Explore AI generated designs, images, art and prompts by top community artists and designers.
(RAW photo , best quality) , (realistic , photo-realistic:1.3) , best quality , masterpiece , an extremely delicate and beautiful , extremely detailed , extremely detailed CG unity 8k wallpaper , unity , 2k wallpaper , Amazing , finely detail , masterpiece , light smile , ultra-detailed , highres , extremely detailed , iu , beautiful detailed dancing couple , extremely detailed eyes and face , beautiful detailed eyes , light on face , looking at viewer , black hair , long hair , collarbone , longeyelashes , upper body , lace , lace trim , , (full body:1.3) , (highly detail face: 1.5) , look at viewer , (worst quality:2) , (low quality:2) , (normal quality:2) , lowres , normal quality , ((monochrome)) , ((grayscale)) , skin spots , acnes , skin blemishes , age spot , glans , extra fingers , fewer fingers , ((watermark:2)) , (white letters:1) , lowres , bad anatomy , bad hands , text , error , missing fingers , extra digit , fewer digits , cropped , worst quality , low qualitynormal quality , jpeg artifacts , signature , watermark , username , bad feet , {Multiple people} , lowres , bad anatomy , bad hands , text , error , missing fingers , extra digit , fewer digits , cropped , worstquality , low quality , normal quality , jpegartifacts , signature , watermark , blurry , bad feet , cropped , poorly drawn hands , poorly drawn face , mutation , deformed , worst quality , low quality , normal quality , jpeg artifacts , signature , extra fingers , fewer digits , extra limbs , extra arms , extra legs , malformed limbs , fused fingers , too many fingers , long neck , cross-eyed , mutated hands , polar lowres , bad body , bad proportions , gross proportions , text , error , missing fingers , missing arms , extra arms , missing legs , wrong feet bottom render , extra digit , abdominal stretch , glans , pants , briefs , knickers , kecks , thong , ,
{Hyperrealistic , 8K , horror lighting , studio lighting , fog/steam , dramatic red glow , 28mm lens , warped camera angles for surrealism , UHD , UNREAL ENGINE 5 , Rendered vector lines , octane rendering.} A hyperrealistic and grotesque image of Trixie , a zombie in the advanced stages of decomposition , in a dilapidated office within a ruined 1920s industrial city. Her mostly skeletal form is covered in dripping mucus and fuzzy mold. Her eyeballs bulge from their sockets , and long , razor-sharp teeth protrude from her jaw. Puddles of muck follow her movements. She sits in a decaying office chair , her long , skeletal legs crossed and glistening with slime in the dim light. Focus on a dangerous full body shot , emphasizing her decaying features , particularly her eyes and teeth. She is ferociously hungry and dangerous. The environment is a violent hell , with crumbling Art Deco buildings and pervasive filth. The scene should evoke a sense of horror and disgust. Style: Hyperrealistic , grotesque , disturbing , with a touch of film noir lighting. ,
Full body 3D anime-style character of Roronoa Zoro from One Piece , after timeskip. Short green hair , masculine rugged face , strong jawline , closed right eye with a deep scar , left eye open with a sharp confident look. Wearing a modern black formal suit , white dress shirt , and black tie. Standing facing the camera directly , smiling slightly with a cool expression. Right hand raised near chest making a finger heart gesture. No swords visible. Detailed anime shading , cinematic soft lighting , 3D anime rendering , high sharpness , clean simple background ,
Highly detailed professional concept art. Visualizing **Data Performance and Transformation: a clean , elegant bar chart showing distinct red bars representing losses pointing downward below a clear baseline , and blue bars representing growth pointing upward above the baseline.** Stylized graphical elements within an abstract background. Visually deep and layered composition. Rich professional color harmony focusing on professional blues , reds , and complementary corporate tones. Prominent light sources , profound shadows , subtle cinematic lighting , high-quality studio render , refined corporate aesthetics , --ar 4:1 ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
Hyper-realistic , front-view close-up portrait of a furious woman Viking bursting into flames , smoke , embers , (symmetrical composition)+ , (eye contact)+ , epic , celestial , moody , cinematic lighting , lens flare , highly detailed , sharp focus , octane render , HDRI , intense , dramatic , warm colors , fiery effect , professional , 35mm , 8k , IMAX , (mouth closed)+ , viking helmet on her head , dark studio , low key , high contrast , dark background , flawless detail , award-winning , expertly crafted , detailed pupils , unreal engine ,
Hyper-realistic , front-view close-up portrait of a furious Viking bursting into flames , smoke , embers , (symmetrical composition)+ , (eye contact)+ , epic , celestial , moody , cinematic lighting , lens flare , highly detailed , sharp focus , octane render , HDRI , intense , dramatic , warm colors , fiery effect , professional , 35mm , 8k , IMAX , (mouth closed)+ , viking helmet on his head , dark studio , low key , high contrast , dark background , flawless detail , award-winning , expertly crafted , detailed pupils , unreal engine ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,