Explore AI generated designs, images, art and prompts by top community artists and designers.
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
Create a logo. A logo in the form of a stylized letter "T" (from the word TREK) , consisting of six interconnected blocks or lines. This will symbolize a structured , but flexible approach. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,
Stunning 3D render of a greek Kratos (God of War videogame) , close-up , intricate details , on Mount Olympus carrying the Swords of Chaos and their chains , blue neon effect , hyper-realistic , sharp focus , cinematic , high contrast , celestial atmosphere , fiery effect , vivid --ar 16:9 --q . 5 --stylize 250 ,
Create a visual concept for a shawarma restaurant menu in a retro-futurism style. The design should combine the aesthetics of the 60s-80s with futuristic elements inspired by vintage sci-fi , retro advertising , and cyberpunk vibes. Design Details: Background: Soft vintage gradients , pastel neon shades (turquoise , coral , purple , orange) , textured elements (paper , VHS effects , scanlines). Fonts: Styled like 70s sci-fi , inspired by retro posters , magazines , and vintage video games. Graphics: High-quality 3D renders of appetizing shawarma with warm lighting , overlaid on vintage frames and futuristic interfaces resembling spaceship control panels. Decorative Elements: Chrome details , pixelated and holographic effects , stylish ingredient icons in a retro aesthetic. Menu Structure: Header: A stylized vintage advertisement with the phrase "Shawarma from the Future – Try It Today!". Menu Section: Six shawarma cards , each including: A unique name (e.g. , "Cosmic Classic , " "Nebula Spicy , " "Gravity BBQ"). A vibrant , realistic image on a futuristic background. Price and ingredient description in a retro font with dynamic backdrops. Additional Elements: Icons representing ingredients (spicy , meat-based , vegetarian). Graphic elements resembling vintage computer interfaces or retro movie ads. Decorative arrows , frames , holographic stickers. Footer: Contact details , social media links , a QR code for ordering , styled as a VHS sticker or vintage ticket stub. The style should evoke retro-futuristic food advertising , sci-fi aesthetics , and 80s space adventures. ,
A beautiful Chinese girl with brown hair in a low bun and light makeup , big eyes , peach pink background wall , half-length photo shows her portrait in natural lighting with soft tones , close-up of her face with light blush on her cheeks , glossy lips , and delicate skin texture , natural expression with soft shadows --ar 71:128 --stylize 750 ,
A beautiful Chinese girl with brown hair in a low bun and light makeup , big eyes , peach pink background wall , half-length photo shows her portrait in natural lighting with soft tones , close-up of her face with light blush on her cheeks , glossy lips , and delicate skin texture , natural expression with soft shadows --ar 71:128 --stylize 750 --v 6.1 ,
A crowd of business people fighting over one blonde woman , with a nightclub in the background. This is a dark fantasy artwork in the style of Simon Bisley and Enki Bilal. --ar 33:64 --style raw --stylize 750 --piclumen -rs 768:1344 -np "" -g 1 -s 6 -bs 4 -e 15015392184 -st "create" -mn "PicLumen Art V1" ,
"Create a playing card inspired by Isaac with an elegant design. The card should feature: The character's name prominently displayed at the top in a stylized font that matches the original design. A central , detailed image of the character that aligns with the artistic style of the original card. A concise description of the character at the bottom , using a complementary font and layout that preserves the card's overall aesthetic. Ensure the design elements , such as color scheme , typography , and decorative motifs , remain consistent with the original card's elegant and intricate style." This prompt ensures that the new structure is implemented while keeping the visual and stylistic elements intact. ,
"Create a playing card inspired by Isaac:four souls with an elegant design. The card should feature: The character's name prominently displayed at the top in a stylized font that matches the original design. A central , detailed image of the character that aligns with the artistic style of the original card. A concise description of the character at the bottom , using a complementary font and layout that preserves the card's overall aesthetic. Ensure the design elements , such as color scheme , typography , and decorative motifs , remain consistent with the original card's elegant and intricate style." This prompt ensures that the new structure is implemented while keeping the visual and stylistic elements intact. ,
A crowd of business people fighting over one blonde woman , with a nightclub in the background. This is a dark fantasy artwork in the style of Simon Bisley and Enki Bilal. --ar 33:64 --style raw --stylize 750 --piclumen -rs 768:1344 -np "" -g 1 -s 6 -bs 4 -e 15015392184 -st "create" -mn "PicLumen Art V1" ,
white background , beautiful portrait of Marilyn Monroe in white and silver colors , with red lipstick , tongue out wiping her lips , in the style of Artgerm , Greg Rutkowski and Camilla d'Errico , ultra-detailed illustration , hyper-realistic , high definition , high resolution , octane render , volumetric lighting , png , 300 dpi --ar 9:16 --stylize 750 --v 6.1 --piclumen -rs 1344:768 -np "" -g 1 -s 6 -bs 4 -e 20436784481 -st "create" -mn "PicLumen Art V1" ,
1. Banner structure :Top part:Headline “Pay for comment!” in large font (for example , 60px) with emoji 💬.Background: bright gradient (blue → blue) with semi-transparent dialog bubbles.Center part:Subheadline: “Leave comments and get money for your opinion!” (30px font).Next to the text - a stylized money icon (💰) or a picture of a person writing a comment.Bottom part:A button with a call to action: “Start now!” (for example , a yellow button with black text).Below the button in small print: “Promotion valid until [date]. Details on the site. “2. Color palette:Main colors: blue , blue , white.Accent colors: yellow (for the button and important elements).3. Design elements:Dialog bubbles (as in messengers) in the background.Icons: 💬 , 💰 , 👍.Your company logo in the upper right corner. ,
A full-body stylized cartoon illustration of a cute centaur-like girl with a calm yet innocent expression , standing peacefully with a headpiece designed to resemble a small bird sleeping atop her head. Her upper body remains human , while her lower body takes on a centaur form with four short , fluffy , feather-covered legs , making her appear more adorable. The feathers on her body and legs flow seamlessly from her outfit , creating a harmonious , soft , and playful look. The outfit is designed with a feathery texture in pastel tones of white , silver , and subtle neon accents , enhancing her gentle , whimsical appearance. Her long , flowing hair integrates beautifully with the soft , feathery details of her form , giving her a dreamy and fantastical aura. She stands in a relaxed yet playful pose , surrounded by a soft , warm background that enhances the cute and magical atmosphere. The art style is whimsical and expressive , with smooth , clean lines and a chibi-inspired touch. blindbox 3d art style ,
A full-body stylized cartoon illustration of a cute centaur-like girl with a calm yet innocent expression , standing peacefully with a headpiece designed to resemble a small bird sleeping atop her head. Her upper body remains human , while her lower body takes on a centaur form with four short , fluffy , feather-covered legs , making her appear more adorable. The feathers on her body and legs flow seamlessly from her outfit , creating a harmonious , soft , and playful look. The outfit is designed with a feathery texture in pastel tones of white , silver , and subtle neon accents , enhancing her gentle , whimsical appearance. Her long , flowing hair integrates beautifully with the soft , feathery details of her form , giving her a dreamy and fantastical aura. She stands in a relaxed yet playful pose , surrounded by a soft , warm background that enhances the cute and magical atmosphere. The art style is whimsical and expressive , with smooth , clean lines and a chibi-inspired touch. blindbox 3d art style ,