Explore AI generated designs, images, art and prompts by top community artists and designers.

9:16 ratio. Whole body of a gorgeous , athletic young woman. Ninona is a beautiful young lady. She is in a white mini skirt , with a red crop top and so fashionable open lapels jacket , and a pair of white heels. She also wears a delicate gold pendant necklace. She has big , round , pretty eyes and brunette , big , wavy hair. Professional Disney illustration with caricature elements , rich contrast between highlight and shadow. Overall , it's an absolute world-class illustration. It's Aesthetically pleasing with impeccable attention to detail and impressive composition. ,

In a sophisticated Blues club in the city , a slender , graceful vampire , appearing in her late 20s to early 30s with dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , sings with tears streaming down her face. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. She wears a stunning black dress with red accents , the details enhancing her sensual and melancholic presence. The club's dim lighting accentuates the carmine color of her eyes , making them stand out. A microphone stands before her , and the stage is bathed in a soft , blue light. The overall color palette is rich and emotional , with deep blues , reds , and blacks dominating , emphasizing her vulnerability and the raw emotion of her performance. The scene is filled with the smoky atmosphere of the club , adding to the sense of intimacy and sorrow. ,

In a sophisticated Blues club in the city , a slender , graceful vampire , appearing in her late 20s to early 30s with dark skin , long dark dreadlocks , and striking eyes with a subtle reddish hue , sings with tears streaming down her face. This illustration is rendered in a graphic novel style , with bold lines and dramatic shadows , reminiscent of Artstation illustrations. She wears a stunning black dress with red accents , the details enhancing her sensual and melancholic presence. The club's dim lighting accentuates the carmine color of her eyes , making them stand out. A microphone stands before her , and the stage is bathed in a soft , blue light. The overall color palette is rich and emotional , with deep blues , reds , and blacks dominating , emphasizing her vulnerability and the raw emotion of her performance. The scene is filled with the smoky atmosphere of the club , adding to the sense of intimacy and sorrow. ,


half body , smart smiling blonde female wearing half body (fine shiny patterned chiffon dress:4.0) , (insanely detailed , bloom:3.0) , (highest quality , Greg Rutkowski , concept art , 4k) , (analog:1.2) , (high sharpness) , (detailed pupils:2.1) , (painting:2.1) , detailed face and eyes , Masterpiece , best quality , (highly detailed photo:6.0) , 8k , photorealistic , (long open hair fading into epic background scene , ecstatic:2.0) , (young woman:2.0) , art by Luis Royo , extra realistic , (perfect body:4.0) , realistic , real shadow , 3d , (background: epic scene of a spaceship falling into the sun , tempting , outerspace , high quality , regular pattern , big pecs , art by Greg Rutkowski) ,

half body , smart smiling female wearing half body (fine black patterned chiffon dress:4.0) , (insanely detailed , bloom:3.0) , (highest quality , Greg Rutkowski , concept art , 4k) , (analog:1.2) , (high sharpness) , (detailed pupils:2.1) , (painting:2.1) , detailed face and eyes , Masterpiece , best quality , (highly detailed photo:6.0) , 8k , photorealistic , (long open hair fading into epic background scene , ecstatic:2.0) , (young woman:2.0) , art by Luis Royo , extra realistic , (perfect body:4.0) , realistic , real shadow , 3d , (background: epic scene of a spaceship falling from sky , tempting , outerspace , high quality , voronoi pattern , big pecs , art by Jenny Saville) ,

full body , smart smiling slim female wearing half body (fine black patterned chiffon dress:6.0) , (insanely detailed , bloom:5.0) , (highest quality , Greg Rutkowski , concept art , 4k) , (analog:1.2) , (high sharpness) , (detailed pupils:2.1) , (painting:2.1) , detailed face and eyes , Masterpiece , best quality , (highly detailed photo:6.1) , 8k , photorealistic , (long open hair fading into epic background scene , ecstatic:2.0) , (young woman:1.1) , art by Luis Royo , extra realistic , (perfect body:4.0) , realistic , real shadow , 3d , (background: epic scene of a spaceship falling from sky , tempting , outerspace , high quality , voronoi pattern , big pecs , art by Jenny Saville) ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ar-9:16 ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ,

The Three Little Pigs logo concept with an ATV General style: A dynamic , slightly cartoonish logo in bright , but not acidic colors. A combination of realistic ATV details with a friendly animation style of the characters. Composition: The central element is a stylized ATV (side view , slightly at a 3/4 angle) , taking up ~60% of the logo width. On the ATV are three little pigs in protective helmets and glasses , each in their own "zone": the first (in front) is steering , smiling; the second (behind the driver) is holding the handle , looking forward; the third (behind) is slightly raised , waving his hand. The text "Three Little Pigs" is placed under the ATV or along its bottom line. ATV details: clear contours of the wheels , suspension , steering wheel; Light shadows for volume; bright accents: red brake discs , yellow body elements. Piglets' style: rounded shapes , big eyes , cute faces; colors: light pink with beige spots; helmets and glasses in contrasting colors (blue , green , orange). Typography: font: rounded , sans serif , with a slight 3D effect (for example , similar to Comic Sans MS or KG Primary Penmanship); color: dark brown or burgundy; effect: thin white outline of letters for legibility on any background. Color palette: main background: light gray or gradient from blue to white (imitation of the sky); ATV: orange/yellow + black details; piglets: soft pink + colored accessories; text: dark brown + white outline. Dimensions and proportions: logo aspect ratio: 4x3; ATV height: ~40% of the total height; text size: ~15% of the logo height. Logo text: ATV Club "Three Bows" ,

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Mohenjo-daro , Indus Valley Civilization city , grid of baked brick streets and courtyards beside the Indus River , stepped well and granary under hazy sun , palm trees at the edge , dry season midday , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

Crowning chamber beneath the great crystal lens of the Eye of Hours. Floor of polished obsidian inlaid with gold lines forming a vast clock face. The rotating crystal lens above refracts moonlight and city glow into shimmering beams. Brass telescopes , star charts , and rotating rings track celestial movement. A magical control dais projects faint holographic maps of the world’s ley lines. Wind from open vents moves robes and scrolls; a feeling of sacred science. Lighting: cool moonlight and crystal reflections , slight mist. Camera: low angle looking upward toward the lens. Style: hyper-detailed digital painting , golden and blue palette , awe-inspiring tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Rural 3D cinematic style wide shot framed for 16:9 video format , set in a snow-covered pine forest glowing with warm golden light of the setting sun. In the foreground , the 8-year-old boy wearing a yellow jacket and black pants sits quietly on the snow , looking toward the forest , as two small grey wolf cubs stand beside him , their fur softly moving in the cold breeze. In the distance , the mother wolf steps halfway out from behind frosted trees — her eyes gentle , full of emotion , as she looks at the boy for a brief moment before turning toward the woods. The sunlight creates a magical glow around her fur , snow sparkles softly on the ground , and a gentle mist drifts between trees. Mood emotional , peaceful , and cinematic; a moment of connection and farewell captured in natural rural 3D style with detailed snow , fur texture , and realistic depth of field. Composition balanced with warm and cool tones , framed for 16:9 cinematic storytelling. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,


Knights Hospitaller , armored medieval knight in black surcoat with white cross , standing resolute in Maltese fortress setting , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Full body , Armored boots , Side View , 4K , White or Transparent Background. ,

St. John’s Co-Cathedral , Valletta , standing within a grand baroque hall of gilded arches and carved stone walls , sunlight falling across a marble floor inlaid with knight tombstones , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Eye-level view , Full scene , 4K ,

Valletta , 16th-century fortified capital of the Knights of Malta , massive limestone bastions overlooking a deep blue harbor , sunlight glinting on ramparts and domes , midsummer afternoon , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

Icon in the style of Warcraft 3 and early World of Warcraft , ability "Spiritism" , a Warcraft 3-style Ward with a glowing eyeball as its core , split into a 2x2 grid: top-left shows the ward dedicated to Holy Light magic with golden-white light , top-right shows it dedicated to Earth Force magic with brown , rocky texture and crystals , bottom-left shows it dedicated to Spiritual Energy magic with ethereal blue-green spirit energy , cinematic , high detail , vibrant game art , blizzard style --ar 1:1 ,