Explore AI generated designs, images, art and prompts by top community artists and designers.

Отлично , давайте разработаем концепцию красивого и интуитивно понятного интерфейса для комплексного мониторинга. Я разобью решение на несколько этапов , описывая структуру , элементы и возможные технологии. 1. Общая структура и принципы дизайна: Клиент-ориентированность: Каждый заказчик видит только свои системы. Модульность: Разделение на системы , группы метрик (бизнес , инфраструктура , приложения) и детализированные графики. Визуальная иерархия: Четкое разделение элементов , использование размеров , цветов и отступов для указания важности. Интерактивность: Плавные переходы , всплывающие подсказки , фильтры и возможность кастомизации. Адаптивность: Корректное отображение на разных устройствах (десктопы , планшеты , мобильные). 2. Основные экраны и элементы интерфейса: Экран авторизации/выбора заказчика: Простая форма авторизации. После авторизации – список доступных заказчиков (если у пользователя есть доступ к нескольким). Главная панель (Dashboard) для заказчика: Обзор: Краткая сводка по всем системам заказчика: Индикаторы состояния (зеленый/желтый/красный) для каждой системы. Ключевые метрики (например , количество активных пользователей , среднее время ответа) в виде небольших карточек или графиков. Список систем: Визуальное представление систем заказчика. Варианты: Карточки: Каждая система – отдельная карточка с названием , кратким описанием , индикатором состояния и ссылкой на детали. Сетка (Grid): Иконки систем в сетке. Список: Простой список систем с основными данными. Поиск: Позволяет быстро найти нужную систему по названию. Страница системы (System View): Заголовок: Название системы , описание , владелец (контактная информация). Вкладки/Навигация: Разделение на группы метрик: Бизнес-метрики: Показатели , важные для бизнеса (например , выручка , конверсия , количество заказов). Инфраструктурные метрики: Показатели , связанные с инфраструктурой (например , загрузка CPU , использование памяти , дисковое пространство). Метрики приложений: Показатели , связанные с приложениями (например , время ответа API , количество ошибок , количество запросов). Логи: Отображение логов системы Список метрик в каждой группе: Список доступных метрик с возможностью фильтрации и поиска. Для каждой метрики: Название. Текущее значение. Мини-график (sparkline) за последний период. Индикатор тренда (вверх/вниз/стабильно). Кнопка "Подробнее в Grafana": Переход к детальным графикам в Grafana для выбранной метрики. (Важно: Передача контекста в Grafana – см. раздел "Интеграция с Grafana"). Страница детализированной метрики (Metric Detail): (Обычно это Grafana , но может быть и отдельная страница в вашем приложении , если необходимо). График метрики за выбранный период времени. Возможность выбора периода времени (последний час , день , неделя , месяц , произвольный диапазон). Возможность масштабирования графика. Возможность добавления аннотаций (например , для отметки важных событий). Возможность экспорта данных. 3. Технологии (примерный стек): Frontend: React , Angular , Vue.js: Современные JavaScript-фреймворки для создания интерактивных пользовательских интерфейсов. React – наиболее популярный и гибкий вариант. TypeScript: Статическая типизация для повышения надежности кода. UI-библиотеки: Material UI , Ant Design , Chakra UI – готовые компоненты для быстрого создания красивого интерфейса. Графики: Chart.js , Recharts , Nivo – библиотеки для построения графиков. Backend: Node.js (Express) , Python (Flask/Django) , Java (Spring Boot): Для обработки запросов , авторизации , доступа к данным. Выбор зависит от ваших навыков и предпочтений. База данных: PostgreSQL , MySQL , MongoDB – для хранения данных о системах , метриках и настройках пользователей. Мониторинг и сбор метрик: Prometheus: Популярная система мониторинга и сбора метрик. Grafana: Для визуализации метрик и создания дашбордов. Telegraf , Collectd: Агенты для сбора метрик с различных систем. Коммуникация: REST API: Для взаимодействия между frontend и backend. WebSockets: Для обновления данных в реальном времени (например , для живых графиков). 4. Интеграция с Grafana: URL-шаблоны: Создайте URL-шаблоны для перехода в Grafana с передачей параметров , таких как: datasource: Имя источника данных в Grafana. query: Запрос для получения метрики. variables: Значения переменных Grafana (например , период времени). Single Sign-On (SSO): Если возможно , настройте SSO между вашим приложением и Grafana , чтобы пользователям не приходилось вводить логин и пароль повторно. Встраивание Grafana (iFrame): В некоторых случаях можно встроить Grafana-дашборд в ваше приложение с помощью iFrame , но это может быть менее гибким и безопасным решением. 5. Дополнительные рекомендации: Ролевая модель доступа: Определите роли пользователей (например , администратор , оператор , зритель) и настройте права доступа к системам и метрикам. Уведомления и алерты: Реализуйте систему уведомлений о критических событиях (например , превышение пороговых значений). Кастомизация: Предоставьте пользователям возможность настраивать дашборды , выбирать метрики и создавать собственные графики. Документация: Напишите подробную документацию для пользователей и администраторов. Тестирование: Проведите тщательное тестирование интерфейса , чтобы убедиться в его удобстве и функциональности. Примерная структура папок frontend (React): src/ components/ # Переиспользуемые компоненты UI SystemCard.js MetricItem.js ... pages/ # Страницы приложения Dashboard.js SystemView.js MetricDetail.js services/ # Логика взаимодействия с backend api.js utils/ # Вспомогательные функции App.js index.jsПримерная структура backend (Node.js/Express): routes/ systems.js metrics.js users.js controllers/ systemController.js metricController.js userController.js models/ System.js Metric.js User.js app.jsКак начать: 1. Определите MVP (Minimum Viable Product): Сосредоточьтесь на основных функциях и реализуйте их в первую очередь. 2. Создайте макеты (wireframes) и прототипы: Протестируйте интерфейс с пользователями на ранних этапах разработки. 3. Используйте гибкие методологии разработки (Agile/Scrum): Разбивайте проект на небольшие итерации и постоянно собирайте обратную связь. Надеюсь , это поможет вам создать отличный интерфейс для комплексного мониторинга! Если у вас есть какие-либо вопросы , не стесняйтесь спрашивать. Я готов помочь вам на каждом этапе разработки. ,

A futuristic , sculptural seating unit is designed for a beach area , echoing the forms of crab structures in its load-bearing elements. The unit features curved , smooth surfaces and an open framework that weaves together to create a light , airy appearance. Inspired by nature , the organic design is crafted from sustainable materials with a minimalist approach to minimize material usage , while ensuring structural integrity. Placed near a tranquil sea , the seating unit's earthy maroon color blends harmoniously with the surroundings , as the gentle rustling of leaves from nearby coconut trees and the soft collisions of beach-goers create a soothing ambiance. The large glass top allows lush greenery to ketchup against its underside , mirroring the dappled sea nearby , thus blurring the lines between nature and structure. ,

A hyper-realistic depiction of a piloting a large , industrial-style Railway train in a relaxed pose. The Railway train retains its bulky and mechanical design , constructed with yellow armor and black accents , realistic look. The cockpit made from glass like glass globe , revealing the pilot seated and drive , leaning slightly on one armrest , with a action and contemplative expression. Her techno outfit is casual , contrasting with the Railway's imposing and heavy-duty aesthetic. The Railway's design includes large , rounded feet for stability , sturdy hydraulic joints , and visible pistons and wiring for enhanced realism. The cockpit is equipped with detailed controls , levers , and screens that showcase faint glowing interfaces. The metallic surfaces of the Railway have soft reflections , showing realistic lighting with highlights on edges and shadows in recessed areas. The angle of the view is a three-quarter front perspective with a slight tilt downwards to capture both the pilot and the intricate details of the Railway's design. The background is a Railway station , providing a stark contrast that emphasizes the metallic textures and overall composition. Lighting is soft and diffused , enhancing the realism by highlighting the Railway's material textures and the natural skin tones of the pilot ,

The woman warrior in the Ye Jing style (subject) forcefully kicked open the inn door and strode in (dynamic). She wore a loose , pale blue and white robe adorned with water-wave embroidery , paired with black tall boots set with blue gemstones , and a nine-section whip hanging at her waist (scene). Inside the inn , the gazes of the patrons turned toward her. The candlelight flickered across her figure , casting shifting reflections on the metal sections of the whip , while the whip's tips swayed slightly (artistic style). The robe , primarily made of sheer fabric , exuded a carefree and effortless vibe , while the boots accentuated the gemstones' splendor. The nine-section whip should exhibit the gleam of metal clashing and the authentic texture of chains (material/lighting) ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Female (~45) Character With Pinnacle Peak silhouette , Native Princess Full-Portrait with Mohawk and Neon Runes , a portrait of a Native American princess with a mohawk] [ATTIRE: Tribal Tailored Hand Made / Crafted Attire / Garb: PBR Materials + Textures: Marvelous Designer , Substance 3D - Designer & Painter: - Outer Garb Layer: Tiger-Fur-Textured Coat-Set - Inner Garb Layer: Leopard-Leather-Textured Bikini-Set.] [(Unreal Engine 5 Technologies: MetaHuman , Lumen , Megalights , Cinematic CGI FX , Ultra-Hyper-Detailed , 32K , 64-bit Color , 128MP Focus Depth , 256x Topaz Gigapixel AI Upscale , Watercolor-Ink-Oil Color-Pencil Street-Art Graffiti):2.0] ,

A dramatic scene featuring a woman and a Octopus. The woman , with long , flowing , dark black hair cascading down her back , stands on a rocky , ocean terrain. She is dressed in a long , flowing red gown , which contrasts vividly with the water-waves surroundings , suggesting a sense of warmth and life amidst the cold. The gown's texture appears smooth and luxurious , made of a fabric that drapes elegantly around her figure. full body , ridiculous , cinema lights , (best medium photo of mechanical Octopus , (Crab motif) , green eyes , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

full body , ridiculous , cinema lights , (best medium photo of mechanical Ferrari) , (Crab motif) , green eyes , in middle of road , motion speed , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Anisotropic Filtering , Depth of Field , Maximum Sharpness and Acutance , Multi-layer Textures , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

full body , ridiculous , cinema lights , (best medium photo of mechanical man) , (Predator motif) , green eyes , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Anisotropic Filtering , Depth of Field , Maximum Sharpness and Acutance , Multi-layer Textures , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

full body , ridiculous , cinema lights , (best medium photo of mechanical girl) , (leopard motif) , blond , long hair , red eyes , smile , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Anisotropic Filtering , Depth of Field , Maximum Sharpness and Acutance , Multi-layer Textures , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

--preserve_identity=100% --no_stylization --no_feature_blending. Sujeito baseado na imagem de referência. Traços faciais e físicos exatos; Estilo editorial hiperrealista em 8K , com atmosfera cinematográfica de entardecer; Homem sentado de lado sobre o teto de um Mercedes-AMG G63 preto , perna dobrada e pé apoiado no capô , cabeça levemente girada olhando para a câmera com presença impactante; vestimenta: jaqueta bomber bege com zíper frontal , camiseta loro piana , calças pretas de corte moderno , tênis CONVERSE x OFF-WHITE Chuck Taylor Vulcanized Hi “Clear” , óculos de sol Ray-Ban Wayfarer , relógio PATEK PHILIPPE Aquanaut 5167R-001 , estilo casual , sofisticado , urbano e moderno com toque editorial; Zona Urbana , fundo com céu nublado cinza; Luz cálida difusa do entardecer , faróis do carro acesos iluminando suavemente e criando profundidade dramática; retrato em 8K hiperrealista , lente 24 mm f/1.2 , profundidade de campo reduzida , fundo suavemente desfocado , foco absoluto em texturas de pele , cabelo , roupa e materiais do automóvel , iluminação natural combinada com faróis , tons quentes e contraste suave. -- ar 9:16 vertical , 8K RAW , lente 35-85mm f/1.2-f/2.8 , ISO 100-400 , foco nítido no rosto/olhos , profundidade de campo reduzida , bokeh suave , HDR , iluminação cinematográfica , gradação cálida/natural , grão de filme sutil , texturas hiperrealistas de pele , roupas e acessórios , fundo suavemente desfocado , nitidez editorial , estilo editorial/alta moda. -- sem CGI , 3D , renderização , caricatura , anime; sem pele plástica , borrões , artefatos , distorções , poses rígidas; evitar saturação ou cores irreais , superexposição , reflexos falsos; não alterar rosto , expressão , corpo ou identidade; manter realismo e estilo /editorial. ,

In alten Katakomben forschen 2 Frauen nach Maschinen der Altvorderen , Moos , alte Blätter , dürre Äste , schutt , Lichtstrahlen die durch decken löcher fallen , erhellen den dunst und Staub der in den Katakomben schwebt , es glühen noch eige alte dwemer artifacts , die Frauen tragen Victorian-style Forscher Kleidung , vibrantcolored hair with strands , sie haben dolche am gürtel , hanlaternen und alte karten mit Forscher Ausrüstung , Geheimnisvoll und mystic Stimmung , verschiedene kleinmaterialien wie Knochen und krüge , alte Waffen liegen verstreut , im Hintergrund sieht man die große Ausdehnung der Katakomben mit mehreren Ebenen , alte Säulen und tempel ruinen , es öffnet sich weiter hinten eine große Halle zu einer ehemaligen alten verfallenen Elfen stadt die von Sonnenstrahlen löcher in der hallendecke angeleuchtet wird und das Licht reflections kommen vom See nebenan Fackeln , alte Treppen , ,

A photorealistic , high-quality image of breathtaking panorama of Saturn's rings , rendered with exquisite detail , appearing as if painted with strokes of pure , vibrant light. Below , majestic , snow-capped skyscrapers rise from a swirling , Woven rattan , cosmic fleet of Alien command center , encased in a massive , geodesic dome constructed from reinforced , glowing cyberpunk-neon-tech materials. ,

Create a full-body image by combining the two provided photos. Compose them so the man lifts the woman in a natural embrace inside an elevator. Use the man's body and pose from Image 1 and the woman's body and face from Image 2 — preserve both faces and facial features exactly , without any alteration. Use the elevator interior from Image 1 as the base background but recolor and warm it to a luxurious golden brushed-metal finish (keep realistic reflections). Clothing and accessories: woman should wear a very light/powder pastel pink tight bodycon dress; over it , a matte black leather cropped jacket (zipped open or unzipped); matte silver platform shoes. Adjust and tidy the woman's hair into a tight high ponytail (preserve her face). Add subtle silver jewelry for the woman (earrings and thin necklace). For the man , keep his original clothing but add a realistic gold chain necklace and a gold bracelet on his wrist. Lighting and mood: photorealistic , warm golden lighting consistent across both subjects; match skin tones , shadows , and reflection in elevator mirror. Ensure natural contact shadows where bodies touch; add realistic reflections on elevator walls and floor aligned with lighting. If full legs or lower body are missing in sources , generate them to match perspective and proportions. Maintain high-resolution detail , fabric texture and realistic materials (matte leather , metallic platforms , gold/silver jewelry). Do not smooth or alter faces , remove blemishes , or change facial expressions. Final output: vertical 9:16 , full-length , high-resolution JPEG , with seamless blending , consistent shadows , and minimal grain to match originals. Pay careful attention to edges , scale , and perspective so the pair looks naturally posed as if photographed together in the elevator mirror selfie. ,

Underwater surface tension , Embossed velvet , Dutch angle , Oxbow river bend , Over-the-shoulder POV , a Post-Apocalyptic School centered around the rusty wreck of a large Submarine , set in a underwater area. The Submarine is partially buried in the earth , with wooden structures built around and on top of it in a medieval style. Include small rooms made from salvaged materials , and sturdy wooden palisade walls enclosing the School. Add watchtowers made of wood , Dual-reality split frame , ,

Underwater surface tension , Embossed velvet , Dutch angle , Oxbow river bend , Over-the-shoulder POV , a Post-Apocalyptic School centered around the rusty wreck of a large Submarine , set in a underwater area. The Submarine is partially buried in the earth , with wooden structures built around and on top of it in a medieval style. Include small rooms made from salvaged materials , and sturdy wooden palisade walls enclosing the School. Add watchtowers made of wood , Dual-reality split frame , ,

A bright sunny day , clear blue sky with no clouds , birds flying and cheerfully chirping. A lonely traditional yurt stands on a lush green hill. Next to the yurt , a horse is tied. Below the hill , on a wide plain near a beautiful , sparkling river , a flock of sheep is grazing. The metallic doors of the yurt open with a dramatic sound , and out steps ALPAMYS (45) — a strong , confident , middle-aged man , looking energetic and charismatic. He wears a beautiful futuristic Kazakh komzol made from advanced high-tech materials , blending traditional patterns with a sleek sci-fi design. On his head is a stylish , high-tech tubeteika (traditional cap) with subtle futuristic details. He wears fashionable , reflective sunglasses , looking heroic and modern. Highly detailed , cinematic lighting , 8K , ultra-realistic , masterpiece. ,

Picture from side , A striking portrait of a female warrior with long pink hair , wearing a fitted pink outfit adorned with black accessories and a thigh-high slit. She is seated on a plush white fur , holding an ornate sword infused with pink hues and intricate details. The backdrop features an elaborate gothic architecture , illuminated by soft , ethereal lighting that highlights her fierce expression and the shimmering weapon. Ensure a dramatic composition with a focus on the contrasting materials of fabric and metal , creating a sense of power and elegance. Avoid cluttered backgrounds and overexposed highlights for clarity. (female warrior:1.2) (pink hair:1.2) (gothic architecture:1.2) (dramatic lighting:1.2) (avoid clutter:1.5). ,

A mystical scene featuring a woman with vivid red hair (color:1.2) gently embracing a gray wolf. The setting is a rugged , rocky landscape with lush green forest elements visible in the blurred background. Soft , diffused lighting emanates from an overcast sky , creating a moody yet serene atmosphere. The woman's face displays a compassionate expression , showcasing her intricate facial tattoos (detail:1.5) and natural beauty. She wears minimal , tribal-inspired clothing made from earthy materials , contrasting with her contemporary hair and delicate jewelry (personal style:1.3). The wolf’s gaze is calm and intelligent , emphasizing the bond between them. Compositionally , the woman and wolf are slightly off-center , drawing the eye towards their connection. Apply a soft focus effect to mimic cinematic depth , enhancing emotional impact. Include negative prompts to avoid harsh lighting and jarring elements (avoid:1.5). ,

Perfectly symmetrical wide shot (16:9) , level horizon , camera aligned with the central object , distance ~200 m. A massive rectangular granite hall in dark tones; clean , glossy , monumental surfaces. In the center — an exhibit: a large fragment of rock placed on a pedestal and a slight elevation; around it , an oval glass capsule is shattered , large and small shards scattered across the wide granite pathway and floating on the water. The rest of the hall is flooded — now the water is raging: powerful waves , ripples , splashes , wet reflections on the granite. High on the side walls — small windows , but no light comes through them anymore (black openings). The hall pulses with red emergency lighting: strobing flashes , deep shadows , crimson wash; red highlights tearing across the waves and wet surfaces. On the rock and walls , sharp hand-painted inscriptions in white paint , large and crude: “FAKE , ” “EXPOSURE , ” “ENOUGH LIES , ” “WE HAVE THE RIGHT TO KNOW THE TRUTH” (brush strokes , paint drips , partially smeared by water). A sunbeam piercing through an opening in the ceiling exists as an architectural detail but is almost completely drowned out by the red light. In the air — a fine mist of water and microscopic glass particles , bright specular highlights on the shards , the wet granite giving mirror-like reflections. The atmosphere is tense and chaotic , with a subliminal “25th frame” effect: barely perceptible visual tearing/stripes and brief RGB shifts along the edges of shards and inscriptions. High detail , realistic materials , dramatic lighting , cinematic concept art. ,