Explore AI generated designs, images, art and prompts by top community artists and designers.

A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks alone through the city streets , utterly desolate. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. He does not cry , but the profound sense of loss is evident in his eyes. His expression is perpetually serious , devoid of any joy or spark. The city lights reflect off the wet pavement , accentuating his solitude. The overall color palette is muted and somber , with deep blues , purples , and blacks dominating , emphasizing his despair and the weight of his grief. ,

A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks alone through the city streets , utterly desolate. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. He does not cry , but the profound sense of loss is evident in his eyes. His expression is perpetually serious , devoid of any joy or spark. The city lights reflect off the wet pavement , accentuating his solitude. The overall color palette is muted and somber , with deep blues , purples , and blacks dominating , emphasizing his despair and the weight of his grief. ,

A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks alone through the city streets , utterly desolate. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. He does not cry , but the profound sense of loss is evident in his eyes. His expression is perpetually serious , devoid of any joy or spark. The city lights reflect off the wet pavement , accentuating his solitude. The overall color palette is muted and somber , with deep blues , purples , and blacks dominating , emphasizing his despair and the weight of his grief. ,

Create a split-panel image , clearly dividing the scene into two distinct sides. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows. Left Panel: A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes sits with his back against a wall , head bowed in thought , a bottle of liquor between his legs. His posture and expression convey profound sadness and longing. Right Panel: A slender , graceful vampire , appearing in her late 20s to early 30s with dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , sits with her back against the same wall (as if they were back-to-back) , wiping her face with one hand , a cigarette in the other , and a glass of wine beside her. Her posture and expression mirror his , reflecting the same overwhelming sadness and longing. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , emphasizing the evident melancholy and separation between the two characters. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

A sexy action figure of Sherry Birkin Resident Evil 6. She is in her hospital gown , this is a tabard style lose fitting item , for a medical procedure not a lab coat. It is lightly tied at each side , it has a plunge neck and hip length. She has no other clothes.she holds a pair of electrick stun batons. She Stands over a defeated soldier , he is in black and wears a mothern military gas mask.. on a diorama base ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A colossal , building in Japanese typography 3D text "日本" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The Japanese typography 3D text "日本"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

A colossal , building text "ancient" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The text "ancient"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

Futuristic realistic image of a next-generation of a human hand forming a decentralized search for a top-down view. The image is a digital interface , with high resolution and vivid colors , featuring intricate digital displays representing smartphone prices and electronic charts. The dynamic , neon colourful screens display an array of data and charts and information , with the coloured smartphones adding to the futuristic presentation. As the devices evolve towards the screen , they are enveloped in digital darkness. ,

A lone figure standing on a desolate plain under a stormy , twilight sky. The text "Lordy , don't leave me All by myself" is subtly integrated into the clouds. Emerging from a dark , swirling vortex behind the figure , a golden light beams down , representing a "force of Heaven" contrasting with the "devil's good times" suggested by the dark surroundings. The scene evokes a sense of isolation and spiritual conflict. Rendered in a dramatic expressionist style , with bold brushstrokes and chiaroscuro lighting , inspired by the works of J.M.W. Turner and Francis Bacon. Vivid , contrasting colors emphasize the emotional turmoil and the battle between light and darkness. ar-9:16 ,

Características del producto: Nachos On The Go con Queso Cheddar 🧀 Sabor intenso y auténtico: Elaborados con maíz natural y un toque de sal , los nachos ofrecen un sabor tradicional y equilibrado que combina perfectamente con la salsa de queso cheddar cremosa. 🌽 Textura crujiente: Gracias a su proceso de horneado controlado , los nachos mantienen una textura ligera , firme y crocante hasta el momento de consumirlos. 🍯 Salsa cheddar lista para disfrutar: La salsa tiene una consistencia suave y sabor intenso a queso , envasada en porciones individuales para conservar su frescura y practicidad. 🌎 Empaque ecológico y funcional: Presentados en envase de cartón kraft reciclable , con compartimiento interno que evita derrames y mantiene la calidad del producto. 🚶♀️ Porción individual y práctica: Ideal para consumir en movimiento , en la universidad , el trabajo o al viajar; tamaño compacto que facilita su transporte y almacenamiento. 💛 Diseño atractivo y moderno: Su presentación en tonos mostaza y tierra resalta su origen natural y su propuesta de marca sostenible y juvenil. ,

Ada Wong from Resident Evil (sci-fi) Remake. She has short , straight black hair , wears a milletry dress , Include her iconic black gloves , stockings and choker. She has a pistol , in a holster strapped to he upper leg , portrayed through Chrono-Luminal Echoes , where past , present , and future movements are simultaneously captured. Employ fading trails of sapphire blue light transitioning to golden yellow , suggesting the passage of time , makes maintenance on the devices of a large weathered sci-fi Spaceship inspired with blasters , resembling a blend of futuristic and vintage design , rests by elven ruins landscape at sunset. The Spaceship , featuring a silver and gray color scheme with signs of decay and ice crystals forming on its surface , exudes a sense of abandonment and mystery. ,

A robotic-looking Millennial jaguar with glowing eyes sits next to a cyberpunk woman in tattered tactical gear , portrayed through Chrono-Luminal Echoes , where past , present , and future movements are simultaneously captured. Employ fading trails of sapphire blue light transitioning to golden yellow , suggesting the passage of time , makes maintenance on the devices of a large weathered sci-fi Spaceship inspired with blasters , resembling a blend of futuristic and vintage design , rests by elven ruins landscape at sunset. The Spaceship , featuring a silver and gray color scheme with signs of decay and ice crystals forming on its surface , exudes a sense of abandonment and mystery. Background elements silhouetted against a glowing horizon. ,

an image of Ada Wong from Resident Evil 2 Remake. She has short , straight black hair , wears a red dress , a. Include her iconic black gloves , stockings and choker. She is chinese american and quite petite The background should be a dark , moody setting , reminiscent of the game’s atmosphere. Cleavage. Beautiful. -1 Offset. Realistic ,

an image of Ada Wong from Resident Evil 2 Remake. She has short , straight black hair , wears a red dress , a. Include her iconic black gloves , stockings and choker. She is sat , legs apart , The background should be a dark , moody setting , reminiscent of the game’s atmosphere. Cleavage. Beautiful. -1 Offset. Realistic ,

an image of Ada Wong from Resident Evil 2 Remake. She has short , straight black hair , wears a red dress , a. Include her iconic black gloves , stockings and choker. She has a pistol , in a holster strapped to he upper legThe background should be a dark , moody setting , reminiscent of the game’s atmosphere. Cleavage. Beautiful. -1 Offset. Realistic ,