Explore AI generated designs, images, art and prompts by top community artists and designers.
create a chart for 6 year old easy to draw explaining different forces and it s uses 1. Push What It Is: Moving something away from you. Example: ποΈ Pushing a toy car. Use: Opening a door or sliding a chair. Visual: Drawing of a child pushing a swing. 2. Pull What It Is: Bringing something toward you. Example: π Pulling a wagon. Use: Closing a drawer or flying a kite. Visual: Drawing of a child pulling a rope. 3. Gravity What It Is: A force that pulls things down to Earth. Example: π An apple falling from a tree. Use: Keeps us on the ground so we donβt float away! Visual: Simple Earth with arrows pointing downward. 4. Friction What It Is: Slows things down when they rub together. Example: π Bike brakes stopping wheels. Use: Helps us walk without slipping. Visual: Shoes gripping the ground (textured lines). 5. Magnetic Force What It Is: Pulls metal objects (like iron). Example: οΏ½ fridge magnet holding a drawing. Use: Toys stick to magnets! Visual: Magnet attracting paperclips. Design Tips: Use bright colors (e.g. , red for push , blue for pull). Add arrows to show direction (β for push , β for pull). Include simple icons (e.g. , ποΈ , π) for visual learners. Keep text short and in large , readable fonts. ,
I need a hexagonal stand , 4 cm high , on which there will be a cat skull , painted in fluorescent paint , which will be illuminated by LEDs installed on the inside of the stand itself and exactly the same hexagonal lid , which will be fixed due to the walls made of thin , transparent plexiglass , 7 cm high glass and 2 cm thick lid ,
I need a hexagonal stand , 4 cm high , on which there will be a cat skull , painted in fluorescent paint , which will be illuminated by LEDs installed on the inside of the stand itself and exactly the same hexagonal lid , which will be fixed due to the walls made of thin , transparent plexiglass , 7 cm high glass and 2 cm thick lid ,
I need a hexagonal stand , 4 cm high , on which there will be a cat skull , painted in fluorescent paint , which will be illuminated by LEDs installed on the inside of the stand itself and exactly the same hexagonal lid , which will be fixed due to the walls made of thin , transparent plexiglass , 7 cm high glass and 2 cm thick lid ,
Hyper-realistic cinematic shot of Elwin , a stunningly beautiful Nordic woman with long blond hair and piercing blue eyes , in a Viking-era setting. She lies on a bearskin in front of a fireplace. On her back is a large fire-breathing dragon. The soft light of the golden hour reinforces the warmth and intimacy of the scene. The camera slowly pans and zooms to give a dynamic , immersive feel. 8K resolution , photorealistic textures , fluid motion , cinematic color grading --ar 16:9 --q 2 --style raw ,
Painterly style , visible brushstrokes , muted earthy tones , dreamlike quality , high detail. A large , weathered , dark gray-black stone Buddha head and shoulders statue , with streaks of lighter gray and gold accents , sits in a misty forest. Tall , slender , dark brown and gray trees with hints of orange and brown leaves are visible through the fog. Soft , diffused light suggests dawn or dusk. Beside the statue , a rounded off-white robot with dark gray mechanical components and a small red light on its torso sits. Atop its head is a clear glass bowl containing an orange and white goldfish. The robot and a serene-faced man with dark hair and light skin are seated on moss-covered ground , engaged in a game of Go , with a small tea set between them. The man wears simple , loose-fitting clothing in muted earth tones. The scene is peaceful and serene , emphasizing the texture of the stone , moss , and leaves. ,
The Sun Guardians , on the other hand , are the bushi of the Sengo family. These warriors are entirely dedicated to protecting the Moshi shugenja , as well as the Temple of the Lady of the Sun. These warriors are known for their gleaming bronze helmets and armor with gracefully curved shoulders reminiscent of pagoda roofs. Their favorite weapon is the Moshi Sun Axe , a thin , spear-like axe carefully decorated with rays of Amaterasu. ,
female siberian Russian , wearing a ushanka , at night , 1400s , {full body shot:from behind shot:looking over shoulder} , traditional russian clothing , trending on artstation , featured on pixiv , cinematic composition , extreme detail , metahuman creator , (best quality:1.4) , ((masterpiece)) , ((realistic)) , (detailed) , godrays , dust in the air ,
A female aasimar protector , with dark skin and curly black hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure , glowing white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , with fabric covering only her private parts , leaving her abdomen and hip exposed. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,
A female aasimar protector , with dark brown skin and curly dark hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure , glowing white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , similar to Kitana from Mortal Kombat , with fabric covering only her private parts , leaving her abdomen and hip exposed. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,
A female Aasimar Protector , with dark brown skin and curly dark hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure bright white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , similar to Kitana from Mortal Kombat , with fabric partially covering her legs and arms , leaving her midriff bare. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,
Minimalist Art Deco portrait of slender woman in warm beige (#F5DEB3) , standing centered against sharp bicolor background (white #FFFFFF / deep red #B22222) , geometric patterns with thin gold lines forming orbiting chevrons and sunburst motifs around her silhouette , ultra-smooth gradients , blurred facial features with soft Gaussian effect , textured matte paper base , contemporary elegance with 1920s influence , clean negative space , hyper-stylized anatomy , trending on ArtStation , 4k digital painting ,
Minimalist Art Deco portrait of slender woman in warm beige (#F5DEB3) , standing centered against sharp bicolor background (white #FFFFFF / deep red #B22222) , geometric patterns with thin gold lines forming orbiting chevrons and sunburst motifs around her silhouette , ultra-smooth gradients , blurred facial features with soft Gaussian effect , textured matte paper base , contemporary elegance with 1920s influence , clean negative space , hyper-stylized anatomy , trending on ArtStation , 4k digital painting ,
A realistic portrait of a person with a calm expression , featuring detailed facial features , soft lighting that highlights the contours of the face , and a neutral background that subtly fades into the distance. The person is dressed in casual yet elegant clothing , with natural hair styled neatly. The overall mood of the portrait is serene and introspective , capturing a moment of quiet reflection ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,