Explore AI generated designs, images, art and prompts by top community artists and designers.
Prompt (Stencil-Style Illustration): A powerful , high-contrast stencil-style digital image in bold black , white , and earth tones. A strong Black man plays an electric guitar or vibraphone with passion , his posture grounded like a tree trunk--channeling the element of Earth. Beside him , a radiant Black woman dances with wild grace , her hair flowing upward as if caught in wind--embodying Air. Her dress flares like Fire , with flame-like shapes trailing behind her movements , while swirling waves around her feet represent Water. The background is abstract and cosmic , with minimalist symbols of the four elements surrounding them. Their figures are dynamic and expressive , the stencil lines sharp and energetic , capturing the essence of soul , nature , and ancestral rhythm. Style: stencil/screen-print aesthetic with symbolic overlays , powerful contrast , movement-heavy composition. --v 7 ,
Prompt (Stencil-Style Illustration): A powerful , high-contrast stencil-style digital image in bold black , white , and earth tones. A strong Black man plays an electric guitar or vibraphone with passion , his posture grounded like a tree trunk--channeling the element of Earth. Beside him , a radiant Black woman dances with wild grace , her hair flowing upward as if caught in wind--embodying Air. Her dress flares like Fire , with flame-like shapes trailing behind her movements , while swirling waves around her feet represent Water. The background is abstract and cosmic , with minimalist symbols of the four elements surrounding them. Their figures are dynamic and expressive , the stencil lines sharp and energetic , capturing the essence of soul , nature , and ancestral rhythm. Style: stencil/screen-print aesthetic with symbolic overlays , powerful contrast , movement-heavy composition. ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Dark fantasy. Medium shot. A colossal rat emerges from a blazing darkness. Close-up. Hyper-realistic. Incandescent eyes of blazing orange. Sticky fur stained with soot. Sharp claws pierce jagged earth. Dramatic lighting in dark red and ash green. Hair mats , corrosion , crimson leather , best quality , 8k resolution , textures , masterpiece , dark apocalyptic atmosphere , eerie lighting , hyper detailed , masterpiece. ,
A young girl in a white dress sits on a grassy cliff at sunset , surrounded by flowers. In the sky above her , a giant opaque planet is clearly visible — a massive celestial body floating among the sunset clouds , dominating the background. The magical light-blue ocean stretches out before her. Butterflies and birds fly around peacefully. The large surreal planet is central to the scene , adding a dreamlike , fantasy atmosphere. Planet in the sky , fantasy sky , surreal planet , large glowing sphere in the clouds , alien world visible from Earth , highly detailed , cinematic composition. ,
red camaro car on moon's roads , behind earth , stars in sky , street lights , night time environment , ultra HD , 4K , UHD , hyper realistic , real , film scene , cinematic , Futuristic big and wide , ltitude of vibrant lights on the ceiling , lush neon greenery surrounding the space , reminiscent of retrofuturism and cyberpunk art , with intricate details and reflections in the water , sleek lines , 4K , ultra-detailed , atmospheric ambiance , blending organic and technological elements in a harmonious design. ,
A towering muscular Scottish man with rich golden-brown Indian-toned skin stands tall in a sun-scorched desert , carrying a large water tank balanced on his broad shoulder. Water drips slowly from the tank , cascading down his sweat-soaked , sculpted chest and defined abs , making his wet silk shorts cling even tighter to his hips. Every muscle gleams under the harsh white sunlight , highlighted by the slow trickle of cool water sliding over his skin. His heavy breathing causes his chest to rise and fall deeply , beads of sweat mixing with the water. The cracked dry earth and distant jagged mountains blur softly in the background , ensuring the full focus stays on his sensuous , powerful form. Skin texture ultra-realistic and soft , Disney-like , hyper-detailed , cinematic depth , vertical 9:16 , 4K resolution. ,
Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,
Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,
Create a detailed felt tapestry design with an anime-inspired style. The tapestry should depict a scene from an ancient underground mine , illuminated by natural crystal light and torch flames. Leaving the mine , it shows a wise old man with white hair wearing tribal clothing: simple woven fabrics , animal-skin coats , leather belts , beaded accessories , and sandals made from raw fibers. Some wear primitive helmets or headbands with painted feathers or symbols. Their bodies are muscular and robust from labor. The felt tapestry should have soft textile textures , stitched patterns along the edges , and a hand-crafted earthy color palette of warm browns , ochres , deep reds , and turquoise accents. ,
Render three unique humanoid creatures: one resembling a majestic , fennec fox with steampunk outfit and a wise , calm expression juggling magical orbs; second a sturdy , earth-bound humanoid kangaroo with strong , muscular build and rugged , weathered skin; third a ethereal-looking seal-otter , with flowing , light-colored hair and glowing eyes , exuding a sense of mystery and magic. ,
Render three unique humanoid creatures: one resembling a majestic , avian-like being with iridescent feathers and a wise , calm expression; second a sturdy , earth-bound humanoid with strong , muscular build and rugged , weathered skin , hinting at a life spent in a harsh environment; and third a ethereal-looking , with flowing , light-colored hair and glowing eyes , exuding a sense of mystery and magic. ,
A modern hotel uniform inspired by Kazakh ethnic design , worn by a male and female hotel staff. Stylish , professional clothing with subtle traditional Kazakh ornamentation on the collar , sleeves , or waist. Earthy and neutral tones like beige , sand , graphite , and warm grey. The design combines modern minimalism with national cultural elements. Studio photography , full-body , fashion catalog style , both models standing next to each other ,