Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Stylized 3D render of a futuristic building in the center of the image , set in a fictional high-tech colony. The building has a unique , geometric design with simplified , slightly toy-like shapes. Its exterior is mostly blue with soft lighting in the windows. The camera looks straight at the building (not isometric view). In the background are other minimalistic city structures such as modular housing , containers , depots , and transport systems like suspended monorails. The terrain is flat and neutral , resembling tundra or dry ground. The style is similar to a city-building simulation game , with clear outlines , soft shadows , and a balance between realism and stylization. No roads , vehicles or signage are present — only structures and environment. ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
An industrial sci-fi outpost built on barren terrain , viewed from a top-down isometric angle like in a classic RTS game. The scene includes small bunker-like buildings with glowing yellow windows , connected by roads and illuminated by sparse industrial lights. There are containers , mining gear , and a monorail transport line running across the map. The color palette is muted with dominant blues and browns. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
Here's a detailed description of the person in the photo: **1. Face Description:** - **Eye Shape & Color:** The eyes are partially obscured by the angle and hood , but appear to be almond-shaped with a dark tone , likely brown. - **Eyebrows:** Thick and straight eyebrows , though mostly shadowed due to lighting. - **Nose:** The nose is straight and narrow , visible from the low angle. - **Jawline:** Defined jawline , enhanced by the camera angle from below. - **Ears:** Ears are not visible , as they are covered by the hood. - **Skin Complexion:** Fair to light olive skin tone. - **Ethnicity:** Appears to be of possibly Mediterranean or Hispanic descent , though this is speculative based on skin tone and features. **2. Body Figure:** - **Height & Weight:** Hard to precisely determine from this image alone , but the individual has a slim build. Likely average height and lean body type. **3. Hairstyles Observed (1 in this image):** 1. Messy , voluminous layered haircut with longer bangs pushed forward and up , slightly tousled — likely styled for a casual , slightly edgy look. **4. Facial Expressions (1 visible):** 1. Neutral expression — slightly pursed lips , relaxed features , and minimal visible emotion due to the camera angle and shadow. **5. Body Poses (1 visible):** 1. Low-angle selfie pose — the person is looking downward at the camera , with the chin slightly tucked and shoulders slightly hunched due to the hooded sweatshirt. **Detailed Prompt Conclusion:** A young male with a fair to light olive complexion and almond-shaped dark eyes , partially shadowed by lighting. He has a straight nose , defined jawline , and thick eyebrows. His hairstyle is voluminous and tousled , with longer bangs , partially sticking out of a gray hoodie. The person appears slim , likely average height and weight. Captured in a low-angle selfie pose with a neutral expression , wearing a zipped-up hoodie indoors under fluorescent lighting. The background includes a ceiling with rectangular panels and large windows. ,
A fantasy office with enchanted windows emitting a soft glow. An imposing man sits in a chair , facing away , his face completely hidden to maintain an air of mystery. The perspective of the image should be from above , looking down , emphasizing the grandeur of the environment. The lighting is dim , and magical details on the furniture enhance the surreal and intriguing atmosphere. ,
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,
A hyperrealistic bedroom with expansive , bright windows enhancing the room's luminosity. The design emphasizes well-executed , cost-effective repairs , avoiding extravagance. The furniture , especially the central bed with two sharply defined bedside tables , stands out. Decorative features like the sconces on the bedside tables are prominently visible. ,
IMAX perfectly framed low-angle wide shot , static frame showcasing the striking , five-story modern building featuring a predominantly linear structure with elegant curves as the central focus , now viewed from a slightly greater distance to incorporate lush surrounding vegetation. The pristine white sports car is subtly positioned in the near foreground , serving as a scale reference within the broader landscape. Highlight the building's flowing , curved lines extending horizontally across its five levels , alongside its reflective glass windows that primarily mirror the exterior environment , subtly hinting at the interior without revealing much detail. The golden-hour sunlight casts warm , long shadows across its undulating surfaces and the surrounding greenery. The perspective is meticulously calibrated to minimize visual distortion , providing a clear and accurate representation of the building's form and scale within its verdant context. The atmosphere should evoke a sense of sophisticated integration between architecture and nature , appreciating the fluidity and artistry of the design within a natural setting. Ultra-photorealistic and meticulously detailed , every facet of the building's texture and form , emphasizing its linear extension with integrated curves across its five stories and the reflective quality of its glass windows , is sharply defined against the backdrop of rich vegetation. Shot with an IMAX camera for ultimate resolution and immersion , ensuring ultra smooth coherent visual fidelity and hyper-detailed photorealism of the linearly extending yet curved five-story structure with its reflective glass , perfectly centered and perspectively corrected within the wider , more vegetated frame. ,
A hyperrealistic bedroom with expansive , bright windows enhancing the room's luminosity. The design emphasizes well-executed , cost-effective repairs , avoiding extravagance. The furniture , especially the central bed with two sharply defined bedside tables , stands out. Decorative features like the sconces on the bedside tables are prominently visible. ,
A Fantasy-Inspired digital illustration of a holy paladin playing a Stradivarius violin in a grand cathedral with stained glass windows. Surrounded by reverent art. The lighting is warm and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the cathedral. The style combines elements of fantasy and dark fantasy , resembling the works of Gerald Brom , Clyde Cadwell , and Larry Elmore. The image is detailed and intricate , showcasing the paladins passion of music and the mesmerizing complexity of the fantasy world.It is a visually stunning artwork that captures the imagination. ,
A Fantasy-Inspired digital illustration of a holy paladin playing a Stradivarius violin in a grand cathedral with stained glass windows. Surrounded by reverent art. The lighting is warm and atmospheric , with rays of sunlight streaming through stained glass windows , casting vibrant colors and ((shadows)) across the cathedral. The style combines elements of fantasy and dark fantasy , resembling the works of Gerald Brom , Clyde Cadwell , Larry Elmore , Julie Bell , and Michael Whelan. The image is detailed and intricate , showcasing the paladins passion of music and the mesmerizing complexity of the fantasy world. It is a visually stunning artwork that captures the imagination. ,