Explore AI generated designs, images, art and prompts by top community artists and designers.

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Fantasy clocktower lobby converted into a guild reception hall. Brass-and-iron architecture , polished black-stone floors , tall arched doors with etched runes , and walls lined with old civic ledgers and scroll cabinets. Butler , a dignified man in a dark waistcoat , stands behind a curved oak desk with an embedded guild crest of intertwined rings. A faint hum of gears under the floor hints at the tower’s machinery. Warm lamplight , dust motes in the air , quiet atmosphere of order and secrecy. Camera: eye-level , centered on desk , depth view toward rear stair and elevator cage. Style: semi-realistic digital painting , steampunk fantasy aesthetic , cinematic light contrast. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A robotic-looking Millennial jaguar with glowing eyes sits next to a cyberpunk woman in tattered tactical gear , portrayed through Chrono-Luminal Echoes , where past , present , and future movements are simultaneously captured. Employ fading trails of sapphire blue light transitioning to golden yellow , suggesting the passage of time , makes maintenance on the devices of a large weathered sci-fi Spaceship inspired with blasters , resembling a blend of futuristic and vintage design , rests by elven ruins landscape at sunset. The Spaceship , featuring a silver and gray color scheme with signs of decay and ice crystals forming on its surface , exudes a sense of abandonment and mystery. Background elements silhouetted against a glowing horizon. ,

A hyperrealistic , high-contrast cyber-noir illustration of a lone biker astride a sleek , futuristic sport bike , cutting through a rain-soaked metropolis at dusk. The rider , clad in a form-fitting , high-tech riding suit with a reflective visor helmet , leans forward in intense focus , embodying a perfect blend of solitude and raw power. The bike’s aerodynamic design gleams under the neon glow of holographic billboards and towering skyscrapers , their glass facades reflecting fractured light onto the wet asphalt below. The street shimmers with rainwater , creating a mirror-like surface that distorts the vibrant reflections of streetlamps , flickering neon signs , and the pulsing glow of cybernetic advertisements. The city skyline looms in the background—a dense forest of illuminated high-rises , their windows twinkling like stars against the deep indigo and violet hues of the twilight sky. Moody shadows stretch across the scene , accentuating the sharp angles of the bike and rider , while streaks of motion blur hint at the biker’s speed. The composition is cinematic , with a dynamic low-angle perspective that emphasizes the rider’s dominance over the urban landscape. The lighting is dramatic , casting harsh contrasts between the bright neon highlights and the inky darkness of the alleyways. Every detail—from the intricate textures of the rider’s gear to the intricate reflections in the puddles—is rendered with meticulous precision , evoking a sense of hyperrealism that borders on photorealism. The overall aesthetic is a fusion of cyberpunk grit and noir mystery , where technology and humanity collide in a visually stunning , emotionally charged moment. , cinematic lighting , cinematic angle , soft light , color detail , backlighting , Depth of field , long exposure , light steps , intricate colors , vibrant colors ,

A **highly detailed , dramatic steampunk illustration** of a **massive , intricately designed steam locomotive** pulling a series of **ornate , brass-and-wood passenger cars** through a **narrow , jagged rock gorge** , its towering cliffs looming ominously on either side. The locomotive’s **oversized smokestack belches thick , billowing black smoke** that swirls violently into the **darkened , storm-wracked sky** , where **heavy , brooding thunderclouds** crackle with **forked lightning** , casting an eerie , flickering glow over the scene. The train’s **polished brass boiler gleams** under the dim light , its **piston-driven wheels churning furiously** against the tracks , sparks flying as it races forward with a **sense of urgent haste and impending danger**. The **steampunk aesthetic** is richly emphasized—**exposed gears , hissing steam pipes , and riveted metal plates** cover the locomotive and cars , while **glowing pressure gauges and flickering gas lamps** line the corridors. The **passenger cars** have **large , arched windows** with **stained-glass details** , hinting at the **wealthy or mysterious travelers inside** , perhaps gripping their seats as the train lurches through the treacherous pass. The **gorge itself is a maze of sharp , wind-worn rock formations** , with **crumbling ledges and precarious boulders** that seem to threaten the train’s path. In the distance , the **faint outline of a collapsing bridge or tunnel** adds to the **perilous atmosphere** , while **swirling mist and rain** blur the edges of the scene , heightening the tension. The **art style** should be **highly dynamic and immersive** , with **deep contrasts between light and shadow**—the **harsh glow of the locomotive’s furnace** against the **gloomy storm** , the **metallic sheen of the train** versus the **rough , weathered stone**. **Intricate linework** captures the **mechanical complexity** of the steampunk design , while **dramatic lighting and textural details** (such as **rust , grime , and condensation on the metal**) enhance the **gritty , industrial realism**. The composition should **draw the viewer’s eye along the train’s desperate path** , making them feel the **speed , power , and danger** of this **high-stakes journey through a hostile , storm-lashed landscape**. **Cinematic , moody , and pulse-pounding.** , cinematic lighting , cinematic angle , soft light , color detail , backlighting , Depth of field , long exposure , light steps , intricate colors , vibrant colors ,

cyber cyborg ninja mask helmet metal gear solid artic suit swat commando andy warhol style , aesthetic octane render , 8 k hd resolution , by ilya kuvshinov and cushart krentz and gilleard james , behance hd by jesper ejsing , by rhads , makoto shinkai and lois van baarle , ilya kuvshinov , rossdraws global illumination colorful background ,

cyber cyborg ninja mask helmet metal gear solid artic suit swat commando andy warhol style , aesthetic octane render , 8 k hd resolution , by ilya kuvshinov and cushart krentz and gilleard james , behance hd by jesper ejsing , by rhads , makoto shinkai and lois van baarle , ilya kuvshinov , rossdraws global illumination colorful background ,

A Steam punk clockwork heart , intricately designed with exposed gears and cogs , interconnected smoke from heart's pipes , vibrant light. Below , majestic , snow-capped skyscrapers rise from a swirling , Woven rattan , cosmic fleet of supervillain command center. Inside , holographic displays show global threat assessments , and Explosions ripple like bursts of stained light across the void , fragments scattering , debris glowing fly through clockwork heart. The style is reminiscent of classical landscape painting , elevated with a touch of cosmic wonder and a highly detailed finish ,

An aerial scene depicting a vintage biplane soaring through dramatic mountainous terrain. The biplane features a weathered , metallic fuselage with a prominent insignia on its side , suggesting an Italian military affiliation. Its dual propellers are spinning vigorously , blending into the cloudy sky. The pilots , dressed in early 20th-century aviation gear , exhibit focused expressions while operating the aircraft. The surrounding landscape presents rugged mountain peaks partially shrouded in mist , accentuated by shafts of light penetrating through heavy clouds. The atmosphere is dynamic , with a sense of motion as the aircraft navigates the turbulent air currents. This captivating scene evokes a sense of adventure and historical nostalgia , blending realism with a slightly stylized aesthetic reminiscent of early aviation illustrations. The color palette leans towards earthy tones , enhancing the ruggedness of the mountains while contrasting with the biplane's metallic surfaces. ,

Ultra-realistic cinematic video in 4K of a man wearing full scuba diving gear , including wetsuit , diving fins , scuba mask on his face , and regulator in his mouth , walking slowly across a vast sandy desert under a bright sunny sky. The man looks around to his sides as if searching for something. Strong photographic style , high detail , realistic shadows , cinematic depth of field , natural lighting , dramatic atmosphere. ,

Highly creative. Wide shot. A colossal , sentient clockwork owl perched atop a crumbling gothic cathedral spire , surveying a city shrouded in perpetual twilight. Gears grind and steam hisses from its metallic body. Steampunk illustration. Intricate mechanical details , glowing amber eyes. Moody , volumetric lighting. Dark fantasy , industrial , mysterious , avant-garde , detailed. ar-9:16 ,

A hyper-detailed vintage steampunk illustration of a cosmic taveler beauty with otherworldly dress , with a glowing third eye , standing in front of an enormous mechanical mandala made of brass gears and clockwork rings. Ornate wings extend outward , decorated with glowing gemstones and fractal patterns. Dramatic retro-sci-fi poster composition , warm golden light , intricate ornamental textures , cinematic depth , award-winning digital art style. is captured by a beam to teleport to another location , circling symbols and stars ,

A striking portrait of a steampunk-inspired character , featuring intricate mechanical detailing on the face and attire. The subject has dark , textured skin adorned with gears and ethereal markings , evoking a fusion of technology and nature. Her piercing brown eyes create an intense focal point against a dimly lit background that emphasizes the metallic elements. The photograph is captured in a high-resolution style , showcasing fine sharpness in textures , particularly in the steampunk accessories , such as gears and chains. The composition uses a close-up perspective to draw attention to facial features and elaborate details in the costume , while dramatic lighting creates strong contrasts , highlighting the subject's contours. ,

A whimsical and atmospheric steampunk cityscape floating amongst clouds at dusk. The scene includes intricately designed buildings with warm glowing windows , casting a soft light. The foreground features a wooden walkway connecting various structures , with figures walking and silhouetted against the mist. The sky is a blend of blues and grays , adding to the mysterious aura. Elements like gears and pipes are visible , emphasizing the steampunk aesthetic. Create this in a vibrant , high-detail style , capturing the essence of fantasy art. Use --ar 16:9 --v 5 --q 2 for optimal quality. ,

n an alternate 1920s where steam technology advanced far beyond electricity , a sprawling cityscape of towering brass and copper skyscrapers rises under a smoky orange sky. Steam-powered airships float between buildings , while streetcars hiss along tracks of polished steel. People dressed in Victorian-inspired clothing mixed with industrial gear navigate the bustling streets , carrying gadgets powered by intricate gears and pistons. The sound of hissing steam engines fills the air , blending with distant mechanical chimes. This is a world where steam reigns supreme , shaping culture , technology , and society in unexpected ways. ,

Imagine a bustling Renaissance-era marketplace , but instead of horses and carriages , the streets are filled with elegant , clockwork-powered ornithopters and automatons , their gears whirring and steam hissing as they navigate the crowded thoroughfare. The architecture seamlessly blends classic Renaissance design with fantastical mechanical elements , creating a whimsical anachronistic beauty. The artwork is rendered in the style of a detailed Renaissance painting , with rich colors , meticulous detail , and a touch of steampunk flair , reminiscent of Leonardo da Vinci's inventions and the imaginative worlds of Jules Verne. Ground level shot , 8K resolution , Cinema 4D , Behance HD , polished metal , Unreal Engine 5 , rendered in Blender , trending on Artstation , epic , cinematic background , dramatic , atmospheric. ,

A **time traveler** in a **steampunk-inspired mechanical armchair** , hurtling through a **swirling void of time and space** , where fragmented objects from different eras—ancient scrolls , medieval swords , Victorian pocket watches , futuristic holograms , and retro sci-fi gadgets—float chaotically around them. The traveler , clad in a **weathered leather coat with brass buckles and goggles** , grips the armrests tightly , their expression a mix of **determination and awe** as temporal distortions ripple through the void. The mechanical chair is **intricate and industrial** , with exposed gears , glowing energy cores , and rusted metal plating , suggesting both **advanced technology and the passage of time**. The scene is rendered in a **highly detailed , cinematic style** , blending **dark , moody lighting** with **vibrant bursts of temporal energy**—swirling blues , purples , and golds—illuminating the floating artifacts. The background is a **cosmic abyss** with faint constellations and warped timelines visible in the distance , creating a sense of **both vastness and urgency**. The composition emphasizes **motion and dynamism** , with debris trailing behind the chair as if caught in a **time warp** , while the traveler’s posture suggests **forward momentum into the unknown**. Inspired by **sci-fi concept art and dark fantasy illustrations** , the image balances **mechanical precision** with **ethereal surrealism** , evoking a feeling of **adventure , mystery , and the relentless march of time**. ,

A **time traveler** in a **steampunk-inspired mechanical armchair** , hurtling through a **swirling void of time and space** , where fragmented objects from different eras—ancient scrolls , medieval swords , Victorian pocket watches , futuristic holograms , and retro sci-fi gadgets—float chaotically around them. The traveler , clad in a **weathered leather coat with brass buckles and goggles** , grips the armrests tightly , their expression a mix of **determination and awe** as temporal distortions ripple through the void. The mechanical chair is **intricate and industrial** , with exposed gears , glowing energy cores , and rusted metal plating , suggesting both **advanced technology and the passage of time**. The scene is rendered in a **highly detailed , cinematic style** , blending **dark , moody lighting** with **vibrant bursts of temporal energy**—swirling blues , purples , and golds—illuminating the floating artifacts. The background is a **cosmic abyss** with faint constellations and warped timelines visible in the distance , creating a sense of **both vastness and urgency**. The composition emphasizes **motion and dynamism** , with debris trailing behind the chair as if caught in a **time warp** , while the traveler’s posture suggests **forward momentum into the unknown**. Inspired by **sci-fi concept art and dark fantasy illustrations** , the image balances **mechanical precision** with **ethereal surrealism** , evoking a feeling of **adventure , mystery , and the relentless march of time**. ,

A **time traveler** in a **steampunk-inspired mechanical armchair** , hurtling through a **swirling void of time and space** , where fragmented objects from different eras—ancient scrolls , medieval swords , Victorian pocket watches , futuristic holograms , and retro sci-fi gadgets—float chaotically around them. The traveler , clad in a **weathered leather coat with brass buckles and goggles** , grips the armrests tightly , their expression a mix of **determination and awe** as temporal distortions ripple through the void. The mechanical chair is **intricate and industrial** , with exposed gears , glowing energy cores , and rusted metal plating , suggesting both **advanced technology and the passage of time**. The scene is rendered in a **highly detailed , cinematic style** , blending **dark , moody lighting** with **vibrant bursts of temporal energy**—swirling blues , purples , and golds—illuminating the floating artifacts. The background is a **cosmic abyss** with faint constellations and warped timelines visible in the distance , creating a sense of **both vastness and urgency**. The composition emphasizes **motion and dynamism** , with debris trailing behind the chair as if caught in a **time warp** , while the traveler’s posture suggests **forward momentum into the unknown**. Inspired by **sci-fi concept art and dark fantasy illustrations** , the image balances **mechanical precision** with **ethereal surrealism** , evoking a feeling of **adventure , mystery , and the relentless march of time**. ,

A city built entirely of intricate clockwork mechanisms , gears turning and steam rising , under a perpetually twilight sky. Strange , mechanical birds with jewel-like eyes perch on towering spires. Style: Steampunk aesthetic with Mayan architectural influences , highly detailed , intricate , and atmospheric , with a touch of dark fantasy. ,

Envision a colossal steampunk airship shaped like a majestic whale gracefully soaring through a nebula-filled sky. The whale's body is constructed from riveted metal plates and adorned with intricate gears , pipes , and glowing portholes. The nebula swirls around the airship , casting ethereal light and shadows across its metallic surface. Capture this scene with a detailed matte painting style , emphasizing the fantastical elements and the epic scale of the airship , inspired by the imaginative worlds of Hayao Miyazaki and the steampunk artistry of Ian McQue. ,

A futuristic cityscape built atop colossal gears and clockwork mechanisms , where flying vehicles weave through intricate networks of pipes and wires. The buildings are adorned with neon lights and holographic displays , with trains resembling colossal , chrome serpents gliding effortlessly through the sky. Passengers , a diverse array of travelers from across the galaxy. The scene is rendered in a detailed matte painting style , with deep colors , fantastical elements , and intricate details inspired by cyberpunk concept art. Reminiscent of a splash screen , with complementary colors and an 8k resolution trending on Artstation Unreal Engine 5. ,