Explore AI generated designs, images, art and prompts by top community artists and designers.

Artstation , Drawing , Graphite , Charcoal Art , "Music Video Illustration: A dimly lit , crowded blues bar pulsates with energy. On a small stage , a woman with dark skin , long dark dreadlocks , and piercing red eyes sings with soulful passion into a vintage microphone. She wears a glittering dress that catches the light , and her expression is a captivating blend of vulnerability and power. Across the room , partially obscured by the throng of patrons , a handsome man with dark skin , dreadlocks , and striking light eyes watches her with a warm , knowing smile. He leans against the bar , a drink in hand , his gaze fixed on her. The bar is packed with people , a mix of faces and styles , all bathed in the warm glow of the stage lights and the flickering neon signs. Instruments gleam in the background , and smoke hangs in the air. The style is gritty and realistic , with a touch of artistic flair. The color palette is rich and warm , with deep blues , reds , and golds dominating. The overall mood should evoke a sense of nostalgia , longing , and the intoxicating atmosphere of a classic blues club. This illustration is intended to be part of a music video , so consider dynamic composition and visual storytelling." , "The singer is a captivating presence , a woman with dark skin , long , intricately styled dark dreadlocks , and striking red eyes – not glowing , but naturally and intensely red – that seem to hold a lifetime of stories. Her features are striking and expressive , capable of conveying a wide range of emotions with subtle shifts in expression. She possesses a natural grace and confidence that commands attention. She is wearing a shimmering , form-fitting dress that accentuates her curves and catches the light with every movement. Large gold hoop earrings dangle from her ears , adding a touch of glamour to her look. Her voice is powerful and soulful , filled with a raw emotion that resonates with the audience. She moves with a natural rhythm and passion , fully immersed in the music. She is a blues siren , a captivating performer who embodies the spirit of the genre." , "He is a handsome man with dark skin , neatly styled dreadlocks , and striking light eyes that stand out in the dimly lit bar. His features are strong and expressive , conveying a sense of quiet strength and warmth. He has a subtle , knowing smile that hints at a shared history with the singer. He is dressed casually but stylishly , perhaps in a well-worn leather jacket or a simple button-down shirt. A glimpse of a tattoo is visible on his arm , adding a touch of intrigue. He carries himself with a relaxed confidence , observing the singer with a mixture of admiration , affection , and perhaps a hint of melancholy. He is a supportive presence , a silent observer who understands the depths of her soul." ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

A smaller domed annex branching off the Research Deck , lined with maps , charters , and crystalline globes showing the known regions. At its center stands a massive relief map of the continent , carved from black marble , dotted with metal discs representing recovered and missing artifacts. Each disc glows when touched , indicating possible resonance matches across the world. Shelves along the wall contain expedition journals , Council minutes , and a library of encoded correspondence from other guilds. A suspended lamp of rotating lenses projects slowly moving leyline patterns across the ceiling — the Unsilenced’s world in motion. Lighting: steady amber tone , like candlelight refracted through glass. Smell: parchment , brass oil , faint ozone from projection lenses. Mood: tactical , scholarly , but quietly reverent — this is where decisions change the world. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

A vaulted greenhouse nestled against the clocktower’s upper terrace , its glass panes framed by black iron ribs and brass filigree. Inside , lush greenery glows under suspended crystal orbs that mimic daylight , bathing rows of plants in soft golden light. Long stone planters overflow with herbs — moonbell , feverroot , duskfern — each tagged with neat , handwritten runes. Copper irrigation pipes snake along the walls , hissing faintly as mist rises from hidden vents. A central worktable holds mortar sets , potion flasks , and a small arcane cauldron shaped like a lotus. In the corner , Orwen’s botanical apprentice tends to a vine with metallic leaves that hum faintly when brushed. The space feels equal parts botany and enchantment laboratory , with steampunk glass instruments and living magic entwined. Lighting: soft warm gold with shafts of filtered sunlight. Camera: mid-angle from the entrance , capturing layered rows of plants and the glowing mist. Style: semi-realistic digital painting , painterly textures , serene but arcane tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Fantasy clocktower lobby converted into a guild reception hall. Brass-and-iron architecture , polished black-stone floors , tall arched doors with etched runes , and walls lined with old civic ledgers and scroll cabinets. Butler , a dignified man in a dark waistcoat , stands behind a curved oak desk with an embedded guild crest of intertwined rings. A faint hum of gears under the floor hints at the tower’s machinery. Warm lamplight , dust motes in the air , quiet atmosphere of order and secrecy. Camera: eye-level , centered on desk , depth view toward rear stair and elevator cage. Style: semi-realistic digital painting , steampunk fantasy aesthetic , cinematic light contrast. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

A colossal , building in Japanese typography 3D text "日本" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The Japanese typography 3D text "日本"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

A colossal , building text "ancient" rises , its surface etched with intricate , city-inspired rainbow paper carvings. The text "ancient"'s facades are densely populated with a ancient village where Japanese architecture and reality intertwine , representing only a specific village but also symbolizing human desire , ideals and the inevitable sense of loss. The ancient village's buildings all spiral paper staircases inlaid with spiral-ling papers , suggesting access to a higher realm; a place where one can make perfect telescopes and violins. This city is a completely sustainable city. ,

A grotesque Celestial Creatures , malformed tendrils unfurling from a central vascular core , complex cell architecture , Asgard archaeology , ((fluoride ink bleeding into vellum-like paper texture)) , fibrous organelles , wispy flagella , iridescent vesicles , sparkling protein structures , background is a blur of calcified bone ridges , parasitic limbs stretch and withdraw like drowning fingers. ,

St. John’s Co-Cathedral , Valletta , standing within a grand baroque hall of gilded arches and carved stone walls , sunlight falling across a marble floor inlaid with knight tombstones , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Eye-level view , Full scene , 4K ,

Icon in the style of Warcraft 3 and early World of Warcraft , ability "Spiritism" , a Warcraft 3-style Ward with a glowing eyeball as its core , split into a 2x2 grid: top-left shows the ward dedicated to Holy Light magic with golden-white light , top-right shows it dedicated to Earth Force magic with brown , rocky texture and crystals , bottom-left shows it dedicated to Spiritual Energy magic with ethereal blue-green spirit energy , cinematic , high detail , vibrant game art , blizzard style --ar 1:1 ,

Детализированный фэнтезийный портрет в стиле артов Warcraft III и классического World of Warcraft , мультяшно-стилизованная графика с четкими черными контурами и грубыми чертами , насыщенная цветовая палитра , сложная проработанная мускулатура и анатомия гоблина , детализированные текстуры кожи и тканей , выразительная мимика лица ребенка , динамичное освещение с контровым светом и глубокими тенями , фон с элементами фэнтези-локации , высокая детализация , 8K , --ar 2:3 --no фотореализм размытость сглаживание современная графика. ,

Draw four square icons in the style of Warcraft and early World of Warcraft. A Kul Tiran sword swings downwards , with a motion effect. A magical aura emanates from the sword. From simple to enhanced forms. Each icon is expanded and refined. The icon is framed by a thin stone border. A 2x2 grid. Different tiers from simple to advanced. ,

A fantasy icon of a wizard dwarf , in the style of Warcraft III and early World of Warcraft: self-contained illustration framed like a window on a dark featureless background; vibrant , high-contrast colors; soft , painterly edges with no bold outlines; shadows blocked in but never fully black; minimal , expressive brush strokes conveying determination and strength; subtle pencil-sketch texture overlaid with digital paint; slightly exaggerated , pulp-inspired comic sensibility." ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

Futuristic realistic image of a next-generation of a human hand forming a decentralized search for a top-down view. The image is a digital interface , with high resolution and vivid colors , featuring intricate digital displays representing smartphone prices and electronic charts. The dynamic , neon colourful screens display an array of data and charts and information , with the coloured smartphones adding to the futuristic presentation. As the devices evolve towards the screen , they are enveloped in digital darkness. ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

Porticus Aemilia , Rome 200 CE , vast covered walkway of brick arches stretching along the Tiber , merchants and carts beneath vaulted bays , sunlight filtering through dust , late afternoon , early autumn , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

Bird's eye view , view from top , a Giant Wine Glass shaped , inspired by Restaurant architecture. A chaotic urban block with twisted geometric forms - skyscrapers bending into impossible angles , roads looping strips , and bridges connecting disjointed structures on middle of desert. A winding stone staircase leads from the desert to an open doorway , inviting viewers into the house. The landscape is illuminated by soft , ethereal light from a distant moon , casting a dreamy glow over the scene. The sky is rich with dark , brooding clouds , interspersed with bursts of soft pastel colors , suggesting the moments before sunset. A solitary tree leans against the structure , adding an organic touch among the surreal elements. ,

Bird's eye view , view from top , a Giant Wine Glass shaped , inspired by Restaurant architecture. A chaotic urban block with twisted geometric forms - skyscrapers bending into impossible angles , roads looping strips , and bridges connecting disjointed structures on middle of desert. A winding stone staircase leads from the desert to an open doorway , inviting viewers into the house. The landscape is illuminated by soft , ethereal light from a distant moon , casting a dreamy glow over the scene. The sky is rich with dark , brooding clouds , interspersed with bursts of soft pastel colors , suggesting the moments before sunset. A solitary tree leans against the structure , adding an organic touch among the surreal elements feel --ar 4:3 --v 7.0 ,

Bird's eye view , view from top , a Giant Wine Glass shaped , inspired by restorunt architecture. A chaotic urban block with twisted geometric forms - skyscrapers bending into impossible angles , roads looping like möbius strips , and bridges connecting disjointed structures on middle of desert. A winding stone staircase leads from the desert to an open doorway , inviting viewers into the house. The landscape is illuminated by soft , ethereal light from a distant moon , casting a dreamy glow over the scene. The sky is rich with dark , brooding clouds , interspersed with bursts of soft pastel colors , suggesting the moments before sunset. A solitary tree leans against the structure , adding an organic touch among the surreal elements. ,

Create a highly detailed and professional grade artwork that depicts a large , giant whale in the semblance of a head with its mouth opened widely. Inside this cavernous mouth is a vibrant dance bar with peoples enjoy , creating a surreal and evocative juxtaposition that suggests themes of the universe within. This whale figure is organically blended into a Ocean landscape which is under a dark blue , star-speckled sky , perfectly embodying the awe of interstellar phenomena with earthly nature. The overall atmosphere of the image is breathtaking , maintaining an overarching theme of cosmic wonder embodied in earthly forms. ,