Explore AI generated designs, images, art and prompts by top community artists and designers.
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,
data quality platform based on conceptual vision of the interface of a platform for creating , running , and monitoring data quality tests according to the provided terms of reference. The platform integrates functionality for data analysts and team leaders , providing a complete data quality management cycle. ## General Interface Structure ### Main Navigation Menu The platform interface shall contain a main side menu with sections: - Dashboard (overview and statistics) - Tests (test management) - Runs (run history) - Schedules (run scheduling) - Settings (configuration and integrations) - Documentation ,
generate drafts for data quality platform based on conceptual vision of the interface of a platform for creating , running , and monitoring data quality tests according to the provided terms of reference. The platform integrates functionality for data analysts and team leaders , providing a complete data quality management cycle. ## General Interface Structure ### Main Navigation Menu The platform interface shall contain a main side menu with sections: - Dashboard (overview and statistics) - Tests (test management) - Runs (run history) - Schedules (run scheduling) - Settings (configuration and integrations) - Documentation ,
je veux que tu utilise ce logo avec ce prompt : Crée une image représentant une charte graphique professionnelle et moderne pour 'ImprimAssur' , une imprimerie spécialisée. La mise en page doit suivre un design structuré et élégant , inspiré des guides de marque premium. L'image doit inclure différentes sections clairement définies avec des titres et du contenu lisible. Le document doit contenir : 1️⃣ Une page de couverture avec le logo 'ImprimAssur' bien mis en avant , accompagné du titre 'Charte Graphique' dans une typographie élégante et moderne. La palette de couleurs de l'entreprise (Bleu foncé #2F4A62 , Jaune vif #FFC500 , Rouge/Bordeaux #B01730 , Rose foncé #D11F55 , Noir #000000) doit être intégrée harmonieusement. 2️⃣ Une section sur le logo , avec plusieurs déclinaisons (version principale , monochrome , inversée) , les règles d'utilisation et les interdits (ne pas le déformer , changer les couleurs , ajouter des effets , etc.). 3️⃣ Une palette de couleurs montrant les teintes officielles avec leurs codes hexadécimaux. 4️⃣ Une section sur la typographie , précisant les polices à utiliser : 'Montserrat' ou 'Lora' pour les titres , 'Lato' ou 'Roboto' pour le texte courant. 5️⃣ Des exemples d'application du logo et des couleurs sur des supports comme des cartes de visite , des affiches , des objets promotionnels et un site web. Le design doit être moderne , structuré et professionnel , avec un style graphique inspiré des grandes chartes de branding. Fond blanc ou clair avec des touches de couleurs pour dynamiser la mise en page. Une disposition équilibrée avec des marges aérées et une typographie lisible. ,
je veux que tu utilise ce logo avec ce prompt : Crée une image représentant une charte graphique professionnelle et moderne pour 'ImprimAssur' , une imprimerie spécialisée. La mise en page doit suivre un design structuré et élégant , inspiré des guides de marque premium. L'image doit inclure différentes sections clairement définies avec des titres et du contenu lisible. Le document doit contenir : 1️⃣ Une page de couverture avec le logo 'ImprimAssur' bien mis en avant , accompagné du titre 'Charte Graphique' dans une typographie élégante et moderne. La palette de couleurs de l'entreprise (Bleu foncé #2F4A62 , Jaune vif #FFC500 , Rouge/Bordeaux #B01730 , Rose foncé #D11F55 , Noir #000000) doit être intégrée harmonieusement. 2️⃣ Une section sur le logo , avec plusieurs déclinaisons (version principale , monochrome , inversée) , les règles d'utilisation et les interdits (ne pas le déformer , changer les couleurs , ajouter des effets , etc.). 3️⃣ Une palette de couleurs montrant les teintes officielles avec leurs codes hexadécimaux. 4️⃣ Une section sur la typographie , précisant les polices à utiliser : 'Montserrat' ou 'Lora' pour les titres , 'Lato' ou 'Roboto' pour le texte courant. 5️⃣ Des exemples d'application du logo et des couleurs sur des supports comme des cartes de visite , des affiches , des objets promotionnels et un site web. Le design doit être moderne , structuré et professionnel , avec un style graphique inspiré des grandes chartes de branding. Fond blanc ou clair avec des touches de couleurs pour dynamiser la mise en page. Une disposition équilibrée avec des marges aérées et une typographie lisible. ,
UI/UX design for a virtual memorial with a focus on remembrance and honoring loved ones. Soft gradient backgrounds with white and pastel elements. Elegant design with minimalistic card-style profiles that show personal information , quotes , and multimedia elements. Navigation should be clear , with a special section for visitor messages. Create an interface for easy access via QR codes on gravestones. Include soothing animations like floating candles or gentle moving background elements to enhance the emotional connection. ,
Design of a modern and respectful virtual memorial website , with a focus on user-friendly navigation and accessibility. Soft pastels , neutral tones , and elegant fonts for a peaceful atmosphere. Profile pages display a photo , date of birth , and date of death , with sections for personal memories , videos , and last words. The memorial website includes a comment section for visitors and a moderated gallery of images. Ensure the design is responsive for both desktop and mobile devices with a smooth , intuitive user experience." ,
UX/UI design for a virtual memorial website , featuring minimalist and serene aesthetic. The homepage includes a soft color palette with elegant typography. There is a prominent search bar for accessing profiles and a section for recent tributes. Profiles should be easy to navigate with profile pictures , a bio section , and multimedia content like videos and photos. The layout should be clean , calming , and user-friendly with intuitive icons and buttons. Include elements like a digital candle or flower icons for honoring loved ones ,
A 3D model of a golden pie chart with three sectors , around which seven devices are located: a computer , a quadcopter , a telephone , a satellite , a leveling device , a laptop , and a system unit. Each device is connected to the diagram by a thick arrow. The background is a beautiful translucent landscape. ,
A 3D model of a golden pie chart with three sectors , around which seven devices are located: a computer , a quadcopter , a telephone , a satellite , a leveling device , a laptop , and a system unit. Each device is connected to the diagram by a thick arrow. The background is a beautiful translucent landscape. ,
generate a set of minimalist 2D sketches illustrating different composition rules for pizza photography. Each sketch uses black lines on a white background and demonstrates: 1. Rule of Thirds: A pizza positioned along the grid intersections. The sketches must be clean , abstract , and focused on layout rather than detail 2. Triangle Composition: Multiple pizzas or ingredients forming a triangle. 3. Leading Lines: Utensils and pizza slices guiding the viewer’s eye. 4. Overhead Shot: A top-down view showing the full pizza. 5. Negative Space: A pizza centered with clean space around it. 6. 45-degree Perspective: A side angle emphasizing texture and cheese melting. 7. Textures and Contrast: Elements like wooden boards and ingredients adding depth. 8. Rule of Odds: Odd-numbered elements (e.g. , 3 pizzas or 5 slices). 9. Movement and Action: A hand pulling a slice or adding toppings. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
Create a logo. A logo in the form of a stylized letter "T" (from the word TREK) , consisting of six interconnected blocks or lines. This will symbolize a structured , but flexible approach. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,