , readable fonts. ,
"A humanoid brain character with glasses , smiling with curiosity. Wears a bow tie. Its lower half turns into organic , vine-like growth , appearing fluid and full of movement. Floating comic books swirl around it in a magical , energetic way. The scene has a bold comic book aesthetic , featuring thick outlines , halftone shading , and a high-contrast , vibrant color palette. The background enhances the sense of action with speed lines and dynamic composition , capturing the essence of classic superhero comics." ,
Painterly style , visible brushstrokes , muted earthy tones , dreamlike quality , high detail. A large , weathered , dark gray-black stone Buddha head and shoulders statue , with streaks of lighter gray and gold accents , sits in a misty forest. Tall , slender , dark brown and gray trees with hints of orange and brown leaves are visible through the fog. Soft , diffused light suggests dawn or dusk. Beside the statue , a rounded off-white robot with dark gray mechanical components and a small red light on its torso sits. Atop its head is a clear glass bowl containing an orange and white goldfish. The robot and a serene-faced man with dark hair and light skin are seated on moss-covered ground , engaged in a game of Go , with a small tea set between them. The man wears simple , loose-fitting clothing in muted earth tones. The scene is peaceful and serene , emphasizing the texture of the stone , moss , and leaves. ,
Create a dramatic and tragic conceptual sculpture of a woman named Arezoo , embodying the essence of an impossible wish , a longing that consumes the soul with unfulfilled desire and despair. The sculpture should be a bust carved from black marble , with golden cracks running through it in the style of kintsugi , symbolizing the beauty in her broken dreams. Her face should reflect the human struggle for unattainable dreams through a mournful expression , with crimson streaks carved into the stone to represent a bloodstained visage , carrying the weight of lost hopes. Her hair and flowing robes should be intricately detailed , capturing a classical , historical aesthetic. The setting must be melancholic , with a deep red atmosphere surrounding the sculpture , heavy shadows , and a sense of sorrow , placed on a reflective black surface to enhance the dramatic effect. The background should feature subtle , storytelling elements like a fading star or a cracked pedestal , symbolizing shattered dreams. The overall style should be cinematic , with a fantasy and historical feel , highly detailed , 8K resolution , soft lighting , and an emotional tone. ,
The Sun Guardians , on the other hand , are the bushi of the Sengo family. These warriors are entirely dedicated to protecting the Moshi shugenja , as well as the Temple of the Lady of the Sun. These warriors are known for their gleaming bronze helmets and armor with gracefully curved shoulders reminiscent of pagoda roofs. Their favorite weapon is the Moshi Sun Axe , a thin , spear-like axe carefully decorated with rays of Amaterasu. ,
A hyper-realistic futuristic megacity in the year 3000 , built entirely from glowing , interconnected cubes with razor-sharp edges and intricate geometric precision. The towering skyscrapers , suspended bridges , and hovering platforms emit a radiant neon glow dominated by deep blues and icy cyan tones , casting crisp reflections on the sleek metallic and glass-like surfaces below. The entire cityscape is bathed in an otherworldly , cool blue illumination , creating a mesmerizing yet highly realistic atmosphere. In the foreground , a massive UFO with an ultra-sleek metallic surface hovers ominously. Its structure is lined with intricate glowing circuits and pulsating blue energy patterns , giving it an advanced , almost alien aesthetic. The craftβs propulsion system emits a soft but intense blue light , illuminating the structures beneath it. Above the city , countless futuristic flying vehiclesβsleek personal pods , anti-gravity taxis , and enormous levitating cargo shipsβnavigate through the sky on invisible transit pathways. Their smooth , aerodynamic forms and illuminated trails blend seamlessly into the cityβs luminous environment. Holographic billboards with sharp , high-resolution projections float between buildings , displaying futuristic advertisements and data streams that flow like glowing rivers of light. The sky is a breathtaking cosmic expanse , featuring swirling nebulae , distant planetary rings , and orbiting space stations , all rendered with extreme clarity. Every detail , from the sharp reflections on the structures to the crisp outlines of the aerial traffic , is captured with stunning realism , creating an immersive vision of the far future. ,
1. Central Character β Dogman: A humanoid dog with cyberpunk aesthetics. Glowing neon blue or purple Solana-themed armor. Cool sunglasses or a visor with digital numbers reflecting a price breakout. Holding a Solana coin or standing in front of a floating one. 2. Background β Futuristic Crypto City: A neon-lit cityscape with holographic billboards. Blockchain elements , like Solana logos and smart contract lines running through the air. A digital trading chart showing a massive breakout (candlestick chart moving upward). 3. Text & Branding: "1 Million Breakout Incoming" in bold , stylized font (neon or glitch effect). Solana logo integrated into the scene. Optional: A tagline like "The Next Big Memecoin is Here!" or "Dogman to the Moon!" 4. Additional Details for Eye-Catching Appeal: Coins flying around (representing financial success). Laser grid floor to emphasize a sci-fi vibe. Lightning bolts or energy waves around Dogman for power effects. Create image ,
A powerful and mystical scene set in a vast valley , where a *ruined city* lies in the distance , prominently visible in the background. The city is *partially destroyed* , with towering , crumbled buildings , shattered windows , and overgrown vegetation reclaiming the urban landscape. The remnants of ancient structures rise out of the wreckage , telling the story of a once-thriving civilization now in ruins. *Smoky remnants* still linger in the air , suggesting a recent disaster or battle. In the foreground , a *majestic white moose* stands tall , slightly larger than a typical moose , its glowing white fur contrasting against the darkened landscape. The moose is *standing firmly* , its powerful figure visible in full , with its head turned slightly as it watches over the scene. Next to the moose , a *woman with long , wavy blonde hair* , dressed in a *golden armor* , stands tall , facing the city. Her armor gleams in the fading sunlight , reflecting an ethereal glow. On her head , she wears a *crown of twisted branches* , with *flames flickering* from each branch , symbolizing a connection to nature and mystical power. The *woman and the moose are both facing away from the viewer* , gazing toward the ruined city , symbolizing a sense of loss , strength , and silent resolve. The scene is set during the *golden hour* , with the *setting sun* casting a *soft , golden glow* over the figures , accentuating the flames from the crown and the shiny , intricate details of the armor. The woman and the moose appear *silent and contemplative* , witnessing the destruction of the city. The background is filled with *charred remnants* , twisted metal , broken walls , and *dense overgrowth* , creating a contrast between nature's power and the devastation of civilization. A faint *mist or fog* rolls through the valley , partially obscuring the base of the ruined city and adding an air of mystery and melancholy to the scene. The *flames from the crown* illuminate the womanβs face from behind , creating a striking silhouette. This scene exudes a powerful and somber atmosphere of a *last guardian* facing the aftermath of a destroyed world. The combination of *mystical elements* , *nature* , and *ruins* conveys a sense of resilience and reflection. The scene should be hyper-realistic , almost like a photograph , capturing the vastness of the ruined city and the solemn , powerful connection between the woman and the moose. ,
Create a sleek , elegant logo with a clean serif font for "Fragi" and a bold , energetic font for "Spark." Use realistic textures like polished silver and frosted glass , with soft gradients and reflections. The design should feature a subtle , abstract spark symbol. No background for versatility. ,
Close-up of a young bird , likely a species of bird with light brownish-gray plumage , covered in numerous small , light tan-colored parasites or mites. Feathers appear ruffled and damp , suggesting recent exposure to moisture. Bird's posture is alert , standing upright on a dark brown tree branch. Sharp focus on the bird , with a shallow depth of field isolating it from the out-of-focus , blurred background of muted greens and light blues. Natural , diffused daylight illuminates the scene , creating soft highlights on the bird's plumage. Detailed textures of the bird's feathers , the parasites , and the rough bark of the branch are visible. Focus on the intricate detail of the tiny parasites clinging to the bird's feathers , creating a unique and slightly unsettling visual effect. Color palette is muted and earthy tones , with soft transitions between shades. Natural wildlife photography style; meticulous attention to detail , emphasizing the bird's vulnerable state and unhealthy condition. Macro photography style. High-resolution image. ,
I want to generate an app game to make the interface of the building group in the snow look more "tall" , which can be optimized from the aspects of light and shadow , details and atmosphere: Enhance the effect of light and shadow: add soft global lighting , simulate the effect of snow reflecting sunlight , make the picture more bright and transparent; Add shadows to the building to enhance the three-dimensional sense , and at night you can also add warm colors of light to create a warm atmosphere. Detailed scene elements: rich snow details , such as different density of snow , snow piles; Add texture to the building , like the wear marks of wood , rust of metal; Add falling snow particles to make the scene more vivid. Adjust color matching: fine-tune the overall tone , increase contrast , and make the building and background more distinct; Add some bright colors , such as colored logos on buildings , to add vitality to the picture. Improve the texture of the picture: add fog or depth of field effect to create a sense of spatial hierarchy; Optimize the design of ICONS and UI elements so that they are consistent with the style of the scene and more refined. ,
A magnificent Ram Darbar gateway welcomes guests , adorned with Torans , marigold flowers , and banana leaves. The pathway is lined with mini temple structures , glowing diyas , and statues of Hanuman & Jatayu , symbolizing divine blessings. Soft Vedic chants play in the background as guests walk toward the main venue , giving a pilgrimage-like feel. ,
Create a dramatic and tragic conceptual sculpture of a woman named Arezoo , embodying the essence of an impossible wish , a longing that consumes the soul with unfulfilled desire and despair. The sculpture should be a bust carved from black marble , with golden cracks running through it in the style of kintsugi , symbolizing the beauty in her broken dreams. Her face should reflect the human struggle for unattainable dreams through a mournful expression , with crimson streaks carved into the stone to represent a bloodstained visage , carrying the weight of lost hopes. Her hair and flowing robes should be intricately detailed , capturing a classical , historical aesthetic. The setting must be melancholic , with a deep red atmosphere surrounding the sculpture , heavy shadows , and a sense of sorrow , placed on a reflective black surface to enhance the dramatic effect. The background should feature subtle , storytelling elements like a fading star or a cracked pedestal , symbolizing shattered dreams. The overall style should be cinematic , with a fantasy and historical feel , highly detailed , 8K resolution , soft lighting , and an emotional tone. ,
generate a set of minimalist 2D sketches illustrating different composition rules for pizza photography. Each sketch uses black lines on a white background and demonstrates: 1. Rule of Thirds: A pizza positioned along the grid intersections. The sketches must be clean , abstract , and focused on layout rather than detail 2. Triangle Composition: Multiple pizzas or ingredients forming a triangle. 3. Leading Lines: Utensils and pizza slices guiding the viewerβs eye. 4. Overhead Shot: A top-down view showing the full pizza. 5. Negative Space: A pizza centered with clean space around it. 6. 45-degree Perspective: A side angle emphasizing texture and cheese melting. 7. Textures and Contrast: Elements like wooden boards and ingredients adding depth. 8. Rule of Odds: Odd-numbered elements (e.g. , 3 pizzas or 5 slices). 9. Movement and Action: A hand pulling a slice or adding toppings. ,
She's a wild rose waiting on me at the end of the road Between the water tower and the power lines We're a cloud of dust once I get her buckled in my pickup truck She's ten pounds of sugar in a five pound sack A Hollywood looker in a John Deere cap I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Burning the back roads , sucking jet fuel from the radio Cows and corn field flying by Gate's locked , hop the fence Sneak past the barn where the riverbank bends Shes the best skinny dipper that you're ever gonna find She can hit the branch with her bra every time , and I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She's ten pounds of sugar in a five pound sack A long straight away on a quarter mile track She got a kiss that 'll hit you like a heart attack I got the rifle she's got the rack and I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Hang on girl ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,