Explore AI generated designs, images, art and prompts by top community artists and designers.

A color-psychedelic collage depicting an Angry Bird (a Finnish video game series and media franchise created by Jaakko Iisalo and owned by Rovio Entertainment) , dreamlike landscape composed of snow and white and other optical illusion patterns , surreal organic , Bird-face-like lifeforms and biomorphic structures , layered and arranged as if cut , assembled , and recomposed from multiple surreal realities. The scene feels like a collaged ecosystem built from perception itself — Bird face embedded in plants , Bird floating independently , Birds growing on stalks , cones , mushrooms , and soft sculptural forms. Some Birds are realistic and detailed , others simplified , graphic , striped , or abstracted. A voluptuous milf , wearing a Christmas costume with a xmas cap and playing a guitar. Elements overlap unnaturally , with intentional scale mismatches and layered planes that flatten and re-expand space. ,

A color-xerox-looking psychedelic collage depicting an alien , dreamlike landscape composed of black and white and other optical illusion patterns , surreal organic , eye-like lifeforms and biomorphic structures , layered and arranged as if cut , assembled , and recomposed from multiple surreal realities. The scene feels like a collaged ecosystem built from perception itself — eyes embedded in plants , eyes floating independently , eyes growing on stalks , cones , mushrooms , and soft sculptural forms. Some eyes are realistic and detailed , others simplified , graphic , striped , or abstracted. A 1970 USA California a mature woman , wearing a colorful hippie dress with a flower wreath in her hair and playing a guitar. Elements overlap unnaturally , with intentional scale mismatches and layered planes that flatten and re-expand space. ,

A color-xerox-looking psychedelic collage depicting an alien , dreamlike landscape composed of black and white and other optical illusion patterns , surreal organic , eye-like lifeforms and biomorphic structures , layered and arranged as if cut , assembled , and recomposed from multiple surreal realities. The scene feels like a collaged ecosystem built from perception itself — eyes embedded in plants , eyes floating independently , eyes growing on stalks , cones , mushrooms , and soft sculptural forms. Some eyes are realistic and detailed , others simplified , graphic , striped , or abstracted. A slim Caucasian female with long wild thick curly hot pink I hair wonders through with a confused and worried facial expression. Her avant garde clothing features all over black and white optical illusion patterns. The terrain is smooth and velvety , with optical-illusion patterns — concentric rings , ripples , spirals , and flowing stripes — collaged into the ground and background , subtly disrupting depth and orientation. Elements overlap unnaturally , with intentional scale mismatches and layered planes that flatten and re-expand space. Color palette is highly saturated , candy-acid , and psychedelic: dominant hot pinks and magentas , with purples , lilacs , teals , cyan , electric blue , and stark black-and-white contrast patterns. Surfaces appear soft , plush , and matte with a faint internal glow. Lighting is even and surreal , minimizing realistic shadows and emphasizing color and form. The mood is whimsical , hypnotic , and mildly uncanny — playful cosmic strangeness rather than horror. The collage composition creates visual rhythm through repetition of shapes , eyes , and patterns , with no single focal point , encouraging the viewer’s gaze to wander and become lost. Overall style is psychedelic surrealism , alien botanical collage , dream-logic sci-fi , blending cute and unsettling. No clear narrative or characters — just the sensation of being totally lost inside a psychedelic collage world where vision , pattern , and landscape have fused. ,

STYLE: Flat Action Fantasy (Simplified) — clean line art , flat colors , minimal shading , elegant silhouette , subtle movement in hair.Lumi is a slim , elegant vampire woman with dark skin that has a pale gray undertone. Her red eyes are simple and expressive , without glow.Her hair: long , dark , flowing , but with large smooth shapes , not too many individual strands.Her outfit: sensual but minimal — a simple dress with a few flowing shapes , no lace , no small folds , no micro-details.Silhouette: graceful , smooth curves , very animation-friendly.Mood: mysterious , adult , elegant. ,

STYLE: Flat Action Fantasy (Simplified) — clean line art , flat colors , minimal shading , elegant silhouette , subtle movement in hair. Lumi is a slim , elegant vampire woman with dark skin that has a pale gray undertone. Her red eyes are simple and expressive , without glow. Her hair: long , dark , flowing , but with large smooth shapes , not too many individual strands. Her outfit: sensual but minimal — a simple dress with a few flowing shapes , no lace , no small folds , no micro-details. Silhouette: graceful , smooth curves , very animation-friendly. Mood: mysterious , adult , elegant. ,

STYLE: Flat Action Fantasy (Simplified) — bold clean outlines , large shadow blocks , smooth shapes , minimal texture , simplified anatomy , strong silhouette. Aidan is a tall , powerful Black man with dark skin. His body is athletic but simplified: fewer muscle lines , cleaner shapes , and broad silhouette. He has long dark dreadlocks drawn in large , unified strands rather than many small ones. His wolf-like eyes are sharp but simple , no glow unless total darkness. Clothes: dark sleeveless top , simple pants , thick belt. Arm bracers are minimal , with no excessive detail. No small straps , no extra folds. Overall look: imposing , clean , animation-ready. ,

Create a vintage-style of traditional Indian Akhada Pehlwans (wrestlers) in training. Show two muscular men with traditional wrestler builds - broad shoulders , powerful arms , and strong physiques. One wrestler should be performing a dumbbell exercise while another supports or spots him. Use warm , earthy color palette with golden-orange skin tones and brown/khaki colored traditional wrestling shorts (langot). The image should be bold , simplified , and vintage poster aesthetics. Focus on strength , brotherhood , and traditional Indian wrestling culture. The wrestlers should have classic Indian features , well-groomed hair , and determined expressions. Include traditional dumbbells or exercise equipment. Background should be clean and minimal. Key elements to emphasize: Traditional Indian wrestling (Kushti) culture Warm golden-orange color scheme Muscular , athletic builds Training/exercise poses Brotherhood and mentorship Clean , minimal background ,

Masterpiece: An antique hourglass with: Upper bulb: Stormy conflict scene (simplified shapes) Lower bulb: Calm figure tending bonsai tree Sand flowing between them contains tiny OM SHRI MAHALAKSHMYAI NAMAḤ glyphs , frame carved with zodiac signs (♎︎ prominent) , style: steampunk spirituality , bronze/indigo tones , aspect ratio: 3:4 --v 6.0 ,

An antique hourglass with: Upper bulb: Stormy conflict scene (simplified shapes) Lower bulb: Calm figure tending bonsai tree Sand flowing between them contains tiny OM SHRI MAHALAKSHMYAI NAMAḤ glyphs , frame carved with zodiac signs (♎︎ prominent) , style: steampunk spirituality , bronze/indigo tones , aspect ratio: 3:4 --v 6.0 ,

A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in orange markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with night and shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like Anno2205 but reimagined in a darker , industrial setting , summer. ,