Explore AI generated designs, images, art and prompts by top community artists and designers.
The image portrays a male elf with striking features. His hair is a light blonde , and styled in a sophisticated updo. The hair is pulled back from his face , with the majority gathered into a bun or knot at the crown of his head , leaving a long , flowing section cascading down his back. The length of the loose hair reaches below his shoulders. His skin tone is fair , almost porcelain , with a subtle rosy undertone. His most distinctive features are his pointed ears , characteristic of elves , which are clearly visible. His facial features are delicate yet strong. He has large , expressive light grey or blue eyes , which are emphasized by well-defined eyebrows. His nose is straight and slender , and his mouth is slightly full with a soft , almost neutral expression. While his expression is not overtly emotional , there is a hint of seriousness and perhaps determination in his gaze. He has a slender but not frail build. His posture is erect and confident , suggesting strength and self-assurance. The elf's attire consists of a suit of armor that appears to be made of metal , with a predominantly silver or steel finish. The armor is detailed with intricate designs and textures , suggesting craftsmanship and possibly a high social standing. Underneath the armor , a glimpse of an olive-green or muted green garment is visible at the collar. He wears a silver circlet or diadem on his forehead , adorned with what appears to be a small gemstone or similar embellishment in the center. Additionally , he has simple , small earrings hanging from his ears. Overall , the elf's appearance combines elements of both elegance and strength , suggesting a character who may be both powerful and refined. ,
The image portrays a male elf with striking features. His hair is a light blonde , and styled in a sophisticated updo. The hair is pulled back from his face , with the majority gathered into a bun or knot at the crown of his head , leaving a long , flowing section cascading down his back. The length of the loose hair reaches below his shoulders. His skin tone is fair , almost porcelain , with a subtle rosy undertone. His most distinctive features are his pointed ears , characteristic of elves , which are clearly visible. His facial features are delicate yet strong. He has large , expressive light grey or blue eyes , which are emphasized by well-defined eyebrows. His nose is straight and slender , and his mouth is slightly full with a soft , almost neutral expression. While his expression is not overtly emotional , there is a hint of seriousness and perhaps determination in his gaze. He has a slender but not frail build. His posture is erect and confident , suggesting strength and self-assurance. The elf's attire consists of a suit of armor that appears to be made of metal , with a predominantly silver or steel finish. The armor is detailed with intricate designs and textures , suggesting craftsmanship and possibly a high social standing. Underneath the armor , a glimpse of an olive-green or muted green garment is visible at the collar. He wears a silver circlet or diadem on his forehead , adorned with what appears to be a small gemstone or similar embellishment in the center. Additionally , he has simple , small earrings hanging from his ears. Overall , the elf's appearance combines elements of both elegance and strength , suggesting a character who may be both powerful and refined. ,
The image portrays a male elf with striking features. His hair is a light blonde , and styled in a sophisticated updo. The hair is pulled back from his face , with the majority gathered into a bun or knot at the crown of his head , leaving a long , flowing section cascading down his back. The length of the loose hair reaches below his shoulders. His skin tone is fair , almost porcelain , with a subtle rosy undertone. His most distinctive features are his pointed ears , characteristic of elves , which are clearly visible. His facial features are delicate yet strong. He has large , expressive light grey or blue eyes , which are emphasized by well-defined eyebrows. His nose is straight and slender , and his mouth is slightly full with a soft , almost neutral expression. While his expression is not overtly emotional , there is a hint of seriousness and perhaps determination in his gaze. He has a slender but not frail build. His posture is erect and confident , suggesting strength and self-assurance. The elf's attire consists of a suit of armor that appears to be made of metal , with a predominantly silver or steel finish. The armor is detailed with intricate designs and textures , suggesting craftsmanship and possibly a high social standing. Underneath the armor , a glimpse of an olive-green or muted green garment is visible at the collar. He wears a silver circlet or diadem on his forehead , adorned with what appears to be a small gemstone or similar embellishment in the center. Additionally , he has simple , small earrings hanging from his ears. Overall , the elf's appearance combines elements of both elegance and strength , suggesting a character who may be both powerful and refined. ,
The image portrays a male elf with striking features. His hair is a light blonde , and styled in a sophisticated updo. The hair is pulled back from his face , with the majority gathered into a bun or knot at the crown of his head , leaving a long , flowing section cascading down his back. The length of the loose hair reaches below his shoulders. His skin tone is fair , almost porcelain , with a subtle rosy undertone. His most distinctive features are his pointed ears , characteristic of elves , which are clearly visible. His facial features are delicate yet strong. He has large , expressive light grey or blue eyes , which are emphasized by well-defined eyebrows. His nose is straight and slender , and his mouth is slightly full with a soft , almost neutral expression. While his expression is not overtly emotional , there is a hint of seriousness and perhaps determination in his gaze. He has a slender but not frail build. His posture is erect and confident , suggesting strength and self-assurance. The elf's attire consists of a suit of armor that appears to be made of metal , with a predominantly silver or steel finish. The armor is detailed with intricate designs and textures , suggesting craftsmanship and possibly a high social standing. Underneath the armor , a glimpse of an olive-green or muted green garment is visible at the collar. He wears a silver circlet or diadem on his forehead , adorned with what appears to be a small gemstone or similar embellishment in the center. Additionally , he has simple , small earrings hanging from his ears. Overall , the elf's appearance combines elements of both elegance and strength , suggesting a character who may be both powerful and refined. ,
The image portrays a male elf with striking features. His hair is a light blonde , and styled in a sophisticated updo. The hair is pulled back from his face , with the majority gathered into a bun or knot at the crown of his head , leaving a long , flowing section cascading down his back. The length of the loose hair reaches below his shoulders. His skin tone is fair , almost porcelain , with a subtle rosy undertone. His most distinctive features are his pointed ears , characteristic of elves , which are clearly visible. His facial features are delicate yet strong. He has large , expressive light grey or blue eyes , which are emphasized by well-defined eyebrows. His nose is straight and slender , and his mouth is slightly full with a soft , almost neutral expression. While his expression is not overtly emotional , there is a hint of seriousness and perhaps determination in his gaze. He has a slender but not frail build. His posture is erect and confident , suggesting strength and self-assurance. The elf's attire consists of a suit of armor that appears to be made of metal , with a predominantly silver or steel finish. The armor is detailed with intricate designs and textures , suggesting craftsmanship and possibly a high social standing. Underneath the armor , a glimpse of an olive-green or muted green garment is visible at the collar. He wears a silver circlet or diadem on his forehead , adorned with what appears to be a small gemstone or similar embellishment in the center. Additionally , he has simple , small earrings hanging from his ears. Overall , the elf's appearance combines elements of both elegance and strength , suggesting a character who may be both powerful and refined. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A woman with long black hair sitting at a table , stuffing herself with a large watermelon. Her cheeks are puffed out as she takes big bites , and her belly looks round and stretched , showing signs of being very full. Her shirt is tight around her stomach , and there are watermelon slices scattered around the table. ,
A mystical , eerie scene featuring a deformed , hunched figure with a twisted neck , standing in a dark , abandoned town or forest. The figure has a crumpled , scarred face , embodying the essence of suffering. Its hands stretch out , causing others around it to feel intense , visible trauma or injury , symbolizing its cursed nature. The atmosphere is eerie and unsettling , with a sense of dark magic. The colors are muted and ominous , with dim light casting eerie shadows over the scene. Around the figure , two people show signs of deformity or injury , affected by the figure's curse. The scene is tense and otherworldly. ,
A mystical , eerie scene featuring a deformed , hunched figure with a twisted neck , standing in a dark , abandoned town or forest. The figure has a crumpled , scarred face , embodying the essence of suffering. Its hands stretch out , causing others around it to feel intense , visible trauma or injury , symbolizing its cursed nature. The atmosphere is eerie and unsettling , with a sense of dark magic. The colors are muted and ominous , with dim light casting eerie shadows over the scene. Around the figure , two people show signs of deformity or injury , affected by the figure's curse. The scene is tense and otherworldly. ,
Structuralist style t-shirt designs , using elements such as simple geometric pleated art or 3D pocket art , oversized silhouettes , edgy fashion , neutral tones such as washed black , slate grey or off-white , high fashion editorial style , just the right print or embroidery , shot on model or flat lay , studio lighting , clean background,8k ,
Structuralist style t-shirt designs , using elements such as simple geometric pleated art or 3D pocket art , oversized silhouettes , edgy fashion , neutral tones such as washed black , slate grey or off-white , high fashion editorial style , just the right print or embroidery , shot on model or flat lay , studio lighting , clean background,8k ,
Structuralist style t-shirt designs , using elements such as simple geometric pleated art or 3D pocket art , oversized silhouettes , edgy fashion , neutral tones such as washed black , slate grey or off-white , high fashion editorial style , just the right print or embroidery , shot on model or flat lay , studio lighting , clean background,8k ,
"A gothic , Tim Burton-inspired 2D digital illustration of a bearded man with exaggerated white eyes and a black baseball cap reading 'DOMINATION.' He has a pale , gaunt complexion , tattooed arms featuring colorful zombie and skull designs , and wears a sleeveless Megadeth 'Rust in Peace' shirt. His long black beard adds to his eerie appearance. His skin has deep scars , stitched wounds , and rotting , zombie-like decay , giving him a grotesque yet hauntingly expressive look. The background is a dark , swirling texture that enhances the gothic and eerie atmosphere. The art style is highly detailed , with sharp contrasts , thin elongated features , and a sinister yet melancholic vibe , characteristic of Tim Burton's aesthetic." ,
Gothic 2D digital illustration , inspired by Tim Burton , of a bearded man with exaggerated white eyes and a black baseball cap with the legend "DOMINATION" standing in black pants with black Converse sneakers. He has a pale and gaunt complexion , arms tattooed with colorful zombie and skull designs , and wears a Megadeth tank top with the legend "Rust in Peace". His long black beard enhances his disturbing appearance. His skin features deep scars , sutured wounds and a zombie-like state of decomposition , giving him a grotesque yet disturbingly expressive appearance , bloody wounds on different parts of his body with blood oozing from them. The background is a dark , swirling texture that enhances the gothic and disturbing atmosphere. The art style is highly detailed , with stark contrasts , thin and elongated features , and a sinister and melancholic atmosphere characteristic of Tim Burton's aesthetic. ,
Teenage girl , anime style , dark teal hair , in a wet , dark navy blue and white swim suit. Low-angle , close-up perspective , showcasing detailed musculature and glistening wet skin. Water droplets and wetness effect realistic on the skin and swimwear. Focused on the lower torso and upper legs. Dark blue and white swim suit with patterned geometric designs. She is leaning forward in a crouching pose , with intense focus and an expression suggesting concentration or exertion. Mid to light skin tones and dark teal hair. The environment is a dimly lit changing room. Teal-colored curtains with light streaming from overhead. Realistic rendering of skin details and textures. Digital painting style , anime aesthetic , strong , defined features , and a suggestive pose. Dynamic lighting highlights the wetness of the subject and her form. Detailed rendering of the swim suit. Concentrated and focused expression , with a slight flush on her face. Realistic depiction of sweat and water on the skin. Illustrative and stylized image; not photorealistic. ,
Teenage girl , anime style , dark teal hair , in a wet , dark navy blue and white swim suit. Low-angle , close-up perspective , showcasing detailed musculature and glistening wet skin. Water droplets and wetness effect realistic on the skin and swimwear. Focused on the lower torso and upper legs. Dark blue and white swim suit with patterned geometric designs. She is leaning forward in a crouching pose , with intense focus and an expression suggesting concentration or exertion. Mid to light skin tones and dark teal hair. The environment is a dimly lit changing room. Teal-colored curtains with light streaming from overhead. Realistic rendering of skin details and textures. Digital painting style , anime aesthetic , strong , defined features , and a suggestive pose. Dynamic lighting highlights the wetness of the subject and her form. Detailed rendering of the swim suit. Concentrated and focused expression , with a slight flush on her face. Realistic depiction of sweat and water on the skin. Illustrative and stylized image; not photorealistic. ,
The image style is 3D cartoon , featuring simple yet exaggerated designs with soft , realistic colors , creating a lighthearted and everyday atmosphere. It is well-suited for promoting knowledge about nutritious diets. The personified pumpkin character has expressive facial features and is holding potato chips , set against a kitchen backdrop. ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
In the beginning God created the sky and the earth. The earth was empty and had no form. Darkness covered the ocean , and God’s Spirit was moving over the water. Then God said , “Let there be light!” And there was light. God saw that the light was good. So he divided the light from the darkness. God named the light “day” and the darkness “night.” Evening passed , and morning came. This was the first day. Then God said , “Let there be something to divide the water in two!” So God made the air to divide the water in two. Some of the water was above the air , and some of the water was below it. God named the air “sky.” Evening passed , and morning came. This was the second day. Then God said , “Let the water under the sky be gathered together so the dry land will appear.” And it happened. God named the dry land “earth.” He named the water that was gathered together “seas.” God saw that this was good. Then God said , “Let the earth produce plants. Some plants will make grain for seeds. Others will make fruit with seeds in it. Every seed will produce more of its own kind of plant.” And it happened. The earth produced plants. Some plants had grain for seeds. The trees made fruit with seeds in it. Each seed grew its own kind of plant. God saw that all this was good. Evening passed , and morning came. This was the third day. Then God said , “Let there be lights in the sky to separate day from night. These lights will be used for signs , seasons , days and years. They will be in the sky to give light to the earth.” And it happened. So God made the two large lights. He made the brighter light to rule the day. He made the smaller light to rule the night. He also made the stars. God put all these in the sky to shine on the earth. They are to rule over the day and over the night. He put them there to separate the light from the darkness. God saw that all these things were good. Evening passed , and morning came. This was the fourth day. Then God said , “Let the water be filled with living things. And let birds fly in the air above the earth.” So God created the large sea animals. He created every living thing that moves in the sea. The sea is filled with these living things. Each one produces more of its own kind. God also made every bird that flies. And each bird produces more of its own kind. God saw that this was good. God blessed them and said , “Have many young ones and grow in number. Fill the water of the seas , and let the birds grow in number on the earth.” Evening passed , and morning came. This was the fifth day. Then God said , “Let the earth be filled with animals. And let each produce more of its own kind. Let there be tame animals and small crawling animals and wild animals. And let each produce more of its kind.” And it happened. So God made the wild animals , the tame animals and all the small crawling animals to produce more of their own kind. God saw that this was good. Then God said , “Let us make human beings in our image and likeness. And let them rule over the fish in the sea and the birds in the sky. Let them rule over the tame animals , over all the earth and over all the small crawling animals on the earth.” So God created human beings in his image. In the image of God he created them. He created them male and female. God blessed them and said , “Have many children and grow in number. Fill the earth and be its master. Rule over the fish in the sea and over the birds in the sky. Rule over every living thing that moves on the earth.” God said , “Look , I have given you all the plants that have grain for seeds. And I have given you all the trees whose fruits have seeds in them. They will be food for you. I have given all the green plants to all the animals to eat. They will be food for every wild animal , every bird of the air and every small crawling animal.” And it happened. God looked at everything he had made , and it was very good. Evening passed , and morning came. This was the sixth day. ,
A highly detailed and photorealistic image of three specific world leaders: Vladimir Putin (a man in his 70s with short grey hair , sharp facial features , and a serious expression) , Donald Trump (a man in his 70s with bright orange-tinted hair , a confident posture , and a distinctive smirk) , and Benjamin Netanyahu (a man in his 70s with grey hair , glasses , and a focused expression). They are standing around a large , illuminated 3D map of Poland , which is placed on a wooden table. The map shows Poland's regions with clear signs of destruction: burning factories , collapsing power plants , broken banks , and abandoned infrastructure. The three leaders are arguing intensely , gesturing with their hands and pointing at different parts of the map as they try to claim regions for themselves. Their facial expressions are tense , with visible anger and frustration. Surrounding them is a devastated environment reflecting the aftermath of both conventional and economic warfare: smoke-filled skies , destroyed tanks , crumbling buildings , and abandoned streets. The lighting is cinematic , emphasizing the grim atmosphere and highlighting the tension between the leaders. Ultra-realistic textures , high-quality details , and a dramatic composition. ,
A young woman with long blonde hair , wearing a beautiful floral dress adorned with glowing flowers and sparkling embellishments , stands amidst a garden filled with vibrant roses. Her dress is sheer and light beige , with intricate floral designs in shades of orange , pink , yellow , and purple , seemingly woven into the fabric. The dress is adorned with glowing lights which accentuate the flowers. She has large , shimmering , golden-hued fairy wings with intricate details of small flowers. The wings are translucent and show a subtle iridescent shimmer. Her hair is styled in a loose , flowing braid and is accessorized with a delicate flower crown. Her skin appears smooth and flawless , with a hint of rosy glow , reflecting the light. The background is a vibrant garden of roses in various hues of pink , orange , and yellow. The background features a soft , impressionistic style , with blurred elements and a focus on the tones and textures of the flowers. There are subtle water droplets and bubbles dispersed throughout the scene , adding a magical , ethereal quality to the image. Natural light casts soft shadows , and the overall aesthetic emphasizes the beauty of the moment in a dreamy , romanticized setting. ,