Explore AI generated designs, images, art and prompts by top community artists and designers.

Generate a hyper-realistic image of a young female model wearing layered boho-style necklaces made of shells , turquoise beads , and gold charms. The scene is set on a tropical beach during golden hour. Use a Sony Alpha 7R IV with a 35mm f/1.4 lens , shot from a 15° low angle as the model walks barefoot along the shoreline with the sun setting behind her. The lighting should be warm and glowing , with natural lens flare and reflections bouncing off the water onto the jewelry. Backdrop features soft ocean waves , golden sky transitioning to soft pink , and footprints in the sand. Include details like textured sun-kissed skin , tousled beach hair , and a woven straw hat hanging off her back. The jewelry should glisten with realism , catching both sunlight and shadow. Brand logo appears as a watermark in the top left: “[Brand Name] – Wanderlust Jewels.” Text overlay in the bottom right: “Sunset Gypsy Collection | Code: BCH-LOV21 | #BohoDreams.” Mood: free-spirited , warm , natural. Perfect for lifestyle travel campaigns and Instagram stories. ,

A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks alone through the city streets , utterly desolate. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. He does not cry , but the profound sense of loss is evident in his eyes. His expression is perpetually serious , devoid of any joy or spark. The city lights reflect off the wet pavement , accentuating his solitude. The overall color palette is muted and somber , with deep blues , purples , and blacks dominating , emphasizing his despair and the weight of his grief. ,

A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks alone through the city streets , utterly desolate. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. He does not cry , but the profound sense of loss is evident in his eyes. His expression is perpetually serious , devoid of any joy or spark. The city lights reflect off the wet pavement , accentuating his solitude. The overall color palette is muted and somber , with deep blues , purples , and blacks dominating , emphasizing his despair and the weight of his grief. ,

A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks alone through the city streets , utterly desolate. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. He does not cry , but the profound sense of loss is evident in his eyes. His expression is perpetually serious , devoid of any joy or spark. The city lights reflect off the wet pavement , accentuating his solitude. The overall color palette is muted and somber , with deep blues , purples , and blacks dominating , emphasizing his despair and the weight of his grief. ,

A slender , graceful vampire , appearing in her late 20s to early 30s with dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , walks through a vibrant city at night wearing a stylish and sensual dress. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. Neon lights illuminate the wet streets , reflecting in puddles on the pavement. She exudes an air of quiet confidence and timeless beauty. A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks protectively beside her. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , creating a sense of urban energy and their shared journey. ,

A slender , graceful vampire , appearing in her late 20s to early 30s with dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , and a strong , imposing werewolf walk together through a vibrant city at night. She is wearing a stylish and sensual dress. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. Neon lights illuminate the wet streets , reflecting in puddles on the pavement. She exudes an air of quiet confidence and timeless beauty as she walks beside him. He , with his dark skin , dreadlocks , and wolf-like eyes , walks protectively beside her. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , creating a sense of urban energy and their shared journey. ,

A slender , graceful vampire , appearing in her late 20s to early 30s with dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , walks through a vibrant city at night wearing a stylish and sensual dress. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. Neon lights illuminate the wet streets , reflecting in puddles on the pavement. She exudes an air of quiet confidence and timeless beauty. A strong , imposing werewolf with dark skin , dreadlocks , and wolf-like eyes walks protectively beside her. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , creating a sense of urban energy and their shared journey. ,

A slender , graceful vampire and a strong , imposing werewolf walk together through a vibrant city at night. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. Neon lights illuminate the wet streets , reflecting in puddles on the pavement. She , with her dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , walks with an air of quiet confidence. He , with his dark skin , dreadlocks , and wolf-like eyes , walks protectively beside her. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , creating a sense of urban energy and their shared journey. ,

A slender , graceful vampire and a strong , imposing werewolf walk together through a vibrant city at night. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. Neon lights illuminate the wet streets , reflecting in puddles on the pavement. She , with her dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , walks with an air of quiet confidence. He , with his dark skin , dreadlocks , and wolf-like eyes , walks protectively beside her. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , creating a sense of urban energy and their shared journey. ,

A slender , graceful vampire and a strong , imposing werewolf walk together through a vibrant city at night. The scene is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. Neon lights illuminate the wet streets , reflecting in puddles on the pavement. She , with her dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , walks with an air of quiet confidence. He , with his dark skin , dreadlocks , and wolf-like eyes , walks protectively beside her. The overall color palette is rich and saturated , with deep blues , purples , and reds dominating , creating a sense of urban energy and their shared journey. ,

Hidden below the ground floor , accessible only through Butler’s ledger-key and Orwen’s sigil. A narrow spiral leads to a cylindrical chamber lined with runic cages — each section holds relics under stasis light. The Disc containment pedestal rests at the center: six radial slots , three filled. The air hums faintly , charged but serene. Between the pedestals , a narrow walkway of black glass reveals a cooling pool of enchanted quicksilver — the tower’s failsafe absorber for unstable magic. At the far wall , a crystal status console records artifact resonance in real time , flickering with dwarvish script from Karadum’s old system. Lighting: cool silver , motionless. Sound: steady heartbeat-like thrum. Mood: sacred science — a sanctum where power is respected , not displayed. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

photorealistic , view of the ancient city of atlantis with flying futuristic airship , modern and antic construction , some people men and beautyful women in toga walking on streets , green plants all over the city and canalize water everywhere. a beautyful 30yo woman in openside mini-toga at very first plan ,

A inverted Battle of Adrianople , shaped like a skull-hill. A chaotic caves with twisted geometric forms - caves bending into impossible mountains rises from the mountains , Afghanistan , a eye-level amid Roman infantry breaking before Gothic cavalry , dust and sunlight over fallen standards and armored bodies , looping like strips , and walkway connecting disjointed structures that floating on middle of mountain , its apex balanced in the earth , its base pointing towards the starry evening sky , a mystical , ancient wonder born from the sands of time , reminiscent of historical reconstruction art , detailed and atmospheric , Eye-level view , Full scene , 4K --ar 3:2 --v 7.0. ,

Porticus Aemilia , Rome 200 CE , vast covered walkway of brick arches stretching along the Tiber , merchants and carts beneath vaulted bays , sunlight filtering through dust , late afternoon , early autumn , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

full body , walking pose , slow motion , female paladin wearing full body (light silver armour:1.2) , (insanely detailed , bloom:1.5) , (highest quality , Alessandro Casagrande , Greg Rutkowski , Sally Mann , concept art , 4k) , (analog:1.2) , (high sharpness) , (detailed pupils:1.1) , (painting:1.1) , (digital painting:1.1) , detailed face and eyes , Masterpiece , best quality , (highly detailed photo:1.1) , 8k , photorealistic , (long blonde Hair , ponytail haircut , ecstatic:1.1) , (young woman:1.1) , By jeremy mann , by sandra chevrier , by maciej kuciara , sharp , (perfect body:1.1) , realistic , real shadow , 3d , (temple background:1.2) , (by Michelangelo) ,

full body , walking pose , slow motion , beared long hair male paladin wearing full body (light silver armour:1.2) , (insanely detailed , bloom:1.5) , (highest quality , Alessandro Casagrande , Greg Rutkowski , Sally Mann , concept art , 4k) , (analog:1.2) , (high sharpness) , (detailed pupils:1.1) , (painting:1.1) , (digital painting:1.1) , detailed face and eyes , Masterpiece , best quality , (highly detailed photo:1.1) , 8k , photorealistic , (long blonde Hair , ponytail haircut , ecstatic:1.1) , (young woman:1.1) , By jeremy mann , by sandra chevrier , by maciej kuciara , sharp , (perfect body:1.1) , realistic , real shadow , 3d , (temple background:1.2) , (by Michelangelo) ,

Eridu in 3000 BCE , walking through narrow mudbrick streets along canals , E-abzu temple rising ahead , people moving about , livestock nearby , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Eye-level view , Full scene , 4K ,

Sunset over the turquoise waters of San Andrés Island , Colombia — golden sky reflecting on the calm Caribbean Sea , smiling travelers enjoying the beach walk at Spratt Bight , palm trees swaying gently in the breeze , colorful boats anchored near the shore , tropical glow , warm vibrant tones , cinematic lighting , ultra realistic photography , travel advertisement style , inviting and relaxing atmosphere , perfect Caribbean escape , discover paradise in Colombia --style raw --ar 16:9 --v 5 --q 2 ,

Scene: Crossing the Blue Zone [Exterior – The Outskirts of the Blue Zone , Midday] The sun hangs high , painting the cobbled road in gold and dust. Merchants shout across the square , guards in blue-and-silver armor stand at the gates , and the air hums with the scent of baked bread and horse sweat. Bob and Silk walk side by side , cloaked in travel dust — their eyes sunken , their steps heavy from a sleepless night of walking. ,

A man at walk on vortex staircase toward swirling black-hole in space , motion speed. Style: Celestial , ethereal , abstract , digital art smoking: Dramatic backlighting , bright glowing particles , contrasting dark background Composition: dynamic diagonal composition , upward gaze Details: Sparkling white waves and smoke , streaking white light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane ,

Fashion photograph of fish eye view , Fashion photograph of fish eye view , she has a Playing Cards like wings. Beauty and fashion supermodel , walking on night street. The fabric of the Playing Cards billows outward in all directions , unconventional , and fashionable clothing , as beautiful as heaven , trending on art-station. ,

A magical fairytale style image of Alice , walking down a black and white harlequin checkered pathway in a magical neon Wonderland. Different types of flowers glow vibrantly in all colours of the rainbow along the path that leads to a magical Disney style castle in the distance. Coloured fairy lights hang from the trees , and the castle glows a brilliant shade of purple and blue. Fireworks fill the night sky , shimmering down on the castle below. highly-detailed , fantasy , whimsical , vivid colours , glowing , neon ,