Explore AI generated designs, images, art and prompts by top community artists and designers.
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
(by Ananta Mandal (and Andrew Biraj:0.5)) , (in the style of nihonga) , Style: Abstract , Medium: Digital illustration , Subject: An otherworldly landscape with floating islands , cascading waterfalls , and vibrant flora and fauna. Camera Angle: Overhead shot capturing the vastness and intricate details of the scene. The colors are saturated , and the lighting creates a warm and ethereal atmosphere. The painting is highly detailed , with every brushstroke capturing the complexity of the imaginary world. , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) ,
(by Ananta Mandal (and Andrew Biraj:0.5)) , (in the style of nihonga) , Style: Abstract , Medium: Digital illustration , Subject: An otherworldly landscape with floating islands , cascading waterfalls , and vibrant flora and fauna. Camera Angle: Overhead shot capturing the vastness and intricate details of the scene. The colors are saturated , and the lighting creates a warm and ethereal atmosphere. The painting is highly detailed , with every brushstroke capturing the complexity of the imaginary world. , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) ,
(by Ananta Mandal (and Andrew Biraj:0.5)) , (in the style of nihonga) , Style: Abstract , Medium: Digital illustration , Subject: An otherworldly landscape with floating islands , cascading waterfalls , and vibrant flora and fauna. Camera Angle: Overhead shot capturing the vastness and intricate details of the scene. The colors are saturated , and the lighting creates a warm and ethereal atmosphere. The painting is highly detailed , with every brushstroke capturing the complexity of the imaginary world. , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) ,
(by Ananta Mandal (and Andrew Biraj:0.5)) , (in the style of nihonga) , Style: Abstract , Medium: Digital illustration , Subject: An otherworldly landscape with floating islands , cascading waterfalls , and vibrant flora and fauna. Camera Angle: Overhead shot capturing the vastness and intricate details of the scene. The colors are saturated , and the lighting creates a warm and ethereal atmosphere. The painting is highly detailed , with every brushstroke capturing the complexity of the imaginary world. , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) ,
a close up of a painting of a skull , colorful melting human head , psychedelic dripping colors , nychos art aesthetic , mind-bending digital art , scary color art in 4 k , stunning digital illustration , melting face , psychedelic vibrant colors , cgsociety saturated colors , bold psychedelic colors , smooth digital artwork , psychedelic artwork , psychedelic digital art , cold colors. insanely detailed ,
Style: Concept Art. Scene: A futuristic cityscape , with towering skyscrapers and sleek , aerodynamic vehicles speeding through the air. The high-resolution OLED GUI interface displays in the windows of the buildings are filled with transparent data visualization infographics , displaying everything from weather patterns to traffic flow. The colors are saturated and vibrant , with warm pinks and purples dominating the skyline. The overall effect is both beautiful and awe-inspiring. ,
In the style of impressionism , a fine art photograph of a sun-drenched field of wildflowers. The colors are vibrant and saturated , with each flower carefully composed within the frame. The lighting is warm and natural , with the sun casting a soft glow on the scene. The overall effect is refreshing and serene , with the viewer feeling as though they are standing in the middle of a beautiful summer day. ,
(by Dechko Uzunov (and Claudia Rueda:0.5)) , (in the format of 2koma) , (in the style of Neo-expressionism) , (using bokeh technique:0.7) , (((a from above pectoral focus photo of embarrassed (caramel:0.9) girl dogwood))) , (at landscape with Contrast of Warmth and Coolth:0.5) , at night , during fall , (in the '50s:0.25) , (in the style of Cubist and Karasu Zoku) , (trending on Pixiv) , (fruit-flavored , futuristic , vengeful) , (ray tracing , dystopian , desaturated , iridescence) , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) , (NSFW:0.5) ,
Cute mouse salamander sword weapon hybrid mouse with a hat with big feathers knife and big cute eyes , deadly weapon axe , dynamic pose , disney or Pixar style , feathers , 4k , sunbeam , intricate detail , surrealism , Fairytale , creative illustration of monster , full body , vibrant , saturated , creative , digital artwork , centered in frame , bright colours , paint splash , ink , fine art , pencil strokes , glowing eyes ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.5> , art by Rudolph Belarski , Physically based render , Physically based render , Oil painting , zoomed out of a A {black:white:asaian:native amaerican:latina} Beauty in [ripped blue Jeans:bikini] at a Pool , the Sun is shining and the Sky is blue. Wearing aviator glasses. Photographed from behind , she is looking [back at the Camera:up away from the camera:straight at the camera]. Her figure is a bit curvy but she is nonetheless a real beauty. Her blonde hair is very long , reaching down to her well formed ass. Her skin is wet , because she just went out of the pool , Shepherd , at Golden hour , Sketched , Magical Realism , film grain , Polaroid , Circular polarizer , Saturated , Light sparkles , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
art by Shaun Tan , art by Ernest Zacharevic , Natural parks travel poster , Thermal camera , CCTV of a Repugnant (((Killer clowns)))from outer space , at Dawn , Fearful , Pixiecore , (ultra detailed) , bloody , dark , saturated , (evil) , hellish , dingy , dirty , chaos , drama , {mutant:human:alien:beast:male:female} , {sexy:ugly:scary:disgusting} , (((creepy))) , (((grotesque))) , <lora:add_detail:0.30> ,
(art by Kurt Busiek:1.0) , a stock photo of a ultra cute exotic and very strange (((insects))) with big heads and eyes , very scary , horror , Arte Povera , film grain , 50mm , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) , sad , fearfull , angry , saturated , intense ,
parameters <lora:Adolf-Diffusion2:0.7> , a desaturated photo of adolf hitler painting in a canvas , in color , adolfhitler , painting_(action) , standing , window , natural light , day , daylight , back Negative prompt: badhandv4 , easynegative , monochrome , black and white , b&w , greyscale Steps: 30 , Sampler: DPM++ 2M Karras , CFG scale: 5 , Seed: 2368843857 , Size: 512x712 , Model hash: e6415c4892 , Model: realisticVisionV20_v20 , Clip skip: 2 , Version: v1.2.1 ,