Explore AI generated designs, images, art and prompts by top community artists and designers.

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ar-9:16 ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ,

The Three Little Pigs logo concept with an ATV General style: A dynamic , slightly cartoonish logo in bright , but not acidic colors. A combination of realistic ATV details with a friendly animation style of the characters. Composition: The central element is a stylized ATV (side view , slightly at a 3/4 angle) , taking up ~60% of the logo width. On the ATV are three little pigs in protective helmets and glasses , each in their own "zone": the first (in front) is steering , smiling; the second (behind the driver) is holding the handle , looking forward; the third (behind) is slightly raised , waving his hand. The text "Three Little Pigs" is placed under the ATV or along its bottom line. ATV details: clear contours of the wheels , suspension , steering wheel; Light shadows for volume; bright accents: red brake discs , yellow body elements. Piglets' style: rounded shapes , big eyes , cute faces; colors: light pink with beige spots; helmets and glasses in contrasting colors (blue , green , orange). Typography: font: rounded , sans serif , with a slight 3D effect (for example , similar to Comic Sans MS or KG Primary Penmanship); color: dark brown or burgundy; effect: thin white outline of letters for legibility on any background. Color palette: main background: light gray or gradient from blue to white (imitation of the sky); ATV: orange/yellow + black details; piglets: soft pink + colored accessories; text: dark brown + white outline. Dimensions and proportions: logo aspect ratio: 4x3; ATV height: ~40% of the total height; text size: ~15% of the logo height. Logo text: ATV Club "Three Bows" ,

A detailed fantasy cutaway illustration of a six-level clocktower headquarters , blending arcane architecture and steampunk design. Each level distinct: reception hall (desks , ledgers , gears) , living workshop (bunks , tools , warmth) , training arena (obsidian rings , magical sparks) , greenhouse (glass dome , glowing plants , mist) , research lab (Resonator Table , runes , floating quills) , observatory (rotating crystal lens , starlight). Include spiral stair and central lift through all floors. Brass , iron , and crystal dominate the color palette; golden light below , cool silver above. Style: semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Mohenjo-daro , Indus Valley Civilization city , grid of baked brick streets and courtyards beside the Indus River , stepped well and granary under hazy sun , palm trees at the edge , dry season midday , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

Crowning chamber beneath the great crystal lens of the Eye of Hours. Floor of polished obsidian inlaid with gold lines forming a vast clock face. The rotating crystal lens above refracts moonlight and city glow into shimmering beams. Brass telescopes , star charts , and rotating rings track celestial movement. A magical control dais projects faint holographic maps of the world’s ley lines. Wind from open vents moves robes and scrolls; a feeling of sacred science. Lighting: cool moonlight and crystal reflections , slight mist. Camera: low angle looking upward toward the lens. Style: hyper-detailed digital painting , golden and blue palette , awe-inspiring tone. ,

Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Rural 3D cinematic style wide shot framed for 16:9 video format , set in a snow-covered pine forest glowing with warm golden light of the setting sun. In the foreground , the 8-year-old boy wearing a yellow jacket and black pants sits quietly on the snow , looking toward the forest , as two small grey wolf cubs stand beside him , their fur softly moving in the cold breeze. In the distance , the mother wolf steps halfway out from behind frosted trees — her eyes gentle , full of emotion , as she looks at the boy for a brief moment before turning toward the woods. The sunlight creates a magical glow around her fur , snow sparkles softly on the ground , and a gentle mist drifts between trees. Mood emotional , peaceful , and cinematic; a moment of connection and farewell captured in natural rural 3D style with detailed snow , fur texture , and realistic depth of field. Composition balanced with warm and cool tones , framed for 16:9 cinematic storytelling. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,


Knights Hospitaller , armored medieval knight in black surcoat with white cross , standing resolute in Maltese fortress setting , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Full body , Armored boots , Side View , 4K , White or Transparent Background. ,

St. John’s Co-Cathedral , Valletta , standing within a grand baroque hall of gilded arches and carved stone walls , sunlight falling across a marble floor inlaid with knight tombstones , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Eye-level view , Full scene , 4K ,

Valletta , 16th-century fortified capital of the Knights of Malta , massive limestone bastions overlooking a deep blue harbor , sunlight glinting on ramparts and domes , midsummer afternoon , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

Icon in the style of Warcraft 3 and early World of Warcraft , ability "Spiritism" , a Warcraft 3-style Ward with a glowing eyeball as its core , split into a 2x2 grid: top-left shows the ward dedicated to Holy Light magic with golden-white light , top-right shows it dedicated to Earth Force magic with brown , rocky texture and crystals , bottom-left shows it dedicated to Spiritual Energy magic with ethereal blue-green spirit energy , cinematic , high detail , vibrant game art , blizzard style --ar 1:1 ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

A dandelion seed depicted in an Abstract graphic Interference style , with swirling lines patterns and dynamic light motion speed effects. The holographic elements should create a sense of movement and energy with tiny Butterfly. Employ a black color palette of golden with iridescent shimmer. Style: Celestial , ethereal , abstract , digital art Lighting: Dramatic backlighting , bright glowing particles , contrasting dark background Composition: dynamic diagonal , composition , upward gaze Details: Sparkling white waves and smoke , streaking light-gray light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane. ,

descends the private jet stairs with effortless poise , long waves catching the breeze as runway lights glow behind her , highlighting the drama of the moment. Luxury and elegance radiate from every detail of the scene. Hair: Long , effortless yet polished waves , softly lifted by wind. Subtle movement and layered highlights enhance realism , with strands gently framing the face. Outfit: Floor-length black blouse with golden embroidery paired with a flowing white lehenga richly decorated with golden designs with a thigh-high slit , smiling gracefully while holding colorful dandiya sticks , adorned with dripping Cartier diamonds. white lehenga flows naturally , catching runway and jet lights , showing subtle folds , sheen , and texture. Props/Textures: Oversized designer sunglasses reflecting ambient light , vintage Louis Vuitton travel trunk at the side. Runway lights and jet stairs polished , reflecting softly onto fabric and jewelry. Skin & Face Texture: Ultra-realistic cinematic detail. Visible pores , natural highlights along cheekbones , nose , collarbones , and shoulders from spotlight and runway reflections. Lips soft satin sheen; eyes sharp beneath designer sunglasses reflecting subtle light. Micro-expression conveys effortless confidence. Camera & Lens: Canon EOS R5 , wide-angle lens. Wide cinematic framing emphasizing her full figure , white lehenga flow , and the stairs with runway lights. Angle: Slight low-angle to accentuate presence , luxury , and upward motion from stairs , capturing both movement of gown and sparkling diamonds. Lighting: Spotlights combined with ambient jet and runway lights. Highlights sculpt skin , gown , and diamonds while shadows add cinematic depth. Vibe: Grandiose , high-fashion luxury — cinematic editorial capturing the moment of stepping into ultimate glamour and sophistication. ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

High-fantasy mythological painting of Krishna playing the flute in a celestial blue sky filled with glowing clouds. A dancing Indian girl in a turquoise and gold lehenga plays a flute , golden jewelry , long flowing hair , magical lighting particles , divine energy , oil-painting style , rich colors , extremely detailed , 4K fantasy artwork. ,