Explore AI generated designs, images, art and prompts by top community artists and designers.
Create a sleek , elegant logo with a clean serif font for "Fragi" and a bold , energetic font for "Spark." Use realistic textures like polished silver and frosted glass , with soft gradients and reflections. The design should feature a subtle , abstract spark symbol. No background for versatility. ,
jeune et jolie guerrière viking au corps mince et arrondi , la nuit , 1400s , peinture de gaston bussiere , greg rutkowski , yoji shinkawa , yoshitaka amano , tsutomu nihei , donato giancola , tim hildebrandt , huile sur toile , {coupe de derrière : regardant l'épaule} , vêtements traditionnels viking , trending on artstation , featureed on pixiv , composition cinématographique , détails extrêmes , (meilleure qualité:1) , créateur métahumain , (meilleure qualité:1) , (meilleure qualité:1) , (meilleure qualité:1) de dos : regard par-dessus l'épaule} , vêtements traditionnels viking , tendance sur artstation , featured on pixiv , composition cinématographique , détails extrêmes , créateur métahumain , (meilleure qualité : 1. 4) , ((chef d'oeuvre)) , ((réaliste)) , (détaillé) , portrait_de_filles_exotiques , sourire_séduisant , (((sexy))) , rayons de soleil , poussière dans l'air ,
jeune et jolie guerrière viking au corps mince et arrondi , la nuit , 1400s , peinture de gaston bussiere , greg rutkowski , yoji shinkawa , yoshitaka amano , tsutomu nihei , donato giancola , tim hildebrandt , huile sur toile , {coupe de derrière : regardant l'épaule} , vêtements traditionnels viking , trending on artstation , featureed on pixiv , composition cinématographique , détails extrêmes , (meilleure qualité:1) , créateur métahumain , (meilleure qualité:1) , (meilleure qualité:1) , (meilleure qualité:1) de dos : regard par-dessus l'épaule} , vêtements traditionnels viking , tendance sur artstation , featured on pixiv , composition cinématographique , détails extrêmes , créateur métahumain , (meilleure qualité : 1. 4) , ((chef d'oeuvre)) , ((réaliste)) , (détaillé) , portrait_de_filles_exotiques , sourire_séduisant , (((sexy))) , rayons de soleil , poussière dans l'air ,
mdjrny-v4 style portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha ,
mdjrny-v4 style portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha ,
A captivating , realistic photo of an old house by the sea with a charming porch , bathed in the warm , golden light of the sunset. The scene radiates intimacy and peacefulness. A tall , athletic man with short light blonde hair , wearing faded gray jeans and a simple gray t-shirt , holds a guitar (viola) loosely in one hand. He stands a little apart from a woman , shorter than him , with long , wavy brown hair flowing in the soft breeze. She wears a flowing , short summer dress that catches the light , and in her arms rests a baby wrapped in a delicate pink blanket. The woman gazes at the man with deep affection , her face soft with love and tranquility. The sunlight wraps around them , illuminating their faces and the house behind , which has an old , rustic charm. The ocean is visible in the distance , with its soft waves matching the calmness of the moment. The man and woman , though physically distant , share an undeniable connection , captured in their gazes and the subtle body language. The guitar , casually held by the man , adds an artistic and nostalgic touch , as if it represents both the present moment and the memories they've shared. The backdrop of the porch , the ocean , and the sunset creates a picture-perfect scene of love , warmth , and family. ,
She's a wild rose waiting on me at the end of the road Between the water tower and the power lines We're a cloud of dust once I get her buckled in my pickup truck She's ten pounds of sugar in a five pound sack A Hollywood looker in a John Deere cap I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Burning the back roads , sucking jet fuel from the radio Cows and corn field flying by Gate's locked , hop the fence Sneak past the barn where the riverbank bends Shes the best skinny dipper that you're ever gonna find She can hit the branch with her bra every time , and I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She's ten pounds of sugar in a five pound sack A long straight away on a quarter mile track She got a kiss that 'll hit you like a heart attack I got the rifle she's got the rack and I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Hang on girl ,
Imagina al Bebé Shazam en un adorable momento de heroísmo. Se ve de cuerpo entero en el centro de la imagen , vestido con su diminuto traje rojo con el emblema del rayo dorado en el pecho , su capa blanca con ribetes dorados y su cinturón reluciente. A pesar de su pequeño tamaño , irradia poder y entusiasmo mientras se encuentra listo para desatar su magia y proteger a los inocentes. Sus grandes y brillantes ojos reflejan valentía y una chispa de travesura infantil. Detrás de él , un fondo colorido sugiere un entorno dinámico y lleno de energía , pero el Bebé Shazam está preparado para enfrentarlo con toda su fuerza , determinación y un toque de inocencia encantadora. La imagen irradia ternura y poder , capturando la esencia del pequeño campeón en su primera gran aventura en el universo de DC ,
professional photo of a beautiful young woman , gorgeous beauty , sweaty pale skin , symmetrical face , wearing white sports bra , toned stomach , dense voluminous hair , rooftop terrasse gym in background , penthouse environment , stunning background with city view , cinematic lighting , highly detailed , intricate , sharp focus , (((depth of field))) , (((f/1.8))) , 85mm , (((professionally color graded))) , (((dusk))) , soft diffused light , volumetric fog , hdr 4k , 8k ,
Dahlia "Dazzle" Flores • Superpower: Light Manipulation • Prompt: "Macro Shot of Dahlia's Radiant Lightshow Focus on Dahlia's outstretched hand as she releases a cascade of shimmering , multicolored light particles that dance and swirl in the air. The light is vibrant and dynamic , casting a kaleidoscope of colors on her face and the surrounding urban landscape. The inner-city backdrop is slightly out of focus , with the setting sun providing a warm , golden glow that complements the vivid hues of Dahlia's light display. Dahlia uses her power to 'zap' her friends with dazzling light shows , creating mesmerizing patterns that captivate and inspire. The lighting is ethereal and enchanting , with the light particles reflecting off nearby surfaces and creating a magical atmosphere. The scene captures Dahlia's joyful and creative spirit , as she uses her ability to bring beauty and wonder to the world around her." ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
Spiral shaped audience seating: The audience seating is no longer symmetrical circular or fan-shaped , but extends outward from the central stage in a spiral shape , like a flowing olive branch. The spiral design breaks the traditional viewing relationship , allowing the audience to watch the performance from different angles and heights , and gain a unique visual experience. Distributed stage: The stage is no longer limited to a fixed area , but is dispersed at various nodes of the spiral shaped audience seating. Actors can perform on different stages , and audiences can follow in their footsteps and freely move around the theater to experience different plot developments. Immersive Landscape: Olive trees and other Mediterranean plants are planted in the theater , creating a natural landscape barrier and interactive space. Viewers can rest under the shade of trees or interact with plants to become a part of the performance. Modular structure: Spiral foundation module: composed of prefabricated concrete components , forming a spiral foundation structure. Each component is approximately 2 meters long , 0.5 meters wide , and 0.3 meters high , with a moderate weight for easy transportation and installation. Modular platform: Each spiral node is equipped with a modular platform that can serve as a stage or audience seat. The platform is composed of lightweight steel structures and wooden boards , which can be quickly built and dismantled. Removable seats: The seats are made of lightweight materials and can be freely moved and combined to meet different performance needs. Ecological Landscape Module: Install an ecological landscape module on each spiral node , planting olive trees or other Mediterranean plants. The module is made of recyclable materials for easy maintenance and replacement. Featured features: Top view: The theater is spiral shaped with a circular pool in the center , and a statue of the Virgin Mary stands in the center of the pool. The spiral shaped audience seats extend outward from the pool , with a modular platform and ecological landscape module set up at each node. Side view: The theater is in a stepped shape , with spiral shaped audience seats gradually rising , providing a good view for the audience. The modular platform and ecological landscape modules are arranged in a staggered manner between the audience seats. Perspective view: Viewers can freely move on the spiral shaped audience seats and watch the performance from different angles. Actors perform on different modular platforms and interact with the audience. Olive trees and other Mediterranean plants add a natural atmosphere to the theater. The breakthrough modular outdoor theater of "Olive Branch and Our Lady's Song" will become a new trend in the future development of outdoor theaters with its unique design concept and breakthrough layout , providing people with more opportunities to experience art , get close to nature , and experience culture ,
Una vista panorámica del pintoresco pueblo de Liria al amanecer , con los tejados de las casas tradicionales bañados por la luz dorada del sol naciente. Al fondo , se eleva el imponente y enigmático Bosque Susurrante , cuyos árboles altos y densos parecen guardar secretos milenarios. La atmósfera es serena y mágica , resaltando la quietud de la mañana y la promesa de una aventura. ,
Crea un render 3D ultra detallado de Baby Venom en un estilo Pixar. Es una versión pequeña , regordeta y adorable de Venom , con un cuerpo negro brillante y viscoso , y grandes ojos blancos expresivos llenos de travesura juguetona. Su sonrisa afilada está ligeramente exagerada , pero sigue siendo tierna en lugar de aterradora. Su pequeño cuerpo tiene formas suaves y redondeadas , con extremidades cortas y ligeramente exageradas para darle una apariencia más infantil. Sutiles tentáculos de simbionte flotan suavemente a su alrededor , dándole una presencia dinámica y enérgica. La iluminación es suave y cinematográfica , con reflejos sutiles en su piel brillante y sombría , realzando el realismo de alta calidad del estilo Pixar. El fondo es oscuro pero vibrante , insinuando un mundo misterioso y emocionante , con destellos de luz y sombras dinámicas que hacen que Baby Venom resalte en la escena. La atmósfera general debe ser una mezcla de ternura y picardía , capturando la naturaleza juguetona pero poderosa de este pequeño simbionte. ,
Imagine Baby Blade in an adorable moment of heroism , rendered in a 3D Pixar-style. He stands at the center of the image , a small but fierce Black hero with rich brown skin , dressed in a tiny version of his signature black trench coat , tactical suit , and stylish sunglasses that are just a little oversized for his small face. In his right hand , he firmly grips a sleek , miniature katana , its blade gleaming subtly under the light , ready for action. Despite his small size , he radiates bravery and cool charisma , standing in a stance that suggests he’s prepared for battle. Behind him , a moody yet colorful background with soft lighting and subtle reflections hints at a mysterious world filled with adventure. Baby Blade is ready for his first mission , using his agility , intelligence , and vampire-hunting instincts to take on the unknown. The image captures the essence of this tiny warrior , brought to life with the visual magic and smoothness of Pixar’s 3D style. ,
Imagine Baby Blade in an adorable moment of heroism , rendered in a 3D Pixar-style. He stands at the center of the image , a small but fierce Black hero with rich brown skin , dressed in a tiny version of his signature black trench coat , tactical suit , and stylish sunglasses that are just a little oversized for his small face. A tiny toy-like sword is strapped to his back , and his confident smirk reveals just the right amount of playful mischief. Despite his small size , he radiates bravery and cool charisma , standing in a stance that suggests he’s ready for action. Behind him , a moody yet colorful background with soft lighting and subtle reflections hints at a mysterious world filled with adventure. Baby Blade is prepared for his first mission , using his agility , intelligence , and vampire-hunting instincts to take on the unknown. The image captures the essence of this tiny warrior , brought to life with the visual magic and smoothness of Pixar’s 3D style ,
Um fundo misterioso e envolvente em tons de marsala profundo e dourado brilhante , simbolizando a transição entre passado e presente. De um lado , sombras esfumadas em marsala escuro e texturas nebulosas , com relógios derretendo e correntes douradas quebrando , representando o aprisionamento no passado. Do outro lado , feixes de luz dourada intensa irradiam uma sensação de libertação , clareza e um novo começo. No centro , uma silhueta humana caminha em direção à luz , deixando para trás sombras e fragmentos do passado. Partículas de brilho dourado flutuam no ar , criando um efeito etéreo e introspectivo. ,
Um fundo misterioso e envolvente em tons de marsala profundo e dourado brilhante , simbolizando a transição entre passado e presente. De um lado , sombras esfumadas em marsala escuro e texturas nebulosas , com relógios derretendo e correntes douradas quebrando , representando o aprisionamento no passado. Do outro lado , feixes de luz dourada intensa irradiam uma sensação de libertação , clareza e um novo começo. No centro , uma silhueta humana caminha em direção à luz , deixando para trás sombras e fragmentos do passado. Partículas de brilho dourado flutuam no ar , criando um efeito etéreo e introspectivo. ,