Explore AI generated designs, images, art and prompts by top community artists and designers.
Un Amazone chevauche , la silhouette de laquelle est définie par les contrastes d'un large and deep violet coupage des cirés du cuir et du fourrure , suivant les traces d'une piste blanche et froide , à travers une plaine enneigée , dans le sens inverse de la progression naturelle du soir. Elle est accompagnée d'un grand loup , solitaire aussi , qui marche à l'horizon , avec des nuances de bleu , vert , blanc , and gris , that highlight the advanced detailing in 8K resolution , contrasted against a backdrop of a serene , snow-dusted landscape at sunset , with an inky black sky overhead , accented by a subtle , silhouetted peak in the distance. The advanced prompt captures the essence of a cinematic night photography , emphasizing the intricate details of the creature's form and its enchanting presence in a natural , otherworldly setting. ,
A powerful and mystical scene set in a vast valley , where a *ruined city* lies in the distance , prominently visible in the background. The city is *partially destroyed* , with towering , crumbled buildings , shattered windows , and overgrown vegetation reclaiming the urban landscape. The remnants of ancient structures rise out of the wreckage , telling the story of a once-thriving civilization now in ruins. *Smoky remnants* still linger in the air , suggesting a recent disaster or battle. In the foreground , a *majestic white moose* stands tall , slightly larger than a typical moose , its glowing white fur contrasting against the darkened landscape. The moose is *standing firmly* , its powerful figure visible in full , with its head turned slightly as it watches over the scene. Next to the moose , a *woman with long , wavy blonde hair* , dressed in a *golden armor* , stands tall , facing the city. Her armor gleams in the fading sunlight , reflecting an ethereal glow. On her head , she wears a *crown of twisted branches* , with *flames flickering* from each branch , symbolizing a connection to nature and mystical power. The *woman and the moose are both facing away from the viewer* , gazing toward the ruined city , symbolizing a sense of loss , strength , and silent resolve. The scene is set during the *golden hour* , with the *setting sun* casting a *soft , golden glow* over the figures , accentuating the flames from the crown and the shiny , intricate details of the armor. The woman and the moose appear *silent and contemplative* , witnessing the destruction of the city. The background is filled with *charred remnants* , twisted metal , broken walls , and *dense overgrowth* , creating a contrast between nature's power and the devastation of civilization. A faint *mist or fog* rolls through the valley , partially obscuring the base of the ruined city and adding an air of mystery and melancholy to the scene. The *flames from the crown* illuminate the woman’s face from behind , creating a striking silhouette. This scene exudes a powerful and somber atmosphere of a *last guardian* facing the aftermath of a destroyed world. The combination of *mystical elements* , *nature* , and *ruins* conveys a sense of resilience and reflection. The scene should be hyper-realistic , almost like a photograph , capturing the vastness of the ruined city and the solemn , powerful connection between the woman and the moose. ,
Design a modern and eye-catching business hours sign for a store door , viewed from the front. The sign should feature a harmonious combination of orange , apple green , and violet colors. It must have a well-defined space for writing opening and closing hours. Use a clear and modern typography with a subtle background that does not overpower the information. Add small icons related to time , such as a clock or a calendar , to reinforce the message. The design should be symmetrical and easy to read from a distance. Ensure it is suitable for printing and can be attached to glass or wood ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠 , Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠 , Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
modelshoot style , (extremely detailed CG unity 8k wallpaper) , (front view:1.2) , full shot body photo of beautiful Ancient Chinese woman(young Liu Yifei :1.2) , (karate hand:1.2) , (hand hold bamboo flute) , (Kung fu master:1.2) , top of mountain , (sun shine through tree:1.3) , (sun shine on body:1.3) , (bamboo hat) , (hair through hat) , standing , (sexy revealing dress:1.3) , ( winter mountain:1.2) , ( windy storm snow:1.1) , ( strong wind :1.5) , ( strong wind :1.5) , NSFW , sexy model , (see through dress:1.2) , (show half breast:1.3) , pearl skin , fit shirt , (show half thigh :1.3) , (eyes contact:1.2) , angry , front hair bang , professional majestic oil painting by Ed Blinkey , Atey Ghailan , Studio Ghibli , by Jeremy Mann , Greg Manchess , Antonio Moro , trending on ArtStation , trending on CGSociety , Intricate , High Detail , Sharp focus , dramatic , photorealistic painting art by midjourney and greg rutkowski ,
I want to generate an app game to make the interface of the building group in the snow look more "tall" , which can be optimized from the aspects of light and shadow , details and atmosphere: Enhance the effect of light and shadow: add soft global lighting , simulate the effect of snow reflecting sunlight , make the picture more bright and transparent; Add shadows to the building to enhance the three-dimensional sense , and at night you can also add warm colors of light to create a warm atmosphere. Detailed scene elements: rich snow details , such as different density of snow , snow piles; Add texture to the building , like the wear marks of wood , rust of metal; Add falling snow particles to make the scene more vivid. Adjust color matching: fine-tune the overall tone , increase contrast , and make the building and background more distinct; Add some bright colors , such as colored logos on buildings , to add vitality to the picture. Improve the texture of the picture: add fog or depth of field effect to create a sense of spatial hierarchy; Optimize the design of ICONS and UI elements so that they are consistent with the style of the scene and more refined. ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A Indian Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠 , Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
A realistic portrait of a person with a calm expression , featuring detailed facial features , soft lighting that highlights the contours of the face , and a neutral background that subtly fades into the distance. The person is dressed in casual yet elegant clothing , with natural hair styled neatly. The overall mood of the portrait is serene and introspective , capturing a moment of quiet reflection ,
A captivating , realistic photo of an old house by the sea with a charming porch , bathed in the warm , golden light of the sunset. The scene radiates intimacy and peacefulness. A tall , athletic man with short light blonde hair , wearing faded gray jeans and a simple gray t-shirt , holds a guitar (viola) loosely in one hand. He stands a little apart from a woman , shorter than him , with long , wavy brown hair flowing in the soft breeze. She wears a flowing , short summer dress that catches the light , and in her arms rests a baby wrapped in a delicate pink blanket. The woman gazes at the man with deep affection , her face soft with love and tranquility. The sunlight wraps around them , illuminating their faces and the house behind , which has an old , rustic charm. The ocean is visible in the distance , with its soft waves matching the calmness of the moment. The man and woman , though physically distant , share an undeniable connection , captured in their gazes and the subtle body language. The guitar , casually held by the man , adds an artistic and nostalgic touch , as if it represents both the present moment and the memories they've shared. The backdrop of the porch , the ocean , and the sunset creates a picture-perfect scene of love , warmth , and family. ,
Create a dramatic and tragic conceptual sculpture of a woman named Arezoo , embodying the essence of an impossible wish , a longing that consumes the soul with unfulfilled desire and despair. The sculpture should be a bust carved from black marble , with golden cracks running through it in the style of kintsugi , symbolizing the beauty in her broken dreams. Her face should reflect the human struggle for unattainable dreams through a mournful expression , with crimson streaks carved into the stone to represent a bloodstained visage , carrying the weight of lost hopes. Her hair and flowing robes should be intricately detailed , capturing a classical , historical aesthetic. The setting must be melancholic , with a deep red atmosphere surrounding the sculpture , heavy shadows , and a sense of sorrow , placed on a reflective black surface to enhance the dramatic effect. The background should feature subtle , storytelling elements like a fading star or a cracked pedestal , symbolizing shattered dreams. The overall style should be cinematic , with a fantasy and historical feel , highly detailed , 8K resolution , soft lighting , and an emotional tone. ,
Create a highly realistic image of a white 2022 Porsche 718 Boxster GTS 4.0. The car should be captured in a luxurious , dynamic setting that highlights its streamlined design , LED matrix headlights , and quad exhaust pipes. Incorporate subtle elements of a crown or regal motifs in the background , with the entire background and color tone dominated by shades of purple. Pay close attention to the lighting and shadow details , ensuring they complement the purple color scheme. No people should be present in the image. ,
She's a wild rose waiting on me at the end of the road Between the water tower and the power lines We're a cloud of dust once I get her buckled in my pickup truck She's ten pounds of sugar in a five pound sack A Hollywood looker in a John Deere cap I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Burning the back roads , sucking jet fuel from the radio Cows and corn field flying by Gate's locked , hop the fence Sneak past the barn where the riverbank bends Shes the best skinny dipper that you're ever gonna find She can hit the branch with her bra every time , and I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She's ten pounds of sugar in a five pound sack A long straight away on a quarter mile track She got a kiss that 'll hit you like a heart attack I got the rifle she's got the rack and I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Hang on girl ,
modelshoot style , (extremely detailed CG unity 8k wallpaper) , (front view:1.2) , full shot body photo of beautiful Ancient Chinese woman(young Liu Yifei :1.2) , (karate hand:1.2) , (hand hold bamboo flute) , (Kung fu master:1.2) , top of mountain , (sun shine through tree:1.3) , (sun shine on body:1.3) , (bamboo hat) , (hair through hat) , standing , (sexy revealing dress:1.3) , ( winter mountain:1.2) , ( windy storm snow:1.1) , ( strong wind :1.5) , ( strong wind :1.5) , NSFW , sexy model , (see through dress:1.2) , (show half breast:1.3) , pearl skin , fit shirt , (show half thigh :1.3) , (eyes contact:1.2) , angry , front hair bang , professional majestic oil painting by Ed Blinkey , Atey Ghailan , Studio Ghibli , by Jeremy Mann , Greg Manchess , Antonio Moro , trending on ArtStation , trending on CGSociety , Intricate , High Detail , Sharp focus , dramatic , photorealistic painting art by midjourney and greg rutkowski ,
modelshoot style , (extremely detailed CG unity 8k wallpaper) , (front view:1.2) , full shot body photo of beautiful Ancient Chinese woman(young Liu Yifei :1.2) , (karate hand:1.2) , (hand hold bamboo flute) , (Kung fu master:1.2) , top of mountain , (sun shine through tree:1.3) , (sun shine on body:1.3) , (bamboo hat) , (hair through hat) , standing , (sexy revealing dress:1.3) , ( winter mountain:1.2) , ( windy storm snow:1.1) , ( strong wind :1.5) , ( strong wind :1.5) , NSFW , sexy model , (see through dress:1.2) , (show half breast:1.3) , pearl skin , fit shirt , (show half thigh :1.3) , (eyes contact:1.2) , angry , front hair bang , professional majestic oil painting by Ed Blinkey , Atey Ghailan , Studio Ghibli , by Jeremy Mann , Greg Manchess , Antonio Moro , trending on ArtStation , trending on CGSociety , Intricate , High Detail , Sharp focus , dramatic , photorealistic painting art by midjourney and greg rutkowski ,
Dahlia "Dazzle" Flores • Superpower: Light Manipulation • Prompt: "Macro Shot of Dahlia's Radiant Lightshow Focus on Dahlia's outstretched hand as she releases a cascade of shimmering , multicolored light particles that dance and swirl in the air. The light is vibrant and dynamic , casting a kaleidoscope of colors on her face and the surrounding urban landscape. The inner-city backdrop is slightly out of focus , with the setting sun providing a warm , golden glow that complements the vivid hues of Dahlia's light display. Dahlia uses her power to 'zap' her friends with dazzling light shows , creating mesmerizing patterns that captivate and inspire. The lighting is ethereal and enchanting , with the light particles reflecting off nearby surfaces and creating a magical atmosphere. The scene captures Dahlia's joyful and creative spirit , as she uses her ability to bring beauty and wonder to the world around her." ,
Forged from the abyss , this spectral warrior emerges—a swirling storm of darkness and fury. Cloaked in shadows and wielding a blade that cuts through reality itself , he is both chaos and silence , destruction and art. Ink and energy fuse together , creating a figure that defies form yet commands presence. Is he a guardian of the void or a harbinger of doom? The answer lies in the whispers of the darkness he commands ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in a seamless , windswept grass texture with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal feel. The grass appears soft and uniform , with only subtle , natural undulations that make the surface slightly uneven. There are no distinct clumps or tufts , just a continuous , slightly irregular grass cover , with gentle variations in height and density. The colors blend smoothly , with warmer shades fading into lighter patches , giving the impression of an open tundra with a naturally textured surface. ,