Explore AI generated designs, images, art and prompts by top community artists and designers.
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠 , Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠 , Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
DISEÑO GENERAL La imagen es un logotipo tipo emblema con un estilo vintage o retro , que recuerda a etiquetas clásicas de pesca o cerveza artesanal. Tiene forma circular con elementos que se proyectan fuera del círculo para dar una sensación más elaborada y equilibrada visualmente. Predomina una ilustración central de una carpa (pez) en estilo grabado , con líneas de sombreado y texturas para simular un diseño artesanal. 📝 TEXTO Y TIPOGRAFÍA 1. "BROTHERS" (parte superior) Ubicación: parte superior del emblema , curvado siguiendo el borde del círculo. Tipografía: estilo serifado , gruesa y con textura desgastada para dar un look rústico. Color: blanco con sombreado negro para profundidad. 2. "CARP" (centro del logo) Tipografía aún más grande y llamativa , en el centro. También en estilo serif , robusta , con aspecto tridimensional gracias al sombreado. Color: marfil claro sobre fondo oscuro con detalles en marrón. 3. "RAFA GARCIA & ADRIAN GARCIA" (parte inferior del círculo) Texto curvado siguiendo la base del círculo. Sans serif , clara y moderna. Color: blanco puro para contraste y legibilidad. 4. "RAFA GARCIA" y "ADRIAN GARCIA" (esquinas inferior izquierda y derecha) Ubicación: fuera del círculo , alineados verticalmente. Tipografía sans serif , en mayúsculas. Color: negro o gris oscuro. 5. Detalles menores Tipografía pequeña , sans serif comprimida. Todos estos pequeños textos están diseñados para imitar sellos o etiquetas técnicas antiguas. 🎨 COLORES Paleta de colores apagados , estilo vintage: Marrón oscuro y beige para el fondo y elementos del banner. Marfil / blanco envejecido para los textos principales. Negro para detalles y contornos. Tonos verdes y grisáceos de fondo para generar profundidad sin distraer del texto central. El pez tiene un degradado entre marrón oscuro y beige , imitando ilustraciones de grabado o xilografía. 🎣 ELEMENTOS GRÁFICOS Carpa central: en el centro , con texturas detalladas , líneas de sombreado , escamas bien definidas. 2 anzuelos: uno a cada lado del círculo , colgando hacia abajo , para reforzar la temática de pesca. Cinta/banner: cruzando la parte inferior del pez , donde aparece el texto "CARP". Sombras y contornos: usados sutilmente para dar un efecto tridimensional y profundidad. ,
QDISEÑO GENERAL La imagen es un logotipo tipo emblema con un estilo vintage o retro , que recuerda a etiquetas clásicas de pesca o cerveza artesanal. Tiene forma circular con elementos que se proyectan fuera del círculo para dar una sensación más elaborada y equilibrada visualmente. Predomina una ilustración central de una carpa (pez) en estilo grabado , con líneas de sombreado y texturas para simular un diseño artesanal. 📝 TEXTO Y TIPOGRAFÍA 1. "BROTHERS" (parte superior) Ubicación: parte superior del emblema , curvado siguiendo el borde del círculo. Tipografía: estilo serifado , gruesa y con textura desgastada para dar un look rústico. Color: blanco con sombreado negro para profundidad. 2. "CARP" (centro del logo) Tipografía aún más grande y llamativa , en el centro. También en estilo serif , robusta , con aspecto tridimensional gracias al sombreado. Color: marfil claro sobre fondo oscuro con detalles en marrón. 3. "RAFA GARCIA & ADRIAN GARCIA" (parte inferior del círculo) Texto curvado siguiendo la base del círculo. Sans serif , clara y moderna. Color: blanco puro para contraste y legibilidad. 4. "RAFA GARCIA" y "ADRIAN GARCIA" (esquinas inferior izquierda y derecha) Ubicación: fuera del círculo , alineados verticalmente. Tipografía sans serif , en mayúsculas. Color: negro o gris oscuro. 5. Detalles menores Tipografía pequeña , sans serif comprimida. Todos estos pequeños textos están diseñados para imitar sellos o etiquetas técnicas antiguas. 🎨 COLORES Paleta de colores apagados , estilo vintage: Marrón oscuro y beige para el fondo y elementos del banner. Marfil / blanco envejecido para los textos principales. Negro para detalles y contornos. Tonos verdes y grisáceos de fondo para generar profundidad sin distraer del texto central. El pez tiene un degradado entre marrón oscuro y beige , imitando ilustraciones de grabado o xilografía. 🎣 ELEMENTOS GRÁFICOS Carpa central: en el centro , con texturas detalladas , líneas de sombreado , escamas bien definidas. 2 anzuelos: uno a cada lado del círculo , colgando hacia abajo , para reforzar la temática de pesca. Cinta/banner: cruzando la parte inferior del pez , donde aparece el texto "CARP". Sombras y contornos: usados sutilmente para dar un efecto tridimensional y profundidad. ,
QDISEÑO GENERAL La imagen es un logotipo tipo emblema con un estilo vintage o retro , que recuerda a etiquetas clásicas de pesca o cerveza artesanal. Tiene forma circular con elementos que se proyectan fuera del círculo para dar una sensación más elaborada y equilibrada visualmente. Predomina una ilustración central de una carpa (pez) en estilo grabado , con líneas de sombreado y texturas para simular un diseño artesanal. 📝 TEXTO Y TIPOGRAFÍA 1. "BROTHERS" (parte superior) Ubicación: parte superior del emblema , curvado siguiendo el borde del círculo. Tipografía: estilo serifado , gruesa y con textura desgastada para dar un look rústico. Color: blanco con sombreado negro para profundidad. 2. "CARP" (centro del logo) Tipografía aún más grande y llamativa , en el centro. También en estilo serif , robusta , con aspecto tridimensional gracias al sombreado. Color: marfil claro sobre fondo oscuro con detalles en marrón. 3. "RAFA GARCIA & ADRIAN GARCIA" (parte inferior del círculo) Texto curvado siguiendo la base del círculo. Sans serif , clara y moderna. Color: blanco puro para contraste y legibilidad. 4. "RAFA GARCIA" y "ADRIAN GARCIA" (esquinas inferior izquierda y derecha) Ubicación: fuera del círculo , alineados verticalmente. Tipografía sans serif , en mayúsculas. Color: negro o gris oscuro. 5. Detalles menores Tipografía pequeña , sans serif comprimida. Todos estos pequeños textos están diseñados para imitar sellos o etiquetas técnicas antiguas. 🎨 COLORES Paleta de colores apagados , estilo vintage: Marrón oscuro y beige para el fondo y elementos del banner. Marfil / blanco envejecido para los textos principales. Negro para detalles y contornos. Tonos verdes y grisáceos de fondo para generar profundidad sin distraer del texto central. El pez tiene un degradado entre marrón oscuro y beige , imitando ilustraciones de grabado o xilografía. 🎣 ELEMENTOS GRÁFICOS Carpa central: en el centro , con texturas detalladas , líneas de sombreado , escamas bien definidas. 2 anzuelos: uno a cada lado del círculo , colgando hacia abajo , para reforzar la temática de pesca. Cinta/banner: cruzando la parte inferior del pez , donde aparece el texto "CARP". Sombras y contornos: usados sutilmente para dar un efecto tridimensional y profundidad. ,
Create this image: The scene depicts a sci-fi post-apocalyptic environment in an inhospitable , snow-covered region. The climate is cold , dark , and foggy , suggesting freezing temperatures and low visibility. At the center of the image stands a massive structure resembling an rusty metal and ship that has been rebuilt with wooden parts. The construction combines metallic materials with aged wood and windows , with light emanating from inside through the windows , indicating that the interior is illuminated. Icicles hang along the edges of the roof , and the surroundings are lit by small orange lights distributed along the outer walls. The base of the structure is elevated , resting and surrounded by the ice , with the main access provided by one external staircase. At the top of the structure , a rusty chimney emits smoke , while to the right , a large metal tower resembling an industrial elevator or cargo system It features suspended ramps or metal walkways linking different levels of the installation , with yellow lights connecting it to the rear of the structure connects to the building. A medium tower above the main building contains antenna , sensors and platforms , suggesting surveillance functions. In the foreground , on the snowy ground , two clocked figures stand in the entrance of the structure. Wooden and metal crates are stacked in front of the structure , below the windows , and a cable sprawls across the ground , emerging from the structure itself. The lighting should emphasize the contrast between the cold , shadowy exterior and the warmth radiating from the internal lights , as well as the orange and yellow lights of the structure. The foggy atmosphere should create a sense of isolation and mystery , reinforcing the post-apocalyptic tone. The scene should evoke an atmosphere of tension , exploration , and survival , where this lone structure exists as the only sign of civilization in a desolate world. ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠 , Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
Here's a detailed description of the person in the photo: **1. Face Description:** - **Eye Shape & Color:** The eyes are partially obscured by the angle and hood , but appear to be almond-shaped with a dark tone , likely brown. - **Eyebrows:** Thick and straight eyebrows , though mostly shadowed due to lighting. - **Nose:** The nose is straight and narrow , visible from the low angle. - **Jawline:** Defined jawline , enhanced by the camera angle from below. - **Ears:** Ears are not visible , as they are covered by the hood. - **Skin Complexion:** Fair to light olive skin tone. - **Ethnicity:** Appears to be of possibly Mediterranean or Hispanic descent , though this is speculative based on skin tone and features. **2. Body Figure:** - **Height & Weight:** Hard to precisely determine from this image alone , but the individual has a slim build. Likely average height and lean body type. **3. Hairstyles Observed (1 in this image):** 1. Messy , voluminous layered haircut with longer bangs pushed forward and up , slightly tousled — likely styled for a casual , slightly edgy look. **4. Facial Expressions (1 visible):** 1. Neutral expression — slightly pursed lips , relaxed features , and minimal visible emotion due to the camera angle and shadow. **5. Body Poses (1 visible):** 1. Low-angle selfie pose — the person is looking downward at the camera , with the chin slightly tucked and shoulders slightly hunched due to the hooded sweatshirt. **Detailed Prompt Conclusion:** A young male with a fair to light olive complexion and almond-shaped dark eyes , partially shadowed by lighting. He has a straight nose , defined jawline , and thick eyebrows. His hairstyle is voluminous and tousled , with longer bangs , partially sticking out of a gray hoodie. The person appears slim , likely average height and weight. Captured in a low-angle selfie pose with a neutral expression , wearing a zipped-up hoodie indoors under fluorescent lighting. The background includes a ceiling with rectangular panels and large windows. ,
A 2D digital illustration in anime/manga style , inspired by the art of Sui Ishida (Tokyo Ghoul). A short 18-year-old boy with a feminine appearance , dark circles under his eyes (barely visible) , and long , layered , messy black hair. He is wearing a long , oversized dark coat (based on the reference: black wool coat , no zipper , large buttons , broad shoulders) , black pants and simple shoes. He wears round , dark-framed glasses. The pose must exactly match the reference: left hand doing a "dog" hand sign in front of the chest , right hand holding the back of his head. His facial expression is neutral , looking slightly to the side. Background is plain white. Highly detailed , colored , anime-style shading. ,
Decorative still life , stylized forms , ornamental textures , no realistic lighting or shadows , color harmony based on contrast , nuance , abstracted shapes with minimal details , artistic interpretation of objects , non-naturalistic colors , decorative elements like patterns and textures , inspired by modern (art nouveau) ,
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,