Explore AI generated designs, images, art and prompts by top community artists and designers.
A hyper detailed , gaming style portrait of a beautiful woman , with beautiful barbie face , who is a character in a game like Dota 2 , about magical adventures , witches and magicians , with blondie hair , wearing a fantasy style dark green and black wear , wrapped in black lines with beautiful dynamic background ,
A scene of a garden party at sea as a game event background , showcasing a majestic medieval ship with a lush garden on deck , guests in period attire dancing , set against a backdrop of a starlit sea and a glowing moon , capturing the atmosphere and style of a European medieval party , Artwork , oil painting on canvas with a focus on texture and light , --ar 16:9 --v 5 ,
Appearance: The Tiefling merchant is a striking figure , bearing the distinctive features of their infernal heritage with a mix of pride and resilience. Their skin may range from deep crimson to subtle purples or blues , and their eyes may gleam with an otherworldly glow. Their horns curl gracefully from their forehead , and their tail flicks with a subtle , controlled movement. Despite the occasional glances or stares they receive , the merchant holds their head high , exuding a sense of confidence and self-assurance. Features: The Tiefling merchant is a shrewd and savvy entrepreneur , possessing a natural charm and a silver tongue that can sway even the most skeptical customers. They have a keen eye for valuable items and hidden gems , always on the lookout for unique goods to add to their inventory. Their infernal heritage grants them a talent for deception and illusion , skills they employ to protect their merchandise from prying eyes and to negotiate advantageous deals. Habitat: The Tiefling merchant can be found in bustling marketplaces , opulent trade routes , and even shadowy back-alley deals , displaying their adaptability to various environments. Their establishments range from lavish shops in affluent districts to humble stalls in the less reputable parts of town. In your DND world , this Tiefling merchant might be part of a vast network of traders and smugglers , conducting business that spans across borders and under the radar. Behavior: True to their Tiefling nature , the merchant is both adaptable and tenacious , weathering the challenges and prejudices that come with their infernal lineage. They are skilled at reading people , quickly discerning their customers' desires and finding ways to cater to their needs. While some may initially mistrust them , the merchant's honesty , reliability , and dedication to their craft often win over even the most skeptical clients. Role in the World: In your DND world , the Tiefling merchant represents the resilience of their kind and the strength of character it takes to thrive in a world that often fears or misunderstands them. They serve as a living example that individuals should not be judged solely by their appearance but by their actions and integrity. Adventurers may find themselves drawn to the merchant's intriguing goods , and they may become involved in the merchant's dealings , learning about the complexities of trade and diplomacy. Encountering a Tiefling merchant in your campaign can be a fascinating and nuanced experience for players. It presents an opportunity to explore themes of identity , discrimination , and the power of breaking stereotypes. The interactions with this clever and resourceful merchant can lead to intriguing role-playing moments , where players may navigate complex negotiations , make alliances , or challenge their own preconceptions. The presence of a Tiefling merchant in your campaign world adds depth and diversity to the commercial landscape. Their character serves as a reminder of the potential for unity and cooperation among different races and cultures. This NPC can become an influential and memorable character in your DND campaign , leaving a lasting impression on players as they traverse the world and navigate the intricate web of trade , commerce , and interpersonal relationships. ,
Appearance: The bartender is a friendly and approachable figure , often standing behind a well-polished wooden counter , ready to greet patrons with a warm smile. They are typically dressed in clean and practical attire , such as a simple shirt and apron , allowing them to move freely while tending to the needs of the establishment. Bartenders may have a knack for stylish flair , flipping bottles and mixing drinks with impressive skill and showmanship. Features: Bartenders are not only skilled at pouring drinks but also possess an innate talent for reading people. They are excellent listeners and storytellers , making them well-versed in the art of conversation and able to keep the spirits of the patrons high. Bartenders are masters of their craft , knowing how to mix a wide variety of beverages , from the strongest spirits to the most refreshing mocktails. Habitat: Bartenders can be found in a variety of establishments , from bustling taverns and rowdy inns to upscale lounges and cozy pubs. They are the heart and soul of these establishments , creating an inviting and social atmosphere where patrons can relax and unwind. In your DND world , bartenders might be found in port cities , adventurers' resting spots , or inns along major trade routes. Behavior: Bartenders are generally friendly and accommodating , treating each patron with respect and providing a listening ear to those who seek to share their tales or troubles. They are skilled at keeping the mood light and the atmosphere lively , helping patrons forget their worries and enjoy the moment. Bartenders are also observant , able to discern when a patron may need some space or when a situation may require their intervention. Role in the World: In your DND world , bartenders play a crucial role in providing information and facilitating interactions between adventurers and locals. They can be valuable sources of rumors , gossip , and leads for quests , as they are often privy to the comings and goings of many travelers and regular patrons. Bartenders can also act as a connection point between characters and quest-givers or provide hints on how to tackle challenges. Encountering a bartender in your campaign can offer players a chance to unwind and immerse themselves in the rich tapestry of the world you've created. These interactions can create opportunities for role-playing and character development as players engage in friendly conversations , exchange stories with locals , or seek information to further their quests. The presence of bartenders in your campaign world adds a touch of authenticity and familiarity , making the settings feel more alive and vibrant. These characters can offer a glimpse into the everyday lives of the people who inhabit your DND world , providing a sense of community and camaraderie amidst the excitement of adventuring. From lively taverns to quiet roadside inns , bartenders can become memorable and beloved NPCs who add depth and flavor to your DND campaign. ,
Appearance: The black bear is a large mammal with a sturdy build. Its fur is thick and mostly black , hence its name , although some individuals may have a light-brown muzzle or a small white patch on their chest. The fur is soft to the touch , providing excellent insulation during colder seasons. Adult black bears typically stand around 5 to 7 feet tall when on their hind legs and can weigh anywhere between 200 to 600 pounds , with males being larger than females. Features: The black bear has a distinctive humped back , which is a result of powerful muscles that enable them to dig and climb with ease. Their shoulders are well-developed , and their front paws have sharp claws , which they use for digging and climbing trees. Their strong jaws are equipped with sharp teeth , allowing them to consume various foods , including fruits , nuts , insects , and small animals. Despite their name , black bears can come in various shades of brown and cinnamon , but their fur generally appears dark from a distance. Habitat: Black bears are highly adaptable creatures and can be found in a range of habitats , including dense forests , mountainous regions , swamps , and even arid scrublands. They tend to favor areas with ample food sources , such as berries , nuts , and smaller mammals. In your DND world , they could inhabit ancient forests or remote wilderness areas , sometimes sharing territories with other woodland creatures. Behavior: Black bears are generally solitary animals , with the exception of mothers with their cubs. They are omnivorous , meaning they eat both plant matter and meat , but they are not typically aggressive unless provoked or threatened. They are skilled climbers , often seeking refuge in trees to avoid danger or to rest. During colder months , black bears may hibernate , using their stored fat reserves to survive the winter. Role in the World: In your DND world , black bears could play various roles , serving as guardians of certain areas , or sometimes appearing as natural obstacles for adventurers traveling through the wilderness. Druids and rangers might have a special connection with these majestic creatures , and they could be revered as symbols of strength , endurance , and adaptability. Encountering a black bear in the wild could offer opportunities for non-combat interactions , such as avoiding the creature by using stealth or calming it through the use of animal handling skills. However , if threatened or cornered , black bears could defend themselves fiercely , making them a potential challenge for adventurers who aren't careful in their approach. ,
Appearance: The bartender is a surprising sight , as it is an Orc , typically known for their fierce and warrior-like appearance. Despite the common stereotype , this Orc bartender breaks the mold with a warm and inviting demeanor. Standing behind the bar with a muscular frame and greenish-gray skin , they greet patrons with a friendly smile , showcasing their sharp tusks that add character to their face. Their strong hands deftly handle bottles and mugs with surprising gentleness , a stark contrast to their intimidating appearance. Features: This Orc bartender is not only strong but possesses a natural talent for putting people at ease. They have a deep and resonant voice that carries through the tavern , captivating patrons with their tales and jokes. Despite the language barrier that might exist between some patrons and the Orc , they are skilled at communicating through gestures and expressions , ensuring everyone feels welcome. Habitat: This Orc bartender can be found in a diverse range of establishments , from rowdy taverns in bustling cities to cozy inns tucked away in the countryside. Their presence bridges the gap between different races and cultures , making them an essential figure in places where adventurers and travelers gather. In your DND world , this Orc bartender might be running a tavern on the outskirts of a mixed-race settlement or in an adventurers' haven near a renowned dungeon. Behavior: While fierce in battle , this Orc bartender has chosen a path of hospitality and community. They genuinely care about the well-being of their patrons and take pride in creating an enjoyable atmosphere. Their ability to read people serves them well in handling various situations that may arise within the tavern , ensuring that disputes are quelled before they escalate. Role in the World: In your DND world , this Orc bartender defies stereotypes and acts as a symbol of unity among different races. They challenge preconceived notions and prejudices , using their role to promote understanding and camaraderie. Adventurers may find in them an unexpected ally or a source of wisdom as they navigate the complexities of the world. Encountering an Orc bartender in your campaign can be a delightful and thought-provoking experience for players. It presents an opportunity to explore themes of acceptance , tolerance , and the potential for individuals to rise above cultural expectations. The interactions with this unique bartender can lead to interesting role-playing moments , offering a chance for players to challenge their characters' biases and assumptions. The presence of an Orc bartender in your campaign world adds depth and complexity to the portrayal of different races and cultures. It enriches the world by showcasing that individuals are not bound by their appearances , and their choices and actions can have a profound impact on the communities they are a part of. This NPC can become a memorable and cherished character in your DND campaign , leaving a lasting impression on players as they continue their adventures. ,
1960's Advertisement for a world's fair that also hit the Olympics in Calcutta India , showing athlete , crowds looking , and a futuristic 1960 Indian mega structure , drawn in Jean Giraud art style , with a title saying '' innovations and inventions of the future'' written at the bottom , '' World's fair Olympics'' written at the top ,
You are an illustrator of the Seventh-day Adventist Religion , not Catholic , and I need you to make me an illustration of chapter 11:1-9 of the book of Genesis according to the Bible: 11 Then the whole earth had one language and one word. 2 And it came to pass , when they came out from the east , that they found a plain in the land of Shinar , and they settled there. 3 And they said to one another , Come , let us make brick and bake it with fire. And brick was used instead of stone , and asphalt instead of mortar. 4 And they said , Come , let us build ourselves a city and a tower , whose top will reach to heaven; and let us make a name for ourselves , lest we be scattered over the face of the whole earth. 5 And the LORD came down to see the city and the tower which the sons of men were building. 6 And the LORD said , Behold , the people are one , and all these have one language; and they have begun the work , and nothing will now make them desist from what they have planned to do. 7 Now therefore let us go down and confuse their language there , so that no one may understand the speech of his companion. 8 So the Lord scattered them from there over the face of the whole earth , and they stopped building the city. 9 Therefore its name was called Babel , because there Jehovah confused the language of the whole earth , and from there he scattered them over the face of the whole earth. ,
dibuja un lapiz enorme en medio de la calle , Comienza dibujando la base de la ciudad en perspectiva. Crea edificios altos en el fondo que se reducen en tamaño a medida que se acercan al frente , Dibuja una línea del horizonte en la parte superior de la página. Arriba de esta línea , añade un cielo con nubes dispersas , en el centro de la ciudad , dibuja la forma del lápiz gigante en posición vertical. Empieza dibujando un cilindro largo para el cuerpo del lápiz , Agrega los detalles del lápiz. Dibuja la punta cónica en la parte superior del cilindro. Luego , añade la goma de borrar en la parte opuesta , Agrega texturas realistas. Detalla la madera del lápiz con líneas verticales y sombras sutiles. Haz que la goma de borrar luzca suave y contrastante , En los edificios circundantes , dibuja pequeñas ventanas y balcones para dar vida a la ciudad , Añade sombras debajo del lápiz y los edificios. Destaca las áreas iluminadas por el sol en la dirección que proviene la luz , Dibuja detalles urbanos , formato 4k , hiper realita ,
Una vez , en un lejano rincón del universo , existía una pequeña nave espacial llamada Aurora. Su tripulación estaba compuesta por tres valientes astronautas: el capitán Alex , la ingeniera Maya y el científico Lucas. Un día , mientras exploraban un remoto sistema solar , la nave Aurora se encontró con un extraño agujero de gusano. Sin pensarlo dos veces , decidieron aventurarse en su interior para descubrir qué misterios les esperaban al otro lado. Al cruzar el agujero de gusano , quedaron maravillados por la visión que se desplegaba frente a sus ojos. Se encontraban en un universo paralelo , lleno de colores y formas nunca antes imaginadas. Era un lugar asombroso y , al mismo tiempo , desconcertante. Sin embargo , no tardaron en darse cuenta de que algo iba mal. La nave Aurora comenzó a fallar y los sistemas se apagaron uno a uno. El oxígeno escaseaba rápidamente y el tiempo corría en su contra. En un último esfuerzo desesperado , los astronautas lograron reparar los sistemas de la nave lo suficiente como para encender los propulsores y dirigirse hacia el agujero de gusano que los llevaría de regreso a su universo. Pero justo cuando estaban a punto de cruzar , un destello de luz cegadora los envolvió. La nave quedó atrapada en un campo de fuerza desconocido , incapaz de avanzar ni retroceder. El capitán Alex , consciente de que no había escapatoria , tomó una difícil decisión. Ordenó a sus compañeros abandonar la nave en las dos únicas cápsulas de escape funcionales y regresar a casa. Era la única forma de asegurar su supervivencia. Maya y Lucas , con el corazón apesadumbrado , obedecieron y abandonaron la nave , dejando atrás a su valiente capitán. Vieron impotentes cómo la Aurora era consumida por la luz y desaparecía en el abismo del universo desconocido. Regresaron a la Tierra como héroes , pero sus corazones estaban llenos de tristeza por la pérdida de su capitán y amigo. Su sacrificio nunca sería olvidado y su valentía sería recordada en la historia de la exploración espacial. Y así , el cuento de la nave Aurora y su capitán Alex dejó una huella indeleble en las futuras generaciones de astronautas , recordándoles que la valentía y el sacrificio a veces son necesarios para abrir nuevos caminos hacia lo desconocido en los confines del espacio. , Cartoon , Trippy ,
A steampunk-inspired digital illustration of a elfo inventor in a cluttered workshop , surrounded by intricate machinery and gears. The camera angle is a medium shot , capturing the elfo's enthusiastic expression as he tinkers with a fantastical contraption. The lighting is cold and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the room. The style combines elements of steampunk and clock-punk , and machines tecnologycalsresembling the works of Jules Verne and H.R. Giger. The image is detailed and intricate , showcasing the gnome's ingenious inventions and the mesmerizing complexity of the steampunk world. ,