Explore AI generated designs, images, art and prompts by top community artists and designers.
{Hyperrealistic , 8K , horror lighting , studio lighting , fog/steam , dramatic red glow , 28mm lens , warped camera angles for surrealism , UHD , UNREAL ENGINE 5 , Rendered vector lines , octane rendering.} A hyperrealistic and grotesque image of Trixie , a zombie in the advanced stages of decomposition , in a dilapidated office within a ruined 1920s industrial city. Her mostly skeletal form is covered in dripping mucus and fuzzy mold. Her eyeballs bulge from their sockets , and long , razor-sharp teeth protrude from her jaw. Puddles of muck follow her movements. She sits in a decaying office chair , her long , skeletal legs crossed and glistening with slime in the dim light. Focus on a dangerous full body shot , emphasizing her decaying features , particularly her eyes and teeth. She is ferociously hungry and dangerous. The environment is a violent hell , with crumbling Art Deco buildings and pervasive filth. The scene should evoke a sense of horror and disgust. Style: Hyperrealistic , grotesque , disturbing , with a touch of film noir lighting. ,
Full body 3D anime-style character of Roronoa Zoro from One Piece , after timeskip. Short green hair , masculine rugged face , strong jawline , closed right eye with a deep scar , left eye open with a sharp confident look. Wearing a modern black formal suit , white dress shirt , and black tie. Standing facing the camera directly , smiling slightly with a cool expression. Right hand raised near chest making a finger heart gesture. No swords visible. Detailed anime shading , cinematic soft lighting , 3D anime rendering , high sharpness , clean simple background ,
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
A highly realistic and cinematic portrait of Louise Françoise Le Blanc de La Vallière from the anime "Zero no Tsukaima" , reimagined as a refined young woman in her early twenties. She sits gracefully on a soft white blanket spread over lush green grass in a sunlit park. The perspective is low and slightly tilted up , from about one meter in front of her. A gentle yet lively breeze flows through the scene , lifting her long pastel pink hair and catching the folds of her soft pleated skirt. As she delicately brushes her hair back , the wind flutters her skirt enough to subtly reveal a glimpse of white lace fabric underneath — tastefully framed and naturally integrated into the moment. She wears a modern , realistic version of her classic outfit: a fitted embroidered blouse and soft flowing skirt. Her expression is serene and thoughtful , with a gentle smile and a faraway look in her eyes. The background features swaying trees , scattered wildflowers , and dappled sunlight filtering through the leaves. Photorealistic rendering , soft cinematic lighting , shallow depth of field , ultra-HD detail , poetic and peaceful mood. ,
A detailed illustration of a print of a colorful lion roaring , fantasy flowers splash , modern t-shirt design , in the style of Studio Ghibli , light white and pink pastel tetradic colors , 3D vector art , cute and quirky , fantasy art , watercolor effect , bokeh , Adobe Illustrator , hand-drawn , digital painting , low-poly , soft lighting , bird's-eye view , isometric style , retro aesthetic , focusedon the character , 4K resolution , photorealistic rendering , usingCinema 4D ,
A detailed illustration of a print of a colorful lion roaring , fantasy flowers splash , modern t-shirt design , in the style of Studio Ghibli , light white and pink pastel tetradic colors , 3D vector art , cute and quirky , fantasy art , watercolor effect , bokeh , Adobe Illustrator , hand-drawn , digital painting , low-poly , soft lighting , bird's-eye view , isometric style , retro aesthetic , focusedon the character , 4K resolution , photorealistic rendering , usingCinema 4D ,
Goddess of love and beauty. Female , wearing a flower crown , long golden hair , wearing a tulle dress and transparent , low-cut dress , surrounded by flowers in the background , broad beauty , strong contrast between light and dark , classical portrait , octane , atomization effect , light and shadow tracking , Nordic style , 4K , two-dimensional style , Leica , virtual engine rendering , mottled light and shadow , noble and elegant. Front view of the character. Oil painting style ,
Teenage girl , anime style , dark teal hair , in a wet , dark navy blue and white swim suit. Low-angle , close-up perspective , showcasing detailed musculature and glistening wet skin. Water droplets and wetness effect realistic on the skin and swimwear. Focused on the lower torso and upper legs. Dark blue and white swim suit with patterned geometric designs. She is leaning forward in a crouching pose , with intense focus and an expression suggesting concentration or exertion. Mid to light skin tones and dark teal hair. The environment is a dimly lit changing room. Teal-colored curtains with light streaming from overhead. Realistic rendering of skin details and textures. Digital painting style , anime aesthetic , strong , defined features , and a suggestive pose. Dynamic lighting highlights the wetness of the subject and her form. Detailed rendering of the swim suit. Concentrated and focused expression , with a slight flush on her face. Realistic depiction of sweat and water on the skin. Illustrative and stylized image; not photorealistic. ,
Teenage girl , anime style , dark teal hair , in a wet , dark navy blue and white swim suit. Low-angle , close-up perspective , showcasing detailed musculature and glistening wet skin. Water droplets and wetness effect realistic on the skin and swimwear. Focused on the lower torso and upper legs. Dark blue and white swim suit with patterned geometric designs. She is leaning forward in a crouching pose , with intense focus and an expression suggesting concentration or exertion. Mid to light skin tones and dark teal hair. The environment is a dimly lit changing room. Teal-colored curtains with light streaming from overhead. Realistic rendering of skin details and textures. Digital painting style , anime aesthetic , strong , defined features , and a suggestive pose. Dynamic lighting highlights the wetness of the subject and her form. Detailed rendering of the swim suit. Concentrated and focused expression , with a slight flush on her face. Realistic depiction of sweat and water on the skin. Illustrative and stylized image; not photorealistic. ,
Create a vibrant and modern 3D illustration for a marketing and advertising-themed banner. The image should include: 3D growth charts , upward-pointing arrows , a laptop with analytical data on the screen , chatbot characters in 3D , landing pages with interface elements , and ad banners. Add elements related to preparing for ad campaigns: 3D checklists , a notebook with a plan , a calendar , and analytical tools. Use bright colors like blue , orange , white , and green to convey professionalism , growth , and success. The style should be modern 3D rendering with soft shadows , realistic textures , and subtle neon glows for accents. The background should be minimalistic , with abstract 3D shapes or a gradient , ensuring it doesn’t distract from the main elements. Lighting should be soft , with a focus on the central objects. ,
best quality , masterpiece , ultra high res , (photorealistic:1.4) , RAW photo , professional lighting , physically-based rendering , very cute , very beautiful , detailed skin , big eyes , (glamor) , long legs , Japanese idol (Japanese actress) , short hair , dark brown hair , asymmetrical hair , hair over one eye , ((full body shot from front)) , looking at viewer , wet skin , dark skin , sexy pose , bare foot , narrow waist , sweaty , 20yo , in shower room , (animal print bikini) , (skindantation) , angelic smile ,
best quality , masterpiece , ultra high res , (photorealistic:1.4) , RAW photo , professional lighting , physically-based rendering , very cute , very beautiful , detailed skin , big eyes , (glamor) , long legs , Japanese idol (Japanese actress) , short hair , dark brown hair , asymmetrical hair , hair over one eye , ((full body shot from front)) , looking at viewer , wet skin , dark skin , sexy pose , bare foot , narrow waist , sweaty , 20yo , in shower room , (animal print bikini) , (skindantation) , angelic smile ,
best quality , masterpiece , ultra high res , (photorealistic:1.4) , RAW photo , professional lighting , physically-based rendering , very cute , very beautiful , detailed skin , big eyes , (glamor) , long legs , Japanese idol (Japanese actress) , short hair , dark brown hair , asymmetrical hair , hair over one eye , ((full body shot from front)) , looking at viewer , wet skin , dark skin , sexy pose , bare foot , narrow waist , sweaty , 20yo , in shower room , (animal print bikini) , (skindantation) , angelic smile ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,