Explore AI generated designs, images, art and prompts by top community artists and designers.
"A futuristic cyberpunk megacity at night , drenched in neon purple and violet tones. Towering skyscrapers covered in animated holographic advertisements and Japanese/Chinese kanji glowing in magenta. Rain is falling , creating wet reflective streets that mirror the bright purple neon signs. The sky is dark but glowing with a haze of violet smog and distant lightning. Flying cars leave purple light trails as they move between buildings. The streets below are crowded with hooded figures , cyborgs with glowing violet eyes , and androids with chrome skin and purple LED circuitry. Steam rises from vents , casting shadows in dark alleyways lit only by flickering lavender lights. A central character stands in the foreground — a lone hacker with a high-tech visor emitting a soft purple glow , wearing a dark trench coat soaked by the rain. The entire scene feels cinematic , atmospheric , futuristic and dystopian , inspired by Blade Runner , Akira , and Ghost in the Shell. Use a purple-dominant color palette with accents of black and metallic silver. Ultra-realistic , 4K resolution , highly detailed lighting and textures." ,
A young gothic woman sitting casually on a bed in her cozy gothic-themed bedroom , wearing a stylish black outfit with a short skirt and a dark top , with a confident and calm expression , black straight hair cut at shoulder length with a sharp fringe above her green eyes , pale skin , slender figure with wide hips , detailed gothic room decor with band posters on the walls , warm ambient lighting , ultra-realistic , cinematic , high detail , soft shadows ,
A scene set at a café terrace in Copenhagen , with a view of the calm river in the background. It is early morning , and a slight breeze gently stirs the air. The café terrace is quiet and inviting , with simple white tablecloths draped over the tables , each featuring small floral arrangements. The tables are neatly arranged , and the soft sunlight casts delicate shadows on the tables and the surroundings.A tall man , with a well-developed but not exaggerated physique , stands near one of the tables. He has short black hair and wears dark blue jeans and a padded men’s jacket. His posture is relaxed , but his gaze is intense , as he locks eyes with the woman across the table. His expression is serious , as though there's an underlying challenge between them.The woman , slightly shorter than the man , wears denim jeans and a dark-colored anorak. Her long brown hair is tied up in a neat ponytail. She stands confidently , her posture matching his , her gaze unwavering. She looks back at him with a hint of determination in her expression , as if accepting the challenge.The scene is filled with a serene yet charged atmosphere. The river’s calm waters reflect the soft morning light , while the light breeze adds a sense of movement to the stillness. The surroundings suggest an ordinary moment , but the interaction between the man and woman carries a tension that makes the image feel significant.The image should be hyper-realistic , with fine details on the textures of the clothing , the tablecloths , and the natural elements like the flowers and the gentle ripples on the river. The lighting should evoke the soft , golden tones of early morning , highlighting the subtle intensity between the two characters. ,
A dimly lit medieval alley , with cobblestone streets slick from pouring rain and the faint glow of torches on stone walls. Lyra , a young woman in her early 20s with short , curly dark red hair , lies injured on the ground. She wears a torn maroon travel cloak over a dark corset-style tunic , with a leather belt and worn trousers. Blood stains her clothes and pale skin. Her hand weakly reaches out , eyes wide with fear , barely conscious. The atmosphere is grim , the sound of rain and distant thunder echoing through narrow alleyways. ,
A front-cover portrait of a breathtakingly beautiful 21-year-old woman with flawless symmetrical features and silver-platinum blonde hair in a loose updo , with soft face-framing strands , dusted lightly with snow. Her expression is poised , subtly confident , and sweet. She has fair , porcelain skin with realistic skin texture , subtle pores , and refined editorial makeup: soft matte pink lips , defined lashes , natural brows , faintly flushed cheeks , and slight contouring under soft natural daylight. She wears a dark navy couture winter parka and a thick , luxurious cream knit scarf. Her coat fits tailored and fashionable , not bulky. The snow is gently falling , captured midair with photorealistic softness. The blurred forest background shows cinematic bokeh from an 85mm f/1.2 lens , with ultra-high DSLR realism and perfect optical compression. Lighting is cool , neutral , and daylight-balanced (5500K) , no warm or golden tones. The eyes are sharply resolved , with natural light reflections , glassy depth , and no dead gaze or sparkle artifacts. Composition is tight and centered , as suitable for a global magazine cover. Ultra sharp , editorial-grade retouching — no plastic smoothing. Style: fashion editorial cover , photorealistic , cinematic , DSLR , ultra high-resolution ,
"A dimly lit medieval alley , with cobblestone streets slick from pouring rain and the faint glow of torches on stone walls. Lyra , a young woman in her early 20s with short , curly dark red hair , lies injured on the ground. She wears a torn maroon travel cloak over a dark corset-style tunic , with a leather belt and worn trousers. Blood stains her clothes and pale skin. Her hand weakly reaches out , eyes wide with fear , barely conscious. The atmosphere is grim , the sound of rain and distant thunder echoing through narrow alleyways." ,
Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,
Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,
Ok heres what I want you to make. The image will be the background for a board game board , though its not integral for the main design of the board , i want nice background art. Design: A nice blend of natural biomes , include forests , plains , ocean , mountains , deserts , swamps - make sure it blends well though. Because its a gameboard I want only 1 section to be the sea so pick a corner Layout: Landscape rectangular , to fit A2 paper size , but please go bigger for more detail Colours: Slightly pastel , soft , but not too washed out , it still needs to be vibrant. No pure black/greys , just a darker colour Theme: A blend of cartoony and oil painting , include shading , and loads of detail , Perspective: A birds-eye view , directly top down , but add a very slight angle - almost isometric Extra info: Please dont add any crazy features like volcanos erupting , it should be serene. No manmade structures , just natural landscapes. No features like rivers or mountains that run from one end of the image to the other splitting it. The actual board game will have a circular piece in the middle that will go on top of the board that will obstruct a small section in the middle , take this into consideration and work around that if you can , just add minimal detail there or something that works instead of just blanking it out. If possible as well it might look good to have different biomes in different places on what will be the board. Please don't add any game spaces or game related features - its just nice background art Thanks! ,
A close-up shot of a modern white gaming mouse with cyan blue LED accents , placed on a black surface. The mouse has a scorpion logo illuminated in blue on the palm rest area. It features a sleek ergonomic design with a textured side grip , a scroll wheel with blue lighting , and two DPI buttons on top. The cable is braided and white , entering from the top. The lighting is soft but highlights the mouse's contours and glow. A high-quality promotional render of a white and cyan gaming mouse on a dark background. The mouse features an ergonomic design , highlighted by LED accents , a scorpion logo on the palm area , and programmable buttons including a scroll wheel and dual DPI switches. The braided cable adds durability and aesthetic appeal. The shot is designed to showcase the product’s modern design and premium build for a gaming accessories catalog or website banner. ,
The "CURSED" guild logo features two opposing dragons , arranged in a dynamic Yin-Yang formation. One dragon , a sleek , crystalline beast shimmering in vibrant electric blue , curves upward with fierce energy. Its sharp , blade-like scales catch the light , and its eyes shine with icy , focused power. The opposing dragon , flowing downward , is crafted from deep , spectral purple , its body smoother , almost liquid-like , radiating a dark , chaotic magic. Its glowing eyes reflect ancient wisdom and mystery. Together , their bodies interlock perfectly in a swirling , complementary motion , forming the iconic Yin-Yang pattern — symbolizing balance , duality , and eternal conflict and harmony. At the center of their circular dance lies the guild's name: "CURSED" , written in bold Runic Blade font. The lettering is infused with a blue-to-purple gradient , smoothly transitioning from left to right to mirror the dragons' colors. Subtle magical glyphs and swirling mist in matching blue and purple hues wrap around the formation , adding depth and a sense of arcane power. This logo perfectly captures the spirit of balance between chaos and order , light and shadow , embodying the elite , mystical force of the CURSED guild in any gaming universe. ,
The "CURSED" guild logo features two opposing dragons , arranged in a dynamic Yin-Yang formation. One dragon , a sleek , crystalline beast shimmering in vibrant electric blue , curves upward with fierce energy. Its sharp , blade-like scales catch the light , and its eyes shine with icy , focused power. The opposing dragon , flowing downward , is crafted from deep , spectral purple , its body smoother , almost liquid-like , radiating a dark , chaotic magic. Its glowing eyes reflect ancient wisdom and mystery. Together , their bodies interlock perfectly in a swirling , complementary motion , forming the iconic Yin-Yang pattern — symbolizing balance , duality , and eternal conflict and harmony. At the center of their circular dance lies the guild's name: "CURSED" , written in bold Runic Blade font. The lettering is infused with a blue-to-purple gradient , smoothly transitioning from left to right to mirror the dragons' colors. Subtle magical glyphs and swirling mist in matching blue and purple hues wrap around the formation , adding depth and a sense of arcane power. This logo perfectly captures the spirit of balance between chaos and order , light and shadow , embodying the elite , mystical force of the CURSED guild in any gaming universe. ,
A sleek and modern logo design for a personal tech-and-car brand called 'DevDriver'. The logo features a dark background with neon blue and silver color highlights. The central element is a minimalistic speedometer , with the needle shaped like a command-line cursor (e.g. , '>_' or '|'). Around the dial , include subtle coding elements such as angle brackets (< >) , curly braces ({ }) , and binary numbers (0s and 1s). The brand name 'DevDriver' is written in a futuristic tech font , cleanly integrated into the design. The overall aesthetic is edgy , digital , and automotive-themed , perfect for a tech-savvy car enthusiast persona ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
A scene set at a café terrace in Copenhagen , with a view of the calm river in the background. It is early morning , and a slight breeze gently stirs the air. The café terrace is quiet and inviting , with simple white tablecloths draped over the tables , each featuring small floral arrangements. The tables are neatly arranged , and the soft sunlight casts delicate shadows on the tables and the surroundings.A tall man , with a well-developed but not exaggerated physique , stands near one of the tables. He has short black hair and wears dark blue jeans and a padded men’s jacket. His posture is relaxed , but his gaze is intense , as he locks eyes with the woman across the table. His expression is serious , as though there's an underlying challenge between them.The woman , slightly shorter than the man , wears denim jeans and a dark-colored anorak. Her long brown hair is tied up in a neat ponytail. She stands confidently , her posture matching his , her gaze unwavering. She looks back at him with a hint of determination in her expression , as if accepting the challenge.The scene is filled with a serene yet charged atmosphere. The river’s calm waters reflect the soft morning light , while the light breeze adds a sense of movement to the stillness. The surroundings suggest an ordinary moment , but the interaction between the man and woman carries a tension that makes the image feel significant.The image should be hyper-realistic , with fine details on the textures of the clothing , the tablecloths , and the natural elements like the flowers and the gentle ripples on the river. The lighting should evoke the soft , golden tones of early morning , highlighting the subtle intensity between the two characters. ,
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,