Explore AI generated designs, images, art and prompts by top community artists and designers.
generate a set of minimalist 2D sketches illustrating different composition rules for pizza photography. Each sketch uses black lines on a white background and demonstrates: 1. Rule of Thirds: A pizza positioned along the grid intersections. The sketches must be clean , abstract , and focused on layout rather than detail 2. Triangle Composition: Multiple pizzas or ingredients forming a triangle. 3. Leading Lines: Utensils and pizza slices guiding the viewer’s eye. 4. Overhead Shot: A top-down view showing the full pizza. 5. Negative Space: A pizza centered with clean space around it. 6. 45-degree Perspective: A side angle emphasizing texture and cheese melting. 7. Textures and Contrast: Elements like wooden boards and ingredients adding depth. 8. Rule of Odds: Odd-numbered elements (e.g. , 3 pizzas or 5 slices). 9. Movement and Action: A hand pulling a slice or adding toppings. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
Create a logo. A logo in the form of a stylized letter "T" (from the word TREK) , consisting of six interconnected blocks or lines. This will symbolize a structured , but flexible approach. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,
Total minimalism! Create a logo. Straight lines emanate from the center. There are 6 lines in total. They are located in a circle , in all directions and divide the circle into equal parts. There is a small red arrow on the vertical line. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,
Create a logo , the lines emanate from the center. There are 6 lines in total. There is a small red arrow on the vertical line. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. Apply light shadows or gradients on the lines to create volume. ,
Create a logo consisting of several lines intersecting in the center. The main lines should be blue or black , and the background should be white. On the vertical line , place a red arrow pointing upward. In the center of the intersection of the lines , add a small circle for emphasis. Apply light shadows or gradients on the lines to create volume. Frame the logo with a thick outline to add weight and stability. ,
Create a visual concept for a shawarma restaurant menu in a retro-futurism style. The design should combine the aesthetics of the 60s-80s with futuristic elements inspired by vintage sci-fi , retro advertising , and cyberpunk vibes. Design Details: Background: Soft vintage gradients , pastel neon shades (turquoise , coral , purple , orange) , textured elements (paper , VHS effects , scanlines). Fonts: Styled like 70s sci-fi , inspired by retro posters , magazines , and vintage video games. Graphics: High-quality 3D renders of appetizing shawarma with warm lighting , overlaid on vintage frames and futuristic interfaces resembling spaceship control panels. Decorative Elements: Chrome details , pixelated and holographic effects , stylish ingredient icons in a retro aesthetic. Menu Structure: Header: A stylized vintage advertisement with the phrase "Shawarma from the Future – Try It Today!". Menu Section: Six shawarma cards , each including: A unique name (e.g. , "Cosmic Classic , " "Nebula Spicy , " "Gravity BBQ"). A vibrant , realistic image on a futuristic background. Price and ingredient description in a retro font with dynamic backdrops. Additional Elements: Icons representing ingredients (spicy , meat-based , vegetarian). Graphic elements resembling vintage computer interfaces or retro movie ads. Decorative arrows , frames , holographic stickers. Footer: Contact details , social media links , a QR code for ordering , styled as a VHS sticker or vintage ticket stub. The style should evoke retro-futuristic food advertising , sci-fi aesthetics , and 80s space adventures. ,
"A vibrant cartoon-style roll-up banner design , 1.2m wide x 2m tall , for a fintech company targeting individual investors. Background: lively avocado-shaped central motif with glowing AI data streams and dollar symbols ($) orbiting around it , in fresh green (#7ABF5E) and sunny yellow (#FFD700) color palette. Top section: bold placement for a cartoon avocado logo with embedded 'A' symbol and company name 'Avocado Plus Technologies Inc.' in clean white sans-serif font. Center tagline: 'AI-Powered Wealth Growth — Match Your Risk , Grow Your Future!' in bold yellow text. Bottom section: contact info (Address/Avocado Plus Technologies Inc. , Email/iris.wang@avocadoplus.me , Website/avocadoplus.me) in minimalist white blocks. High-resolution , playful yet professional , 300dpi , print-ready." ,
This image features a stained glass depiction of a majestic Greek warrior in a heroic stance. The warrior is adorned with traditional Greek armor , which is intricately designed with shimmering gold and bronze hues , complementing his muscular and strong physique. A plumed helmet sits atop his head , and in his hand , he holds a shield emblazoned with ancient Greek symbols. Above the warrior , within an arch , is a relief of a lion's head , possibly symbolizing strength and bravery. Surrounding the arch are olive branches , a symbol of peace and victory in Greek culture. The colors used in the image are vibrant and rich , capturing the essence of the heroic and classical beauty associated with Greek mythology. The border of the image is reminiscent of Greek architectural and design motifs , including meander patterns and other geometric shapes , adding to the overall historical and cultural authenticity of the piece. The bottom section of the artwork features a pair of intricately designed flowers , possibly acanthus leaves , which are a common motif in classical architecture and art. The entire composition is filled with a sense of grandeur and respect for ancient Greek traditions , celebrating the heroism and aesthetics of the time. The stained glass style adds a timeless and spiritual quality to the image , suggesting that the values and stories of ancient Greece continue to shine through history. ,